imported>Sensimilli |
|
Line 76: |
Line 76: |
| <math> | | <math> |
| regen_\% = \frac{16 + 0.5 \times (regenLvl-1)}{15} \times regenLvl \times 3 | | regen_\% = \frac{16 + 0.5 \times (regenLvl-1)}{15} \times regenLvl \times 3 |
| \\
| | </math> |
| | |
| | <math> |
| newBubble = 1 + \frac{newBubbleLvl \times 2.5}{newBubbleLvl + 100} | | newBubble = 1 + \frac{newBubbleLvl \times 2.5}{newBubbleLvl + 100} |
| \\
| | </math> |
| | |
| | <math> |
| boostReqLow_\% = 70 \times \frac{boostLvl}{100+boostLvl} | | boostReqLow_\% = 70 \times \frac{boostLvl}{100+boostLvl} |
| </math> | | </math> |
Line 85: |
Line 89: |
| <math> | | <math> |
| regen_\% = 400 \times \frac{regenLvl}{100+regenLvl} | | regen_\% = 400 \times \frac{regenLvl}{100+regenLvl} |
| \\
| | </math> |
| | <math> |
| cap = capLvl | | cap = capLvl |
| </math> | | </math> |
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Line 97: |
| <math> | | <math> |
| cap = capLvl | | cap = capLvl |
| \\
| | </math> |
| | |
| | <math> |
| rng =250 \times \frac{rngLvl}{100+rngLvl} | | rng =250 \times \frac{rngLvl}{100+rngLvl} |
| </math> | | </math> |
|
| |
| '''Note:''' rng doesn't work at the moment (v1.14).
| |
|
| |
|
| ====Player==== | | ====Player==== |
| <math> | | <math> |
| AlchSpeed_\% = 35 \times \frac{AlchSpeedLvl}{100+AlchSpeedLvl} | | AlchSpeed_\% = 35 \times \frac{AlchSpeedLvl}{100+AlchSpeedLvl} |
| \\
| | </math> |
| | |
| | <math> |
| ExtraXP_\% = \frac{11 + 0.5 \times (ExtraXPLvl-1)}{10} \times ExtraXPLvl | | ExtraXP_\% = \frac{11 + 0.5 \times (ExtraXPLvl-1)}{10} \times ExtraXPLvl |
| </math> | | </math> |
Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it.
XP required per level
Fighting formula
Damage done
[(1/9)*(WP^2)+Flat_Dmg_bonus]*Damage_%
Food Consumption
Healing Food
Movement Speed Food
Skilling Food
Damage taken per hit
Alchemy
P2W Tab
Cauldrons
Liquid
Vials
Player
Liquid
- is P2W Liquid Regen
Multiply this by 1.5 if you have the corresponding gem upgrade.
Active Alchemy XP/Hr
Misc
Teleportation cap
Where 'n' is the number of time you bought Daily Teleports.
Statues
Stamps
As of v1.14, the bribe effect is 8%, not 5%.
- is the Blue Flav vial effect.
- is the number of time you can lvl up a stamp before having to pay using materials.
- and are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about.
Worship
w = ((5+highest wave)/10)^2.6
f= Food bonus
Souls from Totem = 5(1+Bonus souls on map)*w*f