Game Mechanics

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Revision as of 22:56, 30 January 2021 by imported>Blackwolfe

Combat Mechanics

Blablabla things here

AFK Mechanics

Fighting AFK gains

Things that affect fighting AFK gains:

  • Active attack talents (equipped)
  • Damage numbers (min/max) in the character sheet
  • Weapon speed
  • Movement speed
  • Active buffs (extendo rangeo, firmly grasp it etc)
  • Fighting AFK% bonuses (from cards, alchemy, talents, bribes, PO Fighting box)
  • Chance to hit
  • Health Food (if not at 100% survivability)/Hemoglobin
  • Crit Chance/Crit Dmg
  • Spawn Rate Merits

Things that do not affect fighting AFK gains:

  • Mana
  • Triggered talents (such as double hit, you're next etc)

This is the theoretical max amount of enemies you can kill per hour when AFK, with the spawn rate merit maxed out (20%) and assuming 100% afk gains, based on Cyrns calculations:

Kill Caps
Img Monster Hourly Kills Cap
Green Mushroom Walking.gif Green Mushroom 1862
Frog Walking.gif Frog 3709
Bored Bean Walking.gif Bored Bean 1932
Slime Walking.gif Slime 2601
Baby Boa Walking.gif Baby Boa 1654
Carrotman Walking.gif Carrotman 1405
Glublin Walking.gif Glublin 1775
Giga Frog Walking.gif Giga Frog 1280
Poop Walking.gif Poop 2057
Rat Walking.gif Rat 1837
Walking Stick Walking.gif Walking Stick 1837
Nutto Walking.gif Nutto 1837
Sandy Pot Walking.gif Sandy Pot 1493
Mimic Walking.gif Mimic 1493
Crabcake Walking.gif Crabcake 1964
Mafioso Walking.gif Mafioso 1636
Sand Castle Walking.gif Sand Castle 1964
Pincermin Walking.gif Pincermin 1229
Mashed Potato Walking.gif Mashed Potato 1855
Tyson Walking.gif Tyson 1855
Moonmoon Walking.gif Moonmoon 1636
Sand Giant Walking.gif Sand Giant 2945
Snelbie Walking.gif Snelbie 1418

Food Consumption

Food Consumed per hour (as provided by Deerjump):
Desert: (dmg per hit * 500)/min(foodHeal, maxhp)
Grasslands: (dmg per hit * 300)/min(foodHeal, maxhp)