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The Caverns: Difference between revisions

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The Monument Of Bravery is the first Monument in the game,
The Monument Of Bravery is the first Monument in the game,
like all Monuments, you afk to "show" respect and gain hours into the statue, more hours will unlock more buffs.
like all Monuments, you afk to "show" respect and gain hours into the statue, more hours will unlock more buffs.<br>
Each Round you will need to beat an enemy, you deal damage using your swords.<br>
Each Round you will need to beat an enemy, you deal damage using your swords.<br>
After Defeating an enemy you will get to choose a reward from a [[File:Monument_Chest.png|link= |32px]] Chest.<br> Theres a 1 in 1000 chance to get a [[File:Monument_Chest_Rare.png|link= |32px]], which will give double the reward.<br>
After Defeating an enemy you will get to choose a reward from a [[File:Monument_Chest.png|link= |32px]] Chest.<br> Theres a 1 in 1000 chance to get a [[File:Monument_Chest_Rare.png|link= |32px]], which will give double the reward.<br><br>
at 300 and 10000 hours you get Re-Throws, Re-Throws allow you to rethrow the last sword you threw, rerolling the damage, you can only reroll a sword as long as you hadnt thrown another one after it.<br>On your last sword if you dont have enough dmg to finish off the mob you will not be able to rethrow.<br>
After choosing the chest, you will be presented with 2 options:<br> [[File:Bravery_act0.png|link=|100px]] or [[File:Bravery_act1.png|link=|100px]], [[File:Bravery_act0.png|link=|100px]] will allow you to go fight the next enemy, and [[File:Bravery_act1.png|link=|100px]] will let you excape with all the rewards you collected.<br>'''Failing to beat an enemy will make you lose ALL the rewards you got in that run.<br><br>
At 2000 hours you get a Retelling, Retelling allows to "revive" incase you dont succeed in killing the enemy, you will regain the Re-Throws you used on that enemy, but wont be able to run away.
At 300 and 10000 hours you get [[File:Bravery_act2.png|link=]], Re-Throws allow you to re-throw the last sword you threw, rerolling the damage, you can only [[File:Bravery_act2.png|link=]] a sword as long as you hadnt thrown another one after it. On your last sword if you dont have enough dmg to finish off the mob you will not be able to rethrow.<br><br>
At 2000 hours you get a Retelling, Retelling allows to "revive" in case you dont succeed in killing the enemy, you will regain the Re-Throws you used on that enemy, but wont be able to [[File:Bravery_act1.png|link=|100px]].
<br><br>
<br><br>
A Google Sheets script is available to determine rewards from this minigame. It can be found [https://docs.google.com/spreadsheets/d/1o9F45iS44UoLI0xcgUMMY0q1cIUc7djJgvUrM0MNscM/edit?gid=1700598588#gid=1700598588 here].
A Google Sheets script is available to determine rewards from this minigame. It can be found [https://docs.google.com/spreadsheets/d/1o9F45iS44UoLI0xcgUMMY0q1cIUc7djJgvUrM0MNscM/edit?gid=1700598588#gid=1700598588 here].

Revision as of 19:41, 12 December 2024

The Caverns is a feature located in The Hole, it includes 2 main parts.
The Cavern Camp.png Camp where your villagers are and The Caverns, which are located in the hole.
All the Villagers (except Polonai which you have at the start) are hidden in the caverns and must be rescued (clicked on).
They can then be upgraded using Opal.png Opals which will give them xp over time and level them up, unlocking new features.

Camp

Place where the Villagers are, interact with the Campfire to interact with their features.

Polonai, Explorer of the Hole

Polonai, the first villager you get, unlocks new caverns as he levels.
Experience requirements are listed below.

EXP Requirements
Level Xp required Level Xp required Level Xp required
2 342 12 237.9 M 22 3.4 T
3 1,749 13 670.6 M 23 8.2 T
4 7,423 14 1.8 B 24 19.9 T
5 26,951 15 5 B 25 48.1 T
6 154 K 16 13.1 B 26 115.1 T
7 667.8 K 17 34 B 27 274.1 T
8 2.5 M 18 87.1 B 28 649.8 T
9 8.5 M 19 220.4 B 29 1.5 Qa
10 27 M 20 552.2 B 30 3.6 Qa
11 81.8 M 21 1.4 T

Kaipu, Engineer of Schematics

Kaipu, the second Villager, is found in The Motherlode.
Every level he will unlock 3 schematics and every 5 levels 4 schematics unlock.

Schematics

Schematics are purchasable upgrades that will unlock new buffs and features which affect both The Caverns and the rest of the game.

All Schematics Collapse
level Image Name Cost Bonus
1
Schematic0.png Opal Dividends 6Gravel.png Gravel Each opal invested in a villager now gives them 125 EXP/hr, instead of 100 EXP/hr
Schematic1.png Better Buckets 8Gravel.png Gravel Increases the base fill rate of all Well Buckets from 10/hr to 15/hr
Schematic2.png Loadin' some 'Lode 12Gravel.png Gravel Gives +5 Bucket Fill Rate per Power of 10 Motherlode Ore mined
Schematic3.png Hiring the Hounds from Beyond 30Gravel.png Gravel Gives +10 B.F.R. per 100 hounds defeated in best runs of each class
2
Schematic4.png Cavern 'Porting 60Gravel.png Gravel All teleports to this map are free!
Schematic5.png Bar Expand-o-rama 100Gravel.png Gravel Adds the 'Expand Full Bars' toggle to the Well! When a bar is full of sediment, you lose half of the sediment, but permanently increase the max by 1.50x!
Capped at 14
Schematic6.png 2nd Bucket! 130Gravel.png Gravel Adds another bucket at the Well!
3
Schematic7.png DNA Rock Tumbler 461Gravel.png Gravel +60% chance to get an additional Grey Gene when trashing a pet for every Power of 10 Gravel you have
Schematic8.png Motherlode ~ Bucket Synergy 180Gravel.png Gravel 1.10x fill rate per Motherlode Layer you've destroyed!
Schematic9.png Green Amplifier 180Goldust.png Goldust Adds a new Amplifier stone to interact with at the Dawg Den!
4
Schematic10.png Expander Extravaganza 350Goldust.png Goldust +20% Fill Rate per bar expansion across all sediment types!
Schematic11.png Even Better Buckets 2,028Goldust.png Goldust Increases the base fill rate of all Well Buckets from 15/hr to 20/hr
Schematic12.png The Story Changes Over Time... 600Goldust.png Goldust Bravery Swords get +1 minimum DMG and +10 maximum DMG per 6 HR of AFK time at the Bravery Monument!
5
Schematic13.png 3rd Bucket! 850Goldust.png Goldust Adds another bucket at the Well!
Schematic14.png True Golden Edge 5,444Goldust.png Goldust +20% Damage for every Power of 10 Golddust you have
Schematic15.png Double Dinger Ringer 6,969Mythril.png Mythril Ringing the Bell now has a +30% chance of giving +2 LV to a bonus, instead of just +1 LV
Schematic16.png Pink Amplifier 3,250Redstone.png Redstone Adds a new Amplifier stone to interact with at the Dawg Den!
6
Schematic17.png Heavy Redstone Seasoning 14,615Redstone.png Redstone 1.30x Cooking Speed bonus for every Power of 10 Redstone you have
Schematic18.png Motherlode Trickledown 18,707Mythril.png Mythril +15% All Skill Efficiency, and +10% All Skill EXP gain per Motherlode Layer you've destroyed!
Schematic19.png Loaded Harp 183 Harp Note0.png Crotchet Note Adds +1 more string to the Harp
7
Schematic20.png Eee String 259 Harp Note0.png Crotchet Note Permanently unlocks a new String Type for the Harp!
Schematic21.png UBER Bar Expand-o-rama-hala 28,000Gravel.png Gravel Allow for UBER Full Bar Expansion, which means you can expand Well Bars beyond the previous limit of 14 times.
Schematic22.png 4th Bucket! 82,275Redstone.png Redstone Adds yet another bucket at the Well!
8
Schematic23.png Yellow Amplifier 105.3 KGravel.png Gravel Adds a new Amplifier stone to interact with at the Dawg Den!
Schematic24.png Tune of Artifaction 1,351 Harp Note1.png Natural Note +10% Artifact Find Chance for every Power of 10 Natural Notes you have
Schematic25.png Improvement Stackin' 2,455 Harp Note2.png Bass Note For every 25 LVs across all Improvement Methods upgrades at the Bell, all your Improvement Method bonuses are 1.10x higher!
9
Schematic26.png RNG Oxidizing Layer 282.7 KCobaltine.png Cobaltine When you Clean the Bell and FAIL to get a new Improvement Method, the success chance for next time goes up by 1.25x. This happens every fail, and resets when you finally succeed!
Schematic27.png Stringy Effect 463.2 KMythril.png Mythril Strings give +15% more. More what, you ask? More everything! They give more String EXP, more notes, higher chance for opal... so yea, MORE!
Schematic28.png Packed Harp 8,990 Harp Note1.png Natural Note Adds +1 more string to the Harp
10
Schematic29.png Domino Effect 758.9 KCobaltine.png Cobaltine Strings give +20% more per string plucked during a strum
Schematic30.png Fractalfly ~ Harp Synergy 23,189 Harp Note3.png Treble Note Boosts your Harp Note production by 1.10x per Undying Hive Layer you've destroyed!
Schematic31.png Five Nights at Bucket 1.6 MRedstone.png Redstone Adds one more bucket at the Well!
Schematic32.png Eff String 46,732 Harp Note2.png Bass Note Permanently unlocks a new String Type for the Harp!
11
Schematic33.png Cyan Amplifier 3.3 MMythril.png Mythril Adds a new Amplifier stone to interact with at the Dawg Den!
Schematic34.png Triple Tap Tinkle 4.3 MFreezium.png Freezium Ringing the Bell now has another +30% chance of giving +2 LV to a bonus instead of just +1 LV. Also, there's a new +20% chance of giving +3 LV instead of +2 or +1!
Schematic35.png First Try, I swear! 5.5 MGravel.png Gravel If you throw the LAST bravery sword first, and it kills the monster, you get a +10% Sword Max DMG bonus for the rest of the story. If it doesn't kill, this bonus resets back to 0%
12
Schematic36.png Amplifier Stackin' 9 MRedstone.png Redstone You now get an additional +0.50x Multiplier at the Dawg Den for every 10 total charge across all amplifiers!
Schematic37.png Geez String 441.4 K Harp Note4.png Eighth Note Permanently unlocks a new String Type for the Harp!
Schematic38.png Final Ballad of the Snail 802.1 K Harp Note3.png Treble Note 1.04x higher success chance when leveling up Snail for every Power of 10 Trebel Notes you have
13
Schematic39.png Fractalfly Trickledown 1.1 M Harp Note5.png Quaver Note +15% All Skill Efficiency, and +10% All Skill EXP gain per Undying Hive Layer you've destroyed!
Schematic40.png Hefty Harp 1.6 M Harp Note3.png Treble Note Adds +1 more string to the Harp
Schematic41.png Reroll Keeper 50.4 MBruntine.png Bruntine Each unused reroll you have in a Bravery Story gives +10% Sword Max DMG
14
Schematic42.png 6th Bucket! 64.6 MMythril.png Mythril Adds another bucket at the Well!
Schematic43.png Purple Amplifier 7.6 M Harp Note3.png Treble Note Adds a new Amplifier stone to interact with at the Dawg Den!
Schematic44.png Gloomie Lootie 135.4 MFreezium.png Freezium +5% Drop Rate for each Colony of Gloomie Mushrooms defeated!
15
Schematic45.png Variety Effect 173.3 MFreezium.png Freezium Strings give +30% more for each unique string type on your harp
Schematic46.png Gloomie Expie 22.6 M Harp Note5.png Quaver Note +25% Class EXP gain for each Colony of Gloomie Mushrooms defeated!
Schematic47.png Gloomie Opie 28.9 M Harp Note6.png Sharp Note +10% Villager EXP gain for each Colony of Gloomie Mushrooms defeated!
Schematic48.png Noise Reduction Therapy 37 M Harp Note5.png Quaver Note 1.20x Stealth bonus for all ninjas for every Power of 10 Quaver Notes you have
16
Schematic49.png Gloomie Mulch 60.5 M Harp Note4.png Eighth Note ALL monsters across all the worlds of IdleOn respawn +10% faster!
Schematic61.png Compound Interest Harp Note2.png Bass Note You Start with +1 more Court Coins every pow of 2 HRs of AFK time at the Justice Monument!
Schematic50.png Multitudinal Harp 77.5 M Harp Note5.png Quaver Note Adds +1 more string to the Harp
17
Schematic51.png 7rth Barckot?! 1.2 BCobaltine.png Cobaltine Adds another bucket at the Well!
Schematic52.png White Amplifier 2 BFreezium.png Freezium Adds a new Amplifier stone to interact with at the Dawg Den!
Schematic53.png Aye String 208 M Harp Note6.png Sharp Note Permanently unlocks a new String Type for the Harp!
18
Schematic54.png Last Bucket! 4.3 BBruntine.png Bruntine Adds another bucket at the Well!
Unobtainable
Schematic55.png Rift Guy 5.5 BGravel.png Gravel Uncovers the true meaning of life
Schematic56.png Sumptuous Harp 558.4 M Harp Note7.png (F)Clef Note Adds +1 more string to the Harp
19
Schematic57.png Dark Amplifier 915 M Harp Note8.png (G)Clef Note Adds a new Amplifier stone to interact with at the Dawg Den!
Schematic58.png 9th Bucket! 14.7 BFreezium.png Freezium Adds another bucket at the Well!
Schematic59.png Bee String 1.5 B Harp Note8.png (G)Clef Note Permanently unlocks a new String Type for the Harp!
20
Schematic60.png Bucket Finale! 30.9 BSweetium.png Sweetium Adds another bucket at the Well!
EXP Requirements
Level Xp required Level Xp required Level Xp required
2 754 12 2 M 22 565.2 M
3 2,284 13 3.6 M 23 964.3 M
4 6,194 14 6.5 M 24 1.6 B
5 15,084 15 11.7 M 25 2.8 B
6 33,973 16 20.7 M 26 4.7 B
7 72,310 17 36.5 M 27 7.9 B
8 147.6 K 18 63.8 M 28 13.3 B
9 291.6 K 19 110.9 M 29 22.2 B
10 561.9 K 20 191.7 M 30 37.2 B
11 1.1 M 21 329.9 M

Cosmo, Conjuror of bonuses

Cosmo, the third Villager, is found in The Bell.
Every level he gives 1 conjurer point which you can invest into bonuses.

Cosmo Hole Majik.png Hole Majik

Name Bonus Max Level
Monumental Vibes All of your Monument Bonuses are (1 + 0.25 per lvl)x higher! 4
String is Strung Adds (1 per lvl) more string to your harp! 5
Wishy Washy +(30 per lvl)% chance to get an additional Wish every day at the Lamp! 3

Cosmo Village Majik.png Village Majik

Name Bonus Max Level
Opal Enthusiasm Every 10th opal invested in a villager boosts their own exp gain by +(30 per lvl)% 5
Contented Creator +(1 per lvl)% villager exp gain per schematic created 4
Cosmo, Enhance! You can now enhance conjuror bonuses! Also, uh, +(10 per lvl)% villager exp gain, why not? 3
Lengthmeister All measurement bonuses are (1 + 0.25 per lvl)x higher! 4

Cosmo Idleon Majik.png Idleon Majik

Name Bonus Max Level
Pocket Divinity if you dont have King Doot Companion
Get the link bonuses from these gods(can pick 1 god per level)
2
if you do have King Doot Companion
+(15 per lvl)% All stat
Beeg Beeg Forge Increase the forge capacity by (x3 per lvl)x 5
Resource bursting Increase the max Multi-Material by (100 per lvl)% 3
Voter Integrity Get +(6 per lvl)% Ballot Box bonus multiplier! 5
Weapon relevancy The effect Weapon Power has on DMG is (75 per lvl)% higher 4

Minau, Taker of Measurements

Minau, the fourth Villager, is found in The Lamp.
Every level he gives 1 new bonus (Measurement) which you can invest resources into to get buffs.
The Measurement's buffs are Multiplied depending on a certain stat on your account.

Measurements

Level Image Bonus Multi Stat Cost
1 Opal.png +% Villager EXP Gain Tome Score Mythril.png Mythril
2 Measure 1 Icon.png +% Bravery Sword Max Dmg Total Skills level Harp Note0.png Crotchet Note
3 Measure 2 Icon.png +% Bell Ring & Ping Rate Deathnote PTS Cobaltine.png Cobaltine
4 Measure 3 Icon.png +% Harp Note Gain Slab Items Harp Note2.png Bass Note
5 Measure 4 Icon.png +% Daily Lamp Wishes Crops Found Harp Note4.png Eighth Note
6 Measure 5 Icon.png +% Bucket Fill Rate Highest Damage Dealt Bruntine.png Bruntine
7 Measure 6 Icon.png +% Harp String Exp Account Level Harp Note6.png Sharp Note
8 Measure 7 Icon.png +% Villager EXP Gain Slab Items Freezium.png Freezium
9 Measure 8 Icon.png +% Harp Note Gain Tome Score Harp Note7.png (F) Clef Note
10 Measure 9 Icon.png +% Multikill Per Tier Gloomie Mushroom Kills Sweetium.png Sweetium

The Caverns

The caverns are located in the hole, they are unlocked by leveling up Polonai.
Every 5 caverns are a "biome".
In every biome there are 5 cavern types:

  1. Resource Producer
  2. Skilling Node
  3. Fighting Area
  4. Monument
  5. Buff Giver

Shallow Caverns

The Shallow Caverns is the first area unlocked in The Caverns.

Collect sediments from buckets to spend on upgrades or Opal.png Opals.
With the Schematic5.pngBar Expand-o-rama upgrade you can expand the cap every time you hit the max.
Once you reach 14 expansions you will need the Schematic21.pngUBER Bar Expand-o-rama-hala expansions upgrade to expand further.
You can unlock new buckets from Kaipu. When other buckets get unlocked there will be arrows to change what the bucket is doing. Click on each bucket to change what the bucket is collecting.

All Sediments
Sediment Rocks to Unlock
Gravel.png Gravel Unlocked From start
Goldust.png Goldust Clear 50 Rock Layer.png Rocks to Unlock
Redstone.png Redstone Clear 500 Rock Layer.png Rocks to Unlock
Mythril.png Mythril Clear 9,000 Rock Layer.png Rocks to Unlock
Cobaltine.png Cobaltine Clear 125 K Rock Layer.png Rocks to Unlock
Bruntine.png Bruntine Clear 1.5 M Rock Layer.png Rocks to Unlock
Freezium.png Freezium Clear 20 M Rock Layer.png Rocks to Unlock
Sweetium.png Sweetium Clear 100 M Rock Layer.png Rocks to Unlock
Rad Coral.png Rad Coral Clear 500 M Rock Layer.png Rocks to Unlock
Hyper Coral.png Hyper Coral Clear 2 B Rock Layer.png Rocks to Unlock
Cost of Opals in Gravel
Opal Cost Opal Cost
1 1 10 67.4 M
2 6 11 446.1 M
3 60 12 3 B
4 1,042 13 21 B
5 6,708 14 150.1 B
6 41,984 15 1.1 T
7 261.3 K 16 8.3 T
8 1.6 M 17 63.9 T
9 10.4 M 18 506.8 T

Glowshroom Tunnels

The Glowshroom Tunnels are the second set of caverns in The Caverns.

All Types of strings
Letter Name Strum Effect LV Bonus
C String Letter.png Note String.png Creates X of the note you're tuned to! +% Harp Note Gain
D String Letter.png Opal Twine.png Has a X% chance of finding an opal! This decreases each time an opal is found. x Harp Note Gain
E String Letter.png Power Chord.png Nothing X Harp Power/hr
F String Letter.png Triplet String.png Creates X(1/4 of C) of the tune, and notes next to the tune! +% Harp Note Gain
G String Letter.png Melodic Twine.png Gives X EXP to all string types! +% String EXP Gain!
A String Letter.png Resonant String.png Creates X(1/16 of C) of every note you know! +% Harp Note Gain
B String Letter.png Kunwonn Twine.png good question a better question
All Types of Notes
Image Name Cost to unlock
Harp Note0.png Crotchet Note Unlocked From Start
Harp Note1.png Natural Note 150 Harp Note0.png
Harp Note2.png Bass Note 1,909 Harp Note1.png
Harp Note3.png Treble Note 15,783 Harp Note2.png
Harp Note4.png Eighth Note 109.3 K Harp Note3.png
Harp Note5.png Quaver Note 687.7 K Harp Note4.png
Harp Note6.png Sharp Note 4.1 M Harp Note5.png
Harp Note7.png (F)Clef Note 23.1 M Harp Note6.png
Harp Note8.png (G)Clef Note 126.8 M Harp Note7.png
Harp Note9.png Sixteenth Note 681 M Harp Note8.png

Hole Bonuses

Bucket Fill Rate Collapse
Name Category Description
Schematic1.png Better Buckets Schematics Increases the base fill rate of all Well Buckets from 10/hr to 15/hr
Schematic2.png Loadin' some 'Lode Schematics Gives +5 Bucket Fill Rate per Power of 10 Motherlode Ore mined
Schematic3.png Hiring the Hounds from Beyond Schematics Gives +10 B.F.R. per 100 hounds defeated in best runs of each class
Schematic8.png Motherlode ~ Bucket Synergy Schematics 1.10x fill rate per Motherlode Layer you've destroyed!
Schematic10.png Expander Extravaganza Schematics +20% Fill Rate per bar expansion across all sediment types!
Schematic11.png Even Better Buckets Schematics Increases the base fill rate of all Well Buckets from 15/hr to 20/hr
Measure 5 Icon.png Measurement 6 Measurements +% Bucket Fill Rate
Monument Chest.pngMonument Buff Monument Of Bravery x Bucket Fill Rate
Measure 2 Icon.png Ringing The Bell The Bell +% Bucket Fill Rate
Lamp Wish7.png Infinite Resources The Lamp x Well resources