Builds
For the newest and most updated builds please check out Idleon Toolbox where all these builds are taken from
Template:Builds/head Template:Build/Rage Basics
Notes
Want to place at least 10 points into Sharpened Axe, which will give you a flat damage bonus.
Notes on Build
Template:Builds/tail Template:Builds/head Template:Builds/head Template:Build/Savvy Basics
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Max Book Of The Wise Template:Build/Mage
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Max Individual Insight and Untwisted Robes Template:Build/Shaman
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"Cranium Cooking" has too long cooldown to be considered effective right now. "Busy Brewing" and "Bubble breakthrough" seem to be only working talents affecting alchemy.
Notes on Build
Template:Builds/tail Template:Builds/head Template:Build/Calm Basics
Notes
Max out both Elusive Efficiency and Quickness Boots. 1* You can invest excess points into Broken Time Template:Build/Archer
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Max Sanic speed and Garb of Un'AGI'ng Quality to boost Briar patch runner on tab 3 Focused Soul for xp gains Template:Build/Bowman
Notes
You have ability to invest into 3 efficiency skills overall, Briar patch runner and Teleki'Net'ic are both great sources of that. Consider maxing out Sunset on Hives for more afk gains, Bug enthusiast is for speeding up xp gain.
Notes on Build
With around 100k oak logs + ~400 agi you'll be able to catch fruitflies, but at very slow rate. Template:Builds/tail Template:Builds/head Template:Build/Rage Basics
Notes
You want to max "Idle Skilling" and "Brute Efficiency", then "Fist of Rage" Template:Build/Warrior
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Maxing "Absolute Unit" gives some efficiency. "Tempestous Emotions" provide extra xp. Template:Build/Barbarian
Notes
Max "Worming Undercover" and "Catching some ZZZ's", boost "All fish diet" if you're going for xp. *1 = Excess points here.*2 = Boost it to around your minigame score.
Notes on Build
As for now active fishing gives much more fishes/h than afk fishing due to "Worming Undercover" skill, which gives 79% chance to instantly catch a fish every 15s. Template:Builds/tail Template:Builds/head Template:Build/Rage Basics
Notes
You want to max "Idle Skilling" and "Brute Efficiency", then "Fist of Rage" Template:Build/Warrior
Notes
You want to max "Big Pick", then "Tempestuous Emotions", and mix the mining talents.
- 1 - Having at least 10% is really good for afk gains.
Notes
Barbarian is not needed, but will help. Focus on "Back to Basics" to get points in tab 2.
Notes on Build
You can get the most of mining on around level 65. Further levels give less gains/level. Template:Builds/tail Template:Builds/head Template:Build/Calm Basics
Notes
"Broken Time" is a nice way of speeding up anvil produce time. Max this. Agility also affects smithing speed. Template:Build/Archer
Notes
"Godly Creation" gives you 29% (lvl 100)."Acme Anvil" gives you anvil points to spend. "Focused Soul" will increase your xp gain from producing Template:Build/Bowman
Notes
Nothing affecting Smithing here, but if you are Bowman/Hunter anyway, just use some points in "Previous Points" to get more points to tab 2.
Notes on Build
Smithing is an AFK skill, it doesn't require active playing. If youre only after production speed you can mix that talent in farming or catching build. Remember to "empty" your capacity or you will loose xp. Material bags increase capacity, Template:Builds/tail Template:Builds/head Template:Build/Savvy Basics
Notes
You want to max "Active AFKer" and "Idle Skilling", then "Book of the Wise". Template:Build/Mage
Notes
You want to max "Log on Logs", then "Inner Peace", "Individual Insight" paired with "Deforesting all doubt", then put some points into "Leaf thief" Template:Build/Shaman
Notes
Shaman is not needed, but will help. Focus on "Earlier Education" to get points in tab 2.
Notes on Build
You can get the most of chopping on around level 60. Template:Builds/tail Template:Builds/head Template:Build/Rage Basics
Notes
You want to max "Idle Skilling" and "Brute Efficiency", then "Fist of Rage" Template:Build/Warrior
Notes
Maxing "Absolute Unit" gives some efficiency. "Tempestous Emotions" provide extra xp. Template:Build/Barbarian
Notes
Max "Worming Undercover" and "Catching some ZZZ's", boost "All fish diet" if you're going for xp. *1 = Excess points here.*2 = Boost it to around your minigame score.
Notes on Build
As for now active fishing gives much more fishes/h than afk fishing due to "Worming Undercover" skill, which gives 79% chance to instantly catch a fish every 15s. Template:Builds/tail Template:Builds/tail Template:Builds/head Template:Builds/head Template:Build/Rage Basics
Notes
- 1 = As much as you to reach 218 accuracy (for mimics)
After fixing Accuracy prioritise Sharpened axe > Gilded Sword > Meatshank Template:Build/Warrior
Notes
Put 1 points into each active skill then max "Carry a Big Stick" Not gonna lie, that's probably all the points youre gonna have at this level.
Notes on Build
That's how your build should roughly look when pushing for subclass. Template:Builds/tail Template:Builds/head Template:Build/Rage Basics
Notes
- 1= Boost wis to have 405 accuracy (Sand castles) as thats the zone you will be spending quite some time at this level.
Priority switches to Gilded sword > Meatshank > Sharpened axe Template:Build/Warrior
Notes
Put 1 point into active skills, then 41 into "Double strike" for 50% Maxing "Carry a Big Stick" then putting 20 points each into "Absolute Unit" and "Strength in Numbers" is probably gonna take all your points at this level Template:Build/Barbarian
Notes
Put 1 point in every active skill then everything into "Back to Basics"
Notes on Build
This build prioritises farming Sand Castles as main activity (they should give best active xp/h then) Template:Builds/tail Template:Builds/head Template:Build/Rage Basics
Notes
Priority is "Book of the Wise" then dmg talents then "Lucky Clover" for more EXP gains.
- 1 = As much as needed.
- 2 = Put rest of points here.
Notes
Go for 1 in each active skill, then 50 % in "Double Strike", max "Carry A Big Stick", then mix "Absolute Unit" and "Strength in numbers".
- 1= Boost it to 100%dmg and 4 enemies.
Notes
Go for 1 in each active skill, then you want to max "Back to Basics", after that max "Bear Claw" for faster clear.
Notes on Build
This is the end goal for around level 70, after that you want to invest into changes. Template:Builds/tail Template:Builds/head Template:Build/Rage Basics
Notes
- 1= Boost wis to have 405 accuracy (Sand castles) as thats the zone you will be spending quite some time at this level.
"Idle Brawling" to 75 for 12% Priority switches to Gilded sword > Meatshank > Sharpened axe Template:Build/Warrior
Notes
You want to level up "Power Strike" and "Whirl" to about 50, still 1 point into "Firmly grasp it" "Carry a Big Stick", "Absolute unit" and "Strength in Numbers" have less priority in afk builds. Template:Build/Barbarian
Notes
Level up "Bear Strike" and "Axe hurl" to around 30, still 1 point into "Mocking shout".
- 1= you can put some points into "Back to basics" if youre lacking points on tab 2.
Notes on Build
This is end goal for around level 50. Damage is not always goal for afk builds, low dmg builds with plenty of talent points into skill dmg can get very high xp/h numbers, but it is personal due to stamps, statues and alchemy. Template:Builds/tail Template:Builds/head Template:Build/Rage Basics
Notes
Priority is "Idle Skilling" > "Book of the Wise" then dmg talents.
- 1 = As much as needed for the zone you want to afk in.
Notes
Go for ~50 in each active skill, then you want to max "Carry A Big Stick", then mix "Absolute Unit" and "Strength in numbers". Template:Build/Barbarian
Notes
Go for ~50 in dmg active skills, then either put points into "Back to Basics" or continue buffing dmg skills.
Notes on Build
This is end goal for around level 70. Damage is not always goal for afk builds, low dmg builds with plenty of talent points into skill dmg can get very high xp/h numbers, but it is personal due to stamps, statues and alchemy. Template:Builds/tail Template:Builds/tail Template:Builds/head Template:Builds/head Template:Build/Calm Basics
Notes
- 1 = As much as you to reach 218accuracy (for mimics)
You can mix "Sharpened sword" with "Gilded sword" in regular archer build. Template:Build/Archer
Notes
Put 1 points into each active skill then max "High polymer limbs" Not gonna lie, that's probably all the points youre gonna have at this level
Notes on Build
That's how your build should roughly look when pushing for subclass. Template:Builds/tail Template:Builds/head Template:Build/Calm Basics
Notes
- 1= Boost str to have 405 accuracy (Sand castles) as thats the zone you will be spending quite some time at this level.
At this level you can start prioritising "Gilded sword" over "Sharpened axe" Template:Build/Archer
Notes
You want to prioritise "Strafe" > "Have Another!" > "High Polymer Limbs" > "Piercing Arrow" >"Veins of the Infernal"
- 1= As much as needed for 150% with 5-15 points in "Featherweight"
Notes
Put 1 point in each active skill then you want to prioritise "SpeeDna" up to 40 points first, then invest into "Previous Points"
Notes on Build
This build prioritises farming Sand Castles as main activity (they should give best active xp/h then) Template:Builds/tail Template:Builds/head Template:Build/Calm Basics
Notes
Priority is "Fist of Rage" > "Featherweight" then dmg talents.
- 1 = As much as needed.
Notes
You want to prioritise "Strafe" > "Have Another!" > "High Polymer Limbs" > "Piercing Arrow" >"Veins of the Infernal"
- 1= As much as needed for 150% with 5-15 points in "Featherweight"
Notes
You want to prioritise "SpeeDna" up to 50-60 points first, then invest into "Previous Points" Excess points can go towards "Homing Arrows"
Notes on Build
This is the end goal for around level 70, after that you want to invest into changes. Template:Builds/tail Template:Builds/head Template:Build/Calm Basics
Notes
- 1= Boost str to have 405 accuracy (Sand castles) as thats the zone you will be spending quite some time at this level.
Notes
- 1= As much as needed for 150% with 5-15 points in "Featherweight"
You want to level up "Piercing Arrow" and "Kung Fu Kick" to about 40, still 1 point into "Firmly grasp it". "High polymer limbs" and "Veins of the Infernal" have less priority here. Template:Build/Bowman
Notes
Level up "Homing Arrow" and "Magic shortbow" to around 40, "Extended rangeo" still to 1. "SpeeDna" should be at at least level 40 to be effective.
Notes on Build
This is end goal for around level 50. Damage is not always goal for afk builds, low dmg builds with plenty of talent points into skill dmg can get very high xp/h numbers, but it is personal due to stamps, statues and alchemy. Template:Builds/tail Template:Builds/head Template:Build/Calm Basics
Notes
Priority is "Idle Shooting" > "Fist of Rage" > "Featherweight" then dmg talents.
- 1 = As much as needed.
Notes
Prioritise "Strafe", then "Piercing Arrow" and "Kung fu kick" up to ~50 points in each before going for "High polymer limbs" and "Veins of the Infernal"
- 1= As much as needed for 150% movement speed with 5-15 points in "Featherweight".
Notes
You want to prioritise "SpeeDna" up to 50-60 points first, then either invest into "Homing arrows" and "Magic shortbow" up to ~50 each, then you can consider investing into"Previous points"
Notes on Build
This is end goal for around level 70. Damage is not always goal for afk builds, low dmg builds with plenty of talent points into skill dmg can get very high xp/h numbers, but it is personal due to stamps, statues and alchemy. Template:Builds/tail Template:Builds/tail