Squire: Difference between revisions

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Squire is a {{ClassIcon|Warrior|y}} subclass that specializes in {{skillicon|Construction|y}}.
Squire is a {{ClassIcon|Warrior|y}} subclass that specializes in {{skillicon|Construction|y}}.
{{FamilyBonus|x1=40|x2=100|form=decay|tier=2|textArr=+(Table 1)% Total HP}}
=={{{title|{{PAGENAME}}}}} Talents==
=={{{title|{{PAGENAME}}}}} Talents==
<div class="TalentFlex GenericFlex">
<div class="TalentFlex GenericFlex">
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|parentTab=Squire
|parentTab=Squire
|textArr=Slash forward, causing a shockwave which deals (Table 1)% dmg to up to (Table 2) enemies
|textArr=Slash forward, causing a shockwave which deals (Table 1)% dmg to up to (Table 2) enemies
|notes='''Hits +1 additional target every 30 levels.'''
|form1=bigBase|x1=175|x2=2
|form1=bigBase|x1=175|x2=2
|form2=intervalAdd|y1=3|y2=30|cooldown=14|actiontime=1.8|manacost=15
|form2=intervalAdd|y1=3|y2=30|cooldown=14|actiontime=1.8|manacost=15
Line 24: Line 28:
|parentTab=Squire
|parentTab=Squire
|textArr=Throw a dagger which comes right back to you, dealing (Table 1)% Dmg to up to (Table 2) mobs
|textArr=Throw a dagger which comes right back to you, dealing (Table 1)% Dmg to up to (Table 2) mobs
|notes='''Hits +1 additional target every 30 levels. Launches a projectile that flies in a loop, hitting mobs below and above the player's level. Intercepting the projectile by standing in its path when it returns will reduce its remaining cooldown to 2 seconds.'''
|form1=bigBase|x1=200|x2=1.5
|form1=bigBase|x1=200|x2=1.5
|form2=intervalAdd|y1=4|y2=30|cooldown=16|actiontime=0.8|manacost=15
|form2=intervalAdd|y1=4|y2=30|cooldown=16|actiontime=0.8|manacost=15
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|parentTab=Squire
|parentTab=Squire
|textArr=+(Table 1)% Damage per Refinery Rank if accuracy is 1.5x higher than needed for 100% hit chance
|textArr=+(Table 1)% Damage per Refinery Rank if accuracy is 1.5x higher than needed for 100% hit chance
|notes='''Clicking this talent in the menu will open a tooltip that indicates whether the squire presently has enough accuracy to trigger this bonus when attacking monsters on the map.'''
|form1=decay|x1=11|x2=80
|form1=decay|x1=11|x2=80
}}
}}
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|name=Shieldiest Statues
|name=Shieldiest Statues
|parentTab=Squire
|parentTab=Squire
|textArr='Might', 'Mining', and 'Defence' statues give (Table 1)% higher bonuses
|textArr='Power', 'Mining', and 'Defence' statues give (Table 1)% higher bonuses
|form1=decay|x1=100|x2=50
|form1=decay|x1=100|x2=50
}}
}}
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|name=Blocky Bottles
|name=Blocky Bottles
|parentTab=Squire
|parentTab=Squire
|textArr=Each Lv of 'Warriors Only' Bubble raises max Lv of 'Meat Shank' Talent, up to +(Table 1)
|textArr=Each Lv of 'Warriors Rule' Bubble raises max Lv of 'Meat Shank' Talent, up to +(Table 1)
|notes='''Investing talent points in one preset will affect 'Meat Shank' for ''both'' presets.'''
|form1=add|x1=1|x2=0
|form1=add|x1=1|x2=0
}}
}}
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|parentTab=Squire
|parentTab=Squire
|textArr=Automatically trigger (Table 1) Refinery Cycles. Still costs materials, though
|textArr=Automatically trigger (Table 1) Refinery Cycles. Still costs materials, though
|notes='''+1 additional cycle every 8 levels.'''
|form1=intervalAdd|x1=3|x2=8|cooldown=72000|actiontime=0.95|manacost=10
|form1=intervalAdd|x1=3|x2=8|cooldown=72000|actiontime=0.95|manacost=10
}}
}}

Latest revision as of 18:49, 28 July 2024

Squire is a Warrior Class Icon.png Warrior subclass that specializes in Construction Skill IconMini.png Construction.

Squire Family Bonus

 Class Level

 Family Guy Talent


+% Total HP


Squire Talents

Shockwave Slash

Shockwave Slash.png

Slash forward, causing a shockwave which deals % dmg to up to enemies

Hits +1 additional target every 30 levels.

Mana Cost: 15 
Action Time: 1.8 Seconds 
Cooldown: 14 Seconds

Daggerang

Daggerang.png

Throw a dagger which comes right back to you, dealing % Dmg to up to mobs

Hits +1 additional target every 30 levels. Launches a projectile that flies in a loop, hitting mobs below and above the player's level. Intercepting the projectile by standing in its path when it returns will reduce its remaining cooldown to 2 seconds.

Mana Cost: 15 
Action Time: 0.8 Seconds 
Cooldown: 16 Seconds

Bricky Skin

Bricky Skin.png

Block % of all damage. Also, passively gives + base DEF at all times, even when not in use!

Mana Cost: 20 
Action Time: 1 Seconds 
Cooldown: 30 Seconds

Mastery Up

Mastery Up.png

+% Mastery. This affects how big your minimum damage is compared to max damage!

Balanced Spirit

Balanced Spirit.png

Boosts Accuracy and DEF by +%, but lowers damage by -%

Mana Cost: 15 
Action Time: 1 Seconds 
Cooldown: 30 Seconds

Precision Power

Precision Power.png

+% Damage per Refinery Rank if accuracy is 1.5x higher than needed for 100% hit chance

Clicking this talent in the menu will open a tooltip that indicates whether the squire presently has enough accuracy to trigger this bonus when attacking monsters on the map.

Fistful Of Obol

Fistful Of Obol.png

Obols give +% more STR than what's listed

Shieldiest Statues

Shieldiest Statues.png

'Power', 'Mining', and 'Defence' statues give % higher bonuses

STR Summore

STR Summore.png

+ Max Talent Level for 'Fist of Rage'

Blocky Bottles

Blocky Bottles.png

Each Lv of 'Warriors Rule' Bubble raises max Lv of 'Meat Shank' Talent, up to +

Investing talent points in one preset will affect 'Meat Shank' for both presets.

Refinery Throttle

Refinery Throttle.png

Automatically trigger Refinery Cycles. Still costs materials, though

+1 additional cycle every 8 levels.

Mana Cost: 10 
Action Time: 0.95 Seconds 
Cooldown: 20 Hours 

Redox Rates

Redox Rates.png

+% Build Speed per power of 10 Redox Salts in your Storage Chest

Sharper Saws

Sharper Saws.png

+% Construction EXP gain. More like Cogstruction am i right fellas?

Super Samples

Super Samples.png

+% Sample Size when taking Samples for the 3d printer

Back To Basics

Back To Basics.png

+ Talent Points for the 'Warrior' talent tab, and +10 dmg to these Talents' feelings!