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Yo read your [[codex|codex]] | |||
'''Note: If you stumble upon this guide from google or some other place, just know that it's outdated. For a better more up to date guide go to [https://docs.google.com/document/d/1oB_eSa2_4l3Og1dxZp03fDZ_NVyfUzomChYy36Orx9M/edit Sangy's Beginner Guide]''' | |||
Also this guide was written in version 1.01 or something, if you have questions go to https://discord.gg/idleon . If you are an Idleon EXPERT, please contribute. | |||
=General World 1 Guide by CM= | |||
==The basics:== | |||
Once you have navigated the tutorial, you will find yourself in the town. First - click on the anvil, and the production tab, and start producing thread. You won’t gain exp until you start. Remember to check it regularly so it doesn’t fill up. | |||
Scripticus is the mainline quest giver, so have a chat with him, and go and kill some mushrooms. He will direct you through [[mining]], [[smithing]] and killing, with little to be said. Just read his directions. For his talent point quest, put them all into [[File:Sharpened_Axe.png]]'''Sharpened Axe'''. | |||
You do not need to have fuel in the furnace, it simply speeds it up. You can sell the fuel Glumlee gives, for an easy couple of silver. | |||
[[Mining]] is painfully slow to begin with. Obtaining the [[File:Mining_Certificate.png]] Mining Certificate from [[Glumlee]] is essential, as it gives you the [[File:Junk_Pickaxe.png]] [[Junk Pickaxe]]. So don’t worry about it, or [[Choppin|choppin]], until you reach level 10. | |||
Have a go at the [[Choppin|choppin]] minigame in the first area, with the mushrooms, but don’t worry about grinding wood. The guy there has 3 quests. For the first quest he asks for and takes 10 wood from you; then the next two you simply need the wood in your inventory, you get to keep it this time though! The 10-wood quest will give you a new bag which makes it so that you can hold more in one inventory slot, and the 100-wood quest will give you a hatchet. | |||
Minigame tries reset each day and are account-wide. You can play minigames 5 times a day (more with gem upgrades) | |||
The 50 and 100 sized bags for [[Choppin|choppin]] and [[mining]] need to be made in the anvil. The larger food bags come from side quests, and the monster drop bags come from the main questline. | |||
The monster drop bags also include anvil resources, '''and increase your anvil production capacity'''. | |||
The block of marble simply requires you to purchase the chisel from the main shop. It unlocks the '''statue''' mechanic. You can hand in statues, to get small buffs in a variety of aspects. These buffs are per character, so you will need to unlock it on every character eventually. At the beginning I wouldn’t bother buying the chisel. The statue boosts are helpful, but it is a large expenditure. Just save up all the statues you find, until you can comfortably part with that much silver. | |||
The pig at the top unlocks stamps. They are a very crucial mechanic. Stamps can be dropped rarely from a range of mobs, and are given as quest rewards, as well as some being able to be bought in shops. They are very expensive to level but affect all characters. | |||
'''Now, craft a spear as soon as you can!''' Grind your way through frogs, finish the picnic main quests (the subsequent side quests are useful, but not at this stage - this is where you get the peanut recipe for later), and press onto beans! Remember to unlock stamps once your're at frogs by talking to the pig chopping wood at the bottom of the frog area, and then the pig in the town. | |||
'''Every talent point you have should be in Sharpened Axe at this point''' | |||
==Level 10:== | |||
Once you reach beans, you are probably going to be lvl 8-10 or so. Depending on your armour, you may have no problem with beans, but if you are a lower level, and struggling with accuracy, beginners get accuracy from the LUCK skill, rather than the others. Although I wouldn’t put any talent points here unless you really need to, as this will change as soon as you specialize, and those luck points will become essentially useless. | |||
Once you reach level 10, regardless of if you can easily kill beans, move down the platforms to find Promotheus... | |||
'''Choose your specialization'''. | |||
For those unsure, warrior is the safest, easiest, and most likely fastest bet for progression for where you are right now. Archer is my personal first choice preference for a host of more complicated reasons. Mage is generally weaker compared to the other two, however. But overall, it really does not matter. You will have many, many characters, and there will be many, many subclasses. [[File:Statinfo.png]] | |||
'''All first tab skills''' should still be on Sharpened Axe, unless you are desperate for accuracy, in which case choose a few for the skill that boosts it for your character. | |||
'''Second tab skills''' should be: 1 in each of the useful active skills, (power strike and whirl for warrior, etc), and the remaining in the dead center skills (carry a big stick, high polymer limbs, or power overwhelming, depending on class). For warrior and archer, put a few points in the "double strike/have another" talents, up to 20-30% eventually. | |||
To use skills, '''make sure the option in settings is toggled, and then click on the big red flag button “assign attacks”, and drag them to your hotbar.''' | |||
Talent points in the base skills for your class (str for warrior, agi for archer etc) '''only really boosts the specialised skill''' ([[mining]] for warrior, etc). Damage is far stronger from weapon power. | |||
Mixing dps and skills is generally very inefficient, as you can only do one thing at any given time. | |||
Promotheus will give each character a free reset and some fragments, and you can purchase <b>one</b> fragment from '''each''' shop, daily. So don’t worry about experimenting. | |||
A great way to experiment with new talents is by putting one point in one of the talents you want to compare, and seeing how it affects damage, or (skill efficiency for skills), and then repeating for the other talents. | |||
Prometheus’ next quest refers to the second portal in the beans area. It has a 2000 kill requirement and unlocks the mini-boss Baba Yaga, that spawns at the beginning of every hour for a few minutes. You may need to switch worlds (option menu) to see it spawn. His quest for '''just spotting it''', gives a very solid hat, with 11 wisdom, 4 def, 10% mana regen and three upgrade slots. | |||
Don’t worry about killing it! It requires more stats than even the grasslands boss! | |||
'''Beans should be the first place you idle on for overnight afks until you unlock this portal,''' (unless you are an archer, in which case the copper hat will be better, and you shouldn’t stop to idle until carrots) | |||
'''Unlock your second character'''. Go to menu - swap players - player menu. At level 10 you have unlocked your second. The level requirements are additive over all characters’ main levels. So your third character will need both characters to average level 15. | |||
Your second character should probably be a miner. Regardless of if you chose warrior first, I would do it again. The [[Choppin|choppin]] minigame tends to give enough early wood, and you want to get someone idling copper fairly soon. And really you want your dps to carry on fighting. | |||
==Managing multiple characters:== | |||
Leaving your main character idling on beans, you can now navigate away to your second. To help him, if you have the silver, you might want to put some money into stamps, and if you can, purchase the acc and def stamps from the shop. ''Stamps are shared over all characters, regardless of doing the first quest.'' | |||
To make life faster, as the chest is shared over all characters, you can move items, equipment, quest requirements, etc, between them all. Take note, the farmer brim and orange tee quest has a hidden lvl 2 [[smithing]] requirement, '''so get that anvil working!''' | |||
The first 10 levels, and more, of your subsequent characters, should follow the same format as before. As Promotheus gives a free respec per character, pushing just DPS to gain as many talent points as quickly as possible, is always good. | |||
Remember to do the [[Choppin|choppin]] minigame, and to claim your free axe. Once you have the 100 wood, you can just show it to him and re-use it for all your characters. Remember to check your anvil regularly. '''All levels gained in all skills will give some Talent Points.''' | |||
As your dps finds harder enemies, he will need better equipment. Unless you have been lucky on rare drops such as GULP, (Give Up on Life Pants) or have got the hat from unlocking Baba Yaga, you will start needing copper. | |||
You can decide whether to actively mine it with your second character or to AFK while pushing fighting on your DPS. | |||
If you can hold off until lvl 15-20 on your second character, before needing to mine, I would fully respec him into a '''mining build. (Brute efficiency, 1 in big pick, rest in absolute unit)'''. If not, and you still want to get more combat levels out of him, and you need copper right now! You can mine with him fine without respec-ing; it will just be slower. If you can, push him to level 8, and make yourself a pickaxe. The more you push fighting levels before respec-ing into skills, the more talent points you will have, and the faster you will be able to gather resources. | |||
Note: I am not 100% sure on the absolute best efficiency for [[mining]]. The build above is what I use, but people do ask about copper collector. Put a few points in one, see how much it boosts efficiency for you, and compare it to absolute unit. Maybe big pick is better to pump levels in. Or maybe none of them has a huge effect for you, and you’d prefer something else entirely. | |||
- One thing to note, copper collector is ‘power of ten’ not multiple, so having 10,000 ore in your chest will cause its multiplier to happen 4 times. It really isn’t very strong until much later. (actually, it's log10, so every piece of copper ore will give you a small increase) | |||
'''Remember''', for your main, to keep pushing up accuracy as needed, as well as the weapon power skills. The last monsters before the boss have a 100% accuracy requirement of around 100. You will probably end up reaching the boss needing 20+ talent points in your accuracy boosting skill (strength for archer, etc). This may look weird, as you have no points in their damage skill. Don’t worry. The so-called damage skill is much more important for skilling, rather than fighting. | |||
As you get talent points from all skills, do remember you want to do some [[mining]] and [[Choppin|choppin]] with your dps. | |||
This can happen later, but especially if you are an archer, and thus have some strength already for accuracy, getting up to 8 [[mining]] can be very helpful. Being able to equip a copper chopper and pickaxe will give you extra stats when fighting. | |||
==Character 3:== | |||
Now is the time for a mage, unless you started mage, in which case probably archer. | |||
If you started double warrior, archer gives little benefit at this point. He isn’t going to catch up in [[smithing]] before you have all the copper armour you need and isn’t so much help gaining wood or ore. | |||
Same story as character 2. Do quests quickly, and push as much dps as you can to start. Again, once he is 15-20 you can choose whether to respec him into his skill. | |||
Respec-ing him is far less important. While a dedicated miner is very useful, until you want the later crafts, wood is not used so much at all. You may want to keep your 3rd and 4th characters purely DPS like your first. This can have the added benefit of giving you more boss attempts, if you can get multiple characters to the forest camp. | |||
Bear in mind that copper platelegs require Bleach logs (next to Baba Yaga portal), so if you haven’t had a GULP drop, you will need a mage with a copper hatchet, and maybe a [[Choppin|choppin]] respec, to go grab some. But even with no respec, you typically won’t take a huge amount of time getting the bleach logs needed. | |||
==Final Notes, and Boss== | |||
How fast you get to the forest camp, depends purely on activity. If your DPS is a warrior, you want to get up to 12 [[smithing]] asap for his weapon. The lower requirement materials (like thread) give faster exp but will fill up faster. You want to check this regularly. | |||
For p2w players, a golden anvil can double the speed of a single item, by clicking on it twice. And candies, regardless of where they are used, will affect the anvil production, so check it after every candy. | |||
If your dps is an archer, I would strongly suggest trying to make your first overnight afk carrots, and each subsequent night also. The only rare weapon drop in grasslands is a bow, from carrots, and it has the highest weapon power of any basic weapon. This will save you having to craft the archer bow and make the boss much easier. | |||
'''For the boss''', you will want to be around lvl 23+, level 8+ [[mining]], [[Choppin|choppin]], and [[smithing]]. Accuracy 130+, and damage 400+ is a good aim. Any lower and the boss fight will take a very long time, as he can heal and has a lot of health. | |||
Make sure you have copper tools equipped for the bonus stats. You can also buy rings from the shop. | |||
You will hit the boss at 100% chance '''with no less than 175 accuracy,''' so you will want to respec your dps now, to make sure you have enough. Try to get the best stats for your accuracy skill on your equipment. | |||
The boss is very overwhelming at first glance. He seems to hit you everywhere, and each attack seems to be a 1 hit KO. Don’t worry. | |||
When you first enter, take some time to look at him. His extending fist can’t reach the far side of the map. It won’t hit you if you are killing his Health/Armour buffing stones, as long as you are close to them. And it can’t hit you much beyond the spikes on the ground. | |||
His big swipe won’t hit you if you are in the dip, nor will it hit you if you are '''exactly''' by his feet. | |||
The extending fist tracks you for a while, then bulges slightly, and locks on to that position. If you move after this lock, it won’t hit you. Best not to move until this. | |||
As long as you have some defence, and crucially food, the fireballs will do very little. Maybe 30-40 damage, but you can just heal from them. Don’t let them panic you into running into another attack. | |||
If you stand by his feet, with any character (more difficult with a ranged character, but there is a sweet spot very close), the only real thing that can hit you is the foot stomp, and the fist, but as long as you are quick, you can run into the dip and be fine. Practice on your first 2 attempts, but '''don’t use your instant respawn''' until the third attempt, when you are ready to kill. | |||
Good luck! | |||
This was my setup for the boss, with my archer. No candies used!<br> | |||
[[File:CM-Guide-Gear.png]]<br> | |||
[[File:CM-Guide-Talent1.png]][[File:CM-Guide-Talent2.png]] | |||
[[Category:Outdated or Incomplete Pages]] |
Latest revision as of 13:26, 12 May 2021
Yo read your codex
Note: If you stumble upon this guide from google or some other place, just know that it's outdated. For a better more up to date guide go to Sangy's Beginner Guide
Also this guide was written in version 1.01 or something, if you have questions go to https://discord.gg/idleon . If you are an Idleon EXPERT, please contribute.
General World 1 Guide by CM
The basics:
Once you have navigated the tutorial, you will find yourself in the town. First - click on the anvil, and the production tab, and start producing thread. You won’t gain exp until you start. Remember to check it regularly so it doesn’t fill up.
Scripticus is the mainline quest giver, so have a chat with him, and go and kill some mushrooms. He will direct you through mining, smithing and killing, with little to be said. Just read his directions. For his talent point quest, put them all into Sharpened Axe.
You do not need to have fuel in the furnace, it simply speeds it up. You can sell the fuel Glumlee gives, for an easy couple of silver.
Mining is painfully slow to begin with. Obtaining the Mining Certificate from Glumlee is essential, as it gives you the Junk Pickaxe. So don’t worry about it, or choppin, until you reach level 10.
Have a go at the choppin minigame in the first area, with the mushrooms, but don’t worry about grinding wood. The guy there has 3 quests. For the first quest he asks for and takes 10 wood from you; then the next two you simply need the wood in your inventory, you get to keep it this time though! The 10-wood quest will give you a new bag which makes it so that you can hold more in one inventory slot, and the 100-wood quest will give you a hatchet.
Minigame tries reset each day and are account-wide. You can play minigames 5 times a day (more with gem upgrades)
The 50 and 100 sized bags for choppin and mining need to be made in the anvil. The larger food bags come from side quests, and the monster drop bags come from the main questline.
The monster drop bags also include anvil resources, and increase your anvil production capacity.
The block of marble simply requires you to purchase the chisel from the main shop. It unlocks the statue mechanic. You can hand in statues, to get small buffs in a variety of aspects. These buffs are per character, so you will need to unlock it on every character eventually. At the beginning I wouldn’t bother buying the chisel. The statue boosts are helpful, but it is a large expenditure. Just save up all the statues you find, until you can comfortably part with that much silver.
The pig at the top unlocks stamps. They are a very crucial mechanic. Stamps can be dropped rarely from a range of mobs, and are given as quest rewards, as well as some being able to be bought in shops. They are very expensive to level but affect all characters.
Now, craft a spear as soon as you can! Grind your way through frogs, finish the picnic main quests (the subsequent side quests are useful, but not at this stage - this is where you get the peanut recipe for later), and press onto beans! Remember to unlock stamps once your're at frogs by talking to the pig chopping wood at the bottom of the frog area, and then the pig in the town.
Every talent point you have should be in Sharpened Axe at this point
Level 10:
Once you reach beans, you are probably going to be lvl 8-10 or so. Depending on your armour, you may have no problem with beans, but if you are a lower level, and struggling with accuracy, beginners get accuracy from the LUCK skill, rather than the others. Although I wouldn’t put any talent points here unless you really need to, as this will change as soon as you specialize, and those luck points will become essentially useless.
Once you reach level 10, regardless of if you can easily kill beans, move down the platforms to find Promotheus...
Choose your specialization.
For those unsure, warrior is the safest, easiest, and most likely fastest bet for progression for where you are right now. Archer is my personal first choice preference for a host of more complicated reasons. Mage is generally weaker compared to the other two, however. But overall, it really does not matter. You will have many, many characters, and there will be many, many subclasses.
All first tab skills should still be on Sharpened Axe, unless you are desperate for accuracy, in which case choose a few for the skill that boosts it for your character.
Second tab skills should be: 1 in each of the useful active skills, (power strike and whirl for warrior, etc), and the remaining in the dead center skills (carry a big stick, high polymer limbs, or power overwhelming, depending on class). For warrior and archer, put a few points in the "double strike/have another" talents, up to 20-30% eventually.
To use skills, make sure the option in settings is toggled, and then click on the big red flag button “assign attacks”, and drag them to your hotbar.
Talent points in the base skills for your class (str for warrior, agi for archer etc) only really boosts the specialised skill (mining for warrior, etc). Damage is far stronger from weapon power.
Mixing dps and skills is generally very inefficient, as you can only do one thing at any given time.
Promotheus will give each character a free reset and some fragments, and you can purchase one fragment from each shop, daily. So don’t worry about experimenting.
A great way to experiment with new talents is by putting one point in one of the talents you want to compare, and seeing how it affects damage, or (skill efficiency for skills), and then repeating for the other talents.
Prometheus’ next quest refers to the second portal in the beans area. It has a 2000 kill requirement and unlocks the mini-boss Baba Yaga, that spawns at the beginning of every hour for a few minutes. You may need to switch worlds (option menu) to see it spawn. His quest for just spotting it, gives a very solid hat, with 11 wisdom, 4 def, 10% mana regen and three upgrade slots. Don’t worry about killing it! It requires more stats than even the grasslands boss!
Beans should be the first place you idle on for overnight afks until you unlock this portal, (unless you are an archer, in which case the copper hat will be better, and you shouldn’t stop to idle until carrots)
Unlock your second character. Go to menu - swap players - player menu. At level 10 you have unlocked your second. The level requirements are additive over all characters’ main levels. So your third character will need both characters to average level 15.
Your second character should probably be a miner. Regardless of if you chose warrior first, I would do it again. The choppin minigame tends to give enough early wood, and you want to get someone idling copper fairly soon. And really you want your dps to carry on fighting.
Managing multiple characters:
Leaving your main character idling on beans, you can now navigate away to your second. To help him, if you have the silver, you might want to put some money into stamps, and if you can, purchase the acc and def stamps from the shop. Stamps are shared over all characters, regardless of doing the first quest.
To make life faster, as the chest is shared over all characters, you can move items, equipment, quest requirements, etc, between them all. Take note, the farmer brim and orange tee quest has a hidden lvl 2 smithing requirement, so get that anvil working!
The first 10 levels, and more, of your subsequent characters, should follow the same format as before. As Promotheus gives a free respec per character, pushing just DPS to gain as many talent points as quickly as possible, is always good.
Remember to do the choppin minigame, and to claim your free axe. Once you have the 100 wood, you can just show it to him and re-use it for all your characters. Remember to check your anvil regularly. All levels gained in all skills will give some Talent Points.
As your dps finds harder enemies, he will need better equipment. Unless you have been lucky on rare drops such as GULP, (Give Up on Life Pants) or have got the hat from unlocking Baba Yaga, you will start needing copper.
You can decide whether to actively mine it with your second character or to AFK while pushing fighting on your DPS.
If you can hold off until lvl 15-20 on your second character, before needing to mine, I would fully respec him into a mining build. (Brute efficiency, 1 in big pick, rest in absolute unit). If not, and you still want to get more combat levels out of him, and you need copper right now! You can mine with him fine without respec-ing; it will just be slower. If you can, push him to level 8, and make yourself a pickaxe. The more you push fighting levels before respec-ing into skills, the more talent points you will have, and the faster you will be able to gather resources.
Note: I am not 100% sure on the absolute best efficiency for mining. The build above is what I use, but people do ask about copper collector. Put a few points in one, see how much it boosts efficiency for you, and compare it to absolute unit. Maybe big pick is better to pump levels in. Or maybe none of them has a huge effect for you, and you’d prefer something else entirely.
- One thing to note, copper collector is ‘power of ten’ not multiple, so having 10,000 ore in your chest will cause its multiplier to happen 4 times. It really isn’t very strong until much later. (actually, it's log10, so every piece of copper ore will give you a small increase)
Remember, for your main, to keep pushing up accuracy as needed, as well as the weapon power skills. The last monsters before the boss have a 100% accuracy requirement of around 100. You will probably end up reaching the boss needing 20+ talent points in your accuracy boosting skill (strength for archer, etc). This may look weird, as you have no points in their damage skill. Don’t worry. The so-called damage skill is much more important for skilling, rather than fighting.
As you get talent points from all skills, do remember you want to do some mining and choppin with your dps.
This can happen later, but especially if you are an archer, and thus have some strength already for accuracy, getting up to 8 mining can be very helpful. Being able to equip a copper chopper and pickaxe will give you extra stats when fighting.
Character 3:
Now is the time for a mage, unless you started mage, in which case probably archer. If you started double warrior, archer gives little benefit at this point. He isn’t going to catch up in smithing before you have all the copper armour you need and isn’t so much help gaining wood or ore. Same story as character 2. Do quests quickly, and push as much dps as you can to start. Again, once he is 15-20 you can choose whether to respec him into his skill.
Respec-ing him is far less important. While a dedicated miner is very useful, until you want the later crafts, wood is not used so much at all. You may want to keep your 3rd and 4th characters purely DPS like your first. This can have the added benefit of giving you more boss attempts, if you can get multiple characters to the forest camp.
Bear in mind that copper platelegs require Bleach logs (next to Baba Yaga portal), so if you haven’t had a GULP drop, you will need a mage with a copper hatchet, and maybe a choppin respec, to go grab some. But even with no respec, you typically won’t take a huge amount of time getting the bleach logs needed.
Final Notes, and Boss
How fast you get to the forest camp, depends purely on activity. If your DPS is a warrior, you want to get up to 12 smithing asap for his weapon. The lower requirement materials (like thread) give faster exp but will fill up faster. You want to check this regularly.
For p2w players, a golden anvil can double the speed of a single item, by clicking on it twice. And candies, regardless of where they are used, will affect the anvil production, so check it after every candy.
If your dps is an archer, I would strongly suggest trying to make your first overnight afk carrots, and each subsequent night also. The only rare weapon drop in grasslands is a bow, from carrots, and it has the highest weapon power of any basic weapon. This will save you having to craft the archer bow and make the boss much easier.
For the boss, you will want to be around lvl 23+, level 8+ mining, choppin, and smithing. Accuracy 130+, and damage 400+ is a good aim. Any lower and the boss fight will take a very long time, as he can heal and has a lot of health.
Make sure you have copper tools equipped for the bonus stats. You can also buy rings from the shop.
You will hit the boss at 100% chance with no less than 175 accuracy, so you will want to respec your dps now, to make sure you have enough. Try to get the best stats for your accuracy skill on your equipment.
The boss is very overwhelming at first glance. He seems to hit you everywhere, and each attack seems to be a 1 hit KO. Don’t worry.
When you first enter, take some time to look at him. His extending fist can’t reach the far side of the map. It won’t hit you if you are killing his Health/Armour buffing stones, as long as you are close to them. And it can’t hit you much beyond the spikes on the ground.
His big swipe won’t hit you if you are in the dip, nor will it hit you if you are exactly by his feet.
The extending fist tracks you for a while, then bulges slightly, and locks on to that position. If you move after this lock, it won’t hit you. Best not to move until this.
As long as you have some defence, and crucially food, the fireballs will do very little. Maybe 30-40 damage, but you can just heal from them. Don’t let them panic you into running into another attack.
If you stand by his feet, with any character (more difficult with a ranged character, but there is a sweet spot very close), the only real thing that can hit you is the foot stomp, and the fist, but as long as you are quick, you can run into the dip and be fine. Practice on your first 2 attempts, but don’t use your instant respawn until the third attempt, when you are ready to kill.
Good luck!
This was my setup for the boss, with my archer. No candies used!