Breeding: Difference between revisions
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!Level<br/>Unlocked!!Upgrade!!Max Level!!Total Upgrade Costs!!Description | !Level<br/>Unlocked!!Upgrade!!Max Level!!Total Upgrade Costs!!Description | ||
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|1||No Upgrade Selected||100||[[File:PetDeadCell.png|32px|link=]] Dead DNA: {{Numdisplay|14436870}}||TAP AN UPGRADE ABOVE! Also, as a reward for reading this, I'll let you know that upgrading this 'nothing' bonus actually boosts breeding exp gain!!<br/>'''(+ | |1||No Upgrade Selected||100||[[File:PetDeadCell.png|32px|link=]] Dead DNA: {{Numdisplay|14436870}}||TAP AN UPGRADE ABOVE! Also, as a reward for reading this, I'll let you know that upgrading this 'nothing' bonus actually boosts breeding exp gain!!<br/>'''(+2% Breeding EXP/level) Max: 200%''' | ||
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|1||[[File:Genetic Splicing Icon.png|48px|link=]] Genetic Splicing||20||[[File:PetDeadCell.png|32px|link=]] Dead DNA: {{Numdisplay|4636}}<br/>{{Icons|Turkey a la Thank|text=Turkey a la Thank|32|Cooking#Meals}}: {{Numdisplay|3516712848}}||Unlocks the 1st Breeding Multiplier, Gene Boosting. Genes are found while fighting with the DNA Splicer tool purchased at the Town Shop.<br/>'''(-4% Gene Boost Cost/level) Max: -80%''' | |1||[[File:Genetic Splicing Icon.png|48px|link=]] Genetic Splicing||20||[[File:PetDeadCell.png|32px|link=]] Dead DNA: {{Numdisplay|4636}}<br/>{{Icons|Turkey a la Thank|text=Turkey a la Thank|32|Cooking#Meals}}: {{Numdisplay|3516712848}}||Unlocks the 1st Breeding Multiplier, Gene Boosting. Genes are found while fighting with the DNA Splicer tool purchased at the Town Shop.<br/>'''(-4% Gene Boost Cost/level) Max: -80%''' |
Revision as of 10:04, 31 January 2023
The Breeding skill is a multifacited skill located in the World 4 town. It consists of incubating eggs (incubation rate is 2 hours for one egg, and you can store up to three initially) to "Breed" pets and unlock additional kinds. These pets have various Genetics to either Fight, Forage, or some Special actions. These pets will be used to fight to unlock Territories which can then be foraged for spices to be used in Cooking or purchasing Nanochips.
Breeding
The first step to begin is to breed your first pet: a Green Mushroom. The game is structured to guarantee your first pet be a Green Mushroom and then the second one will unlock the first "Mystery Pet." Mystery Pets here refer to the ones that show a question mark as their silhouette. They are simply pets who aren't enemies encountered in the world and hidden to be a surprise, and otherwise work the same as other pets. When you breed a pet you will always breed something, but the chance to unlock the next pet is displayed at the bottom of the selected pet's breed window. There are various modifiers to this that can be unlocked, and this page will explain those further down below.
Unlockable Pets
Name | Normal | Shiny | Genetic | Unlocked From |
---|---|---|---|---|
Sheepie | Sniper | Pincermin | ||
Frost Flake | Ninja | Sheepie | ||
Sir Stache | Eggshell | Frost Flake | ||
Xylobone | Opticular | Sir Stache | ||
Bunny | Flashy | Xylobone | ||
Bloque | Alchemic | Bunny | ||
Mamooth | Looter | Bloque | ||
Snowman | Defstone | Mamooth | ||
Penguin | Fastidious | Snowman | ||
Thermister | Sniper | Penguin | ||
Quenchie | Boomer | Thermister | ||
Cryosnake | Eggshell | Quenchie | ||
Mecho Mouse | File:Mecho Mouse Walking.gif | File:Mecho Mouse Walking.gif | Trasher | Cryosnake |
Bop Box | Converter | Mecho Mouse | ||
Neyeptune | Lazarus | Bop Box | ||
Dedotated Ram | Amplifier | Neyeptune | ||
Bloodbone | Targeter | Dedotated Ram | ||
Panda | Converter | Bloodbone |
Genetics
Each pet will have a default genetic, and a chance at a couple of special genetics if appropriate upgrades have been obtained.
Genetic | Type | Cooldown | Genetic Effects |
---|---|---|---|
Fighter | Fighter | 5 | Fighting/Primary: Throws a Rusty Sword, which deals 200% Damage Secondary: When in combat, all pets on team deal 1.20x Damage |
Defender | Fighter | 10 | Fighting/Primary: Throws an Armored Shield, which gives 85% block chance to pets it passes over, and deals 50% Damage Secondary: When in combat, all pets have +12% Block Chance |
Forager | Forager | 12 | Fighting/Primary: Heals all pets by 25% HP Secondary: When foraging, this pet contributes 2x Foraging Speed |
Fleeter | Forager | 13 | Fighting/Primary: Boosts ability recharge rate for all pets by +30% for 8 sec. Doesn't boost other Fleeter pets though. Secondary: When foraging, all pets contribute 1.30x more Foraging Speed |
Breeder | Forager | 17 | Fighting/Primary: Every 1 sec, heal whatever pet you are holding down on for 10% HP. On PC, you just need you mouse over the pet. On Phones, your finger must be on the pet. This lasts 15 seconds. Secondary: When in Fence Yard, increases Breedability Multiplier of this pet species |
Special | Forager | 15 | Fighting/Primary: Summons shootings stars which double the damage of all attacks they touch. Secondary: When in Fence Yard, increases Special Passive of this pet species over time |
Mercenary | Fighter | 4 | Fighting/Primary: Throws 2-3 small daggers which deal 150% Damage Secondary: When foraging, this pet contributes 2x Fight Power |
Boomer | Fighter | 7 | Fighting/Primary: Throws a boomerang, which deals 60% Damage and has an 80% chance to bounce Secondary: When in combat, the pet in front of this one has ability reset to 30% |
Sniper | Fighter | 9 | Fighting/Primary: Fires a bullet at farthest enemy. 200% Damage, +30% Crit chance, 4x Crit DMG Secondary: When in combat, all pets have +25% Crit DMG |
Amplifier | Fighter | 10 | Fighting/Primary: Summons a spiral, which deals 100% Damage, and +50% more Damage for each attack that moves through it Secondary: When in combat, all pets have +10% Crit Chance |
Tsar | Fighter | 40 | Fighting/Primary: Drop da bomba... Secondary: When foraging, the pets in the territory above and below contribute 1.50x Fight Power |
Rattler | Fighter | 4 | Fighting/Primary: Throws 5 bones. Bones deal 5% Damage, +1% more damage for each bone ever thrown Secondary: When in combat, this pet's Basic Attack is now a Bone instead of a Fist |
Cursory | Fighter | 3 | Fighting/Primary: Shoots a Cursed Skull, which deals 50% Damage, and makes all future attacks deal +5% more dmg Secondary: When in combat, pets in front and behind this one deal 1.50x Damage |
Fastidious | Forager | 10 | Fighting/Primary: Pemanently gives all pets +1% Crit Chance, +5% Crit DMG, and +2% ability regen speed. After 20 stacks, additional stacks give less bonus. Secondary: When foraging, all pets contribute 1.50x more Foraging Speed if there is at least 1 Combat Pet in team |
Flashy | Forager | 18 | Fighting/Primary: Duplicates all friendly attacks instantly, almost like magic! Secondary: When foraging, all pets contribute 1.50x more Foraging Speed if there are no Combat Pets in team |
Opticular | Forager | 7 | Fighting/Primary: Permanently boosts the Crit Chance of all pets. Only recharges when an attack Critical Hits Secondary: When foraging, this pet contributes 3x Foraging Speed if it has the largest Number on the team |
Monolithic | Forager | 20 | Fighting/Primary: Freezes time for 6 seconds. During this, pet continue to shoot Basic Attacks and regenerate abilities Secondary: When foraging, the requirement to fill the reward bar goes up less every time it is filled |
Alchemic | Forager | 9 | Fighting/Primary: Turns all friendly attacks into Cursed Skulls Secondary: When foraging, there is a 50% chance for 2 spices when filling the reward bar |
Badumdum | Forager | 7 | Fighting/Primary: Permanently boost the Basic Attack speed of all pets. Only recharges when a Basic Attack hits Secondary: When foraging, the pets in the territory above and below contribute 1.20x Foraging Speed |
Defstone | Fighter | 5 | Fighting/Primary: Shoots multiple rocks based on the total number of blocks by your team. Rocks deal 250% Damage. Resets total number of blocks when activated Secondary: When in combat, all pets start 2x max HP. Multiplies with other defstone pets. |
Targeter | Forager | 8 | Fighting/Primary: The next non Basic Attack fired will deal x2.50 Damage. Secondary: When foraging, this pet contributes 5x Foraging Speed if the pet above this one is also a Targeter |
Looter | Forager | 6 | Fighting/Primary: Activates a random ability, selected from all the abilites across all pets you've ever unlocked Secondary: When foraging, there is a small chance to find extra spices when filling the reward bar many times before claiming |
Refiller | Forager | 30 | Fighting/Primary: For 5 seconds, every non Basic Attack that hits a monster refills a random ability on the team by 5% Secondary: When in combat, all abilites start at +25% filled |
Eggshell | Forager | 12 | Fighting/Primary: For 10 seconds, every critical hit boosts the block chance of all pets by 1% Secondary: When in Fence Yard, randomly lays eggs which can be picked up and will appear in your incubator. Egg laying time takes MANY hours, but will stay until you revisit the pet yard personally, you don't need to stand around personally and wait. |
Lazarus | Fighter | 5 | Fighting/Primary: Fires a laser, dealing 100% Damage to all enemies every 1 sec. Strangely enough, the laser will continue zapping as long as you dont click anything. Secondary: When in combat, all pets have their abilities fill up +10% faster |
Trasher | Forager | 20 | Fighting/Primary: The next 6 taps delete any enemy attack you tap on. This ability will not refill while you have taps remaining Secondary: When in Fence Yard, +25 daily spice claims. Only works if pet is in Fence Yard before the start of the day. |
Miasma | Forager | 60 | Fighting/Primary: Fully heal all pets. Also, for 60 sec all enemies have -100% crit chance and all pets have +20% block chance. Always starts 100% filled Secondary: When foraging, all pets on the team contribute 4.00x more Foraging Speed if there aren't two pets of the same type. |
Converter | Forager | 25 | Fighting/Primary: For 15 seconds, all basic fist attacks have a 30% chance to turn into the weapon of that pet's ability, but only if their ability is a weapon. Secondary: When foraging, there is a 50% chance to not reset trekking progress when claiming, essentially giving you FREE SPICE! Multiple converter pets won't stack. @ WARNING: Placing this pet in a territory will reset that territory's trekking progress. |
Heavyweight | Fighter | 10 | Fighting/Primary: Shoots a giant fist that deals 300% Damage. The giant fist itself shoots a basic fist attack every 1 sec. Secondary: When in combat, all pets shoot their basic fist attacks +10% faster |
Fastihoop | Fighter | 13 | Fighting/Primary: Shoots a gold hoop, which deals 50% Damage. Each bullet that passes through the hoop has a 30% chance to give a permanent +1 Fastidious buff. Secondary: When in combat, all pets have a +20% crit chance |
Ninja | Fighter | 5 | Fighting/Primary: Shoots 4 ninja stars, which deal 175% Damage each Secondary: When in combat, adjacent pets and this one throw ninja stars instead of basic attacks |
Superboomer | Fighter | 9 | Fighting/Primary: Throws 2 super boomerangs, which deal 100% Damage and has an 80% chance to bounce Secondary: When in combat, all pets deal 1.40x Damage |
Peapeapod | Fighter | 6 | Fighting/Primary: Shoot 10 tiny peas which deal 75% damage. Pow pow pow pow pow pow pow pow pow pow!!! Secondary: When in combat, all pets have a 25% chance to shoot another basic attack. This can happen multiple times in a row. |
Borger | Forager | 7 | Fighting/Primary: Shoots 2 basic attacks, but would much rather have shot 2 burgers into its mouth Secondary: When in combat, this pet has +2000% hp. Big borger, big health. @ When foraging, this pet contributes 10x more foraging speed if the territory above has at least one Forager type (the Green Leaf type) pet. |
Fighting
There are two ways to fight using your pets. Territory Battles to unlock forage areas, and the endless Pet Arena unlocked at Breeding Level 8.
Note that a pet 'family' from a later world is not inherently better than another. The only things that factor into a Pet's combat effectiveness are their genetics and fighting power. Having a pet with a higher power, or having multiple separate pet 'families' with the same genetic are beneficial. This due to always wanting more power and you are limited to one per pet 'family,' but not genetics.
Territory Battles
Territory Name | Group Name | Total Health | Enemies |
---|---|---|---|
Grasslands | The Grass Gang | 90 | Green Mushroom, Froge, Bored Bean |
Jungle | The Carrot Crew | 290 | Carrotman, Carrotman, Carrotman, Carrotman |
Encroaching Forest | Big Boy Plank and the Gs | 900 | Glubbin, Glubbin, Wode Board |
Tree Interior | Branchial Heirarchy | 2,200 | Walking Stick, Walking Stick, Walking Stick, Walking Stick |
Stinky Sewers | Dr. Def, phD MD | 5,010 | Dr Defecus, Dr Defecus |
Desert Oasis | Confetti Cake Brigade | 12,000 | Crabcake, Crabcake, Crabcake, Crabcake, Crabcake |
Beach Docks | The Giant Grumblo | 40,000 | Grumblo |
Coarse Mountains | The Beach Boys | 120,000 | Mafioso, Mafioso, Mashed Potato, Mashed Potato |
Twilight Desert | The Sands of Time | 160,000 | Biggie Hour, Sand Giant, Sand Giant |
The Crypt | The Dungeoneering Duo | 700,000 | King Doot, Snakenhotep |
Frosty Peaks | The Stray Flock | 1,800,000 | Floofie, Floofie, Floofie, Floofie, Floofie |
Tundra Outback | The Permafrost Brothers | 2,400,000 | Bloque, Snowman |
Crystal Caverns | The Coolest Beats | 8,000,000 | Bop Box, Bop Box, Ice Guard |
Pristalle Lake | The Cursed Shepherd Boy | 24,000,000 | Dedotated Ram, Dedotated Ram, Bloodbone, Dedotated Ram, Dedotated Ram |
Nebulon Mantle | The Blue Jeans Group | 30,000,000 | Demon Genie, Demon Genie, Demon Genie, Demon Genie |
Starfield Skies | The Big Fissure Wurm | 100,000,000 | Biggole Wurm |
Shores of Eternity | Calamity Clammies | 500,000,000 | Clammie, Clammie |
Molten Bay | The Suggma Ballers | 1,600,000,000 | Suggma, Suggma, Suggma, Suggma |
Smokey Lake | The Juicer Gang | 9,950,000,000 | Citringe, Citringe, Citringe, Citringe |
Wurm Catacombs | The Ultrawurm et All | 63,500,000,000 | Tremor Wurm, Crawler, Crawler, Crawler, Crawler |
Pet Arena
The Pet Arena consists of 50 waves of enemies that repeat in a loop and various perks are earned after reaching a certain round.
Wave | Enemies | Wave Adjusted HP Totals | |||
---|---|---|---|---|---|
+0 | +50 | +100 | +150 | ||
1 | Dig Doug, Dig Doug, Dig Doug | 225 | 4 M | 6.6 B | 6.5 T |
2 | Green Mushroom, Bored Bean | 271 | 3.8 M | 6.1 B | 6 T |
3 | Carrotman, Baby Boa, Giga Frog | 510 | 6.7 M | 10.6 B | 10.3 T |
4 | Glublin | 250 | 3 M | 4.7 B | 4.6 T |
5 | Nutto, Globohopper | 589 | 6.6 M | 10.1 B | 9.7 T |
6 | Giga Frog, Giga Frog | 689 | 7.1 M | 10.7 B | 10.3 T |
7 | Rat, Rat, Rat | 1,457 | 13.8 M | 20.6 B | 19.6 T |
8 | Poop, Poop, Poop, Poop | 2,674 | 23.3 M | 34.4 B | 32.5 T |
9 | Green Mushroom, Red Mushroom, Wood Mushroom | 2,678 | 21.6 M | 31.4 B | 29.5 T |
10 | Ghost, Ghost, Ghost, Moonmoon | 4,251 | 31.8 M | 45.5 B | 42.5 T |
11 | Sandy Pot | 919 | 6.4 M | 9 B | 8.4 T |
12 | Mimic, Mimic, Sandy Pot | 4,833 | 31.2 M | 43.5 B | 40.3 T |
13 | Sandy Pot | 2,582 | 15.6 M | 21.4 B | 19.7 T |
14 | Sandy Pot, Mimic | 3,565 | 20.2 M | 27.4 B | 25.1 T |
15 | Crabcake, Sand Castle, Ghost, Ghost | 12,366 | 65.6 M | 88.2 B | 80.3 T |
16 | Mafioso, Crabcake, Mafioso | 9,816 | 49.1 M | 65.1 B | 59 T |
17 | Sand Castle, Pincermin | 8,056 | 38 M | 49.9 B | 45 T |
18 | Pincermin | 4,944 | 22.1 M | 28.7 B | 25.7 T |
19 | Mashed Potato, Mashed Potato, Tyson | 20,178 | 85.6 M | 109.7 B | 98 T |
20 | Biggie Hours, Mashed Potato, Moonmoon, Snelbie, Crystal Crabal | 41,882 | 168.9 M | 214.2 B | 190.5 T |
21 | Moonmoon, Tyson, Tyson, Sand Castle | 45,878 | 201.3 M | 288.4 B | 291.5 T |
22 | Sand Giant | 15,418 | 64.6 M | 91.6 B | 92.2 T |
23 | Grumblo, Snelbie | 30,455 | 122.1 M | 171.3 B | 171.6 T |
24 | Snelbie, Cactopunk, Grumblo, Grumblo, Cactopunk | 90,933 | 349.5 M | 485.4 B | 484.1 T |
25 | King Doot | 27,518 | 101.5 M | 139.6 B | 138.7 T |
26 | Snelbie, Grumblo | 62,339 | 221.2 M | 301.3 B | 297.9 T |
27 | Floofie | 25,060 | 85.6 M | 115.6 B | 113.8 T |
28 | Frost Flake, Floofie | 72,406 | 238.7 M | 319 B | 312.8 T |
29 | Sir Stache, Bloque | 87,025 | 277.1 M | 367 B | 358.3 T |
30 | Frost Flake, Mamooth, Sir Stache | 174.1 K | 535.9 M | 703.5 B | 684 T |
31 | Bloque, Floofie, Frost Flake, Frost Flake | 323.3 K | 963.7 M | 1.3 T | 1.2 Qa |
32 | Bloque, Sir Stache | 149.7 K | 432.7 M | 558.2 B | 538.4 T |
33 | Sir Stache, Bloque | 178.9 K | 501.7 M | 641.8 B | 616.6 T |
34 | Mamooth, Mamooth | 231.3 K | 630.1 M | 799.3 B | 765 T |
35 | Snowman, Penguin, Snowman, Quenchie | 636.1 K | 1.7 B | 2.1 T | 2 Qa |
36 | Mamooth, Penguin, Mamooth | 504.8 K | 1.3 B | 1.6 T | 1.5 Qa |
37 | Quenchie, Snowman | 390.2 K | 980 M | 1.2 T | 1.1 Qa |
38 | Penguin, Quenchie | 534.8 K | 1.3 B | 1.6 T | 1.5 Qa |
39 | Snowman | 380.7 K | 909.7 M | 1.1 T | 1 Qa |
40 | Thermister, Penguin, Penguin, Thermister, Thermister | 1.6 M | 3.6 B | 4.4 T | 4.1 Qa |
41 | Cryosnake | 330 K | 859 M | 1.2 T | 1.3 Qa |
42 | Bop Box | 469.8 K | 1.2 B | 1.6 T | 1.7 Qa |
43 | Neyeptune, Bop Box | 1.1 M | 2.8 B | 3.8 T | 4 Qa |
44 | Neyeptune, Valentslime, Neyeptune, Valentslime, Valentslime | 4 M | 9.6 B | 13 T | 13.6 Qa |
45 | Dedotated Ram, Dedotated Ram, Bop Box | 2.6 M | 6.2 B | 8.3 T | 8.7 Qa |
46 | Floofie, Floofie, Quenchie | 3.1 M | 7.2 B | 9.5 T | 10 Qa |
47 | Bloodbone, Bop Box, Bloodbone | 4 M | 9.2 B | 12.1 T | 12.6 Qa |
48 | Xylobone, Quenchie, Neyeptune, Thermister | 6.4 M | 14.5 B | 19 T | 19.7 Qa |
49 | Bloodbone, Bloque, Xylobone, Bloodbone | 7.3 M | 16.2 B | 21.1 T | 21.9 Qa |
50 | Crystal Cattle, Crystal Cattle, Crystal Cattle, Dedotated Ram, Dedotated Ram | 9.5 M | 20.8 B | 26.8 T | 27.7 Qa |
The formula is a little complicated as it uses the 15th Pet Territory to hold the values for Each individual Wave. Once a wave is defeated it uses the following formula for each pet's health and then stores it into that Array. This also means that Wave 1 uses the data that is in that Territory by default (50, 50, 125), but the 51st wave which has the same enemies uses the formula.
(75 + POWER(Val1 + Val2 * 50 + 4, 2)) * POWER(1.13 + .003 * FLOOR(Val1 / 20), Val1 + Val2 * 50) * (1 + ROUND(100 * POWER(PetNumber + (Val1 - 13 * FLOOR(Val1 / 13)), PetNumber + 1.3)) % 5 * .2) Val1 = Wave0 - Math.floor(Wave0 / 50) * 50 Val2 = Math.floor(Wave0 / 50) Wave0 = Wave Number minus 1 PetNumber = Value 0 to 4 based on left most placement of enemy pet.
Arena Bonuses
Rounds Defeated | Reward Unlocked |
---|---|
2 | Unlocks 3rd Pet Battle Slot |
5 | +25% Library VIP Membership |
8 | 1.20X Total Damage |
12 | New Post Office Upgrade Crate |
15 | Unlocks 4th Pet Battle Slot |
20 | 1.5X Monster Cash |
25 | New Post Office Upgrade Crate |
35 | -50% Kitchen Upgrade Costs |
50 | Unlocks 5th Pet Battle Slot |
65 | New Post Office Upgrade Crate |
80 | +60% Library VIP Membership |
100 | Can Equip 3rd Large Bubble |
125 | Unlocks 6th Pet Battle Slot |
150 | +20% Line Width For All Players |
175 | 2X Monster Cash |
200 | 1.40X Total Damage |
Territories & Spices
Each Territory, once defeated, can be foraged for a "Spice" unique to that teritory. Most territories require a certain amount of "Fight Power" in order to farm them, regardless of how much foraging power you have in that territory.
Territory Name | Forage Amount | Fighting Power | Foraged Spice |
---|---|---|---|
Grasslands | 5 | 0 | Grasslands Spice |
Jungle | 20 | 5 | Jungle Spice |
Encroaching Forest | 100 | 20 | Encroaching Forest Spice |
Tree Interior | 250 | 50 | Tree Interior Spice |
Stinky Sewers | 1000 | 100 | Stinky Sewers Spice |
Desert Oasis | 2000 | 250 | Desert Oasis Spice |
Beach Docks | 5000 | 600 | Beach Docks Spice |
Coarse Mountains | 10000 | 900 | Coarse Mountains Spice |
Twilight Desert | 20000 | 1250 | Twilight Desert Spice |
The Crypt | 30000 | 2000 | The Crypt Spice |
Frosty Peaks | 50000 | 3000 | Frosty Peaks Spice |
Tundra Outback | 100000 | 4500 | Tundra Outback Spice |
Crystal Caverns | 250000 | 6500 | Crystal Caverns Spice |
Pristalle Lake | 500000 | 9000 | Pristalle Lake Spice |
Nebulon Mantle | 1250000 | 13250 | Nebulon Mantle Spice |
Starfield Skies | 1500000 | 17000 | Starfield Skies Spice |
Shores of Eternity | 3000000 | 25000 | Shores of Eternity Spice |
Molten Bay | 5000000 | 45000 | Molten Bay Spice |
Smokey Lake | 10000000 | 75000 | Smokey Lake Spice |
Wurm Catacombs | 15000000 | 110000 | Wurm Catacombs Spice |
Upgrade Tab
Level Unlocked |
Upgrade | Max Level | Total Upgrade Costs | Description |
---|---|---|---|---|
1 | No Upgrade Selected | 100 | Dead DNA: 14.4 M | TAP AN UPGRADE ABOVE! Also, as a reward for reading this, I'll let you know that upgrading this 'nothing' bonus actually boosts breeding exp gain!! (+2% Breeding EXP/level) Max: 200% |
1 | Genetic Splicing | 20 | Dead DNA: 4,636 Turkey a la Thank: 3.5 B |
Unlocks the 1st Breeding Multiplier, Gene Boosting. Genes are found while fighting with the DNA Splicer tool purchased at the Town Shop. (-4% Gene Boost Cost/level) Max: -80% |
5 | Egg Capacity | 5 | Dead DNA: 991 Pie: 5 B |
Increases the maximum number of eggs your incubator can hold. The more eggs you currently hold, the rarer it is to get a new one. (+1 Egg Max/level) Max: 5 |
10 | Breedability Pulse | 10 | Dead DNA: 5,987 Corn: 4.6 B |
Unlocks the 2nd Breeding Multiplier, Breedability. Pets placed in the Fenceyard with the Breedable Gene increase this multi over time. (+25% Breedability Spd/level) Max: 250% |
15 | Fence Extension | 10 | Dead DNA: 4,273 Pancakes: 33.8 M |
Increases the number of slots in your Fence Yard, allowing for more pets to roam around, free range style! (+1 Fenceyard Slots/level) Max: 10 |
20 | Rarity of the Egg | 10 | Dead DNA: 8,383 Potato Pea Pastry: 43 B |
Unlocks the 3rd Breeding Multi, Rarity. When the egg incubator is full, theres a chance to increase the rarity of another egg! (1x Chance/level) Max: 3.5x Directly Affected by the Gilded Shells Achievement. Resulting new Max: 3.85x |
25 | Blooming Axe | 10 | Dead DNA: 9,580 Cannoli: 109.9 B |
Forage pets contribute a fraction of their forage speed toward Fight Power. Now you no longer need at least 1 fighting pet! (6% Fight Contribution/level) Max: 60% |
30 | Pastpresent Brood | 5 | Dead DNA: 2,746 Wild Boar: 14.4 B |
Unlocks the 4th Breeding Multiplier, Pastpres. This increases based on the number of different pets discovered from the previous world. (0.15x Bigger Multi/level) Max: 1.75x |
40 | Paint Bucket | 100 | Dead DNA: 10.5 M Orange: 30 Qa |
Unlocks Shiny Pet Breeding. Shiny Pets come in 1 of 5 colours, and boost their Special Passive bonus when in the Fenceyard. (+2% Base Shiny Chance/level) Max: 201% |
50 | Overwhelmed Golden Egg | 20 | Dead DNA: 20.3 M Pretzel: 4.7 Qa |
Your New Pet Chance is multiplied for every 100 kitchen upgrade levels across all kitchens! So 200 Lvs would apply it twice!! (0.02x Multiplier per 100 Upg/level) Max: 1.4x |
60 | Failsafe Restitution Cloud | 25 | Dead DNA: 73,579 Eel: 45 Qa |
Unlocks the 5th Breeding Multiplier, Failure. This increases every time you fail to get a new/shiny pet, up to a max, and depletes when you succeed. (10 Maximum Times/level) Max: 250 Stacks |
70 | Shattershell Iteration | 10 | Dead DNA: 15,568 Buncha Banana: 6.2 Qa |
Every time you use up your last incubator egg, there is a chance to produce 2 more eggs immediately. (4~8% Chance/level) Max: 60% |
DNA Splicers
DNA Splicers are used to convert AFK Gains into DNA Spirals for a given world to be used in Gene Boosting from the Genetic Splicing Upgrade. Each upgrade allows for collection to 1 additonal world, starting from Blunder Hills.
Name | Image | Level | Speed | Skillpower | Str | Agi | Wis | Luk | Misc | Slots | Sell Price | Source
Error: No field named "Source" found for any of the specified database tables.
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