Amarok: Difference between revisions

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==Tactics==
==Tactics==
Temporary tactic writeup from the [[Beginner Guide]] for the normal version of the boss:<br>
The boss has 7 different attacks.
'''For the boss''', you will want to be around lvl 23+, level 8+ [[mining]], [[Choppin|choppin]], and [[smithing]]. Accuracy 130+, and damage 400+ is a good aim. Any lower and the boss fight will take a very long time, as he can heal and has a lot of health.


Make sure you have copper tools equipped for the bonus stats. You can also buy rings from the shop.
'''Fireball:''' Occasionally Amarok will raise his sword and send out fireballs. They are fairly easy to avoid and will be well telegraphed where they will land. He will cast more fireballs at a time on higher difficulties. <br><br>
You will hit the boss at 100% chance '''with no less than 175 accuracy,''' so you will want to respec your dps now, to make sure you have enough. Try to get the best stats for your accuracy skill on your equipment.  


The boss is very overwhelming at first glance. He seems to hit you everywhere, and each attack seems to be a 1 hit KO. Don’t worry.
'''Stomp:''' Occasionally he will stomp, which will do a lot of damage if you stand to close but also shoot out rock spikes. To avoid the rock spikes, run to the pit on the left. If you are on the top platform you do not need to worry about this.. however..<br>


When you first enter, take some time to look at him. His extending fist can’t reach the far side of the map. It won’t hit you if you are killing his Health/Armour buffing stones, as long as you are close to them. And it can’t hit you much beyond the spikes on the ground.
'''Uppercut:''' If you are on the upper platform, Amarok will occasionally do an uppercut, dealing a large amount of damage. Ranged characters will generally not get hit by this as they are out of range. Warriors are generally better off on the lower platform.<br><br>


His big swipe won’t hit you if you are in the dip, nor will it hit you if you are '''exactly''' by his feet.
'''Sword:''' Amarok swings his sword in a downwards arc. If you are in melee range on the lower platform this will not hit you.<br><br>
The extending fist tracks you for a while, then bulges slightly, and locks on to that position. If you move after this lock, it won’t hit you. Best not to move until this.


As long as you have some defence, and crucially food, the fireballs will do very little. Maybe 30-40 damage, but you can just heal from them. Don’t let them panic you into running into another attack.
'''Spike Trap:''' During some attacks, spikes will come up from the ground in specific locations (marked by holes on the ground). Higher difficulties will have more spikes.<br><br>


If you stand by his feet, with any character (more difficult with a ranged character, but there is a sweet spot very close), the only real thing that can hit you is the foot stomp, and the fist, but as long as you are quick, you can run into the dip and be fine. Practice on your first 2 attempts, but '''don’t use your instant respawn''' until the third attempt, when you are ready to kill.
'''Rocket Fist:''' Amarok aims his arm at you and after a while he will shoot his fist at you. Once his fist starts pulsating, he will will not move his arm, meaning you got time to get out of its path.<br><br>


'''Healing Totem:''' At about 50% health, Amarok will sometimes spawn a healing totem, which heals him every now and then. If you have enough damage you can just ignore it and keep attacking Amarok. If not, you would o well to destroy the totem.<br><br>
'''Shield Totem:''' Very rarely Amarok will put up a shield totem, which will make the shielded bodypart take a lot less damage. You'd do well to destroy it asap. <br><br>
If you have low defence it's recommended that you use food in both food slots, since this means you can make more mistakes without dying. With higher defence you can just tank most if not all of the hits on normal.<br><br>
Warriors generally do best on the lower platform, where they can ignore the sword swing and only really have to avoid the stomp.<br><br>
Archers and Mages do well on the upper platform. Generally they won't get hit by the uppercut and only have to avoid fireballs and the sword swing.<br><br>


==Drops==
==Drops==

Revision as of 14:23, 21 December 2020

Tactics

The boss has 7 different attacks.

Fireball: Occasionally Amarok will raise his sword and send out fireballs. They are fairly easy to avoid and will be well telegraphed where they will land. He will cast more fireballs at a time on higher difficulties.

Stomp: Occasionally he will stomp, which will do a lot of damage if you stand to close but also shoot out rock spikes. To avoid the rock spikes, run to the pit on the left. If you are on the top platform you do not need to worry about this.. however..

Uppercut: If you are on the upper platform, Amarok will occasionally do an uppercut, dealing a large amount of damage. Ranged characters will generally not get hit by this as they are out of range. Warriors are generally better off on the lower platform.

Sword: Amarok swings his sword in a downwards arc. If you are in melee range on the lower platform this will not hit you.

Spike Trap: During some attacks, spikes will come up from the ground in specific locations (marked by holes on the ground). Higher difficulties will have more spikes.

Rocket Fist: Amarok aims his arm at you and after a while he will shoot his fist at you. Once his fist starts pulsating, he will will not move his arm, meaning you got time to get out of its path.

Healing Totem: At about 50% health, Amarok will sometimes spawn a healing totem, which heals him every now and then. If you have enough damage you can just ignore it and keep attacking Amarok. If not, you would o well to destroy the totem.

Shield Totem: Very rarely Amarok will put up a shield totem, which will make the shielded bodypart take a lot less damage. You'd do well to destroy it asap.

If you have low defence it's recommended that you use food in both food slots, since this means you can make more mistakes without dying. With higher defence you can just tank most if not all of the hits on normal.

Warriors generally do best on the lower platform, where they can ignore the sword swing and only really have to avoid the stomp.

Archers and Mages do well on the upper platform. Generally they won't get hit by the uppercut and only have to avoid fireballs and the sword swing.

Drops

Normal Difficulty

Template:DropTable1Template:DropTable2Template:DropTable3Template:DropTable/tail

Chaotic Difficulty

Droptable for Amarok
IconItemQuantityChance
Coins.gif Silver Coin.png5 11 in 1.00
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Amarok Card.png Amarok Card 1 251 in 25.0
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Template:DropTable1Template:DropTable2Template:DropTable3Template:DropTable/tail
Droptable for Amarok
IconItemQuantityChance
Coins.gif Silver Coin.png5 11 in 1.00
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Amarok Card.png Amarok Card 1 501 in 50.0
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