Module:Weekly Battle Rotation/Data

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Documentation for this module may be created at Module:Weekly Battle Rotation/Data/doc

return {
	bosses = {
		{
			name = 'Eclectic Lazlo',
			x1 = 2,
			x2 = 3,
			x3 = 18,
			x4 = 200,
			x5 = 2.6,
			x6 = 440,
			x7 = 90,
			x8 = 0
		},
		{
			name = 'Decibop Box',
			x1 = 1,
			x2 = 21,
			x3 = 2,
			x4 = 250,
			x5 = 2.8,
			x6 = 442,
			x7 = 95,
			x8 = -5
		},
		{
			name = 'Mutalius Cuboid',
			x1 = 5,
			x2 = 19,
			x3 = 4,
			x4 = 300,
			x5 = 2.7,
			x6 = 434,
			x7 = 105,
			x8 = -15
		},
		{
			name = 'Jupiteye Major',
			x1 = 6,
			x2 = 24,
			x3 = 18,
			x4 = 400,
			x5 = 2.5,
			x6 = 443,
			x7 = 100,
			x8 = -10
		},
		{
			name = 'The Nugenator',
			x1 = 17,
			x2 = 7,
			x3 = 0,
			x4 = 100,
			x5 = 3.7,
			x6 = 440,
			x7 = 95,
			x8 = -5
		},
		{
			name = 'Fat Eggplonk',
			x1 = 4,
			x2 = 18,
			x3 = 19,
			x4 = 600,
			x5 = 2.3,
			x6 = 441,
			x7 = 91,
			x8 = -1
		},
		{
			name = 'Mollo Gomm',
			x1 = 0,
			x2 = 15,
			x3 = 18,
			x4 = 1000,
			x5 = 1.9,
			x6 = 440,
			x7 = 101,
			x8 = -11
		},
		{
			name = 'Unit T-31',
			x1 = 8,
			x2 = 9,
			x3 = 20,
			x4 = 200,
			x5 = 3,
			x6 = 438,
			x7 = 93,
			x8 = -3
		},
		{
			name = 'SWR Containment',
			x1 = 7,
			x2 = 23,
			x3 = 24,
			x4 = 350,
			x5 = 2.6,
			x6 = 439,
			x7 = 105,
			x8 = -15
		}
	},
	actions = {
		{
			type = 'Attack',
			description = 'You steady your nerves and strike the boss directly, dealing # damage',
			x1 = 1,
			x2 = 1000,
			x3 = 'none',
			x4 = 0
		},
		{
			type = 'Buff',
			description = 'You drop your weapon, drawing attention and allowing the next ATTACK to deal #% more damage',
			x1 = 1,
			x2 = 150,
			x3 = 'a',
			x4 = 1
		},
		{
			type = 'Buff',
			description = 'You tell the others of a new technique, so every ATTACK in the future deals #% more damage',
			x1 = 0.5,
			x2 = 60,
			x3 = 'b',
			x4 = 1
		},
		{
			type = 'Misc',
			description = 'Tired and slightly agitated, you take a tea drinking break, giving +#% Class EXP for all characters.',
			x1 = 1,
			x2 = 30,
			x3 = 'c',
			x4 = 2
		},
		{
			type = 'Attack',
			description = 'You burn their skin, dealing # damage. This exact damage re-triggers each time an ATTACK is chosen.',
			x1 = 1,
			x2 = 400,
			x3 = 'd',
			x4 = 0
		},
		{
			type = 'Buff',
			description = 'You conjure a friendly spirit, which boosts all damage dealt to boss by #%',
			x1 = 1,
			x2 = 40,
			x3 = 'e',
			x4 = 1
		},
		{
			type = 'Attack',
			description = 'You clamp a cursed ring to their toe, dealing # damage now and each time a BUFF is cast in the future.',
			x1 = 1,
			x2 = 250,
			x3 = 'k',
			x4 = 0
		},
		{
			type = 'Attack',
			description = 'Dual wielding the next characters weapon, you deal # damage, but the next char can\'t choose ATTACK.',
			x1 = 1.5,
			x2 = 1500,
			x3 = 'f',
			x4 = 0
		},
		{
			type = 'Misc',
			description = 'You add extra chilly cheese to everyone\'s hotdogs outside the fight, giving +#% DMG to all characters',
			x1 = 1,
			x2 = 10,
			x3 = 'g',
			x4 = 2
		},
		{
			type = 'Attack',
			description = 'You just start randomly grabbing weapons, dealing # damage, but the next 2 chars can\'t choose ATTACK.',
			x1 = 1.5,
			x2 = 2500,
			x3 = 'f',
			x4 = 0
		},
		{
			type = 'Buff',
			description = 'You cast a gross but effective fog, increasing all damage by #%, but the next char can\'t choose BUFF.',
			x1 = 1.5,
			x2 = 120,
			x3 = 'h',
			x4 = 1
		},
		{
			type = 'Attack',
			description = 'You trip and fall dealing # damage lmao, but the boss\'s HP gets set to 30% from laughing so hard.',
			x1 = 1,
			x2 = 0,
			x3 = 'none',
			x4 = 0
		},
		{
			type = 'Buff',
			description = 'You align the energy in the air, so that the next BUFF is 2x more powerful, except for this one. No 4x for you.',
			x1 = 0,
			x2 = 1,
			x3 = 'i',
			x4 = 1
		},
		{
			type = 'Buff',
			description = 'You create a portal to the \'oof owie\' dimension, so that whatever damage hits the boss next is doubled.',
			x1 = 0,
			x2 = 1,
			x3 = 'j',
			x4 = 1
		},
		{
			type = 'Misc',
			description = 'You notice a trophy on the ground, and run to pick it up instead of attacking.',
			x1 = 0,
			x2 = 1,
			x3 = 'none',
			x4 = 2
		},
		{
			type = 'Attack',
			description = 'Deal # damage for each previous ATTACK cast. If 3 or more, rewind a character and reset number of casts',
			x1 = 1,
			x2 = 650,
			x3 = 'none',
			x4 = 0
		},
		{
			type = 'Buff',
			description = 'Boost all damage by #% for each previous BUFF cast. If 3 or more, rewind a character and reset number of casts',
			x1 = 1,
			x2 = 25,
			x3 = 'e',
			x4 = 1
		},
		{
			type = 'Misc',
			description = 'You reminisce on all the times MISC was cast. If 2 or more, rewind back to 1st character. This only works once.',
			x1 = 0,
			x2 = 1,
			x3 = 'none',
			x4 = 2
		},
		{
			type = 'Misc',
			description = 'You tell a really freakin\' funny joke to your final character, who gets to select an extra turn!',
			x1 = 0,
			x2 = 1,
			x3 = 'o',
			x4 = 2
		},
		{
			type = 'Attack',
			description = 'You sense weakness and deal a crushing blow of # damage. If boss is under half HP, damage is dealt twice.',
			x1 = 1,
			x2 = 700,
			x3 = 'none',
			x4 = 0
		},
		{
			type = 'Attack',
			description = 'Punch them into yesteryear, dealing # damage. If 9+ ATTACK casted, rewind to 1st character. Only works once.',
			x1 = 1,
			x2 = 500,
			x3 = 'none',
			x4 = 0
		},
		{
			type = 'Buff',
			description = 'Summon a blackhole, boosting all damage by #%. If 9+ BUFF casted, rewind to 1st character. Only works once.',
			x1 = 1,
			x2 = 30,
			x3 = 'e',
			x4 = 1
		}
	},
	tasks = {
		{
			description = 'You notice a weakspot that could be further exposed with a swing of your pickaxe...',
			x1 = 60,
			statName = 'Mining LV of #',
			rawName = 'a'
		},
		{
			description = 'A small hole on the speaker glistens in the light, just large enough to fit a fishing hook in...',
			x1 = 50,
			statName = 'Fishing LV of #',
			rawName = 'b'
		},
		{
			description = 'It looks like the boss is literally made of wood... fortunately your hatchet is on hand.',
			x1 = 60,
			statName = 'Choppin LV of #',
			rawName = 'c'
		},
		{
			description = 'The air feels electric, as though there are spirits abound. Maybe they could be of assistance...',
			x1 = 50,
			statName = 'Worship LV of #',
			rawName = 'd'
		},
		{
			description = 'Knowing which toxins will be most effective will aid in your next move...',
			x1 = 50,
			statName = 'Alchemy LV of #',
			rawName = 'e'
		},
		{
			description = 'Perhaps a bone could be dislodged by entangling it with the end of your net...',
			x1 = 50,
			statName = 'Catching LV of #',
			rawName = 'f'
		},
		{
			description = 'Trapping critters has given you a keen sense of where best to strike...',
			x1 = 40,
			statName = 'Trapping LV of #',
			rawName = 'g'
		},
		{
			description = 'You don\'t quite know why, but your ability to cook various meals fills you with confidence!',
			x1 = 35,
			statName = 'Cooking LV of #',
			rawName = 'h'
		},
		{
			description = 'All that time spent in the tube has got to be useful for something, right? Maybe this situation?',
			x1 = 60,
			statName = 'Laboratory LV of #',
			rawName = 'i'
		},
		{
			description = 'You notice the divine signaling to you from their volcanos with what is likely helpful advice...',
			x1 = 50,
			statName = 'Divinity LV of #',
			rawName = 'j'
		},
		{
			description = 'A good bill of health can help turn any fight around, regardless of the opponent.',
			x1 = 50000,
			statName = 'Max HP of #',
			rawName = 'k'
		},
		{
			description = 'The wisdom that comes with large mana reserves will make your moves that more effective...',
			x1 = 50000,
			statName = 'Max MP of #',
			rawName = 'l'
		},
		{
			description = 'You take a moment to pinpoint the small areas of weakness to aim for...',
			x1 = 200000,
			statName = 'Accuracy of #',
			rawName = 'm'
		},
		{
			description = 'You\'ve heard that great defence is the best offence, and are hoping it holds true here...',
			x1 = 100000,
			statName = 'Defence of #',
			rawName = 'n'
		},
		{
			description = 'With a spring in your step, you consider how best to use your agile frame to your advantage...',
			x1 = 220,
			statName = 'Movement Speed of #',
			rawName = 'o'
		},
		{
			description = 'There\'s got to be something useful in that massive inventory of yours...',
			x1 = 10000,
			statName = 'Material Carry Cap of #',
			rawName = 'p'
		},
		{
			description = 'You\'ve learned a thing or two from all your past endeavors, making your next move all the better...',
			x1 = 100,
			statName = '# Completed Quests',
			rawName = 'q'
		},
		{
			description = 'Cake by cake has fallen before you, and how different could a massive boss really be from a cake?',
			x1 = 5,
			statName = '# Digits of Crabcake Kills',
			rawName = 'r'
		},
		{
			description = 'You lean on the vast amount of experience you\'ve accumulated to drive your decision...',
			x1 = 175,
			statName = 'Class LV of #',
			rawName = 's'
		},
		{
			description = 'Even something as trivial as defeating the weakest opponent can be helpful if done endlessly...',
			x1 = 5,
			statName = '# Digits of Green Mushroom Kills',
			rawName = 't'
		},
		{
			description = 'Standing firm against charging mobs has given you determination in situations like this...',
			x1 = 5,
			statName = '# Digits of Ram Kills',
			rawName = 'u'
		},
		{
			description = 'The hours you\'ve spent learning to fight with a height disadvantage are sure to pay off here...',
			x1 = 5,
			statName = '# Digits of Stiltmole Kills',
			rawName = 'v'
		},
		{
			description = 'Knowledge and skills can only get you so far, but THIS is something you can always rely on...',
			x1 = 7,
			statName = '# Digits of Max Damage',
			rawName = 'w'
		},
		{
			description = 'Dissecting the choccie monsters gives a deep understanding of... wait how does this help?',
			x1 = 5,
			statName = '# Digits of Choccie Kills',
			rawName = 'y'
		},
		{
			description = 'Construction is a lot more than just building, it\'s also about breaking stuff...',
			x1 = 50,
			statName = 'Construction LV of #',
			rawName = 'z'
		}
	},
	shop = {
		ui = {
			{
				name = 'Galaxy UI',
				cost = 50
			},
			{
				name = "Hardwood UI",
				cost = 15
			},
			{
				name = "Deadwood UI",
				cost =  15
			},
			{
				name = "Corkboard UI",
				cost =  25
			},
			{
				name = "Catacomb UI",
				cost =  40
			},
			{
				name = "Rift UI",
				cost = 35,},
			{
				name = "Magma UI",
				cost = 40
			},
			{
				name = "Grassy UI",
				cost = 30
			},
			{
				name = "Sandburn UI",
				cost = 25
			},
			{
				name = "Graveyard UI",
				cost = 20
			},
			{
				name = "Goldwood UI",
				cost = 60
			},
			{
				name = "Peachwood UI",
				rawName =  "UImain l",
				description =  "filler",
				cost = 20
			}
		},
		items = {
			{
				name = 'Pink Headband',
				description = 'The legendary Pink Headband',
				cost = 999,
				x2 = 1,
			},
			{
				name = 'Killroy Skulls',
				description = '25 Skulls for Killroy\'s Shop, deposited instantly for use',
				cost = 14,
				x2 = 0,
			},
			{
				name = 'Trophy Starbook',
				description = 'Trophy Star Talent book with random Max LV up to Lv 100',
				cost = 25,
				x2 = 0,
			},
			{
				name = 'Death Starbook',
				description = 'Death Star Talent book with random Max LV up to Lv 100',
				cost = 25,
				x2 = 0
			},
			{
				name = 'The Crow Perch',
				description = 'A little crow on a hat, perfect for premiumify-ing',
				cost = 125,
				x2 = 1,
			},
			{
				name = 'Gold Food',
				description = '100 Gold Food of the type shown to the left',
				cost = 12,
				x2 = 0,
			},
			{
				name = 'Statues',
				description = '1000 Statues of the type shown to the left',
				cost = 12,
				x2 = 0,
			},
			{
				name = 'Silver Pocketwatch',
				description = 'Alter your daily reset time forward or backward by 15 mins',
				cost = 2,
				x2 = 1,
			},
			{
				name = 'Gold Pocketwatch',
				description = 'Shift time forward by 24 hours, triggering daily bonuses and resets',
				cost = 30,
				x2 = 1
			},
		}
	},
}