Game Mechanics: Difference between revisions
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== Main Stats == | == Main Stats == | ||
The game features 4 primary stats that affect the characters [[Accuracy]], [[Damage]], [[XP|XP Gain]], item droprate and [[Skilling|Skilling Efficiency]] | The game features 4 primary stats that affect the characters [[Accuracy]], [[Damage]], [[XP|XP Gain]], item droprate and [[Skilling|Skilling Efficiency]] | ||
* Strength | * Strength - damage stat for warriors, accuracy stat for archers. Increases max health | ||
* Agility | * Agility - damage stat for archers, accuracy stat for mages. Increases movement speed | ||
* Wisdom | * Wisdom - damage stat for mages, accuracy stat for warriors. Increases max mana | ||
* Luck | * Luck - damage and accuracy stat for beginners. Increases drop rate and xp gain | ||
==Secondary Stats== | ==Secondary Stats== |
Revision as of 16:36, 9 April 2021
Note: Page under construction. Feel free to add any additional information.
Stats
Main Stats
The game features 4 primary stats that affect the characters Accuracy, Damage, XP Gain, item droprate and Skilling Efficiency
- Strength - damage stat for warriors, accuracy stat for archers. Increases max health
- Agility - damage stat for archers, accuracy stat for mages. Increases movement speed
- Wisdom - damage stat for mages, accuracy stat for warriors. Increases max mana
- Luck - damage and accuracy stat for beginners. Increases drop rate and xp gain
Secondary Stats
Alongside the above main stats, the game features many other stats that affect the game in various ways.
- Health Points
- Mana Points
- Accuracy
- Prowess
- Mastery
- Defence
- Critical Chance
- Movement Speed
- Drop Rate
- AFK Gains
Skilling Stats
There are also stats that relate only to specific skills
- Mining Power
- Choppin Power
- Fishing Power
- Catchin Power
- Alchemy EXP
Loot
- Items despawn after 60 minutes
- Coins despawn after 20 minutes
Combat Mechanics
Blablabla things here
AFK Mechanics
Fighting AFK gains
Things that affect fighting AFK gains:
- Active attack talents (equipped)
- Damage numbers (min damage) in the character sheet
- Weapon speed
- Movement speed
- Active buffs (extendo rangeo, firmly grasp it etc)
- Fighting AFK% bonuses (from cards, alchemy, talents, bribes, PO Fighting box)
- Chance to hit
- Health Food (if not at 100% survivability)/Hemoglobin
- Crit Chance/Crit Dmg
- Spawn Rate Merits
Things that do not affect fighting AFK gains:
- Mana
- Triggered talents (such as double hit, you're next etc)
- Cooldown reduction
Kill Caps
This is the theoretical max amount of enemies you can kill per hour when AFK, with the spawn rate merit maxed out (20%) and assuming 100% afk gains, based on Cyrns calculations:
Img | Monster | Hourly Kills Cap |
---|---|---|
Green Mushroom | 1862 | |
Frog | 3709 | |
Bored Bean | 1932 | |
Slime | 2601 | |
Baby Boa | 1654 | |
Carrotman | 1405 | |
Glublin | 1775 | |
Giga Frog | 1280 | |
Poop | 2057 | |
Rat | 1837 | |
Walking Stick | 1837 | |
Nutto | 1837 | |
Sandy Pot | 1493 | |
Mimic | 1493 | |
Crabcake | 1964 | |
Mafioso | 1636 | |
Sand Castle | 1964 | |
Pincermin | 1229 | |
Mashed Potato | 1855 | |
Tyson | 1855 | |
Moonmoon | 1636 | |
Sand Giant | 2945 | |
Snelbie | 1418 |
Food Consumption
Food Consumed per hour (Formula provided by Deerjump):
Desert: (dmg per hit * 500)/min(foodHeal, maxhp)
Grasslands: (dmg per hit * 300)/min(foodHeal, maxhp)