Game Mechanics
From IdleOn MMO Wiki
Combat Mechanics
Blablabla things here
AFK Mechanics
Things that affect fighting AFK gains:
- Active attack talents (equipped)
- Damage numbers (min/max) in the character sheet
- Weapon speed
- Movement speed
- Active buffs (extendo rangeo, firmly grasp it etc)
- Fighting AFK% bonuses (from cards, alchemy, talents, bribes, PO Fighting box)
- Chance to hit
- Health Food (if not at 100% survivability)/Hemoglobin
Things that do not affect fighting AFK gains:
- Mana
- Triggered talents (such as double hit, you're next etc)
- Crit chance/Crit Damage?
This is the theoretical max amount of enemies you can kill per hour when AFK, with the spawn rate merit maxed out (20%) and assuming 100% afk gains, based on Cyrns calculations.
Img | Monster | Hourly Kills Cap |
---|---|---|
Green Mushroom | 1862 | |
Frog | 3709 | |
Bored Bean | 1932 | |
Slime | 2601 | |
Baby Boa | 1654 | |
Carrotman | 1405 | |
Glublin | 1775 | |
Giga Frog | 1280 | |
Poop | 2057 | |
Rat | 1837 | |
Walking Stick | 1837 | |
Nutto | 1837 | |
Sandy Pot | 1493 | |
Mimic | 1493 | |
Crabcake | 1964 | |
Mafioso | 1636 | |
Sand Castle | 1964 | |
Pincermin | 1229 | |
Mashed Potato | 1855 | |
Tyson | 1855 | |
Moonmoon | 1636 | |
Sand Giant | 2945 | |
Snelbie | 1418 |