Game Mechanics Stats: Difference between revisions
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Latest revision as of 17:18, 9 February 2023
Stats
Main Stats
Primary stat | Secondary Stat | Stat related Skill |
---|---|---|
Strength (STR) | Damage for Warrior-based Classes, Accuracy for Archer-based Classes, Critical Hit Damage, Maximum Health Points | Mining Efficiency, Fishing Efficiency, Construction build speed |
Agility (AGI) | Damage for Archer-based Classes, Accuracy for Mage-based Classes, Critical Hit Chance, movement speed | Catchin Efficiency, Smithing production speed, Trapping Effiency |
Wisdom (WIS) | Damage for Mage-based Classes, Accuracy for Warrior-based Classes, Maximum Mana Points, Boss damage | Choppin Efficiency, Alchemy brew speed |
Luck (LUK) | Damage & Accuracy for Beginner-based Classes, item drop rates, Class xp gain rates |
Additional secondary Stats
Alongside the above secondary stats, the game features many other stats that affect the game in various ways.
- Prowess gives a bonus to every skill reducing the Efficiency required to get multiple QTY per drop from resources.
- Mastery increases the minimum damage range.
- Defence is the measure of your resistance towards taking damage when coming into contact with enemies. If you reach their defence cap, you're in the clear from any damage.
Skilling Stats
There are also stats that relate only to skills
- Mining Power
- Choppin Power
- Fishing Power
- Catchin Power
- Alchemy EXP
- Skilling XP Gains