Game Mechanics: Difference between revisions

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'''Desert:''' (dmg per hit * 500)/min(foodHeal, maxhp)<br>
'''Desert:''' (dmg per hit * 500)/min(foodHeal, maxhp)<br>
'''Grasslands:''' (dmg per hit * 300)/min(foodHeal, maxhp)
'''Grasslands:''' (dmg per hit * 300)/min(foodHeal, maxhp)
===Active Alchemy XP/Hr===
'''Cauldron:''' 15 * brewSpeed * alchExpMultiplier<br>
'''Liquid:''' 30 * brewSpeed * alchExpMultiplier

Revision as of 19:23, 13 April 2021

Note: Page under construction. Feel free to add any additional information.

Stats

Main Stats

The game features 4 primary stats that affect the characters Accuracy, Damage, XP Gain, item droprate and Skilling Efficiency

  • Strength - damage stat for warriors, accuracy stat for archers. Increases max health
  • Agility - damage stat for archers, accuracy stat for mages. Increases movement speed
  • Wisdom - damage stat for mages, accuracy stat for warriors. Increases max mana
  • Luck - damage and accuracy stat for beginners. Increases drop rate and xp gain

Secondary Stats

Alongside the above main stats, the game features many other stats that affect the game in various ways.

  • Health Points
  • Mana Points
  • Damage
  • Accuracy
  • Prowess
  • Mastery
  • Defence
  • Critical Chance
  • Critical Damage
  • Movement Speed
  • Drop Rate
  • AFK Gains
  • Class XP Gains

Skilling Stats

There are also stats that relate only to skills

  • Mining Power
  • Choppin Power
  • Fishing Power
  • Catchin Power
  • Alchemy EXP
  • Skilling XP Gains

Loot

  • Items despawn after 60 minutes
  • Coins despawn after 20 minutes

Combat Mechanics

Blablabla things here

AFK Mechanics

Fighting AFK gains

Things that affect fighting AFK gains:

  • Active attack talents (equipped)
  • Damage numbers (min damage) in the character sheet
  • Weapon speed
  • Movement speed
  • Active buffs (extendo rangeo, firmly grasp it etc)
  • Fighting AFK% bonuses (from cards, alchemy, talents, bribes, PO Fighting box)
  • Chance to hit
  • Health Food (if not at 100% survivability)/Hemoglobin
  • Crit Chance/Crit Dmg
  • Spawn Rate Merits

Things that do not affect fighting AFK gains:

  • Mana
  • Triggered talents (such as double hit, you're next etc)
  • Cooldown reduction

Kill Caps

This is the theoretical max amount of enemies you can kill per hour when AFK, with the spawn rate merit maxed out (20%) and assuming 100% afk gains, based on Cyrns calculations:

Kill Caps
Img Monster Hourly Kills Cap
Green Mushroom Walking.gif Green Mushroom 1862
Frog Walking.gif Frog 3709
Bored Bean Walking.gif Bored Bean 1932
Slime Walking.gif Slime 2601
Baby Boa Walking.gif Baby Boa 1654
Carrotman Walking.gif Carrotman 1405
Glublin Walking.gif Glublin 1775
Giga Frog Walking.gif Giga Frog 1280
Poop Walking.gif Poop 2057
Rat Walking.gif Rat 1837
Walking Stick Walking.gif Walking Stick 1837
Nutto Walking.gif Nutto 1837
Sandy Pot Walking.gif Sandy Pot 1493
Mimic Walking.gif Mimic 1493
Crabcake Walking.gif Crabcake 1964
Mafioso Walking.gif Mafioso 1636
Sand Castle Walking.gif Sand Castle 1964
Pincermin Walking.gif Pincermin 1229
Mashed Potato Walking.gif Mashed Potato 1855
Tyson Walking.gif Tyson 1855
Moonmoon Walking.gif Moonmoon 1636
Sand Giant Walking.gif Sand Giant 2945
Snelbie Walking.gif Snelbie 1418

Food Consumption

Food Consumed per hour (Formula provided by Deerjump):
Desert: (dmg per hit * 500)/min(foodHeal, maxhp)
Grasslands: (dmg per hit * 300)/min(foodHeal, maxhp)

Active Alchemy XP/Hr

Cauldron: 15 * brewSpeed * alchExpMultiplier
Liquid: 30 * brewSpeed * alchExpMultiplier