Fishing

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Revision as of 09:35, 15 January 2021 by imported>BigCoight

Overview

Fishing is a Warrior/Barbarian based skill found in World 2 through the left portal in town.

The Fishing area contains a Fishing Rack, Fishingrack.png 2 Fishing spots, Fishingspot.gif a whale named Whattso, NPCWhattso.png that gives a couple of Fishing related quests and a portal to the next Fishing area. (Requires level 15 Fishing)

You can start fishing as soon as your character has access to the second World, Yum Yum Desert. Simply click on the fish you can see swimming in the water and your character will begin fishing. Eventually, he will pull a fish from the water which will fly up and bash you in the head causing damage to your character, however, if your character has enough defense, no damage will be taken. Each type of fish requires a certain amount of defense to endure.

For example, My fisherman has 26 defense and takes 25 points of damage when hit with a Hermit can.

The current best Fishing build is This

Efficiency

Now onto Efficiency. Efficiency works a little different here than in other skills. Besides the amount of fish you get, Efficiency also effects which type of fish you get too. All 4 fish in the game currently can be caught from the first area, with increasing % chance in the next.

Straight off the bat, you have 100% efficiency for the first fish, Goldfish Goldfish.png

50 Efficiency is required to have a chance to catch Hermit Can Hermit Can.png

200 Efficiency is required to have a chance to catch Jellyfish Jellyfish.png

400 Efficiency is required to have a chance to catch Bloach Bloach.png

See how I said chance to catch? That's because when you have enough efficiency for the next fish, your percentage for the fish before gets reduced and added to the next.

Another example: My fisherman is level 11 fishing, has 193 efficiency, using fly as bait, spoons LoI line and Copper Fish Rod, my percentages are 68% for Goldfish and 32% for Hermit Can.

Drops

Apart from fish, you can also get various other items from fishing.

Template:DropTable9 Template:DropTable/tail

Skills

These are the skills that affect fishing efficiency and gains.

Droptable for Fishing
IconItemQuantityChance
Name Effects Class
Fist of Rage.png Fist of Rage Increases efficiency through strength Beginner
File:Brute Efficency.png Brute Efficiency Increases efficiency (see Warrior for exact %) Warrior
Idle Skilling.png Idle Skilling Increases AFK gains by 0.49% per upgrade Warrior
File:Firmly Grasp it.png Firmly Grasp It (Active) Increases strength by 16 (+1 p/point) for 2 minutes thus increasing efficiency Warrior
File:Stress Tested Garb.png Stress Tested Garb Increases % more strength through equipment thus increasing efficiency

(see Warrior for exact %)

Warrior
File:Apsolute Unit.png Absolute Unit Increases efficiency through strength Warrior
Apocalypse Zow.png Apocalypse Zow Increases strength through total monster kills thus increasing efficiency

(see Warrior for detailed description)

Barbarian
File:Fistful of Obol.png Fistful of Obol Increases strength gained from Obols by 1.2%, +1.2% per upgrade

thus increasing efficiency

Barbarian
Worming Undercover.png Worming Undercover 11% chance to instantly catch a fish, +1% per upgrade Barbarian
Bobbin' Bobbers.png Bobbin Bobbers +15% minigame rewards and +1 fishing power per point of your

fishing minigame hi-score, up to +5. Increases the cap every X levels

Barbarian
All Fish Diet.png All Fish Diet +1.5% Fishing exp. +1.5% per upgrade Barbarian
File:Catching Some zzz's.png Catching Some ZZZ's +0.33% AFK gains. Upgrading decreases the bonus per upgrade Barbarian

So for a recap, more efficiency means catching more fish and access to higher tiers of fish but with a higher % chance to catch higher tier fish.

Items

There are a few different types of Items that are useful for fishing.

For a list of Fishing Rods and accessories see Tools

Fishing Minigame

This page is to lay out the mechanics of the Fishing Minigame and also some tips and tricks.

The aim of the game is, of course, to get as many points as possible by 'casting', holding on screen (mobile) or holding left click (PC) for the required time; then letting go to cast far enough to land on the fish MGgreenfish.png without hitting a mine. MGfsh5.png

When your lure MGlure.png lands on a fish you get the corresponding points.

1 point for Green Fish MGgreenfish.png

2 points for Eel MGyellowfish.png

3 points for Squid MGpurplefish.png

4 points for Whale MGbluefish.png

The more casts you do the harder it gets, the fish targets start to move and more mines will appear on the screen.

The real challenge is to NEVER miss. I put emphasis on this because no matter how many mines there are on the screen; if you still land on a fish, even if it is directly on top of a mine, it will still count as landing on a fish and you will not lose the game.

Now you're allowed to miss as much as you want but the best way to get the most points is by getting a streak of landing on fish. After 3 consecutive Green Fish, Eels will start to appear and after 3 more consecutive landings (doesn't have to be Eels) Squid will appear and finally after another 3 consecutive landings on any fish makes the Whale appear. BUT once the Whale shows up; you only have one chance to land on them because after that cast, the streak resets back to one Green Fish on the screen.