Formulae

From IdleOn MMO Wiki

Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it.

XP required per level

Skilling

Mining

Choppin

Fishing

Catching

Cooking


luckVAL is accessed by the index of the meal in the list. Example: The 5th meal has a base luckVAL of 0.02.

Actual luck depends on the previous (to the right) meal's failure. So the second in a list of 5 would need meals 3, 4, and 5 to all fail and then it's own to succeed. Without fire level or luck factoring in that would be:

(1-0.02) * (1-0.05) * (1-0.1) * 0.2 = 16.758%

Fighting formula

Damage done

[(1/9)*(WP^2)+Flat_Dmg_bonus]*Damage_%

Crit Chance

Crit Damage

Boss Damage

Attack Speed

Food Consumption

Healing Food

Movement Speed Food

Skilling Food

Damage taken per hit

Alchemy

P2W Tab

Cauldrons

Liquid

Vials

Player

Liquid

  • is P2W Liquid Regen

Multiply this by 1.5 if you have the corresponding gem upgrade.

Active Alchemy XP/Hr

Misc

Drop Rate

Teleportation cap

Where 'n' is the number of time you bought Daily Teleports.

Statues

Stamps

As of v1.14, the bribe effect is 8%, not 5%.

  • is the Blue Flav vial effect.
  • is the number of time you can lvl up a stamp before having to pay using materials.
  • and are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about.

Worship

w = ((5+highest wave)/10)^2.6

f= Food bonus

Souls from Totem = 5(1+Bonus souls on map)*w*f

Gaming

Functions