Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it.
XP required per level
Skilling
Mining
Choppin
Fishing
Catching
Fighting formula
Damage done
[(1/9)*(WP^2)+Flat_Dmg_bonus]*Damage_%
Crit Chance
Crit Damage
Boss Damage
Attack Speed
Food Consumption
Healing Food
Movement Speed Food
Skilling Food
Damage taken per hit
Alchemy
P2W Tab
Cauldrons
Liquid
Vials
Player
Liquid
- is P2W Liquid Regen
Multiply this by 1.5 if you have the corresponding gem upgrade.
Active Alchemy XP/Hr
Misc
Drop Rate
Teleportation cap
Where 'n' is the number of time you bought Daily Teleports.
Statues
Stamps
As of v1.14, the bribe effect is 8%, not 5%.
- is the Blue Flav vial effect.
- is the number of time you can lvl up a stamp before having to pay using materials.
- and are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about.
Worship
w = ((5+highest wave)/10)^2.6
f= Food bonus
Souls from Totem = 5(1+Bonus souls on map)*w*f
Gaming
Functions