Template:Boss: Difference between revisions
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imported>Kiokurashi No edit summary |
imported>Kiokurashi No edit summary |
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! colspan="2" class="SubHeader" | Attacks | ! colspan="2" class="SubHeader" | Attacks | ||
{{# | {{#invoke:Loops|bossAttacks|attackList={{{AttackList|}}}|damageList={{{NormalDamages|}}}}} | ||
}} | |||
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{{#ifeq: {{{hascard}}} | yes | {{#dpl: | {{#ifeq: {{{hascard}}} | yes | {{#dpl: | ||
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! colspan="2" class="SubHeader" | Attacks | ! colspan="2" class="SubHeader" | Attacks | ||
{{# | {{#invoke:Loops|bossAttacks|attackList={{{AttackList|}}}|damageList={{{ChaoticDamages|}}}}} | ||
}} | |||
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{{#ifeq: {{{hascard}}} | yes | {{#dpl: | {{#ifeq: {{{hascard}}} | yes | {{#dpl: | ||
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! colspan="2" class="SubHeader" | Attacks | ! colspan="2" class="SubHeader" | Attacks | ||
{{# | {{#invoke:Loops|bossAttacks|attackList={{{AttackList|}}}|damageList={{{NightmareDamages|}}}}} | ||
}} | |||
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{{#ifeq: {{{hascard}}}|yes|{{#dpl: | {{#ifeq: {{{hascard}}}|yes|{{#dpl: |
Revision as of 04:39, 27 July 2021
Usage: Attack1-7 is for the name of the attack. The first number of health, exp, accurary and dmg defined the difficulty. 1 for normal. 2 for chaotic, 3 for nightmare. {{boss |1health=example |2health=example |3health=example |1exp=example |2exp=example |3exp=example |def1=example |def2=example |def3=example |AttackList=<attack name 1>, <attack name 2>, <attack name 3>..etc |NormalDamages=<attack 1 dmg>, <attack 2 dmg>.. etc for the normal version of the boss |ChaoticDamages=<attack 1 dmg>, <attack 2 dmg>.. etc for the chaotic version of the boss |NightmareDamages=<attack 1 dmg>, <attack 2 dmg>.. etc for the nightmare version of the boss }}