All public logs

From IdleOn MMO Wiki

Combined display of all available logs of IdleOn MMO Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
  • 17:45, 11 December 2024 BHY4A talk contribs undeleted page Module:BubbleGraph (164 revisions)
  • 01:30, 2 December 2024 BHY4A talk contribs deleted page Module:BubbleGraph (content was: "local BubbleGraph = {} function round(num, numDecimalPlaces) local mult = 10 ^ (numDecimalPlaces or 0) return math.floor(num * mult + 0.5) / mult end function BubbleGraph.calculate_bonus(func, level, x1, x2) local result = 0 if func == "add" then if x2 ~= 0 then result = (((x1 + x2) / x2 + 0.5 * (level - 1)) / (x1 / x2)) * level * x1 els...", and the only contributor was "BHY4A" (talk))
  • 11:26, 27 November 2024 BHY4A talk contribs created page Module:BubbleGraph (Created page with "local BubbleGraph = {} function BubbleGraph.calculate_bonus(func, level, x1, x2) local result = 0 if func == "add" then if x2 ~= 0 then result = (((x1 + x2) / x2 + 0.5 * (level - 1)) / (x1 / x2)) * level * x1 else result = level * x1 end elseif func == "decay" then result = (level * x1) / (level + x2) elseif func == "intervalAdd" then result = x1 + math.floor(level / x2) elseif func == "...")
  • 18:49, 3 November 2024 BHY4A talk contribs deleted page Module:BubbleGraph (content was: "local p = {} local function lavaFunc(func, level, x1, x2) local result = 0 if func == "add" then if x2 ~= 0 then result = (((x1 + x2) / x2 + 0.5 * (level - 1)) / (x1 / x2)) * level * x1 else result = level * x1 end elseif func == "decay" then result = (level * x1) / (level + x2) elseif func == "intervalAdd" the...", and the only contributor was "BHY4A" (talk))
  • 08:45, 2 November 2024 BHY4A talk contribs created page Module:BubbleGraph (Created page with "local p = {} local function lavaFunc(func, level, x1, x2) local result = 0 if func == "add" then if x2 ~= 0 then result = (((x1 + x2) / x2 + 0.5 * (level - 1)) / (x1 / x2)) * level * x1 else result = level * x1 end elseif func == "decay" then result = (level * x1) / (level + x2) elseif func == "intervalAdd" then result = x1 + math.floor(level / x2) elseif func == "decayMulti" then...")