Module:Loops
From IdleOn MMO Wiki
Documentation for this module may be created at Module:Loops/doc
local loops = {}
local function explode(list, delimiter)
if delimiter == nil then
delimiter = "%s"
end
t = {}
for str in string.gmatch(list, "([^" .. delimiter .. "]+)") do
table.insert(t, str)
end
return t
end
function loops.slabOrderList(frame)
local orderItem = frame.args.Item
local bigList = frame.args.OrderList
local tableList = explode(bigList, ',')
for i = 1, #tableList do
if tableList[i] == orderItem then
mw.ext.VariablesLua.vardefine('Slaborder', i - 1)
return i - 1
end
end
mw.ext.VariablesLua.vardefine('Slaborder', -1)
return -1
end
local function numFormater(arg)
if arg == "Lots" then
return n
end
local n = tonumber(arg)
if n >= 10^18 then
return string.format("%.2fQQ", n / 10^18)
elseif n >= 10^15 then
return string.format("%.2fQ", n / 10^15)
elseif n >= 10^12 then
return string.format("%.2fT", n / 10^12)
elseif n >= 10^9 then
return string.format("%.2fB", n / 10^9)
elseif n >= 10^6 then
return string.format("%.2fM", n / 10^6)
elseif n >= 10^4 then
return string.format("%.1fK", n / 10^3)
else
return tostring(n)
end
end
function loops.bitsFormater(frame)
local bitTotal = tonumber(frame.args.Bits)
local bitPart = 0
local ret = ''
-- {{#tip-text:{{formatnum:{{#expr:{{#expr:({{{1}}}) / 1E+15}} round 1}}}} Q| <span class="text-only">{{formatnum:{{{1}}}}}</span> }}
if bitTotal > 1e72 then
bitPart = math.floor(bitTotal / 1e72)
ret = ret .. 'Total: ' .. bitTotal .. ', Part: ' .. bitPart .. ', Color: Blue.'
elseif bitTotal > 1e54 then
bitPart = math.floor(bitTotal / 1e54)
ret = ret .. 'Total: ' .. bitTotal .. ', Part: ' .. bitPart .. ', Color: Purple.'
elseif bitTotal > 1e36 then
bitPart = math.floor(bitTotal / 1e36)
ret = ret .. 'Total: ' .. bitTotal .. ', Part: ' .. bitPart .. ', Color: Red.'
elseif bitTotal > 1e18 then
bitPart = math.floor(bitTotal / 1e18)
ret = ret .. 'Total: ' .. bitTotal .. ', Part: ' .. bitPart .. ', Color: Green.'
else
bitPart = bitTotal
ret = ret .. 'Total: ' .. bitTotal .. ', Part: ' .. bitPart .. ', Color: White.'
end
return string.format("%d", frame.args.Bits)
end
function numGreaterThanStrings(numStr, compStr)
end
function loops.formatCDC(frame)
local val = frame.args.value
local n = 1/tonumber(val)
local ret = "<span style='display: none;'>" .. 1/val .. "</span>" ..
"{{#tip-text:1 in " .. string.format("3,3d", n) .. "|<span class='text-only'>" .. (tonumber(val) * 100) .. "%</span>}}"
return ret
end
function loops.coinDisplay(frame)
local n = frame.args.coins
local ret = {}
local coins = {"Copper", "Silver", "Gold", "Platinum", "Dementia", "Void", "Lustre", "Starfire", "Dreadlo", "Godshard", "Sunder", "Tydal", "Marbiglass", "Orberal", "Eclipse"}
local coininc = 1
local stringpiece = [=[[[File:%s Coin.png|link=]] %s]=]
repeat
-- Set denomVStr to remaining n if on last type, or get last 2 for current denom.
local denomVStr = coininc >= #coins and n or n:sub(-2)
if tonumber(denomVStr) > 0 then
ret[#ret+1] = string.format(stringpiece, coins[coininc], denomVStr)
n = n:sub(1, 0-#denomVStr)
end
coincinc = coincinc + 1
until(n == "")
return ret:concat(" ")
end
function loops.bossAttacks(frame)
local frameArgs = frame.args
local attackList = explode(frameArgs.attackList,",")
local damageList = explode(frameArgs.damageList,",")
local ret = ""
for i = 1, #attackList do
ret = ret .. "<dt>" .. attackList[i]
if(damageList[i])
then
ret = ret .. "</dt><dd><span class='simple-tooltip simple-tooltip-inline tooltipstered' data-simple-tooltip='<span class='text-only'>"..damageList[i] .. "</span>'>" .. numFormater(damageList[i]) .. "</span></dd>"
else
ret = ret .. "</dt><dd>N.A.</dd>"
end
end
return ret
end
function loops.bossAttacksInfoBox(frame)
local defenseCalc = require("Module:DefenseCalc")
local frameArgs = frame.args
local attackList = explode(frameArgs.attackList,",")
local damageList = explode(frameArgs.damageList,",")
local ret = ""
for i = 1, #attackList do
ret = ret .. "<div class='pi-item pi-data pi-item-spacing pi-border-color' data-source=''><h3 class='pi-data-label pi-secondary-font' style='width: 80px;'>" .. attackList[i] .. "</h3><div class='pi-data-value pi-font'>"
if(damageList[i])
then
local atkDamage = tonumber(damageList[i])
local defZero = defenseCalc.calc({ args = { Attack = atkDamage } })
ret = ret .. "<span class='simple-tooltip simple-tooltip-inline tooltipstered' data-simple-tooltip='<span class='text-only'>" .. damageList[i] .. "</span>'>" .. numFormater(damageList[i]) .. "</span>" .. "<span class='simple-tooltip simple-tooltip-inline tooltipstered' data-simple-tooltip='<span class='text-only'>Required defense for zero damage: " .. defZero .. "</span>'> (" .. numFormater(defZero) .. ")</span></div></div>"
else
ret = ret .. "N/A</div></div>"
end
end
return ret
end
function loops.parseLoop(frame)
local ret = ""
local frameArgs = frame.args
local delimiter, list1, list2, list3, list4, returnDelim
if(frameArgs.delimiter) then delimiter = frameArgs.delimiter else delimiter = "," end
if(frameArgs.list1) then list1 = explode(frameArgs.list1, delimiter) end
if(frameArgs.list2) then list2 = explode(frameArgs.list2, delimiter) end
if(frameArgs.list3) then list3 = explode(frameArgs.list3, delimiter) end
if(frameArgs.list4) then list4 = explode(frameArgs.list4, delimiter) end
if(frameArgs.returnDelimiter) then returnDelim = frameArgs.returnDelimiter end
local replaceString = frameArgs.replaceString
for i = 1, #list1 do
if(i > 1 and returnDelim) then ret = ret .. returnDelim end
local tStr = replaceString
if(list1) then tStr = tStr:gsub("%(1%)", list1[i]) end
if(list2) then tStr = tStr:gsub("%(2%)", list2[i]) end
if(list3) then tStr = tStr:gsub("%(3%)", list3[i]) end
if(list4) then tStr = tStr:gsub("%(4%)", list4[i]) end
ret = ret .. tStr
end
return ret
end
function loops.portalRowLoop(frame)
local ret = ""
local frameArgs = frame.args
local reqs = explode(frameArgs.reqs, ",")
local areas = explode(frameArgs.areas, ",")
local reqsString = frameArgs.reqsString
for i = 1, #reqs do
if(i > 1 ) then ret = ret .. "</tr><tr>" end
local tStr = reqsString
tStr = tStr:gsub("%(1%)", reqs[i])
if(areas[i] == "NULL") then
tStr = tStr .. "<td>This portal connects to nothing, or returns to a random default location.</td>"
else
tStr = tStr .. "<td>[[Worlds#" .. areas[i] .. "|" .. areas[i] .. "]]</td>"
end
ret = ret .. tStr
end
ret = ret .. "</tr>"
return ret
end
VariablesLua = mw.ext.VariablesLua
function loops.numberNabber(frame)
local ret = ""
local frameArgs = frame.args
local searchText = frameArgs.searchText
local temp = frameArgs.list
-- Remove image size and tooltip data
local list = explode(temp:gsub("%d+px","px"):gsub('data\-simple\-tooltip.+\>"\>', ''), ",")
local n
for i = 1, #list do
if(list[i]:find(searchText, 1, true)) then
-- These are for testing and should be disabled when not in use.
--local varValue = list[i]:sub(1, 2)
--VariablesLua.vardefine( "nabberTest", varValue )
if (list[i]:sub(1, 2):match("%d")) then
n = tonumber(list[i]:match('%d[%d.,]*'))
elseif(list[i]:find(": ", 1, true)) then
n = tonumber(list[i]:match('.*%f[%d.](%d*%.?%d+)'))
end
if (n >= 10^4) then
ret = "<div class='tooltip'>" .. numFormater(n) .. "<span>" .. n .. "</span></div>"
else
ret = n
end
if(list[i]:match("[Cc]raft")) then ret = ret .. " (Crafted)" end
if(list[i]:match("[Bb]uy")) then ret = ret .. " (Bought)" end
return ret
end
end
return ret
end
function loops.oneVariableTemplateParser(frame)
local ret = ""
local frameArgs = frame.args
local delimiter = frameArgs.delimiter
local list = explode(frameArgs.list, delimiter)
local cols
local template = frameArgs.template
if(frameArgs.colCount) then cols = frameArgs.colCount else cols = 3 end
if(frameArgs.divClass) then ret = '<div class="' .. frameArgs.divClass .. '">' else ret = '<div class="DetailboxGrid">' end
for i = 1, #list do
ret = ret .. frame:expandTemplate{title = template, args = { list[i] } };
end
ret = ret .. '</div>'
return ret
end
return loops