Formulae: Difference between revisions

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<math>
<math>
     regen_\% = \frac{16 + 0.5 \times (regenLvl-1)}{15} \times regenLvl \times 3
     regen_\% = \frac{16 + 0.5 \times (regenLvl-1)}{15} \times regenLvl \times 3
    \\
</math>
 
<math>
     newBubble = 1 + \frac{newBubbleLvl \times 2.5}{newBubbleLvl + 100}
     newBubble = 1 + \frac{newBubbleLvl \times 2.5}{newBubbleLvl + 100}
    \\
</math>
 
<math>
     boostReqLow_\% = 70 \times \frac{boostLvl}{100+boostLvl}
     boostReqLow_\% = 70 \times \frac{boostLvl}{100+boostLvl}
</math>
</math>
Line 85: Line 89:
<math>
<math>
     regen_\% = 400 \times \frac{regenLvl}{100+regenLvl}
     regen_\% = 400 \times \frac{regenLvl}{100+regenLvl}
    \\
</math>
<math>
     cap = capLvl
     cap = capLvl
</math>
</math>
Line 92: Line 97:
<math>
<math>
     cap =  capLvl
     cap =  capLvl
    \\
</math>
 
<math>
     rng =250 \times \frac{rngLvl}{100+rngLvl}
     rng =250 \times \frac{rngLvl}{100+rngLvl}
</math>
</math>
'''Note:''' rng doesn't work at the moment (v1.14).


====Player====
====Player====
<math>
<math>
     AlchSpeed_\% = 35 \times \frac{AlchSpeedLvl}{100+AlchSpeedLvl}  
     AlchSpeed_\% = 35 \times \frac{AlchSpeedLvl}{100+AlchSpeedLvl}  
    \\
</math>
 
<math>
     ExtraXP_\% = \frac{11 + 0.5 \times (ExtraXPLvl-1)}{10} \times ExtraXPLvl
     ExtraXP_\% = \frac{11 + 0.5 \times (ExtraXPLvl-1)}{10} \times ExtraXPLvl
</math>
</math>

Revision as of 13:54, 25 April 2022

Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it.

XP required per level

Fighting formula

Damage done

[(1/9)*(WP^2)+Flat_Dmg_bonus]*Damage_%

Food Consumption

Healing Food

Movement Speed Food

Skilling Food

Damage taken per hit

Alchemy

P2W Tab

Cauldrons

Liquid

Vials

Player

Liquid

  • is P2W Liquid Regen

Multiply this by 1.5 if you have the corresponding gem upgrade.

Active Alchemy XP/Hr

Misc

Teleportation cap

Where 'n' is the number of time you bought Daily Teleports.

Statues

Stamps

As of v1.14, the bribe effect is 8%, not 5%.

  • is the Blue Flav vial effect.
  • is the number of time you can lvl up a stamp before having to pay using materials.
  • and are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about.

Worship

w = ((5+highest wave)/10)^2.6

f= Food bonus

Souls from Totem = 5(1+Bonus souls on map)*w*f