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Dungeons are still in development.
Dungeons are a type of activity that allows a player to enter into an instanced server to complete objectives alone or with friends using the new party system, both of which were released with version [[Changelog#v1.30_-_Party_Dungeons_(October_14,_2021)|1.30]]. There are several dungeons, and we link to individual pages below. Each week players are given a number of "Boosted Runs" that can be increased with a [[Gem_Shop#Goods_&_Services|Gem Shop]] purchase. These give rewards at the end of the run in the form of extra dice loot rolls. You can still run dungeons without these Boosted Runs, and get all of the normal drop rewards from enemies.


"A cooperative experience, where you actually get to fight WITH others! So you get to fight the same monsters and your damage is all combined together
There is also a happy hour every X hours, where you can use 3 or 20 boosted runs at once, if you have the necessary boost tickets.


Very 'dense' gameplay. Dungeons will have a time limit, and the entire experience will be full of things to do, rather than just 'grinding'. Which monsters should you be fighting? Which upgrades should you take? (remember, its a roguelike with randomly generated items each run). What's going right, whats going wrong, how can you adjust in future runs?
Within the Dungeon, normal stats are reset, buffs are disabled and several attacks (talents equipped to your attack bar) are also disabled. Any damaging attacks that are not disabled are treated as if they have 50pts allocated. For example, this means that a [[Warrior|Warrior's]] Whirl attack will hit 6 monsters and a [[Shaman|Shaman's]] Aura is 2 wide, regardless of how many points you have placed into them for use outside dungeons.


An integral part of the game, but no more integral than any other part. Some of the dungeon running will filter back into the rest of Idleon, but I will be balancing things so that you don't need to play dungeons all day, every day, in order to progress. You'll need to do dungeons from time to time, just as you need to do any other feature in the game!" - LavaFlame2
Stats within dungeons (such as HP/HP, Damage) can be raised by upgrading [[#Passive Stats|Passive Stats]] within the Credit shop, picking up [[#RNG Items|RNG Items]] during runs, equipping Armor and Weapons that drop in the dungeon during runs, and using [[#Equipment Enhancers|Enhancers]] on your in-Dungeon equipment.
__TOC__


* Your stats in dungeons are specific to the dungeons themselves.
==Dungeons==
* Dungeons will be time limited
These are the available Dungeons. Click the banner to go to the main page for that Dungeon.
* There will be lots of things to do, rather than just grinding.
<div class="DetailboxGrid DungeonEnemies">
* Dungeons will be rougelike..ish wikth randomly generated items each run.
{{/Grandfrog's_Gazebo}}
* Unlocking achievements (also an upcoming thing in development) will also unlock the possibility for more items to show up during dungeon runs (meaning more variety). These are not related to steam achivements.
{{/Crypt_of_Snakenhotep}}
* You will be able to upgrade specific items and stat bonuses, which will make those better in subsequent runs (if I understand Lava correctly)
{{/Glacial_Basement}}
* You will be able to buy traits (on Rank 5, whatever that means) which will be available in subsequent runs
</div>
* Getting traits, stat and item upgrades will cost dungeon credits (yet unknown exactly how you earn those)
* By killing monsters or selling items in the dungeon you'll earn cash (as well as some other sources) which can be spent at an in-dungeon merchant. Each run starts with 0 cash
* Everything related to dungeons will be account wide
* There will be an in-dungeon shop where you can buy some items for use in the rest of Idleon. This will cost Flurbos (yet unknown how you earn them)
* Rewards might be capped per week but being able to play them won't.


[[File:Dungeon Shop Preview.png]]
==Party Chance Multiplier==
Since Party Dungeons imply that one should do them in a party it's worth knowing the exact effect the party has on one's drop rate. There is an adjustment to the formula for dropping item which is a multiplier which equals to <math> \sqrt{\frac{1}{n}} </math> where n is number of players. So effective droprates (adjustment times number of people in a party) is as follows:
{| class="wikitable"
! Number of people !! Effective droprate
|-
| 1 || 1
|-
| 2 || 1.4142
|-
| 3 || 1.7321
|-
| 4 || 2.0
|-
| 5 || 2.2361
|-
| 6 || 2.4495
|-
| 7 || 2.6457
|-
| 8 || 2.8284
|-
| 9 || 3.0
|-
| 10 || 3.1623
|}
 
NOTE: Above table assumes same droprates for all people. It is most beneficial to go with 10 people, but issue is that it's hard to get 10 people with similar droprates.
 
== [[File:Dungeon Credits.png|24px|link=]] Dungeon Credits Shop ==
=== RNG Items ===
<tabber>
Common=
{{/Common}}
|-|
Uncommon=
{{/Uncommon}}
|-|
Rare=
{{/Rare}}
|-|
Epic=
{{/Epic}}
|-|
Legendary=
{{/Legendary}}
</tabber>
 
=== Stat Boosts ===
==== Traits ====
Traits are unlocked in sets as you reach certain rank requirements. You can have one trait active from each set, and can change them freely while in the dungeon entrance maps. NOTE: Traits for rank 50 are not yet implemented.
{| class="wikitable"
! Set !! Rank Req. !! Description
|-
| rowspan="3" | Beginner Traits
| rowspan="3" | 5
| [[File:Dungeon Trait 1.png]] 5 Max MP
|-
| [[File:Dungeon Trait 2.png]] 3 Base Damage
|-
| [[File:Dungeon Trait 3.png]] 5 Max MP
|-
| rowspan="3" | Kinda Cool Traits
| rowspan="3" | 10
|[[File:Dungeon Trait 4.png]] Start each dungeon run with 2 grey RNG items
|-
|[[File:Dungeon Trait 5.png]] Start each dungeon run with 1 green RNG item
|-
|[[File:Dungeon Trait 6.png]]50% to start each dungeon run with 1 blue RNG item
|-
| rowspan="4" | Strategery Traits
| rowspan="4" | 15
|[[File:Dungeon Trait 7.png]] Each grey RNG item also gives  +1% drop chance
|-
|[[File:Dungeon Trait 8.png]] Each green RNG items also gives  +1 base dmg
|-
|[[File:Dungeon Trait 9.png]] Each Blue RNG item also gives  +3 base mana
|-
|[[File:Dungeon Trait 10.png]] Each purple RNG item also gives  +5 base dmg
|-
| rowspan="2" | Da Cred Traits
| rowspan="2" | 20
|[[File:Dungeon Trait 11.png]] Dungeon Credits drop  +30% more often from mobs and bosses
|-
|[[File:Dungeon Trait 12.png]] Dungeon Flurbos, the pink ones, drop  +30% more often from mobs and bosses
|-
| rowspan="4" | Drop Drip Traits
| rowspan="4" | 25
|[[File:Dungeon Trait 13.png]] Enhancers drop from mobs instead of equipment 25% more often
|-
|[[File:Dungeon Trait 14.png]] Equipment drop from mobs instead of enhancers 25% more often
|-
|[[File:Dungeon Trait 15.png]] Weapons drop instead of armor ~ jewelry 25% more often
|-
|[[File:Dungeon Trait 16.png]] Armor ~ jewelry drop instead of weapons 25% more often
|-
| rowspan="3" | Cash Money Traits
| rowspan="3" | 30
|[[File:Dungeon Trait 17.png]] Shop prices of Equipment scales up 30% slower
|-
|[[File:Dungeon Trait 18.png]] Shop prices of enhancers scales up 40% slower
|-
|[[File:Dungeon Trait 19.png]] Shop prices of RNG items scale up 15% slower
|-
| rowspan="3" | ChOiIiCe TrAiTs
| rowspan="3" | 35
|[[File:Dungeon Trait 20.png]] RNG items from shops sometimes have  +1 choices
|-
|[[File:Dungeon Trait 21.png]] RNG items from anywhere but shops sometimes have  +1 choices
|-
|[[File:Dungeon Trait 22.png]] Higher rarity RNG items, aka green or better, are 25% more likely
|-
| rowspan="2" | Royale Traits
| rowspan="2" | 40
|[[File:Dungeon Trait 23.png]] 100% chance to start each dungeon with 1 purple RNG item of 4 choices.
|-
|[[File:Dungeon Trait 24.png]] Start each dungeon with 2 green, 2 grey, and 2 blue RNG item
|-
| rowspan="4" | Endothelium Traits
| rowspan="4" | 50
|[[File:Dungeon Trait 25.png]] Max HP is 2, mobs deal 1 dmg, but you start with 5 Blue RNG items.
|-
|[[File:Dungeon Trait 26.png]] Buying RNG items from shop gives 2 instead of 1, but only 40% of the time.
|-
|[[File:Dungeon Trait 27.png]] Max MP is 1. Also +150% basic attack spd and start with 1 purple RNG item of 4 choices
|-
|[[File:Dungeon Trait 28.png]] Each RNG item gives +1% Dungeon Credits (Other Endothelium Traits give this bonus too!)
|}
 
==== Passive Stats ====
{| class="wikitable
! Stat !! Max Value
|-
|Max HP || +100
|-
|Max MP || +100
|-
|Base Damage || +50
|-
|Total Dmg || +125%
|-
|Crit Chance || +25%
|-
|Move Speed || +35%
|-
|Block Chance || +25%
|-
|Drop Rarity || +75%
|}
 
=== Equipment ===
 
== [[File:Dungeon Credits Flurbo Edition.png|24px|link=]] Flurbo Shop ==
=== Keychains ===
{|class="wikitable"
!Item || Description || [[File:Dungeon Credits Flurbo Edition.png|24px|link=]] Cost
|-
|[[File:Wartooth Chain.png|36px|link=]] Tier 1 [[Keychains|Keychain]] || Gives you a random Tier 1 Keychain, equipped in the Specials tab. Click the arrow below your equipment! || 50
|-
|[[File:Cactus Chain.png|36px|link=]] Tier 2 [[Keychains|Keychain]] || Gives you a random Tier 2 Keychain. The balloon animal keychain is my favorite! || 500
|-
|[[File:Gilded Key Chain.png|36px|link=]] Tier 3 [[Keychains|Keychain]] || Gives you a random Tier 3 Keychain. Good luck, hope you get the one you want! || 3000
|-
|Tier 4 [[Keychains|Keychain]] || There's nothing here, and won't be for many many months. Don't buy this, you'll get no keychain! || 1000000
|}<!-- List as source for Keychains. Dynamically generated through Cargo. -->
{{#cargo_query:tables=Items|fields=_pageName=Item, CONCAT("Flurbo Shop - Tier 1 Keychain")=Source, CONCAT("Dungeons#Keychains\{\{!\}\}Flurbo Shop")=Link, CONCAT("Random Tier 1")=SpecialText, CONCAT("Flurbo Shop")=Category|where=Type="Keychain" AND Defence=1
|format=template|named args=yes|template=Sources/datarow|default=}}
{{#cargo_query:tables=Items|fields=_pageName=Item, CONCAT("Flurbo Shop - Tier 2 Keychain")=Source, CONCAT("Dungeons#Keychains\{\{!\}\}Flurbo Shop")=Link, CONCAT("Random Tier 2")=SpecialText, CONCAT("Flurbo Shop")=Category|where=Type="Keychain" AND Defence=3
|format=template|named args=yes|template=Sources/datarow|default=}}
{{#cargo_query:tables=Items|fields=_pageName=Item, CONCAT("Flurbo Shop - Tier 3 Keychain")=Source, CONCAT("Dungeons#Keychains\{\{!\}\}Flurbo Shop")=Link, CONCAT("Random Tier 3")=SpecialText, CONCAT("Flurbo Shop")=Category|where=Type="Keychain" AND Defence=10
|format=template|named args=yes|template=Sources/datarow|default=}}
 
=== Star Talents ===
{|class="wikitable"
!Item || Description || [[File:Dungeon Credits Flurbo Edition.png|24px|link=]] Cost || Unlock Req
|-
|{{TalentIcon|Supersource|Special Talents|y}} || Gives you this star talent book with random Max Lv between 1 and 100.|| 15 || None
|-
|{{TalentIcon|Dungeonic Damage|Special Talents|y}} || Gives you this star talent book with random Max Lv between 1 and 100.|| 50 || Buy Supersource of Level 70+ and use it.
|-
|{{TalentIcon|Milkyway Candies|Special Talents|y}} || Gives you this star talent book with random Max Lv between 1 and 100.|| 80 || Buy Dungeonic Damage of Level 80+ and use it.
|-
|{{TalentIcon|Action Frenzy|Special Talents|y}} || Gives you this star talent book with random Max Lv between 1 and 100.|| 200 || Buy Milkyway Candies of Level 90+ and use it.
|-
|{{TalentIcon|Mega Crit|Special Talents|y}} || Gives you this star talent book with random Max Lv between 1 and 100.|| 400 || Buy Action Frenzy of Level 100+ and use it.
|}
 
=== Pendants & Rings ===
{|class="wikitable"
!Item || Description || [[File:Dungeon Credits Flurbo Edition.png|24px|link=]] Cost || Unlock Req
|-
|{{CraftReq|Cedar Pendant}} || This pendant requires Class lv. 20 to equip, and provides good accuracy. || 30 || None
|-
|{{CraftReq|Fishhead Pendant}} || This pendant requires Class lv. 40 to equip, and draws in fish like no other. || 125 || Buy Cedar
|-
|{{CraftReq|Deathly Cluster Pendant}} || This pendant requires Class lv. 80 to equip, and it reeks of both life and death. || 600 || Buy Fishhead
|-
|{{CraftReq|Hallowed Tail Pendant}} || This pendant requires Class lv. 110 to equip, and monsters nearby shudder at the sight of it. || 2500 || Buy Deathly Cluster
|-
|{{CraftReq|Persephones Bouquet}} || This pendant requires Class lv. 140 to equip, and makes you at one with nature and all its splendor. || 12500 || Buy Hallowed Tail
|-
|{{CraftReq|Elf Twist Ring}} || This ring requires Class Lv. 15 to equip, and provides good defence. || 20 || None
|-
|{{CraftReq|Rex Ring}} || This ring requires Class Lv. 40 to equip, and boosts skill efficiency. || 80 || Buy Elf Twist
|-
|{{CraftReq|Bejeweled Ring}} || This ring requires Class Lv. 70 to equip, and gives bonus experience. || 400 || Buy Rex
|-
|{{CraftReq|Tenacity Ring}} || This ring requires Class Lv. 120 to equip, and has great damage stats. || 2000 || Buy Bejeweled
|-
|{{CraftReq|The Emperor's Opal}} || This ring requires Class Lv. 150 to equip, and has the greatest stats. || 10000 || Buy Tenacity
|}
 
{{Sources/datarow|Item=Cedar Pendant|Link=Dungeons#Flurbo Shop{{!}}Flurbo Shop|Category=Dungeon Shop}}
{{Sources/datarow|Item=Fishhead Pendant|Link=Dungeons#Flurbo Shop{{!}}Flurbo Shop|Category=Dungeon Shop}}
{{Sources/datarow|Item=Deathly Cluster Pendant|Link=Dungeons#Flurbo Shop{{!}}Flurbo Shop|Category=Dungeon Shop}}
{{Sources/datarow|Item=Hallowed Tail Pendant|Link=Dungeons#Flurbo Shop{{!}}Flurbo Shop|Category=Dungeon Shop}}
{{Sources/datarow|Item=Persephones Bouquet|Link=Dungeons#Flurbo Shop{{!}}Flurbo Shop|Category=Dungeon Shop}}
{{Sources/datarow|Item=Elf Twist Ring|Link=Dungeons#Flurbo Shop{{!}}Flurbo Shop|Category=Dungeon Shop}}
{{Sources/datarow|Item=Rex Ring|Link=Dungeons#Flurbo Shop{{!}}Flurbo Shop|Category=Dungeon Shop}}
{{Sources/datarow|Item=Bejeweled Ring|Link=Dungeons#Flurbo Shop{{!}}Flurbo Shop|Category=Dungeon Shop}}
{{Sources/datarow|Item=Tenacity Ring|Link=Dungeons#Flurbo Shop{{!}}Flurbo Shop|Category=Dungeon Shop}}
{{Sources/datarow|Item=The Emperor's Opal|Link=Dungeons#Flurbo Shop{{!}}Flurbo Shop|Category=Dungeon Shop}}
=== Non-Dungeon Stats ===
{| class="wikitable
! Stat !! Max Value
|-
|Weapon Power || +19.23
|-
|Talent Points || +50
|-
|Class EXP || +15%
|-
|Skilling EXP || +30%
|-
|Monster Cash || +25%
|-
|Accuracy || +50%
|-
|Defence || +50%
|-
|AFK Gains || +5%
|}
 
== [[File:Cash.png|24px|link=]] In-Dungeon Shop ==
=== Equipment Enhancers ===
These enhancers can be purchased from shop NPCs within the dungeon, or dropped by enemies. They only apply to equipment within the dungeon. Using an enhancer on a piece of equipment will overwrite the previous enhancement.
 
{| class="wikitable"
! Icon !! Type !! Bonus
|-
| rowspan="5" | [[File:DungEnhancer0.png|34px]]
| rowspan="5" | Weapon Enhancer
| 6-18% Crit Chance
|-
| 5-30% Total Damage
|-
| 10-40% Boss Damage
|-
| 10-32% Mastery
|-
| 30-100% Crit Damage
|-
| rowspan="5" | [[File:DungEnhancer1.png|34px]]
| rowspan="5" | Armor Enhancer
| 3-5% Move Speed
|-
| 8-25% Total HP
|-
| 8-25% Total MP
|-
| 3-6% Block Chance
|-
| 5-15% Boss Damage
|-
| rowspan="4" | [[File:DungEnhancer2.png|34px]]
| rowspan="4" | Jewelry Enhancer
| 15-40% Cash From Mobs
|-
| 8-20% Drop Chance
|-
| 25-50% Xtra Dice Chance
|-
| 3-15% Total Damage
|}
==Dungeon Ranks==
===Icons===
{| class='wikitable'
! + !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9
|-
!0
| ||{{Icons|Dung_Rank1|20}}||{{Icons|Dung_Rank2|20}}||{{Icons|Dung_Rank3|20}}||{{Icons|Dung_Rank4|20}}||{{Icons|Dung_Rank5|20}}||{{Icons|Dung_Rank6|20}}||{{Icons|Dung_Rank7|20}}||{{Icons|Dung_Rank8|20}}||{{Icons|Dung_Rank9|20}}
|-
!10
|{{Icons|Dung_Rank10|20}}||{{Icons|Dung_Rank11|20}}||{{Icons|Dung_Rank12|20}}||{{Icons|Dung_Rank13|20}}||{{Icons|Dung_Rank14|20}}||{{Icons|Dung_Rank15|20}}||{{Icons|Dung_Rank16|20}}||{{Icons|Dung_Rank17|20}}||{{Icons|Dung_Rank18|20}}||{{Icons|Dung_Rank19|20}}
|-
!20
|{{Icons|Dung_Rank20|20}}||{{Icons|Dung_Rank21|20}}||{{Icons|Dung_Rank22|20}}||{{Icons|Dung_Rank23|20}}||{{Icons|Dung_Rank24|20}}||{{Icons|Dung_Rank25|20}}||{{Icons|Dung_Rank26|20}}||{{Icons|Dung_Rank27|20}}||{{Icons|Dung_Rank28|20}}||{{Icons|Dung_Rank29|20}}
|-
!30
|{{Icons|Dung_Rank30|20}}||{{Icons|Dung_Rank31|20}}||{{Icons|Dung_Rank32|20}}||{{Icons|Dung_Rank33|20}}||{{Icons|Dung_Rank34|20}}||{{Icons|Dung_Rank35|20}}||{{Icons|Dung_Rank36|20}}||{{Icons|Dung_Rank37|20}}||{{Icons|Dung_Rank38|20}}||{{Icons|Dung_Rank39|20}}
|-
!40
|{{Icons|Dung_Rank40|20}}||{{Icons|Dung_Rank41|20}}||{{Icons|Dung_Rank42|20}}||{{Icons|Dung_Rank43|20}}||{{Icons|Dung_Rank44|20}}||{{Icons|Dung_Rank45|20}}||{{Icons|Dung_Rank46|20}}||{{Icons|Dung_Rank47|20}}||{{Icons|Dung_Rank48|20}}||{{Icons|Dung_Rank49|20}}
|-
!50+
|colspan=10|{{Icons|Dung_Rank50|20}}
 
|}

Latest revision as of 16:33, 7 October 2024

Dungeons are a type of activity that allows a player to enter into an instanced server to complete objectives alone or with friends using the new party system, both of which were released with version 1.30. There are several dungeons, and we link to individual pages below. Each week players are given a number of "Boosted Runs" that can be increased with a Gem Shop purchase. These give rewards at the end of the run in the form of extra dice loot rolls. You can still run dungeons without these Boosted Runs, and get all of the normal drop rewards from enemies.

There is also a happy hour every X hours, where you can use 3 or 20 boosted runs at once, if you have the necessary boost tickets.

Within the Dungeon, normal stats are reset, buffs are disabled and several attacks (talents equipped to your attack bar) are also disabled. Any damaging attacks that are not disabled are treated as if they have 50pts allocated. For example, this means that a Warrior's Whirl attack will hit 6 monsters and a Shaman's Aura is 2 wide, regardless of how many points you have placed into them for use outside dungeons.

Stats within dungeons (such as HP/HP, Damage) can be raised by upgrading Passive Stats within the Credit shop, picking up RNG Items during runs, equipping Armor and Weapons that drop in the dungeon during runs, and using Enhancers on your in-Dungeon equipment.

Dungeons

These are the available Dungeons. Click the banner to go to the main page for that Dungeon.


Party Chance Multiplier

Since Party Dungeons imply that one should do them in a party it's worth knowing the exact effect the party has on one's drop rate. There is an adjustment to the formula for dropping item which is a multiplier which equals to where n is number of players. So effective droprates (adjustment times number of people in a party) is as follows:

Number of people Effective droprate
1 1
2 1.4142
3 1.7321
4 2.0
5 2.2361
6 2.4495
7 2.6457
8 2.8284
9 3.0
10 3.1623

NOTE: Above table assumes same droprates for all people. It is most beneficial to go with 10 people, but issue is that it's hard to get 10 people with similar droprates.

Dungeon Credits.png Dungeon Credits Shop

RNG Items

Stat Boosts

Traits

Traits are unlocked in sets as you reach certain rank requirements. You can have one trait active from each set, and can change them freely while in the dungeon entrance maps. NOTE: Traits for rank 50 are not yet implemented.

Set Rank Req. Description
Beginner Traits 5 Dungeon Trait 1.png 5 Max MP
Dungeon Trait 2.png 3 Base Damage
Dungeon Trait 3.png 5 Max MP
Kinda Cool Traits 10 Dungeon Trait 4.png Start each dungeon run with 2 grey RNG items
Dungeon Trait 5.png Start each dungeon run with 1 green RNG item
Dungeon Trait 6.png50% to start each dungeon run with 1 blue RNG item
Strategery Traits 15 Dungeon Trait 7.png Each grey RNG item also gives  +1% drop chance
Dungeon Trait 8.png Each green RNG items also gives  +1 base dmg
Dungeon Trait 9.png Each Blue RNG item also gives  +3 base mana
Dungeon Trait 10.png Each purple RNG item also gives  +5 base dmg
Da Cred Traits 20 Dungeon Trait 11.png Dungeon Credits drop  +30% more often from mobs and bosses
Dungeon Trait 12.png Dungeon Flurbos, the pink ones, drop  +30% more often from mobs and bosses
Drop Drip Traits 25 Dungeon Trait 13.png Enhancers drop from mobs instead of equipment 25% more often
Dungeon Trait 14.png Equipment drop from mobs instead of enhancers 25% more often
Dungeon Trait 15.png Weapons drop instead of armor ~ jewelry 25% more often
Dungeon Trait 16.png Armor ~ jewelry drop instead of weapons 25% more often
Cash Money Traits 30 Dungeon Trait 17.png Shop prices of Equipment scales up 30% slower
Dungeon Trait 18.png Shop prices of enhancers scales up 40% slower
Dungeon Trait 19.png Shop prices of RNG items scale up 15% slower
ChOiIiCe TrAiTs 35 Dungeon Trait 20.png RNG items from shops sometimes have  +1 choices
Dungeon Trait 21.png RNG items from anywhere but shops sometimes have  +1 choices
Dungeon Trait 22.png Higher rarity RNG items, aka green or better, are 25% more likely
Royale Traits 40 Dungeon Trait 23.png 100% chance to start each dungeon with 1 purple RNG item of 4 choices.
Dungeon Trait 24.png Start each dungeon with 2 green, 2 grey, and 2 blue RNG item
Endothelium Traits 50 Dungeon Trait 25.png Max HP is 2, mobs deal 1 dmg, but you start with 5 Blue RNG items.
Dungeon Trait 26.png Buying RNG items from shop gives 2 instead of 1, but only 40% of the time.
Dungeon Trait 27.png Max MP is 1. Also +150% basic attack spd and start with 1 purple RNG item of 4 choices
Dungeon Trait 28.png Each RNG item gives +1% Dungeon Credits (Other Endothelium Traits give this bonus too!)

Passive Stats

Stat Max Value
Max HP +100
Max MP +100
Base Damage +50
Total Dmg +125%
Crit Chance +25%
Move Speed +35%
Block Chance +25%
Drop Rarity +75%

Equipment

Dungeon Credits Flurbo Edition.png Flurbo Shop

Keychains

Item Description Dungeon Credits Flurbo Edition.png Cost
Wartooth Chain.png Tier 1 Keychain Gives you a random Tier 1 Keychain, equipped in the Specials tab. Click the arrow below your equipment! 50
Cactus Chain.png Tier 2 Keychain Gives you a random Tier 2 Keychain. The balloon animal keychain is my favorite! 500
Gilded Key Chain.png Tier 3 Keychain Gives you a random Tier 3 Keychain. Good luck, hope you get the one you want! 3000
Tier 4 Keychain There's nothing here, and won't be for many many months. Don't buy this, you'll get no keychain! 1000000

Star Talents

Item Description Dungeon Credits Flurbo Edition.png Cost Unlock Req
Supersource Supersource Gives you this star talent book with random Max Lv between 1 and 100. 15 None
Dungeonic Damage Dungeonic Damage Gives you this star talent book with random Max Lv between 1 and 100. 50 Buy Supersource of Level 70+ and use it.
Milkyway Candies Milkyway Candies Gives you this star talent book with random Max Lv between 1 and 100. 80 Buy Dungeonic Damage of Level 80+ and use it.
Action Frenzy Action Frenzy Gives you this star talent book with random Max Lv between 1 and 100. 200 Buy Milkyway Candies of Level 90+ and use it.
Mega Crit Mega Crit Gives you this star talent book with random Max Lv between 1 and 100. 400 Buy Action Frenzy of Level 100+ and use it.

Pendants & Rings

Item Description Dungeon Credits Flurbo Edition.png Cost Unlock Req
Cedar Pendant.png Cedar Pendant This pendant requires Class lv. 20 to equip, and provides good accuracy. 30 None
Fishhead Pendant.png Fishhead Pendant This pendant requires Class lv. 40 to equip, and draws in fish like no other. 125 Buy Cedar
Deathly Cluster Pendant.png Deathly Cluster Pendant This pendant requires Class lv. 80 to equip, and it reeks of both life and death. 600 Buy Fishhead
Hallowed Tail Pendant.png Hallowed Tail Pendant This pendant requires Class lv. 110 to equip, and monsters nearby shudder at the sight of it. 2500 Buy Deathly Cluster
Persephones Bouquet.png Persephones Bouquet This pendant requires Class lv. 140 to equip, and makes you at one with nature and all its splendor. 12500 Buy Hallowed Tail
Elf Twist Ring.png Elf Twist Ring This ring requires Class Lv. 15 to equip, and provides good defence. 20 None
Rex Ring.png Rex Ring This ring requires Class Lv. 40 to equip, and boosts skill efficiency. 80 Buy Elf Twist
Bejeweled Ring.png Bejeweled Ring This ring requires Class Lv. 70 to equip, and gives bonus experience. 400 Buy Rex
Tenacity Ring.png Tenacity Ring This ring requires Class Lv. 120 to equip, and has great damage stats. 2000 Buy Bejeweled
The Emperor's Opal.png The Emperor's Opal This ring requires Class Lv. 150 to equip, and has the greatest stats. 10000 Buy Tenacity

Non-Dungeon Stats

Stat Max Value
Weapon Power +19.23
Talent Points +50
Class EXP +15%
Skilling EXP +30%
Monster Cash +25%
Accuracy +50%
Defence +50%
AFK Gains +5%

Cash.png In-Dungeon Shop

Equipment Enhancers

These enhancers can be purchased from shop NPCs within the dungeon, or dropped by enemies. They only apply to equipment within the dungeon. Using an enhancer on a piece of equipment will overwrite the previous enhancement.

Icon Type Bonus
DungEnhancer0.png Weapon Enhancer 6-18% Crit Chance
5-30% Total Damage
10-40% Boss Damage
10-32% Mastery
30-100% Crit Damage
DungEnhancer1.png Armor Enhancer 3-5% Move Speed
8-25% Total HP
8-25% Total MP
3-6% Block Chance
5-15% Boss Damage
DungEnhancer2.png Jewelry Enhancer 15-40% Cash From Mobs
8-20% Drop Chance
25-50% Xtra Dice Chance
3-15% Total Damage

Dungeon Ranks

Icons

+ 0 1 2 3 4 5 6 7 8 9
0 Dung Rank1.png Dung Rank2.png Dung Rank3.png Dung Rank4.png Dung Rank5.png Dung Rank6.png Dung Rank7.png Dung Rank8.png Dung Rank9.png
10 Dung Rank10.png Dung Rank11.png Dung Rank12.png Dung Rank13.png Dung Rank14.png Dung Rank15.png Dung Rank16.png Dung Rank17.png Dung Rank18.png Dung Rank19.png
20 Dung Rank20.png Dung Rank21.png Dung Rank22.png Dung Rank23.png Dung Rank24.png Dung Rank25.png Dung Rank26.png Dung Rank27.png Dung Rank28.png Dung Rank29.png
30 Dung Rank30.png Dung Rank31.png Dung Rank32.png Dung Rank33.png Dung Rank34.png Dung Rank35.png Dung Rank36.png Dung Rank37.png Dung Rank38.png Dung Rank39.png
40 Dung Rank40.png Dung Rank41.png Dung Rank42.png Dung Rank43.png Dung Rank44.png Dung Rank45.png Dung Rank46.png Dung Rank47.png Dung Rank48.png Dung Rank49.png
50+ Dung Rank50.png