Alchemy/Vials
Each vial is discovered, and subsequently upgraded with, a specific material. Liquid is also used during the upgrade process. Each vial gives a specific bonus. The higher the level of the vial, the better the bonus. My 1st Chemistry Set Mainframe Bonus from Laboratory doubles Vial's bonus.
Vials
Bonuses at the table below presented at its base value - without multipliers etc.
Name | Item | Score+ | Liquid | Description |
---|---|---|---|---|
Copper Corona |
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1 | ![]() |
+{3%/level} Increases Orange Bubble Cauldron brew speed. |
Sippy Splinters |
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10 | ![]() |
+{3%/level} Increases Green Bubble Cauldron brew speed. |
Mushroom Soup |
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20 | ![]() |
+{3%/level} Increases Yellow Bubble Cauldron brew speed. |
Spool Sprite |
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30 | ![]() |
+{3%/level} Increases Purple Bubble Cauldron brew speed. |
Barium Mixture |
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40 | ![]() |
+{3/level} Water Droplet max capacity. Thats the 1st liquid type in Alchemy, btw. |
Dieter Drink |
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40 | ![]() |
Monsters drop +{1%/level} more money. |
Skinny 0 Cal |
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60 | ![]() |
+{2.5%/level} chance to get double points when depositing statues. So like... if you deposit one statue, it might count as one! Or two. (Note: Applies to whole stack at time (a stack of 6 will count for 12 or 6, no in-between), so deposit individually if you wish to reduce variance.) |
Thumb Pow |
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50 | ![]() |
When converting Skill EXP into Class EXP using the 'EXP CONVERTER' star talent, you'll get {1%/level} more Class EXP than you usually do. |
Jungle Juice |
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60 | ![]() |
+{1%/level} liquid regen rate for all liquid cauldrons. Yes, even the secret one! |
Barley Brew |
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65 | ![]() |
Alchemy bubble upgrade costs are {1%/level} lower for all bubbles! Even the giraffe bubbles that look strangely like elephants! |
Anearful |
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70 | ![]() |
+{2%/level} Card drop rate. Even works offline, just like it always has! What do you mean this used to say something different...? |
Tea With Pea |
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75 | ![]() |
+{3/level} Liquid Nitrogen max capacity. Thats the 2nd liquid type in Alchemy, btw. |
Gold Guzzle |
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83 | ![]() |
+{1%/level} Shop sell price. |
Ramificoction |
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84 | ![]() |
+{1/level} Talent Points for Tab 1. Shout out to that 1 person who'll make it this far without knowing what talents are, you're my hero! |
Seawater |
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87 | ![]() |
+{1%/level} chance for 1 kill to count for 2 when trying to open new portals, but only while actively playing. One, two, buckle my shoe. |
Tail Time |
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91 | ![]() |
+{0.5/level} Weapon Power. This is gonna be OP in later worlds I can already tell. |
Fly In My Drink |
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87 | ![]() |
Eww go get me another one, I can't drink this! ...what, why are you looking at me like that? OH right, uh, this gives +{3/level} base Accuracy. |
Mimicraught |
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90 | ![]() |
+{1%/level} EXP from monsters. Sorry, I know this is a lame bonus. Send me an email if you want me change it to +{1%/level} NPC dialogue talking speed. |
Blue Flav |
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93 | ![]() |
−{3.75%/level} (decaying increase as you raise the level) material cost for stamps. You know how it's hard to increase stamps max levels? Well this kinda makes that a bit less factual! |
Slug Slurp |
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89 | ![]() |
+{2/level} Post Office Box Points for every character, and easily the best bonus in the game. A box will never abandon you! |
Pickle Jar |
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99 | ![]() |
+{50%/level} Nothing. Absolutely nothing, now and forever. It's a darn pickle, what were you expecting? |
Fur Refresher |
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75 | ![]() |
+{2%/level} higher Shiny Critter chance. This is a multiplier, so +1% from this vial means 1.01x, so 5% shiny chance would go to 5.05%. |
Sippy Soul |
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75 | ![]() |
+{1/level} Talent Points for Tab 2. |
Crab Juice |
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80 | ![]() |
+{4/level} Starting Points in Worship Tower Defence. |
Void Vial |
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80 | ![]() |
+{1%/level} Mining Efficiency. |
Red Malt |
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85 | ![]() |
+{1%/level} Refinery Cycle Speed. |
Ew Gross Gross |
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86 | ![]() |
+{1%/level} Catching Efficiency. |
The Spanish Sahara |
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87 | ![]() |
+{1%/level} Chopping Efficiency. |
Poison Tincture |
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95 | ![]() |
+{3%/level} Eagle Eye Trap-O-Vision gives 3%/Level More Critters. [It will always give less then if you manually collected the traps though.] |
Etruscan Lager |
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88 | ![]() |
+{1%/level} Fishing Efficiency |
Chonker Chug |
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90 | ![]() |
+{1%/level} Talent Library Checkout Speed. |
Bubonic Burp |
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91 | ![]() |
+{1/level} Cog Inventory spaces. |
Visible Ink |
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93 | ![]() |
+{1%/level} Construction Exp gain. |
Orange Malt |
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95 | ![]() |
+{5%/level} higher Shiny Critter Chance. |
Snow Slurry |
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96 | ![]() |
+{0.5%/level} Printer sample size. |
Slowergy Drink |
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97 | ![]() |
+{1%/level} Base Multikill per Multikill Tier for all worlds. |
Sippy Cup |
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97 | ![]() |
+{1%/level} Cogs production speed. |
Bunny Brew |
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98 | ![]() |
+{1/level} Talent Points for Tab 3. |
40-40 Purity |
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98 | ![]() |
+{1/level} Trench Seawater max capacity. Thats the 3rd liquid type in Alchemy, btw. |
Shaved Ice |
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99 | ![]() |
+{1%/level} base Giant Monster spawn rate. |
Goosey Glug |
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99 | ![]() |
+{1/level} base critter per trap. This is a sHONKingly good bonus, the only one of its kind! |
Ball Pickle Jar |
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99 | ![]() |
+{25%/level} arcade ball gain rate, and those are balls blessed by Balljoepickle himself, so you know they're extra lucky! |
Capachino |
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99 | ![]() |
+{4%/level} Breeding EXP gain |
Donut Drink |
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99 | ![]() |
+{5%/level} Chance to breed a new pet. Multiplicative, so +5% here would change a 1 in 100 to 1 in 95 chance. |
Long Island Tea |
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99 | ![]() |
+{6%/level} Meal Cooking Speed |
Spook Pint |
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99 | ![]() |
+{5%/level} New Recipe Cooking Speed |
Calcium Carbonate |
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99 | ![]() |
+{11/level} Starting Worship Pts. |
Bloat Draft |
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99 | ![]() |
+{3%/level} Lab EXP gain |
Choco Milkshake |
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99 | ![]() |
−{6.25%/level} Kitchen Upgrading Cost. |
Pearl Seltzer |
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99 | ![]() |
+{0.5%/level} All Stats. If you don't know what all stats means by now, you've prolly got bigger problems than not knowing what all stats means. |
Krakenade |
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99 | ![]() |
+{1/level} Weapon Power |
Electrolyte |
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99 | ![]() |
+{2%/level} Pet Team Damage |
Ash Agua |
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99 | ![]() |
+{2/level} Talent Points for Tab 4 |
Maple Syrup |
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99 | ![]() |
+{2%/level} Divinity EXP. Maple syrup helps me keep calm and meditate with the divine, eh? No wonder those Canadians sure are nice and calm people! |
Hampter Drippy |
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99 | ![]() |
+{2%/level} Sailing EXP gain. Doesn't help level up captains, only yourself. So yea, I'm basically saying you're a crappy captain haha! |
Dreadnog |
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99 | ![]() |
+{2%/level} Cooking Speed for meals. No, MEALS, not meel, dont cook him!! Stop!! STOP!!!! |
Dusted Drink |
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99 | ![]() |
+{2%/level} Gaming EXP. Cool. |
Oj Jooce |
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99 | ![]() |
+{2%/level} Sailing Speed. If only there was a way to also lower the minimum sailing time... I'm sure you'll find it eventually... |
Oozie Ooblek |
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99 | ![]() |
+{2%/level} Bits gained in Gaming. Cool. |
Venison Malt |
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99 | ![]() |
{2%/level} material cost reduce for stamps. Have at it endgamers! |
MARBLE MOCHA |
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99 | ![]() |
+{5%/level} Faster Equinox Bar Fill Rate |
WILLOW SIPPY |
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99 | ![]() |
+{4%/level} Faster Sigil Charge Rate |
SHINYFIN STEW |
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99 | ![]() |
+{7%/level} Construction Build Rate, so you can hit all those boosted max levels you keep unlocking |
DREAMY DRINK |
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99 | ![]() |
Shrines charge +{3.5%/level} faster, so this way they charge faster, compared to like if bonus this wasn't oven you of out hot eat the food. |
Vial Upgrades
All vials can be upgraded. Each upgrade changes the color of the vial, and requires a larger amount of the material and liquid to obtain. Vials level 4 or higher count towards the Virile Vials Shaman Talent.
Vial Level | Vial Color | Required Material | Required Liquid | Total Materials | Total Liquid |
---|---|---|---|---|---|
Level 1 | Red | - | - | 0 | 0 |
Level 2 | Orange | 100 | 3 | 100 | 3 |
Level 3 | Yellow | 1,000 | 6 | 1,100 | 9 |
Level 4 | Green | 2,500 | 9 | 3,600 | 18 |
Level 5 | Cyan | 10,000 | 12 | 13,600 | 30 |
Level 6 | Blue | 50,000 | 15 | 63,600 | 45 |
Level 7 | Purple | 100,000 | 18 | 163,600 | 63 |
Level 8 | Silver | 500,000 | 21 | 663,600 | 84 |
Level 9 | Gold | 1,000,000 | 24 | 1,663,600 | 108 |
Level 10 | Aquamarine | 5,000,000 | 27 | 6,663,600 | 135 |
Level 11 | Rose Quartz | 25,000,000 | 30 | 31,663,600 | 165 |
Level 12 | Emerald | 100,000,000 | 33 | 131,663,600 | 198 |
Level 13 | Royal Rhodonite | 1,000,000,000 | 36 | 1,131,663,600 | 234 |
Note: Vials can only go up to level 13. After they hit that level, the materials won't show requirement to next level instead they will say "MAX LV" for max level.
Vial Mastery
When completing Rift 36, Vial Mastery is unlocked. Each Gold Crown Vial you have, which is the 13th and final vial you upgrade to for 1 Billion Resource, now gives you a 1.02x boost to ALL Vial Bonuses!