Module:ConsCalcs: Difference between revisions

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(Created page with "local calc = {} VariablesLua = mw.ext.VariablesLua function calc.salt(frame) -- "TowerSaltCost" = FLOOR.MATH(MAX(0.2, 1 - (MIN(0.1, 0.1 * FLOOR.MATH((CCL + 999) / 1000)) + MAX(0, CCL - 1) * CCB / 100)) * SB * (TL + 1)) VariablesLua.vardefine( saltNorm, 0 ) VariablesLua.vardefine( saltBonus, 0 ) VariablesLua.vardefine( saltTotal, 0 ) local frameArgs = frame.args local sb = frameArgs.sb -- Salt Base Value local cc = frameArgs.cc -- Cost Crun...")
 
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local frameArgs = frame.args
local frameArgs = frame.args
local mb      = frameArgs.mb      -- Material Base Value
local mb      = frameArgs.mb      -- Material Base Value
local mb     = frameArgs.ms      -- Material Scaling Value
local ms     = frameArgs.ms      -- Material Scaling Value
local cc      = frameArgs.cc      -- Cost Cruncher (Only to be used for Cost Cruncher)
local cc      = frameArgs.cc      -- Cost Cruncher (Only to be used for Cost Cruncher)
local maxTL  = frameArgs.maxTL    -- Default Total Tower Level
local maxTL  = frameArgs.maxTL    -- Default Total Tower Level

Revision as of 07:06, 20 November 2023

Documentation for this module may be created at Module:ConsCalcs/doc

local calc = {}
VariablesLua = mw.ext.VariablesLua

function calc.salt(frame)
-- "TowerSaltCost" =  FLOOR.MATH(MAX(0.2, 1 - (MIN(0.1, 0.1 * FLOOR.MATH((CCL + 999) / 1000)) + MAX(0, CCL - 1) * CCB / 100)) * SB * (TL + 1))
	VariablesLua.vardefine( saltNorm, 0 )
	VariablesLua.vardefine( saltBonus, 0 )
	VariablesLua.vardefine( saltTotal, 0 )
	
	local frameArgs = frame.args
	local sb      = frameArgs.sb       -- Salt Base Value
	local cc      = frameArgs.cc       -- Cost Cruncher (Only to be used for Cost Cruncher)
	local maxTL   = frameArgs.maxTL    -- Default Total Tower Level
	local bonusTL = frameArgs.bonusTL  -- Bonus Total Tower Level
	local ccb = 1                      -- Cost Cruncher base Bonus (hard-coded at 1)
	
	local ccl = 0
	local normalSum = 0
	for l = 0, maxTL do
		if cc == 1 then ccl = l else ccl = 0 end
		normalSum = normalSum + floor(max(0.2, 1- (min(0.1, 0.1* floor((ccl + 999) / 1000)) + max(0, ccl - 1) * ccb / 100)) * sb * (l + 1))
	end
	VariablesLua.vardefine( saltNorm, normalSum)
	local bonusSum = 0
	for l = maxTL, bonusTL do
		if cc == 1 then ccl = l else ccl = 0 end
		bonusSum = bonusSum + floor(max(0.2, 1- (min(0.1, 0.1* floor((ccl + 999) / 1000)) + max(0, ccl - 1) * ccb / 100)) * SB * (l + 1))
	end
	VariablesLua.vardefine( saltBonus, bonusSum)
	local totalSum = normalSum + bonusSum
	VariablesLua.vardefine( saltTotal, totalSum)
	
end
function calc.mat(frame)
-- "TowerMatCost" =  FLOOR.MATH(MAX(.2, 1 - (MIN(.1, .1 * FLOOR.MATH(((CCL) + 999) / 1e3)) + MAX(0, (CCL) - 1) * 1 / 100)) * MB * POWER(MS + .03 - (MS + .03 - 1.05) * TL / (TML / 2 + TL), TL))
	VariablesLua.vardefine( matNorm, 0 )
	VariablesLua.vardefine( matBonus, 0 )
	VariablesLua.vardefine( matTotal, 0 )
	
	local frameArgs = frame.args
	local mb      = frameArgs.mb       -- Material Base Value
	local ms      = frameArgs.ms       -- Material Scaling Value
	local cc      = frameArgs.cc       -- Cost Cruncher (Only to be used for Cost Cruncher)
	local maxTL   = frameArgs.maxTL    -- Default Total Tower Level
	local bonusTL = frameArgs.bonusTL  -- Bonus Total Tower Level
	local ccb = 1                      -- Cost Cruncher base Bonus (hard-coded at 1)
	
	local ccl = 0
	local normalSum = 0
	for l = 0, maxTL do
		if cc == 1 then ccl = l else ccl = 0 end
		normalSum = normalSum + floor(max(0.2,1-(min(0.1,0.1*floor(((ccl)+999)/1000))+max(0,(ccl)-1)*1/100))*mb*pow(ms+0.03-(ms+0.03-1.05)*l/(maxTL/2+l),l))
	end
	VariablesLua.vardefine( matNorm, normalSum)
	local bonusSum = 0
	for l = maxTL, bonusTL do
		if cc == 1 then ccl = l else ccl = 0 end
		bonusSum = bonusSum + floor(max(0.2,1-(min(0.1,0.1*floor(((ccl)+999)/1000))+max(0,(ccl)-1)*1/100))*mb*pow(ms+0.03-(ms+0.03-1.05)*l/(maxTL/2+l),l))
	end
	VariablesLua.vardefine( matBonus, bonusSum)
	local totalSum = normalSum + bonusSum
	VariablesLua.vardefine( matTotal, totalSum)
	
end

return calc