Template:InfoEnemy: Difference between revisions

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### Cargo Store ###
### Cargo Store ###
--><includeonly>{{#vardefine:def0|{{#cargo_query:table=DefenseList|fields=DefenseVal|where=AttackVal="{{{attack|1}}}"}}}}{{#ifeq:{{#sub:{{PAGENAME}}|0|7}}|Crystal||
--><includeonly>{{#cargo_query:table=DefenseList|fields=DefenseVal,CrystalDefense|where=AttackVal="{{{attack|1}}}"|template=DefenseScaling/data}}{{#ifeq:{{#sub:{{PAGENAME}}|0|7}}|Crystal||
{{#cargo_store:_table=Enemies
{{#cargo_store:_table=Enemies
   |Image={{PAGENAME}} Idle.gif
   |Image={{PAGENAME}} Idle.gif
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<data source="defence">
<data source="defence">
<label>5% Accuracy</label>
<label>5% Accuracy</label>
<format>{{#expr: ceil({{{defence}}}*0.5)}}</format>
<format>{{Numdisplay|{{#expr: ceil({{{defence}}}*0.5)}}}}</format>
</data>
</data>
<data source="defence">
<data source="defence">
<label>100% Accuracy</label>
<label>100% Accuracy</label>
<format>{{#expr: ceil({{{defence}}}*1.5)}}</format>
<format>{{Numdisplay|{{#expr: ceil({{{defence}}}*1.5)}}}}</format>
</data>
</data>
<data source="exp">
<data source="exp">
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<data source="defence0">
<data source="defence0">
<label>Def for 0</label>
<label>Def for 0</label>
                     <default>{{#var:def0}}</default>
                     <default>{{Numdisplay|{{#var:NDef0}}}}</default>
</data>
</data>
<data source="respawn" layout="default">
<data source="respawn" layout="default">
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<data source="crystalname">
<data source="crystalname">
<label>5% Accuracy</label>
<label>5% Accuracy</label>
<format>{{#expr:{{{defence}}}*0.5*2.5}}</format>
<format>{{Numdisplay|{{#expr:{{{defence}}}*0.5*2.5}}}}</format>
</data>
</data>
<data source="crystalname">
<data source="crystalname">
<label>100% Accuracy</label>
<label>100% Accuracy</label>
<format>{{#expr:{{{defence}}}*1.5*2.5}}</format>
<format>{{Numdisplay|{{#expr:{{{defence}}}*1.5*2.5}}}}</format>
</data>
</data>
<data source="crystalname">
<data source="crystalname">
<label>Experience</label>
<label>Experience</label>
<format>{{Numdisplay|{{#expr:{{{exp}}}*30}}}}</format>
<format>{{Numdisplay|{{#expr:{{{exp}}}*30}}}}</format>
</data>
<data source="defence0">
<label>Def for 0</label>
                    <default>{{Numdisplay|{{#var:CDef0}}}}</default>
</data>
</data>
<data source="crystalname" layout="default">
<data source="crystalname" layout="default">

Revision as of 03:48, 2 March 2023

This template defines the table "Enemies". View table.

Usage:
{{InfoEnemy
|attack=example
|health=example
|speed=example
|defence=example (this defines the accuracy values required)
|defence0=example (How much defence is needed to not take damage)
|exp=example
|world=example
|area=example
|area2=example (optional)
|area3=example (optional)
|crystal=yes (if you want to show the stats for the crystal enemy in the area
|crystalname=example (e.g. Crystal Carrot for blunder hills)
|prevenemy=example (previous monster for navigation)
|nextenemy=example (next monster for navigation)
|notes=example (optional)
}}