X P C l a s s = ⌊ ( 15 + l v l 1.9 + 11 × l v l ) × ( 1.208 − min { 0.164 , 0.215 × l v l l v l + 100 } ) l v l − 15 ⌉ {\displaystyle XP_{Class}=\left\lfloor (15+{lvl}^{1.9}+11\times lvl)\times (1.208-\min\{0.164,{\frac {0.215\times {lvl}}{{lvl}+100}}\})^{lvl}-15\right\rceil }
X P S k i l l = {\displaystyle XP_{Skill}=}
X P S m i t h i n g = {\displaystyle XP_{Smithing}=}
D a m a g e = ⌈ a t t a c k e n e m y − 2.5 × d e f e n s e 0.8 max { 1 , 1 + d e f e n s e 1.5 100 × d e f e n s e max { 1 , a t t a c k e n e m y } } ⌉ {\displaystyle Damage=\left\lceil {\frac {{attack}_{enemy}-2.5\times {defense}^{0.8}}{\max\{1,1+{\frac {{defense}^{1.5}}{100}}\times {\frac {defense}{\max\{1,{attack}_{enemy}\}}}\}}}\right\rceil }
W a t e r / h o u r = ( 1 + d e c a n t % + P 2 W % + v i a l % 100 ) × ( 1 + s t a m p % + ( ∑ c h a r a c t e r ( l v l ) ∗ 2 + 4 ) 0.65 100 ) {\displaystyle Water_{/hour}=(1+{\frac {decant_{\%}+P2W_{\%}+vial_{\%}}{100}})\times (1+{\frac {stamp_{\%}+(\sum _{character}(lvl)*2+4)^{0.65}}{100}})}
Multiply this by 1.5 if you have bleach cauldron.
S t a t u e s / l v l = ⌊ l v l 1.35 + 1 ⌉ {\displaystyle {Statues}_{/lvl}=\left\lfloor lvl^{1.35}+1\right\rceil }
B o n u s = ⌊ B a s e ∗ l v l ⌉ {\displaystyle Bonus=\left\lfloor Base*lvl\right\rceil }