Note: Page under construction. Feel free to add any additional information. If you don't know how to use the math mode, just put the raw, I (#Sacrezar#9802)'ll modify it.
XP required per level
Fighting formula
Damage done
[(1/9)*(WP^2)+Flat_Dmg_bonus]*Damage_%
Food Consumption
Healing Food
Movement Speed Food
Skilling Food
Damage taken per hit
Alchemy
P2W Tab
Cauldrons
Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle regen_\% = \frac{16 + 0.5 \times (regenLvl-1)}{15} \times regenLvl \times 3 \\ newBubble = 1 + \frac{newBubbleLvl \times 2.5}{newBubbleLvl + 100} \\ boostReqLow_\% = 70 \times \frac{boostLvl}{100+boostLvl} }
Liquid
Failed to parse (syntax error): {\displaystyle regen_\% = 400 \times \frac{regenLvl}{100+regenLvl} \\ cap = capLvl }
Vials
Failed to parse (syntax error): {\displaystyle cap = capLvl \\ rng =250 \times \frac{rngLvl}{100+rngLvl} }
Note: rng doesn't work at the moment (v1.14).
Player
Failed to parse (syntax error): {\displaystyle AlchSpeed_\% = 35 \times \frac{AlchSpeedLvl}{100+AlchSpeedLvl} \\ ExtraXP_\% = \frac{11 + 0.5 \times (ExtraXPLvl-1)}{10} \times ExtraXPLvl }
Liquid
- is P2W Liquid Regen
Multiply this by 1.5 if you have the corresponding gem upgrade.
Active Alchemy XP/Hr
Misc
Teleportation cap
Where 'n' is the number of time you bought Daily Teleports.
Statues
Stamps
As of v1.14, the bribe effect is 8%, not 5%.
- is the Blue Flav vial effect.
- is the number of time you can lvl up a stamp before having to pay using materials.
- and are value you can find in the code or in the wiki, look for data-i in the .stampdiv of the stamp you want to know about.
Worship
w = ((5+highest wave)/10)^2.6
f= Food bonus
Souls from Totem = 5(1+Bonus souls on map)*w*f