Game Mechanics: Difference between revisions
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===Loot=== | |||
*Items despawn after 60 minutes | |||
*Coins despawn after 20 minutes | |||
==Combat Mechanics== | ==Combat Mechanics== | ||
Blablabla things here | Blablabla things here | ||
Line 20: | Line 24: | ||
*Mana | *Mana | ||
*Triggered talents (such as double hit, you're next etc) | *Triggered talents (such as double hit, you're next etc) | ||
*Cooldown reduction | |||
This is the theoretical max amount of enemies you can kill per hour when AFK, with the spawn rate merit maxed out (20%) and assuming 100% afk gains, based on Cyrns calculations: | This is the theoretical max amount of enemies you can kill per hour when AFK, with the spawn rate merit maxed out (20%) and assuming 100% afk gains, based on Cyrns calculations: |
Revision as of 23:01, 30 January 2021
Loot
- Items despawn after 60 minutes
- Coins despawn after 20 minutes
Combat Mechanics
Blablabla things here
AFK Mechanics
Fighting AFK gains
Things that affect fighting AFK gains:
- Active attack talents (equipped)
- Damage numbers (min/max) in the character sheet
- Weapon speed
- Movement speed
- Active buffs (extendo rangeo, firmly grasp it etc)
- Fighting AFK% bonuses (from cards, alchemy, talents, bribes, PO Fighting box)
- Chance to hit
- Health Food (if not at 100% survivability)/Hemoglobin
- Crit Chance/Crit Dmg
- Spawn Rate Merits
Things that do not affect fighting AFK gains:
- Mana
- Triggered talents (such as double hit, you're next etc)
- Cooldown reduction
This is the theoretical max amount of enemies you can kill per hour when AFK, with the spawn rate merit maxed out (20%) and assuming 100% afk gains, based on Cyrns calculations:
Img | Monster | Hourly Kills Cap |
---|---|---|
Green Mushroom | 1862 | |
Frog | 3709 | |
Bored Bean | 1932 | |
Slime | 2601 | |
Baby Boa | 1654 | |
Carrotman | 1405 | |
Glublin | 1775 | |
Giga Frog | 1280 | |
Poop | 2057 | |
Rat | 1837 | |
Walking Stick | 1837 | |
Nutto | 1837 | |
Sandy Pot | 1493 | |
Mimic | 1493 | |
Crabcake | 1964 | |
Mafioso | 1636 | |
Sand Castle | 1964 | |
Pincermin | 1229 | |
Mashed Potato | 1855 | |
Tyson | 1855 | |
Moonmoon | 1636 | |
Sand Giant | 2945 | |
Snelbie | 1418 |
Food Consumption
Food Consumed per hour (Formula provided by Deerjump):
Desert: (dmg per hit * 500)/min(foodHeal, maxhp)
Grasslands: (dmg per hit * 300)/min(foodHeal, maxhp)