Module:LuaVar
From IdleOn MMO Wiki
Basics - Capitalization of LuaVar and the function (example varDefine) is required.:
To define a variable without returning the value:
{{#invoke:LuaVar|varDefine |name= Variable Name |value= Value }}
To define a variable and return the value:
{{#invoke:LuaVar|varDefineEcho |name= Variable Name |value= Value }}
To retrieve the value of a variable. Will inform if the variable is not defined.
{{#invoke:LuaVar|var |name= Variable Name }}
local LuaVar = {}
VariablesLua = mw.ext.VariablesLua
function LuaVar.varDefine(frame)
local name = frame.args.name
local value = frame.args.value
VariablesLua.vardefine( name, value )
end
function LuaVar.varDefineEcho(frame)
local name = frame.args.name
local value = frame.args.value
local data = VariablesLua.vardefineecho( name, value )
return data
end
function LuaVar.var(frame)
local name = frame.args.name
local data = VariablesLua.var( name, name .. " is undefined." )
return data
end
function LuaVar.exists(frame)
local name = frame.args.name
local value = frame.args.value
local last = VariablesLua.varexists( name )
local data VariablesLua.vardefine( name, last .. value )
return data
end
function LuaVar.append(frame)
local name = frame.args.name
local last = VariablesLua.var_final( name )
local data = VariablesLua.varexists( name )
return data
end
function LuaVar.add(frame)
local name = frame.args.name
local addv = tonumber(frame.args.addv)
local value = VariablesLua.var( name, tonumber(0) )
value = value + addv
VariablesLua.vardefine( name, value )
return data
end
return LuaVar