Hunter: Difference between revisions
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imported>Wekhter mNo edit summary |
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|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=Deal (Table 1)% DMG split between all hit monsters. The more mobs hit, the less dmg done | |textArr=Deal (Table 1)% DMG split between all hit monsters. The more mobs hit, the less dmg done | ||
|form1=bigBase|x1= | |form1=bigBase|x1=225|x2=3 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=When mobs die, their respawn time is (Table 1) seconds faster! | |textArr=When mobs die, their respawn time is (Table 1) seconds faster! | ||
|form1=decay|x1= | |form1=decay|x1=55|x2=60 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Stop Right There | |name=Stop Right There | ||
|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=Immobilizes monsters within a (Table 1) pixel radius of you for (Table | |textArr=Immobilizes monsters within a (Table 1) pixel radius of you for (Table 2) seconds. | ||
|form1=bigBase|x1=150|x2=1.5 | |form1=bigBase|x1=150|x2=1.5 | ||
|form2=intervalAdd|y1=4|y2=20 | |form2=intervalAdd|y1=4|y2=20 | ||
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|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=+(Table 1)% Damage for every 50 items you've ever found on any of your players. | |textArr=+(Table 1)% Damage for every 50 items you've ever found on any of your players. | ||
|form1=decay|x1= | |form1=decay|x1=36|x2=100 | ||
}} | }} | ||
{{Talent | {{Talent |
Revision as of 02:48, 9 April 2021
Class Information
Hunter is an Archer subclass that will specialize in Trapping.
Hunter Talents
Have Another... Again!
Basic Attacks have a % chance to fire 1 more arrow. Stacks with 'Have Another!'
Wait For World 3
This talent will boost the World 3 skill called 'Trapping'. For now it does nothing.
Wait For World 3
This talent will boost the World 3 skill called 'Trapping'. For now it does nothing.
Wait For World 3
This talent will boost the World 3 skill called 'Trapping'. For now it does nothing.
Wait For World 3
This talent will boost the World 3 skill called 'Trapping'. For now it does nothing.