Coins: Difference between revisions
mNo edit summary |
mNo edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
* [[File:Copper Coin.png]] Copper | * [[File:Copper Coin.png]] Copper | ||
* [[File:Silver Coin.png]] Silver | * [[File:Silver Coin.png]] Silver - {{Numdisplay|100}} Copper Coins. | ||
* [[File:Gold Coin.png]] Gold | * [[File:Gold Coin.png]] Gold - {{Numdisplay|10000}} Copper Coins. | ||
* [[File:Platinum Coin.png]] Platinum | * [[File:Platinum Coin.png]] Platinum - {{Numdisplay|1000000}} Copper Coins. | ||
* [[File:Dementia Coin.png]] Dementia | * [[File:Dementia Coin.png]] Dementia - {{Numdisplay|100000000}} Copper Coins. | ||
* [[File:Void Coin.png]] Void | * [[File:Void Coin.png]] Void - {{Numdisplay|10000000000}} Copper Coins. | ||
* [[File:Lustre Coin.png]] Lustre | * [[File:Lustre Coin.png]] Lustre - {{Numdisplay|1000000000000}} Copper Coins. | ||
* [[File:Starfire Coin.png]] Starfire | * [[File:Starfire Coin.png]] Starfire - {{Numdisplay|100000000000000}} Copper Coins. | ||
* [[File:Dreadlo Coin.png]] Dreadlo | * [[File:Dreadlo Coin.png]] Dreadlo - {{Numdisplay|10000000000000000}} Copper Coins. | ||
* [[File:Godshard Coin.png]] Godshard | * [[File:Godshard Coin.png]] Godshard - {{Numdisplay|1000000000000000000}} Copper Coins. | ||
* [[File:Sunder Coin.png]] Sunder | * [[File:Sunder Coin.png]] Sunder - {{Numdisplay|100000000000000000000}} Copper Coins. | ||
* [[File:Tydal Coin.png]] Tydal | * [[File:Tydal Coin.png]] Tydal - {{Numdisplay|10000000000000000000000}} Copper Coins. | ||
* [[File:Marbiglass Coin.png]] Marbiglass | * [[File:Marbiglass Coin.png]] Marbiglass - {{Numdisplay|1000000000000000000000000}} Copper Coins. | ||
* [[File:Orberal Coin.png]] Orberal | * [[File:Orberal Coin.png]] Orberal - {{Numdisplay|100000000000000000000000000}} Copper Coins. | ||
* [[File:Eclipse Coin.png]] Eclipse | * [[File:Eclipse Coin.png]] Eclipse - {{Numdisplay|10000000000000000000000000000}} Copper Coins. | ||
==Storage== | ==Storage== | ||
Line 113: | Line 113: | ||
Money gained from monsters is multiplied by your drop rate, above 2x drop rate guarantees getting a drop of money while active. | Money gained from monsters is multiplied by your drop rate, above 2x drop rate guarantees getting a drop of money while active. | ||
{| class="wikitable" | |||
! DropRate !! Effective Multi % | |||
|+Money DropRate Breakpoints | |||
|- | |||
| 1.00 || 100% | |||
|- | |||
| 1.50 || 150% | |||
|- | |||
| 2.00 || 200% | |||
|- | |||
| 4.00 || 400% | |||
|- | |||
| 5.00 || 600% | |||
|- | |||
| 7.00 || 800% | |||
|- | |||
| 9.00 || 1000% | |||
|- | |||
| 11.00 || 1200% | |||
|- | |||
| 13.00 || 1400% | |||
|} | |||
+200% per +2.00 DropRate(Every Odd Number)</br> | |||
You might need +0.01 DropRate to hit the money Breakpoint |
Latest revision as of 21:13, 4 October 2024
Coins are the main form of currency in IdleOn. They consist of several denominations which are made of the various metals available in the game (with the exception of silver, which replaces iron).
Denominations
Each denomination of coin is equivalent to 100 coins of the previous denomination.
- Copper
- Silver - 100 Copper Coins.
- Gold - 10,000 Copper Coins.
- Platinum - 1 M Copper Coins.
- Dementia - 100 M Copper Coins.
- Void - 10 B Copper Coins.
- Lustre - 1 T Copper Coins.
- Starfire - 100 T Copper Coins.
- Dreadlo - 10 Qa Copper Coins.
- Godshard - 1 Qi Copper Coins.
- Sunder - 100 Qi Copper Coins.
- Tydal - 10 Sx Copper Coins.
- Marbiglass - 1 Sp Copper Coins.
- Orberal - 100 Sp Copper Coins.
- Eclipse - 10 O Copper Coins.
Storage
Coins have dedicated storage slots within each character's inventory as well as the shared storage chest. The current number of coins held can be found in the lower right corner of their respective windows.
Stacks of coins are automatically converted between denominations whenever possible. For example:
Sources
- Killing monsters
- Selling items to vendors
- Completing quests which reward coins
- Completing post office orders
Uses
- Purchasing items from vendors
- Upgrading stamps and purchasing bribes
- Purchasing anvil points
- Purchasing forge upgrades
- Purchasing golden statue upgrades
- Purchasing 'Pay 2 Win' upgrades in alchemy
- Unlocking kitchens
- Upgrading divinity gods
- Increasing damage for the Maestro's Coin Toss attack
Money Bonuses
Money gained from monsters is multiplied by your drop rate, above 2x drop rate guarantees getting a drop of money while active.
DropRate | Effective Multi % |
---|---|
1.00 | 100% |
1.50 | 150% |
2.00 | 200% |
4.00 | 400% |
5.00 | 600% |
7.00 | 800% |
9.00 | 1000% |
11.00 | 1200% |
13.00 | 1400% |
+200% per +2.00 DropRate(Every Odd Number)
You might need +0.01 DropRate to hit the money Breakpoint