Amarok: Difference between revisions

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The boss has 7 different attacks.
The boss has 7 different attacks.


'''Fireball:''' Occasionally Amarok will raise his sword and send out fireballs. They are fairly easy to avoid and will be well telegraphed where they will land. He will cast more fireballs at a time on higher difficulties. <br><br>
'''Fireball:''' Occasionally Amarok will raise his sword and send out fireballs. They are fairly easy to avoid and will be well telegraphed where they will land. He will cast more fireballs at a time on higher difficulties. <br>


'''Stomp:''' Occasionally he will stomp, which will do a lot of damage if you stand to close but also shoot out rock spikes. To avoid the rock spikes, run to the pit on the left. If you are on the top platform you do not need to worry about this.. however..<br>
'''Stomp:''' Occasionally he will stomp, which will do a lot of damage if you stand to close but also shoot out rock spikes. To avoid the rock spikes, run to the pit on the left. If you are on the top platform you do not need to worry about this.. however..<br>


'''Uppercut:''' If you are on the upper platform, Amarok will occasionally do an uppercut, dealing a large amount of damage. Ranged characters will generally not get hit by this as they are out of range. Warriors are generally better off on the lower platform.<br><br>
'''Uppercut:''' If you are on the upper platform, Amarok will occasionally do an uppercut, dealing a large amount of damage. Ranged characters will generally not get hit by this as they are out of range. Warriors are generally better off on the lower platform.<br>


'''Sword:''' Amarok swings his sword in a downwards arc. If you are in melee range on the lower platform this will not hit you.<br><br>
'''Sword:''' Amarok swings his sword in a downwards arc. If you are in melee range on the lower platform this will not hit you.<br>


'''Spike Trap:''' During some attacks, spikes will come up from the ground in specific locations (marked by holes on the ground). Higher difficulties will have more spikes.<br><br>
'''Spike Trap:''' During some attacks, spikes will come up from the ground in specific locations (marked by holes on the ground). Higher difficulties will have more spikes.<br>


'''Rocket Fist:''' Amarok aims his arm at you and after a while he will shoot his fist at you. Once his fist starts pulsating, he will will not move his arm, meaning you got time to get out of its path.<br><br>
'''Rocket Fist:''' Amarok aims his arm at you and after a while he will shoot his fist at you. Once his fist starts pulsating, he will will not move his arm, meaning you got time to get out of its path.<br>


'''Healing Totem:''' At about 50% health, Amarok will sometimes spawn a healing totem, which heals him every now and then. If you have enough damage you can just ignore it and keep attacking Amarok. If not, you would o well to destroy the totem.<br><br>
'''Healing Totem:''' At about 50% health, Amarok will sometimes spawn a healing totem, which heals him every now and then. If you have enough damage you can just ignore it and keep attacking Amarok. If not, you would o well to destroy the totem.<br>


'''Shield Totem:''' Very rarely Amarok will put up a shield totem, which will make the shielded bodypart take a lot less damage. You'd do well to destroy it asap. <br><br>
'''Shield Totem:''' Very rarely Amarok will put up a shield totem, which will make the shielded bodypart take a lot less damage. You'd do well to destroy it asap. <br>


If you have low defence it's recommended that you use food in both food slots, since this means you can make more mistakes without dying. With higher defence you can just tank most if not all of the hits on normal.<br><br>
If you have low defence it's recommended that you use food in both food slots, since this means you can make more mistakes without dying. With higher defence you can just tank most if not all of the hits on normal.<br><br>


Warriors generally do best on the lower platform, where they can ignore the sword swing and only really have to avoid the stomp.<br><br>
Warriors generally do best on the lower platform, where they can ignore the sword swing and only really have to avoid the stomp.<br>


Archers and Mages do well on the upper platform. Generally they won't get hit by the uppercut and only have to avoid fireballs and the sword swing.<br><br>
Archers and Mages do well on the upper platform. Generally they won't get hit by the uppercut and only have to avoid fireballs and the sword swing.<br>


==Drops==
==Drops==

Revision as of 14:23, 21 December 2020

Tactics

The boss has 7 different attacks.

Fireball: Occasionally Amarok will raise his sword and send out fireballs. They are fairly easy to avoid and will be well telegraphed where they will land. He will cast more fireballs at a time on higher difficulties.

Stomp: Occasionally he will stomp, which will do a lot of damage if you stand to close but also shoot out rock spikes. To avoid the rock spikes, run to the pit on the left. If you are on the top platform you do not need to worry about this.. however..

Uppercut: If you are on the upper platform, Amarok will occasionally do an uppercut, dealing a large amount of damage. Ranged characters will generally not get hit by this as they are out of range. Warriors are generally better off on the lower platform.

Sword: Amarok swings his sword in a downwards arc. If you are in melee range on the lower platform this will not hit you.

Spike Trap: During some attacks, spikes will come up from the ground in specific locations (marked by holes on the ground). Higher difficulties will have more spikes.

Rocket Fist: Amarok aims his arm at you and after a while he will shoot his fist at you. Once his fist starts pulsating, he will will not move his arm, meaning you got time to get out of its path.

Healing Totem: At about 50% health, Amarok will sometimes spawn a healing totem, which heals him every now and then. If you have enough damage you can just ignore it and keep attacking Amarok. If not, you would o well to destroy the totem.

Shield Totem: Very rarely Amarok will put up a shield totem, which will make the shielded bodypart take a lot less damage. You'd do well to destroy it asap.

If you have low defence it's recommended that you use food in both food slots, since this means you can make more mistakes without dying. With higher defence you can just tank most if not all of the hits on normal.

Warriors generally do best on the lower platform, where they can ignore the sword swing and only really have to avoid the stomp.

Archers and Mages do well on the upper platform. Generally they won't get hit by the uppercut and only have to avoid fireballs and the sword swing.

Drops

Normal Difficulty

Template:DropTable1Template:DropTable2Template:DropTable3Template:DropTable/tail

Chaotic Difficulty

Droptable for Amarok
IconItemQuantityChance
Coins.gif Silver Coin.png5 11 in 1.00
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Amarok Card.png Amarok Card 1 251 in 25.0
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Template:DropTable1Template:DropTable2Template:DropTable3Template:DropTable/tail
Droptable for Amarok
IconItemQuantityChance
Coins.gif Silver Coin.png5 11 in 1.00
Expression error: Missing operand for /.1 in [[:Template:Main other]][[:Template:Hid]]<strong class="error">Formatting error: invalid input when rounding</strong>
Amarok Card.png Amarok Card 1 501 in 50.0
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