Game Mechanics AFK
Class Exp - Experience Multiplyer
When you fight and earn Exp, these EXP (Experience Points) go to your level progression. The Class EXP factor found at the bottom of the Inventory Stat page is multiplied with the Base value of the killed monster. There are various ways to increase this multiplyer:
Some Exp multiplyer are not integrated into this shown stat, but increase the EXP Gain anyways ( to be precise all the active exp boni are not shown in this number)
Afk-EXP
- Luck Stat - (Level 100 -> 0,11 | Level 200 -> 0,15 | Level 300 -> 0,18 | Level 400 ->0,20)
- Post office utility Box: At level 200 -> 10,7% | At level 400 ->18,5%
- Star Talent: Just EXP (+3,33% at lvl 25| +5% at 50 |+6% at 75| +6,67% at 100)
- EXP Book Statue - +0,1% exp per Lvl (increased by the Stupendous Statues Talent for Shaman only)
- Card: Crystal Crabal: (2/4/6/8% exp)
- Card: Efaunt (5/10/15/20% exp)
- Cardset: Blunder Hills if Below Level 50 (8/16/24/32% exp)
- Cardset: Bosses: (6/12/18/24% exp)
- Alchemy: Grind Time Bubble (+58% at lvl 161 | +68% at lvl 193)
- Alchemy: Mimic Tooth Vial (+1% per lvl)
- Trophys: Club Member +3%
- Trophys: Trailbalzer +20%
- Trophys: OG Gamer +2%
- Armor: Helmet Event Helmets
- Armor: Grandma Hat 7%
- Armor: Party Hat 5%
- Premium Hats: with +10% and +11%
- Merit Shop: +48% exp for your lowest character
Active-EXP
- All AFK-EXP - Boni
- Family bonus: Bowmen +15,9% active exp at level 101
- Card: Fly (4/8/12/16% exp)
- Card: Moonmoon (8/16/24/32% exp)
- Card: Ghost (3/6/9/12% exp)
Game Version 1.14 - Credits Bandit Bob and Sonnenlicht (if anything is wrong/outdated/incomplete message Sonnenlicht on Discord)
AFK Mechanics
Fighting AFK gains
Things that affect fighting AFK gains:
- Active attack talents (equipped)
- Damage numbers (min damage) in the character sheet
- Weapon speed
- Movement speed
- Active buffs (extendo rangeo, firmly grasp it etc)
- Fighting AFK% bonuses (from cards, alchemy, talents, bribes, PO Fighting box)
- Chance to hit
- Health Food (if not at 100% survivability)/Hemoglobin
- Crit Chance/Crit Dmg
- Spawn Rate Merits up to 20%
- Spawn Rate Star Sign Grim Reaper 16 with 2%
- Attack moves boost your Afk gains more - Attack on Simmer Special Talent
- Higher bonuses to offline Gains "All for Kill" - Alchemy
Things that do not affect fighting AFK gains:
- Mana
- Triggered talents (such as double hit, you're next etc)
- Cooldown reduction
Things that increase your fighting AFK gains:
- 20% - Basic AFK gains (every Character)
- 2% - Silver Stopwatch (Ring) (4% if wearing two of them)
- 5% - Rem Fighting (Guild perk Level 50)
- 4% - Boop Card (3 Star)
- 10% - Amarok Chaotic Card (3 Star)
- 6% - The Forsaken 16a (Star Sign)
- 2% - Silly Snoozer 15 (Star Sign)
- 5,4% - Tik Tock Special Talent Level 104
- 13,33% - Afk Fighting Talent Level 100 (Idle Brawling, Idle Shooting, Idle Casting, Sleepin' on the Job [Journeyman Talent gives 0,67% more])
- 8,48% - Fight Box Level 400 (Post Office)
- 2% - Afk Gains (Third Item in the Desert Merit Shop)
- 5% - Sleeping on the Job (Bribe )
So currently the highest AFK gains, that are possible right now are the Basic 20 + 65.21 = 85.21 maximum fighting Afk gains and 85.88% for the Journeyman.
Game Version 1.14 - Credits Aisek and Sonnenlicht (if anything is wrong/outdated/incomplete message Sonnenlicht on Discord)
Kill Caps
This is the theoretical max amount of enemies you can kill per hour when AFK, with the spawn rate merit maxed out (20%) and assuming 100% afk gains, based on Cyrns calculations:
Img | Monster | Hourly Kills Cap |
---|---|---|
Green Mushroom | 1862 | |
Frog | 3709 | |
Bored Bean | 1932 | |
Slime | 2601 | |
Baby Boa | 1654 | |
Carrotman | 1405 | |
Glublin | 1775 | |
Giga Frog | 1280 | |
Poop | 2057 | |
Rat | 1837 | |
Walking Stick | 1837 | |
Nutto | 1837 | |
Sandy Pot | 1493 | |
Mimic | 1493 | |
Crabcake | 1964 | |
Mafioso | 1636 | |
Sand Castle | 1964 | |
Pincermin | 1229 | |
Mashed Potato | 1855 | |
Tyson | 1855 | |
Moonmoon | 1636 | |
Sand Giant | 2945 | |
Snelbie | 1418 |
Food Consumption
Food Consumed per hour (Formula provided by Deerjump):
Desert: (dmg per hit * 500)/min(foodHeal, maxhp)
Grasslands: (dmg per hit * 300)/min(foodHeal, maxhp)
Active Alchemy XP/Hr
Cauldron: 15 * brewSpeed * alchExpMultiplier
Liquid: 30 * brewSpeed * alchExpMultiplier