Changelog/1.22/Skills

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Changed Talent

Barbarian
Strongest Statues
Description: 'Might', 'Mining', and 'Oceanman' statues give {% higher bonuses => 'Power', 'Mining', and 'Oceanman' statues give {% higher bonuses
Squire
Shieldiest Statues
Description: 'Might', 'Mining', and 'Defence' statues give {% higher bonuses => 'Power', 'Mining', and 'Defence' statues give {% higher bonuses

New Talent

Maestro
Skillage Damage
Description: => +{% DMG for every 5 levels of your lowest LV Skill
X1: => 50
X2: => 50
FuncX: => decay
Level Up Text: => +{% DMG
Printer Go Brrr
Description: => Print { Hours of printer samples instantly. }% chance to have no cooldown!
X1: => 1
X2: => 40
FuncX: => intervalAdd
Y1: => 95
Y2: => 60
FuncY: => decay
Level Up Text: => { Hours & +}% No CD chance
One Step Ahead
Description: => Check-Mate!
X1: => 1
X2: => 1
FuncX: => add
Level Up Text: => Pawn to B{
Lucky Charms
Description: => LUK's effect on Class EXP Gain is increased by {%
X1: => 1
X2: => 0
FuncX: => add
Level Up Text: => +{% Effect
Clever Clover Obols
Description: => Obols give +{% more LUK than what's listed
X1: => 60
X2: => 50
FuncX: => decay
Level Up Text: => +{% more LUK from Obols
Skilliest Statue
Description: => 'EhExPee', 'Kapow', and 'Feasty' statues give {% higher bonuses
X1: => 100
X2: => 50
FuncX: => decay
Level Up Text: => +{% higher bonuses
Bliss N Chips
Description: => +{ Max LV to 'Happy Dude', and +} Max LV to Lucky Horseshoe
X1: => 2
X2: => 0
FuncX: => add
Y1: => 1
Y2: => 0
FuncY: => add
Level Up Text: => +{ Max LV & +} Max LV
Colloquial Containers
Description: => Each Lv of 'Lotto Skills' Bubble raises max Lv of 'Sleepin On The Job' Talent, up to +{
X1: => 1
X2: => 0
FuncX: => add
Level Up Text: => +{ Max LV for Sleep On Job
Maestro Transfusion
Description: => +{% Skill EXP Gain, and -}% Skill Efficiency. Affects all Skills.
X1: => 2.5
X2: => 0
FuncX: => add
Y1: => 140
Y2: => 100
FuncY: => decay
Level Up Text: => +{% EXP gain & -}% Efficiency
Crystal Countdown
Description: => Killing a Crystal or Giant lowers REQ Exp of a random skill by 2%. Stacks up to {%.
X1: => 100
X2: => 100
FuncX: => decay
Y1: => 10
Y2: => 1
FuncY: => add
Level Up Text: => +{% max exp reduction
Left Hand Of Learning
Description: => +{% Skill EXP Gain for your other characters, if their Skill LV is lower than Maestro's.
X1: => 200
X2: => 100
FuncX: => decay
Level Up Text: => +{% Skill EXP to family
Right Hand Of Action
Description: => +{% Skill Efficiency for your other characters, if their Skill LV is lower than Maestro's.
X1: => 150
X2: => 100
FuncX: => decay
Level Up Text: => +{% Skill Eff to family
Jman Was Better
Description: => +{ Talent Points for the 'Journeyman' tab. Maestro not worth the wait, eh?
X1: => 1
X2: => 0
FuncX: => add
Level Up Text: => +1 Journeyman Point
Triple Jab
Description: => Punches now hit a 3rd time for {% dmg. The other hits do +}% more Dmg
X1: => 20
X2: => 4
FuncX: => intervalAdd
Y1: => 0.5
Y2: => 0
FuncY: => add
Level Up Text: => +{% 3rd Dmg & +} other Dmg
Barbarian
Worming Undercover
Y1: => .7
Y2: => bigBase