Hunter: Difference between revisions
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|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=Deal (Table 1)% DMG split between all hit monsters. The more mobs hit, the less dmg done | |textArr=Deal (Table 1)% DMG split between all hit monsters. The more mobs hit, the less dmg done | ||
|form1=bigBase|x1=225|x2=3 | |form1=bigBase|x1=225|x2=3|cooldown=30|actiontime=1.1|manacost=30 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Lay down (Table 1) bear traps that deal (Table 2)% dmg when a monster triggers it | |textArr=Lay down (Table 1) bear traps that deal (Table 2)% dmg when a monster triggers it | ||
|form1=intervalAdd|x1=2|x2=30 | |form1=intervalAdd|x1=2|x2=30 | ||
|form2=bigBase|y1=150|y2=2 | |form2=bigBase|y1=150|y2=2|cooldown=9|actiontime=1.5|manacost=40 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Immobilizes monsters within a (Table 1) pixel radius of you for (Table 2) seconds. | |textArr=Immobilizes monsters within a (Table 1) pixel radius of you for (Table 2) seconds. | ||
|form1=bigBase|x1=150|x2=1.5 | |form1=bigBase|x1=150|x2=1.5 | ||
|form2=intervalAdd|y1=4|y2=20 | |form2=intervalAdd|y1=4|y2=20|cooldown=60|actiontime=1.5|manacost=50 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Collect & set all traps, but only get (Table 1)% critters. (Table 2)% Exp is given to each player. | |textArr=Collect & set all traps, but only get (Table 1)% critters. (Table 2)% Exp is given to each player. | ||
|form1=decay|x1=140|x2=100 | |form1=decay|x1=140|x2=100 | ||
|form2=decay|y1=130|y2=100 | |form2=decay|y1=130|y2=100|cooldown=6|actiontime=0.95|manacost=10 | ||
}} | }} | ||
{{Talent | {{Talent |
Revision as of 02:45, 7 July 2021
Class Information
Hunter is an Archer subclass that specializes in Trapping.
Hunter Talents
360 Noscope
Deal % DMG split between all hit monsters. The more mobs hit, the less dmg done
Mana Cost: 30
Action Time: 1.1 Seconds
Cooldown: 30 Seconds
Bear Trap
Lay down bear traps that deal % dmg when a monster triggers it
Mana Cost: 40
Action Time: 1.5 Seconds
Cooldown: 9 Seconds
Uwu Rawrrr
When mobs die, their respawn time is seconds faster!
Stop Right There
Immobilizes monsters within a pixel radius of you for seconds.
Mana Cost: 50
Action Time: 1.5 Seconds
Cooldown: 1 Minute
Have Another... Again!
Basic Attacks have a % chance to fire 1 more arrow. Stacks with 'Have Another!'
Looty Mc Shooty
+% Damage for every 50 items you've ever found on any of your players.
Shoeful Of Obol
Obols give +% more AGI than what is listed
Straightshot Statues
'Speed', 'Anvil', and 'Bullseye' statues give +% more bonus
Visibility Vessels
Each Lv of 'Archer or Bust' Bubble raises max Lv of 'I See You', up to +
Eagle Eye
Collect & set all traps, but only get % critters. % Exp is given to each player.
Mana Cost: 10
Action Time: 0.95 Seconds
Cooldown: 6 Seconds
Invasive Species
+% Trapping Efficiency per power of % Froge Critters in Storage.
Shroom Bait
+% Trapping Exp Gain. Doesn't affect EXP given to other players when in Eagle Eye.
Reflective Eyesight
x Shiny Critter chance. Triggers again every 10 Trapping LVs.
Previous Points
+ Talent Points for the 'Archer' talent tab. But,what's wrong with these talents?