Module:LuaVar: Difference between revisions

From IdleOn MMO Wiki
imported>Kiokurashi
No edit summary
imported>Kiokurashi
No edit summary
Line 25: Line 25:
function LuaVar.add(frame)
function LuaVar.add(frame)
local name = frame.args.name
local name = frame.args.name
local addv = frame.args.addv
local addv = tonumber(frame.args.addv)
local value = VariablesLua.var( name, tonumber(0) )
local value = VariablesLua.var( name, tonumber(0) )
value = value + addv
value = value + addv

Revision as of 05:32, 10 November 2021

Basics - Capitalization of LuaVar and the function (example varDefine) is required.:

To define a variable without returning the value:

{{#invoke:LuaVar|varDefine
|name= Variable Name
|value= Value
}}


To define a variable and return the value:

{{#invoke:LuaVar|varDefineEcho
|name= Variable Name
|value= Value
}}


To retrieve the value of a variable. Will inform if the variable is not defined.

{{#invoke:LuaVar|var
|name= Variable Name
}}

local LuaVar = {}
VariablesLua = mw.ext.VariablesLua

function LuaVar.varDefine(frame)
	local name = frame.args.name
	local value = frame.args.value
	VariablesLua.vardefine( name, value )
end

function LuaVar.varDefineEcho(frame)
	local name = frame.args.name
	local value = frame.args.value
	local data = VariablesLua.vardefineecho( name, value )
	
	return data
end

function LuaVar.var(frame)
	local name = frame.args.name
	local data = VariablesLua.var( name, name .. " is undefined." )
	
	return data
end

function LuaVar.add(frame)
	local name = frame.args.name
	local addv = tonumber(frame.args.addv)
	local value = VariablesLua.var( name, tonumber(0) )
	value = value + addv
	VariablesLua.vardefine( name, value )
	
	
	return data
end

return LuaVar