Summoning: Difference between revisions

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Create your own Slime army and defeat everyone to become a World Champion.
Create your own Slime army and defeat everyone to become a World Champion!
 
 
 


==Slime Battles==
==Slime Battles==
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|-|White Stone=
|-|White Stone=
{|class='wikitable'
{|class='wikitable'
!Name!!Enemy!!Bonus!!HP!!Attack!!Speed
!Name!!Enemy!!Bonus!!Attack!!HP!!Speed
{{SummoningBattle/Row|Name=Pablo and his Plump Piggies|Enemy=Piggo|BonusID=1|BonusQty=8|Essence=White|Difficulty=0}}
{{SummoningBattle/Row|Name=Pablo and his Plump Piggies|Enemy=Piggo|BonusID=1|BonusQty=8|Essence=White|Difficulty=0}}
{{SummoningBattle/Row|Name=Gam3rPr0digy and their Boar Stampede|Enemy=Wild Boar|BonusID=2|BonusQty=15|Essence=White|Difficulty=1}}
{{SummoningBattle/Row|Name=Gam3rPr0digy and their Boar Stampede|Enemy=Wild Boar|BonusID=2|BonusQty=15|Essence=White|Difficulty=1}}
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|-|Green Stone=
|-|Green Stone=
{|class='wikitable'
{|class='wikitable'
!Name!!Enemy!!Bonus!!HP!!Attack!!Speed
!Name!!Enemy!!Bonus!!Attack!!HP!!Speed
{{SummoningBattle/Row|Name=Jonesy and his Lil Mushies|Enemy=Green Mushroom|BonusID=1|BonusQty=15|Essence=Green|Difficulty=4}}
{{SummoningBattle/Row|Name=Jonesy and his Lil Mushies|Enemy=Green Mushroom|BonusID=1|BonusQty=15|Essence=Green|Difficulty=4}}
{{SummoningBattle/Row|Name=Walter and his Lil Shrooms|Enemy=Red Mushroom|BonusID=7|BonusQty=10|Essence=Green|Difficulty=5}}
{{SummoningBattle/Row|Name=Walter and his Lil Shrooms|Enemy=Red Mushroom|BonusID=7|BonusQty=10|Essence=Green|Difficulty=5}}
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|-|Yellow Stone=
|-|Yellow Stone=
{|class='wikitable'
{|class='wikitable'
!Name!!Enemy!!Bonus!!HP!!Attack!!Speed
!Name!!Enemy!!Bonus!!Attack!!HP!!Speed
{{SummoningBattle/Row|Name=Karen and her Pots|Enemy=Sandy Pot|BonusID=9|BonusQty=5|Essence=Yellow|Difficulty=9}}
{{SummoningBattle/Row|Name=Karen and her Pots|Enemy=Sandy Pot|BonusID=9|BonusQty=5|Essence=Yellow|Difficulty=9}}
{{SummoningBattle/Row|Name=Jimmy and his Enthusiastic Mimics|Enemy=Mimic|BonusID=7|BonusQty=15|Essence=Yellow|Difficulty=11}}
{{SummoningBattle/Row|Name=Jimmy and his Enthusiastic Mimics|Enemy=Mimic|BonusID=7|BonusQty=15|Essence=Yellow|Difficulty=11}}
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|-|Blue Stone=
|-|Blue Stone=
{|class='wikitable'
{|class='wikitable'
!Name!!Enemy!!Bonus!!HP!!Attack!!Speed
!Name!!Enemy!!Bonus!!Attack!!HP!!Speed
{{SummoningBattle/Row|Name=Paulie and his Sheepie Herd|Enemy=Sheepie|BonusID=12|BonusQty=1|Essence=Blue|Difficulty=20}}
{{SummoningBattle/Row|Name=Paulie and his Sheepie Herd|Enemy=Sheepie|BonusID=12|BonusQty=1|Essence=Blue|Difficulty=20}}
{{SummoningBattle/Row|Name=Dirk and his Celsius Flakes|Enemy=Frost Flake|BonusID=9|BonusQty=10|Essence=Blue|Difficulty=23}}
{{SummoningBattle/Row|Name=Dirk and his Celsius Flakes|Enemy=Frost Flake|BonusID=9|BonusQty=10|Essence=Blue|Difficulty=23}}
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|-|Purple Stone=
|-|Purple Stone=
{|class='wikitable'
{|class='wikitable'
!Name!!Enemy!!Bonus!!HP!!Attack!!Speed
!Name!!Enemy!!Bonus!!Attack!!HP!!Speed
{{SummoningBattle/Row|Name=ProXD and his Mushrooms of Mischief|Enemy=Purp Mushroom|BonusID=16|BonusQty=50|Essence=Purple|Difficulty=33}}
{{SummoningBattle/Row|Name=ProXD and his Mushrooms of Mischief|Enemy=Purp Mushroom|BonusID=16|BonusQty=50|Essence=Purple|Difficulty=33}}
{{SummoningBattle/Row|Name=Tallie and her Rambunctious TVs|Enemy=TV|BonusID=9|BonusQty=15|Essence=Purple|Difficulty=36}}
{{SummoningBattle/Row|Name=Tallie and her Rambunctious TVs|Enemy=TV|BonusID=9|BonusQty=15|Essence=Purple|Difficulty=36}}
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|-|Red Stone=
|-|Red Stone=
{|class='wikitable'
{|class='wikitable'
!Name!!Enemy!!Bonus!!HP!!Attack!!Speed
!Name!!Enemy!!Bonus!!Attack!!HP!!Speed
{{SummoningBattle/Row|Name=Jawz and his Hot Smokin Suggmas|Enemy=Suggma|BonusID=17|BonusQty=30|Essence=Red|Difficulty=44}}
{{SummoningBattle/Row|Name=Jawz and his Hot Smokin Suggmas|Enemy=Suggma|BonusID=17|BonusQty=30|Essence=Red|Difficulty=44}}
{{SummoningBattle/Row|Name=Macdonald and his Homemade Maccies|Enemy=Maccie|BonusID=15|BonusQty=10|Essence=Red|Difficulty=48}}
{{SummoningBattle/Row|Name=Macdonald and his Homemade Maccies|Enemy=Maccie|BonusID=15|BonusQty=10|Essence=Red|Difficulty=48}}
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|-|Cyan Stone=
|-|Cyan Stone=
{|class='wikitable'
{|class='wikitable'
!Name!!Enemy!!Bonus!!HP!!Attack!!Speed
!Name!!Enemy!!Bonus!!Attack!!HP!!Speed
{{SummoningBattle/Row|Name=Spiffy Jr and their Whelming Liquids|Enemy=Sprout Spirit|BonusID=19|BonusQty=3|Essence=Cyan|Difficulty=58}}
{{SummoningBattle/Row|Name=Spiffy Jr and their Whelming Liquids|Enemy=Sprout Spirit|BonusID=19|BonusQty=3|Essence=Cyan|Difficulty=58}}
{{SummoningBattle/Row|Name=iFarm and their 0cal Units|Enemy=Ricecake|BonusID=2|BonusQty=50|Essence=Cyan|Difficulty=64}}
{{SummoningBattle/Row|Name=iFarm and their 0cal Units|Enemy=Ricecake|BonusID=2|BonusQty=50|Essence=Cyan|Difficulty=64}}
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{{SummoningBattle/Row|Name=Shinji and his Inevitable Army|Enemy=Samurai Guardian|BonusID=20|BonusQty=3|Essence=Cyan|Difficulty=87}}
{{SummoningBattle/Row|Name=Shinji and his Inevitable Army|Enemy=Samurai Guardian|BonusID=20|BonusQty=3|Essence=Cyan|Difficulty=87}}
|}
|}
|-|Endless=
{{#invoke:Summoning_Endless_Table|generate_table}}
</tabber>
</tabber>


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|+[[File:Summoning_Essence_White.png]] White Essence Upgrades
|+[[File:Summoning_Essence_White.png]] White Essence Upgrades
|-
|-
|[[File:Summoning_Upgrade_1.png|link=]]||White Essence Champ||+(5%/Lvl) White Essence generated per hour for each win across all colours.||10 * (1.12/Lvl)||—
|[[File:Summoning_Upgrade_W 1.png|link=]]||White Essence Champ||'''+(5%/Lvl)''' White Essence generated per hour for each win across all colours.||'''Base Cost:''' 10<br>'''Increment:''' 1.12x||—
|-
|-
|[[File:Summoning_Upgrade_2.png|link=]]||Unit Health||Increases the HP of all summoned units in competition by +(1/Lvl)||10 * (1.3/Lvl)||—
|[[File:Summoning_Upgrade_W 2.png|link=]]||Unit Health||Increases the HP of all summoned units in competition by '''+(1/Lvl)'''||'''Base Cost:''' 10<br>'''Increment:''' 1.3x||—
|-
|-
|[[File:Summoning_Upgrade_3.png|link=]]||Familiar||Summons a slime familiar to chill in your sanctuary, generating 10 Summoning EXP every hour.||100 * (10/Lvl)||10
|[[File:Summoning_Upgrade_W 3.png|link=]]||Familiar||Summons a slime familiar to chill in your sanctuary, generating 10 Summoning EXP every hour.||'''Base Cost:''' 100<br>'''Increment:'''  10x||10
|-
|-
|[[File:Summoning_Upgrade_4.png|link=]]||Unit Damage||Increases the DMG of all summoned units in competition by +(1/Lvl)||20 * (1.4/Lvl)||—
|[[File:Summoning_Upgrade_W 4.png|link=]]||Unit Damage||Increases the DMG of all summoned units in competition by '''+(1/Lvl)'''||'''Base Cost:''' 20<br>'''Increment:''' 1.4x||—
|-
|-
|[[File:Summoning_Upgrade_6.png|link=]]||Mana Generation||During competition, mana generation is +(2%/Lvl) higher than normal||40 * (1.35/Lvl)||—
|[[File:Summoning_Upgrade_W 6.png|link=]]||Mana Generation||During competition, mana generation is '''+(2%/Lvl)''' higher than normal||'''Base Cost:''' 40<br>'''Increment:''' 1.35x||—
|-
|-
|[[File:Summoning_Upgrade_7.png|link=]]||Familiar Merging||3 Slime Familiars merge into a Vrumbi Familiar which gives 4x Summoning Exp. 4 Vrumbies then merge and give 5x exp. This repeats many times.||2500||1
|[[File:Summoning_Upgrade_W 7.png|link=]]||Familiar Merging||3 Slime Familiars merge into a Vrumbi Familiar which gives 4x Summoning Exp. 4 Vrumbies then merge and give 5x exp. This repeats many times.||'''Base Cost:''' 2500||1
|-
|-
|[[File:Summoning_Upgrade_8.png|link=]]||Dodge Roll||All your units get a +(1%/Lvl) chance to dodge damage when colliding with an enemy||80 * (1.3/Lvl)||30
|[[File:Summoning_Upgrade_W 8.png|link=]]||Dodge Roll||All your units get a '''+(1%/Lvl)''' chance to dodge damage when colliding with an enemy||'''Base Cost:''' 80<br>'''Increment:''' 1.3x||30
|-
|-
|[[File:Summoning_Upgrade_9.png|link=]]||Multi-Number Cards||There's a chance cards can played multiple times, indicated by the number in the top-left corner. These cards also come with a smaller cost!||7500||1
|[[File:Summoning_Upgrade_W 9.png|link=]]||Multi-Number Cards||There's a chance cards can played multiple times, indicated by the number in the top-left corner. These cards also come with a smaller cost!||'''Base Cost:''' 7500||1
|-
|-
|[[File:Summoning_Upgrade_48.png|link=]]||White Knowledge||+(1%/Lvl) White Essence generation per Summoning LV you have.||1500 * (1.15/Lvl)||—
|[[File:Summoning_Upgrade_W 10.png|link=]]||White Knowledge||'''+(1%/Lvl)''' White Essence generation per Summoning LV you have.||'''Base Cost:''' 1500<br>'''Increment:''' 1.15x||—
|-
|-
|[[File:Summoning_Upgrade_5.png|link=]]||Green Summoning||Unlocks the Green Summoning Stone, and begins generating Green Essence. Also, +(10%/Lvl) Green Essence per hour||4000 * (1.2/Lvl)||—
|[[File:Summoning_Upgrade_W 5.png|link=]]||Green Summoning||Unlocks the Green Summoning Stone, and begins generating Green Essence. Also, '''+(10%/Lvl)''' Green Essence per hour||'''Base Cost:''' 4000<br>'''Increment:''' 1.2x||—
|}
|}


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|+[[File:Summoning_Essence_Green.png]] Green Essence Upgrades
|+[[File:Summoning_Essence_Green.png]] Green Essence Upgrades
|-
|-
|[[File:Summoning_Upgrade_10.png|link=]]||Vrumbi||7% chance to draw a Vrumbi during competition. They have 1.5x SPD, 2.0x DMG, and +(5%/Lvl) Dodge Chance||10 * (7.5/Lvl)||10
|[[File:Summoning_Upgrade_G 1.png|link=]]||Vrumbi||7% chance to draw a Vrumbi during competition. They have 1.5x SPD, 2.0x DMG, and '''+(5%/Lvl)''' Dodge Chance||'''Base Cost:''' 10<br>'''Increment:''' 7.5x||10
|-
|-
|[[File:Summoning_Upgrade_11.png|link=]]||Unit Wellness||Increases the HP of all summoned units in competition by +(2/Lvl)||25 * (1.3/Lvl)||—
|[[File:Summoning_Upgrade_G 2.png|link=]]||Unit Wellness||Increases the HP of all summoned units in competition by '''+(2/Lvl)'''||'''Base Cost:''' 25<br>'''Increment:''' 1.3x||—
|-
|-
|[[File:Summoning_Upgrade_12.png|link=]]||Green Essence Victor||+(1%/Lvl) Green Essence generated per hour for each Green circuit win.||50 * (1.12/Lvl)||—
|[[File:Summoning_Upgrade_G 3.png|link=]]||Green Essence Victor||'''+(1%/Lvl)''' Green Essence generated per hour for each Green circuit win.||'''Base Cost:''' 50<br>'''Increment:''' 1.12x||—
|-
|-
|[[File:Summoning_Upgrade_13.png|link=]]||Powerful Units||Increases the DMG of all summoned units in competition by +(1/Lvl)||70 * (1.4/Lvl)||—
|[[File:Summoning_Upgrade_G 4.png|link=]]||Powerful Units||Increases the DMG of all summoned units in competition by '''+(1/Lvl)'''||'''Base Cost:''' 70<br>'''Increment:''' 1.4x||—
|-
|-
|[[File:Summoning_Upgrade_15.png|link=]]||Mana Overflow||During competition, when your mana pool is full, expand max mana by 1.5x and boost mana generation by +15%||4000||1
|[[File:Summoning_Upgrade_G 6.png|link=]]||Mana Overflow||During competition, when your mana pool is full, expand max mana by 1.5x and boost mana generation by +15%||'''Base Cost:''' 4000||1
|-
|-
|[[File:Summoning_Upgrade_16.png|link=]]||Spiked Placement||When summoning any unit, deal (5/Lvl) damage to all enemies within 100 pixels of where you click... You don't have to click in your spawn!||250 * (1.4/Lvl)||—
|[[File:Summoning_Upgrade_G 7.png|link=]]||Spiked Placement||When summoning any unit, deal '''(4/Lvl)''' damage to all enemies within 100 pixels of where you click... You don't have to click in your spawn!||'''Base Cost:''' 250<br>'''Increment:''' 1.4x||—
|-
|-
|[[File:Summoning_Upgrade_17.png|link=]]||Starting Mana frfr||Start each competition with +(1/Lvl) more mana||750 * (1.6/Lvl)||—
|[[File:Summoning_Upgrade_G 8.png|link=]]||Starting Mana frfr||Start each competition with '''+(1/Lvl)''' more mana||'''Base Cost:''' 750<br>'''Increment:''' 1.6x||—
|-
|-
|[[File:Summoning_Upgrade_49.png|link=]]||Green Knowledge||+(1%/Lvl) Green Essence generation per Summoning LV you have.||1200 * (1.15/Lvl)||—
|[[File:Summoning_Upgrade_G 9.png|link=]]||Green Knowledge||'''+(1%/Lvl)''' Green Essence generation per Summoning LV you have.||'''Base Cost:''' 1200<br>'''Increment:''' 1.15x||—
|-
|-
|[[File:Summoning_Upgrade_14.png|link=]]||Yellow Summoning||Unlocks the Yellow Summoning Stone, and begins generating Yellow Essence. Also, +(10%/Lvl) Yellow Essence per hour||15000 * (1.2/Lvl)||—
|[[File:Summoning_Upgrade_G 5.png|link=]]||Yellow Summoning||Unlocks the Yellow Summoning Stone, and begins generating Yellow Essence. Also, '''+(10%/Lvl)''' Yellow Essence per hour||'''Base Cost:''' 15000<br>'''Increment:''' 1.2x||—
|}
|}


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|+[[File:Summoning_Essence_Yellow.png]] Yellow Essence Upgrades
|+[[File:Summoning_Essence_Yellow.png]] Yellow Essence Upgrades
|-
|-
|[[File:Summoning_Upgrade_18.png|link=]]||Bloomy||4% chance to draw a Bloomy during competition. They sit in the backline and give +(5%/Lvl) Mana Generation while alive.||20 * (25/Lvl)||10
|[[File:Summoning_Upgrade_Y 1.png|link=]]||Bloomy||4% chance to draw a Bloomy during competition. They sit in the backline and give '''+(5%/Lvl)''' Mana Generation while alive.||'''Base Cost:''' 20<br>'''Increment:''' 25x||10
|-
|-
|[[File:Summoning_Upgrade_19.png|link=]]||Yellow Essence Winnin'||+(5%/Lvl) Yellow Essence generated per hour for each Yellow circuit win.||50 * (1.12/Lvl)||—
|[[File:Summoning_Upgrade_Y 2.png|link=]]||Yellow Essence Winnin'||'''+(5%/Lvl)''' Yellow Essence generated per hour for each Yellow circuit win.||'''Base Cost:''' 50<br>'''Increment:''' 1.12x||—
|-
|-
|[[File:Summoning_Upgrade_20.png|link=]]||Luck of the Draw||All special units are (2x/Lvl) more likely to be drawn instead of slime.||130 * (3/Lvl)||10
|[[File:Summoning_Upgrade_Y 3.png|link=]]||Luck of the Draw||All special units are '''(2x/Lvl)''' more likely to be drawn instead of slime.||'''Base Cost:''' 130<br>'''Increment:''' 3x||10
|-
|-
|[[File:Summoning_Upgrade_21.png|link=]]||Unit Constitution||Increases the HP of all summoned units in competition by +(5%/Lvl)||70 * (1.4/Lvl)||—
|[[File:Summoning_Upgrade_Y 4.png|link=]]||Unit Constitution||Increases the HP of all summoned units in competition by '''+(5%/Lvl)'''||'''Base Cost:''' 70<br>'''Increment:''' 1.4x||—
|-
|-
|[[File:Summoning_Upgrade_22.png|link=]]||Stronger Units||Increases the DMG of all summoned units in competition by +(2/Lvl)||525 * (1.5/Lvl)||—
|[[File:Summoning_Upgrade_Y 5.png|link=]]||Stronger Units||Increases the DMG of all summoned units in competition by '''+(2/Lvl)'''||'''Base Cost:''' 525<br>'''Increment:''' 1.5x||—
|-
|-
|[[File:Summoning_Upgrade_23.png|link=]]||Slime Cellsplit||When spawning any unit during competition, +(1%/Lvl) chance to also spawn an exact duplicate, free of charge!||900 * (1.15/Lvl)||30
|[[File:Summoning_Upgrade_Y 6.png|link=]]||Slime Cellsplit||When spawning any unit during competition, '''+(1%/Lvl)''' chance to also spawn an exact duplicate, free of charge!||'''Base Cost:''' 900<br>'''Increment:''' 1.15x||30
|-
|-
|[[File:Summoning_Upgrade_25.png|link=]]||Re-Draw||Unlocks the Re-Draw button, allowing you to instantly redraw all your cards for a cost... but you get the first (1/Lvl) for free!||200 * (5/Lvl)||3
|[[File:Summoning_Upgrade_Y 8.png|link=]]||Re-Draw||Unlocks the Re-Draw button, allowing you to instantly redraw all your cards for a cost... but you get the first '''(1/Lvl)''' for free!||'''Base Cost:''' 200<br>'''Increment:''' 5x||3
|-
|-
|[[File:Summoning_Upgrade_26.png|link=]]||Another Slot||Adds +1 Card Slot, letting you hold more cards at once!||10000||1
|[[File:Summoning_Upgrade_Y 9.png|link=]]||Another Slot||Adds +1 Card Slot, letting you hold more cards at once!||'''Base Cost:''' 10000||1
|-
|-
|[[File:Summoning_Upgrade_50.png|link=]]||Yellow Knowledge||+(1%/Lvl) Yellow Essence generation per Summoning LV you have.||300 * (1.15/Lvl)||—
|[[File:Summoning_Upgrade_Y 10.png|link=]]||Yellow Knowledge||'''+(1%/Lvl)''' Yellow Essence generation per Summoning LV you have.||'''Base Cost:''' 300<br>'''Increment:''' 1.15x||—
|-
|-
|[[File:Summoning_Upgrade_24.png|link=]]||Blue Summoning||Unlocks the Blue Summoning Stone, and begins generating Blue Essence. @ Also, +(10%/Lvl) Blue Essence per hour||50000 * (1.2/Lvl)||—
|[[File:Summoning_Upgrade_Y 7.png|link=]]||Blue Summoning||Unlocks the Blue Summoning Stone, and begins generating Blue Essence. Also, '''+(10%/Lvl)''' Blue Essence per hour||'''Base Cost:''' 50000<br>'''Increment:''' 1.2x||—
|}
|}


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|+[[File:Summoning_Essence_Blue.png]] Blue Essence Upgrades
|+[[File:Summoning_Essence_Blue.png]] Blue Essence Upgrades
|-
|-
|[[File:Summoning_Upgrade_27.png|link=]]||Tonka||5% chance to draw a Tonka during competition. They have 0.75x SPD, 0.75x DMG, and 8.0x HP. Your upgrades here boost its HP by a further +(10%/Lvl).||30 * (1.85/Lvl)||20
|[[File:Summoning_Upgrade_B 1.png|link=]]||Tonka||5% chance to draw a Tonka during competition. They have 0.75x SPD, 0.75x DMG, and 8.0x HP. Your upgrades here boost its HP by a further '''+(10%/Lvl)'''.||'''Base Cost:''' 30<br>'''Increment:''' 1.85x||20
|-
|-
|[[File:Summoning_Upgrade_28.png|link=]]||Blue Essence Ballin'||+(5%/Lvl) Blue Essence generated per hour for each Blue circuit win.||70 * (1.12/Lvl)||—
|[[File:Summoning_Upgrade_B 2.png|link=]]||Blue Essence Ballin'||'''+(5%/Lvl)''' Blue Essence generated per hour for each Blue circuit win.||'''Base Cost:''' 70<br>'''Increment:''' 1.12x||—
|-
|-
|[[File:Summoning_Upgrade_29.png|link=]]||Slime Mitosis||When spawning any unit during competition, +(1%/Lvl) chance to also spawn an exact duplicate, free of charge!||200 * (1.5/Lvl)||30
|[[File:Summoning_Upgrade_B 3.png|link=]]||Slime Mitosis||When spawning any unit during competition, '''+(1%/Lvl)''' chance to also spawn an exact duplicate, free of charge!||'''Base Cost:''' 200<br>'''Increment:''' 1.5x||30
|-
|-
|[[File:Summoning_Upgrade_30.png|link=]]||Manaranarr||During competition, mana generation is +(2%/Lvl) higher than normal.||450 * (1.5/Lvl)||—
|[[File:Summoning_Upgrade_B 4.png|link=]]||Manaranarr||During competition, mana generation is '''+(2%/Lvl)''' higher than normal.||'''Base Cost:''' 450<br>'''Increment:''' 1.5x||—
|-
|-
|[[File:Summoning_Upgrade_31.png|link=]]||Blue Knowledge||+(1%/Lvl) Blue Essence generation per Summoning LV you have.||750 * (1.15/Lvl)||—
|[[File:Summoning_Upgrade_B 5.png|link=]]||Blue Knowledge||'''+(1%/Lvl)''' Blue Essence generation per Summoning LV you have.||'''Base Cost:''' 750<br>'''Increment:''' 1.15x||—
|-
|-
|[[File:Summoning_Upgrade_32.png|link=]]||Beefier Units||Increases the DMG of all summoned units in competition by +(3/Lvl)||1500 * (1.4/Lvl)||—
|[[File:Summoning_Upgrade_B 6.png|link=]]||Beefier Units||Increases the DMG of all summoned units in competition by '''+(3/Lvl)'''||'''Base Cost:''' 1500<br>'''Increment:''' 1.4x||—
|-
|-
|[[File:Summoning_Upgrade_33.png|link=]]||Jeweled Cards||(6%/Lvl) chance to draw a Jeweled variant of any card, which costs 3x Mana but spawns 4x Units!||6000 * (170/Lvl)||3
|[[File:Summoning_Upgrade_B 7.png|link=]]||Jeweled Cards||'''(6%/Lvl)''' chance to draw a Jeweled variant of any card, which costs 3x Mana but spawns 4x Units!||'''Base Cost:''' 6000<br>'''Increment:''' 170x||3
|-
|-
|[[File:Summoning_Upgrade_35.png|link=]]||Another Slot||Adds +1 Card Slot! Or as an AI might say, this upgrade further substantiates the incremental improvement to the quantity of cards you hold by 1||15000||1
|[[File:Summoning_Upgrade_B 9.png|link=]]||Another Slot||Adds +1 Card Slot! Or as an AI might say, this upgrade further substantiates the incremental improvement to the quantity of cards you hold by 1||'''Base Cost:''' 15000||1
|-
|-
|[[File:Summoning_Upgrade_36.png|link=]]||Unit Ache Pea||Increases the HP of all summoned units in competition by +(4/Lvl)||5000 * (1.3/Lvl)||—
|[[File:Summoning_Upgrade_B 10.png|link=]]||Unit Ache Pea||Increases the HP of all summoned units in competition by '''+(4/Lvl)'''||'''Base Cost:''' 5000<br>'''Increment:''' 1.3x||—
|-
|-
|[[File:Summoning_Upgrade_34.png|link=]]||Purple Summoning||Unlocks the Purple Summoning Stone, and begins generating Purple Essence. Also, +(10%/Lvl) Blue Essence per hour||420000 * (1.2/Lvl)||—
|[[File:Summoning_Upgrade_B 8.png|link=]]||Purple Summoning||Unlocks the Purple Summoning Stone, and begins generating Purple Essence. Also, '''+(10%/Lvl)''' Blue Essence per hour||'''Base Cost:''' 420000<br>'''Increment:''' 1.2x||—
|}
|}


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|+[[File:Summoning_Essence_Purple.png]] Purple Essence Upgrades
|+[[File:Summoning_Essence_Purple.png]] Purple Essence Upgrades
|-
|-
|[[File:Summoning_Upgrade_37.png|link=]]||Regalis||3% chance to draw a Regalis during competition. They spawn a Slime Unit every 1 sec. Upgrading this boosts slime unit spawn rate by +(1%/Lvl)||50 * (1.7/Lvl)||30
|[[File:Summoning_Upgrade_P 1.png|link=]]||Regalis||3% chance to draw a Regalis during competition. They spawn a Slime Unit every 1 sec. Upgrading this boosts slime unit spawn rate by '''+(1%/Lvl)'''||'''Base Cost:''' 50<br>'''Increment:''' 1.7x||30
|-
|[[File:Summoning_Upgrade_P 2.png|link=]]||Unit Hitpoints||Increases the HP of all summoned units in competition by '''+(10/Lvl)'''||'''Base Cost:''' 100<br>'''Increment:''' 1.25x||—
|-
|[[File:Summoning_Upgrade_P 3.png|link=]]||Purp Essence Pumpin'||'''+(5%/Lvl)''' Purple Essence generated per hour for each Purple circuit win.||'''Base Cost:''' 250<br>'''Increment:''' 1.12x||—
|-
|[[File:Summoning_Upgrade_P 4.png|link=]]||Familiar Skipping||When summoning a Slime Familiar, there's a 1 in 8 to get a Vrumbi instead of Slime, and 1 in 50 to get a Bloomy. Upgrading this boosts this chance by '''+(1%/Lvl)'''||'''Base Cost:''' 600<br>'''Increment:''' 1.25x||100
|-
|[[File:Summoning_Upgrade_P 5.png|link=]]||Purple Knowledge||'''+(1%/Lvl)''' Purple Essence generation per Summoning LV you have.||'''Base Cost:''' 1000<br>'''Increment:''' 1.15x||—
|-
|[[File:Summoning_Upgrade_P 6.png|link=]]||Final Card||If you play every card in your hand, get '''+(1%/Lvl)''' Mana Regen per card played. Playing Multi-Number cards counts multiple times for this!||'''Base Cost:''' 2000<br>'''Increment:''' 2500x||3
|-
|[[File:Summoning_Upgrade_P 7.png|link=]]||Mana Dividends||During competition, mana generation is '''+(2%/Lvl)''' higher than normal.||'''Base Cost:''' 4500<br>'''Increment:''' 1.5x||—
|-
|[[File:Summoning_Upgrade_P 8.png|link=]]||Brutal Units||Increases the DMG of all summoned units in competition by '''+(3%/Lvl)'''||'''Base Cost:''' 9000<br>'''Increment:''' 1.25x||—
|-
|[[File:Summoning_Upgrade_P 9.png|link=]]||Red Summoning||Unlocks the Red Summoning Stone, and begins generating Red Essence. Also, '''+(10%/Lvl)''' Red Essence per hour||'''Base Cost:''' 1000000<br>'''Increment:''' 1.2x||—
|}
 
{|class='wikitable mw-collapsible mw-collapsed'
!Image!!Name!!Description!![[File:Summoning_Essence_Red.png]] Cost!!Max Lvl
|+[[File:Summoning_Essence_Red.png]] Red Essence Upgrades
|-
|[[File:Summoning_Upgrade_R 1.png|link=]]||Sparkie||5% chance to draw a Sparkie during competition. They have 3.0X DMG and explode on death. Your upgrades here boost it's DMG by a further '''+(5%/Lvl)'''.||'''Base Cost:''' 75<br>'''Increment:''' 1.7x||30
|-
|[[File:Summoning_Upgrade_R 2.png|link=]]||Red Essence Ragin||'''+(5%/Lvl)''' Red Essence generated per hour for each Red circuit win.||'''Base Cost:''' 200<br>'''Increment:''' 1.15x||—
|-
|[[File:Summoning_Upgrade_R 3.png|link=]]||Seeing Red||When an enemy crosses your line and damages you, all units get '''(1%/Lvl)''' DMG for the rest of the fight. This stacks every time an enemy crosses your line.||'''Base Cost:''' 750<br>'''Increment:''' 1.8x||10
|-
|[[File:Summoning_Upgrade_R 4.png|link=]]||Slime Duplication||When spawning any unit during competition, '''+(1%/Lvl)''' chance to also spawn an exact duplicate, free of charge!||'''Base Cost:''' 2000<br>'''Increment:''' 1.5x||40
|-
|[[File:Summoning_Upgrade_R 5.png|link=]]||Cost Crashing||All Summoning upgrades cost '''(1%/Lvl)''' less Essence.||'''Base Cost:''' 4000<br>'''Increment:''' 1.25x||—
|-
|[[File:Summoning_Upgrade_R 6.png|link=]]||Unit Blood||Increases the HP of all summoned units in competition by a brand new multiplier of '''+(10%/Lvl)'''||'''Base Cost:''' 8000<br>'''Increment:''' 1.4x||—
|-
|[[File:Summoning_Upgrade_R 7.png|link=]]||Merciless Units||Increases the DMG of all summoned units in competition by a brand new multiplier of '''+(8%/Lvl)'''||'''Base Cost:''' 15000<br>'''Increment:''' 1.41x||—
|-
|[[File:Summoning_Upgrade_R 8.png|link=]]||Red Knowledge||'''+(1%/Lvl)''' Red Essence generation per Summoning LV you have.||'''Base Cost:''' 30000<br>'''Increment:''' 1.52x||—
|-
|[[File:Summoning_Upgrade_R 9.png|link=]]||Cyan Summoning||Unlocks the Cyan Summoning Stone, and begins generating Cyan Essence. Also, '''+(10%/Lvl)''' Cyan Essence per hour||'''Base Cost:''' 3000000<br>'''Increment:''' 1.21x||—
|}
 
{|class='wikitable mw-collapsible mw-collapsed'
!Image!!Name!!Description!![[File:Summoning_Essence_Cyan.png]] Cost!!Max Lvl
|+[[File:Summoning_Essence_Cyan.png]] Cyan Essence Upgrades
|-
|[[File:Summoning_Upgrade_C 1.png|link=]]||Cyan Essence King||'''+(5%/Lvl)''' Cyan Essence generated per hour for each Cyan circuit win.||'''Base Cost:''' 100<br>'''Increment:''' 1.15x||—
|-
|[[File:Summoning_Upgrade_C 2.png|link=]]||I Frames||All your units get a '''+(1%/Lvl)''' chance to dodge damage when colliding with an enemy||'''Base Cost:''' 400<br>'''Increment:''' 1.5x||30
|-
|[[File:Summoning_Upgrade_C 3.png|link=]]||Units of Desctruction||Increases the DMG of all summoned units in competition by '''+(10%/Lvl)'''||'''Base Cost:''' 2000<br>'''Increment:''' 1.43x||—
|-
|-
|[[File:Summoning_Upgrade_38.png|link=]]||Unit Hitpoints||Increases the HP of all summoned units in competition by +(10/Lvl)||100 * (1.25/Lvl)||—
|[[File:Summoning_Upgrade_C 4.png|link=]]||Cost Deflation||All Summoning upgrades cost '''(2%/Lvl)''' less Essence.||'''Base Cost:''' 1200<br>'''Increment:''' 1.21x||—
|-
|-
|[[File:Summoning_Upgrade_39.png|link=]]||Purp Essence Pumpin'||+(5%/Lvl) Purple Essence generated per hour for each Purple circuit win.||250 * (1.12/Lvl)||—
|[[File:Summoning_Upgrade_C 5.png|link=]]||Cyan Knowledge||'''+(1%/Lvl)''' Cyan Essence generation per Summoning LV you have.||'''Base Cost:''' 5000<br>'''Increment:''' 1.55x||—
|-
|-
|[[File:Summoning_Upgrade_40.png|link=]]||Familiar Skipping||When summoning a Slime Familiar, there's a 1 in 8 to get a Vrumbi instead of Slime, and 1 in 50 to get a Bloomy. Upgrading this boosts this chance by +(1%/Lvl)||600 * (1.25/Lvl)||100
|[[File:Summoning_Upgrade_C 6.png|link=]]||Undying Units||Increases the HP of all summoned units in competition by '''+(14%/Lvl)'''||'''Base Cost:''' 10000<br>'''Increment:''' 1.41x||
|-
|-
|[[File:Summoning_Upgrade_41.png|link=]]||Purple Knowledge||+(1%/Lvl) Purple Essence generation per Summoning LV you have.||1000 * (1.15/Lvl)||—
|[[File:Summoning_Upgrade_C 7.png|link=]]||DMG Laundering||Boosts the DMG of all summoned units by '''+(1%/Lvl)''' for every 100 total summoning upgrades purchased.||'''Base Cost:''' 20000<br>'''Increment:''' 1.79x||—
|-
|-
|[[File:Summoning_Upgrade_42.png|link=]]||Final Card||If you play every card in your hand, get +(1%/Lvl) Mana Regen per card played. Playing Multi-Number cards counts multiple times for this!||2000 * (2500/Lvl)||3
|[[File:Summoning_Upgrade_C 8.png|link=]]||HP Laundering||Boosts the HP of all summoned units by '''+(1%/Lvl)''' for every 100 total summoning upgrades purchased.||'''Base Cost:''' 50000<br>'''Increment:''' 1.78x||
|-
|-
|[[File:Summoning_Upgrade_43.png|link=]]||Mana Dividends||During competition, mana generation is +(2%/Lvl) higher than normal.||4500 * (1.5/Lvl)||—
|[[File:Summoning_Upgrade_C 9.png|link=]]||Timely Essence||The generation of all essence colours is increased by '''+(5%/Lvl)''' for every 10 seconds of your longest Endless Summoning time.||'''Base Cost:''' 100000<br>'''Increment:''' 1.35x||—
|-
|-
|[[File:Summoning_Upgrade_44.png|link=]]||Brutal Units||Increases the DMG of all summoned units in competition by +(3%/Lvl)||9000 * (1.25/Lvl)||—
|[[File:Summoning_Upgrade_C 10.png|link=]]||Timely Health||The HP of all summoned units is increased by '''+(2%/Lvl)''' for every 10 seconds of your longest Endless Summoning time.||'''Base Cost:''' 500000<br>'''Increment:''' 1.38x||—
|-
|-
|[[File:Summoning_Upgrade_45.png|link=]]||Red Summoning||You cannot obtain the Red Summoning Stone yet. This will come in a Weekly update.||1000000000 * (1.5/Lvl)||1
|[[File:Summoning_Upgrade_C 11.png|link=]]||Timely Damage||The DMG of all summoned units is increased by '''+(2%/Lvl)''' for every 10 seconds of your longest Endless Summoning time.||'''Base Cost:''' 2000000<br>'''Increment:''' 1.41x||
|}
|}


Line 310: Line 359:
*Cost to Summon x1: 4 - 8
*Cost to Summon x1: 4 - 8
*Height: 36
*Height: 36
|-
|[[File:Summoning_Familiar_6.png]]<br>Sparky||''Explodes upon death dealing (3x) the dmg!'
*Base HP: 8
*Base Damage: 0.75
*Speed: 5
*Cost to Summon x1: 4 - 8
*Height: 55
|}
|}
==Summoning Bonuses==
{{Template:Skillingbonus/Summoning}}


== Skill Mastery ==
== Skill Mastery ==

Latest revision as of 13:47, 26 November 2024

Create your own Slime army and defeat everyone to become a World Champion!

Slime Battles

Engage in battles against top-tier opponents and earn Chests containing various bonuses.

To start a battle, visit the Summoner's Table in Spirit Village and choose an opponent. Click anywhere on the field to summon your Slimes; each Slime Card requires a random amount of Mana to spawn a Unit, with different Slime types requiring varying amounts of Mana. Your objective is to have your Slimes reach the other end of the battlefield (or the opponent's spawnpoint); each Slime that successfully reaches it will deal -1 HP to the enemy. Keep in mind that the opponent's Units will also attempt to reach your spawnpoint. Think tactically.

Three attempts (hearts) available each day. Each Heart is used if you fail/leave battle.

Unlock new Battles by purchasing new Essence Stones in Upgrades.

Strategies

Initial strategy

Spam the bottom line with your summons. The only thing that matters at this point are raw atk/hp stats.

Spikes strategy

Once you unlock Spiked Placement (green essence), it will become your main damage source. You will be using it to clear the path for your summons, that will be much weaker than your opponent's. This also means that mana regeneration becomes extremely important upgrade. You should utilize the Mana Overflow upgrade to build up as much max mana and therefore mana regeneration as possible (utilize your health as a resource that lets you gain mana regen - let a few enemy summons through), before overwhelming your opponent with huge pile of summons that will have mostly clear path thanks to the spikes.

Stone Battles

Base amount of Rows on battlefield - 1, and another one added on next stone after previous.

Name Enemy Bonus Attack HP Speed
Pablo and his Plump Piggies Piggo Idle.gif 1.28x Total DMG 1 2 7
Gam3rPr0digy and their Boar Stampede Wild Boar Idle.gif 1.53x Jade Gain 3 5 7
Donald and his Quacky Ducks Mallay Idle.gif 1.11x Farming SPD 4 6 7
Sandy and her Nutty Squirrels Squirrel Idle.gif 1.11x All Essence 6 9 7
Popo and their Largest of Mammalians Whale Idle.gif 1.53x Artifact Find 11 17 7
Little Susie and her Bunny Family Bunny Idle.gif 1.88x Jade Gain 17 26 7
MoveFan84 and his Famous Nacho Batallion Chippy Idle.gif 1.42x Total DMG 55 83 7
Ronaldo and his Cool Freakin' Birdz Cool Bird Idle.gif 1.05 Lab Con Range 306 459 7
Master Oogman and his Speedy Hedgehogs Hedgehog Idle.gif 1.14x Farming SPD 2,666 3,999 7

Name Enemy Bonus Attack HP Speed
Jonesy and his Lil Mushies Green Mushroom Idle.gif 1.53x Total DMG 7 17 7
Walter and his Lil Shrooms Red Mushroom Idle.gif 1.35x Sneak EXP 9 21 7
Lex and her Hoppy Frogs Frog Idle.gif 2.05x Jade Gain 11 26 7
Bongo and his Lazy Beans Bored Bean Idle.gif 1.56x Total DMG 17 40 7
Sam and his Goopy Slimes Slime Idle.gif 1.05 Lab Con Range 25 58 7
Mika and his Itty Bitty Baby Boas Baby Boa Idle.gif 2.23x Jade Gain 37 86 7
Guy Montag and his Walking Veggies Carrotman Idle.gif 1.18x Farming SPD 62 143 7
Gork and his Ugly Glublins Glublin Idle.gif 1.7x Artifact Find 85 196 7
Ed and his Stolen Planks Wode Board Idle.gif 1.35x Sigil SPD 117 270 7
Gigachad and his Awesome Gigafrogs Gigafrog Idle.gif 1.05 Lab Con Range 158 364 7
TP Pete Jr and his Battle Poops Poop Idle.gif 1.53x All Essence 283 651 7
Michael and his Rodents Rat Idle.gif 1.53x Artifact Find 432 994 7
Kyle and his Branch Brigade Walking Stick Idle.gif 1.14x Farming SPD 651 1,498 7
Aaron and his Aacorn Gang Nutto Idle.gif 1.7x All Essence 1,874 4,311 7
Kip and his Lil Fungi Wood Mushroom Idle.gif 1.67x Total DMG 7,531 17,322 8

Name Enemy Bonus Attack HP Speed
Karen and her Pots Sandy Pot Idle.gif 1.18x Farming EXP 26 45 5.7
Jimmy and his Enthusiastic Mimics Mimic Idle.gif 1.53x Sneak EXP 38 65 5.7
Eugene and his Frosted Crabs Crabcake Idle.gif 7% Drop Rate 65 111 5.7
Nobby and his Gang of Nuts Mafioso Idle.gif 2.4x Jade Gain 91 155 5.7
Tiny Tim and his Cool Castles Sand Castle Idle.gif 1.53x Sigil SPD 125 213 5.7
Tira and her Shrewd Pincermen Pincermin Idle.gif 1.88x Sneak EXP 229 390 5.7
Misha and her Super Spuds Mashed Potato Idle.gif 1.21x Farming SPD 408 694 5.7
Wlad and his Rootin' Tootin' Tysons Tyson Idle.gif 1.05 Lab Con Range 710 1,207 5.7
Mac and his Many Moonmoons Moonmoon Idle.gif 1.35x Crop EVO 1,217 2,069 5.7
Sir Reginald and his Gentlemen Giants Sand Giant Idle.gif 1.7x Artifact Find 5,039 8,567 5.7
Shelby and her Shelled Snelbies Snelbie Idle.gif 1.88x Total DMG 31,968 54,346 6.7

Name Enemy Bonus Attack HP Speed
Paulie and his Sheepie Herd Sheepie Idle.gif 3.5% AFK Gains 373 299 7
Dirk and his Celsius Flakes Frost Flake Idle.gif 1.35x Farming EXP 583 467 7
Mr Harrison and his Mighty Staches Sir Stache Idle.gif 2.05x All Essence 1,032 826 7
Gibby and his Bloque Offensive Bloque Idle.gif 2.05x Total DMG 1,362 1,090 7
Esther and her Trampler Mamooths Mamooth Idle.gif 1.53x Sigil SPD 2,048 1,639 7
Frosty and his Relatives Snowman Idle.gif 35% Skill EXP 3,056 2,445 7
The Accountant and his Trusty Penguins Penguin Idle.gif 2.75x Jade Gain 4,527 3,622 7
Fermi and his Thermies Thermister Idle.gif 1.7x Artifact Find 6,667 5,334 7
Kristen and her Chill Quenchies Quenchie Idle.gif 10.5% Drop Rate 12,572 10,058 7
Rob and his Ice Cold Killer Snakes Cryosnake Idle.gif 2.05x Construct SPD 18,291 14,633 7
Lil Plump and his Dope Bops Bop Box Idle.gif 1.35x Skill Effncy. 23,437 18,750 8
Nadia and her All Seeing Eyes Neyeptune Idle.gif 2.05x Sneak EXP 33,903 27,123 8
Shepherd and his Flock of Rams Dedotated Ram Idle.gif 1.05 Lab Con Range 128.2 K 102.6 K 8
Brody and his Infamous Bloodbones Bloodbone Idle.gif 1.53x Crop EVO 372.7 K 298.2 K 8

Name Enemy Bonus Attack HP Speed
ProXD and his Mushrooms of Mischief Purp Mushroom Idle.gif 2.75x Cooking SPD 1,065 2,024 8.2
Tallie and her Rambunctious TVs TV Idle.gif 1.53x Farming EXP 1,585 3,012 8.2
Homer and his Epic Donuts Donut Idle.gif 2.23x Total DMG 1,807 3,434 8.2
Nostalgo and his Genies of Olde Demon Genie Idle.gif 1.21x Farming SPD 3,444 6,544 8.2
Dalia and her Hyperactive Drinks Soda Can Idle.gif 7% AFK Gains 3,912 7,433 8.2
Werm and his Worms Flying Worm Idle.gif 2.23x All Essence 6,478 12,309 8.2
JelloL0ver87 and his Beloved Gel Cubes Gelatinous Cuboid Idle.gif 1.7x Sigil SPD 12,053 22,901 9.2
Megacorp Representative and his Product Choccie Idle.gif 52.5% Skill EXP 19,678 37,389 9.2
Werm's Stepsister and her Worms Biggole Wurm Idle.gif 2.75x Total DMG 36,066 68,526 9.2
DQ and their abandoned Clammies Clammie Idle.gif 3.63x Jade Gain 40,679 77,291 9.2
Dee and her 'dars Octodar Idle.gif 1.88x Artifact Find 65,674 124.8 K 9.2
Gordon and his Eloquent Flombeiges Flombeige Idle.gif 17.5% Drop Rate 105.7 K 200.7 K 9.2
Giuseppe and his Power Tools Stilted Seeker Idle.gif 3.63x Construct SPD 270.9 K 514.7 K 9.2

Name Enemy Bonus Attack HP Speed
Jawz and his Hot Smokin Suggmas Suggma Idle.gif 2.05x Gaming Bits 5,412 10,824 7
Macdonald and his Homemade Maccies Maccie Idle.gif 1.35x Skill Effncy. 9,108 18,216 7
Brandon and his Iconic Brightsides Mister Brightside Idle.gif 2.4x Total DMG 17,297 34,594 8
Lola and her Crazy Crackers Cheese Nub Idle.gif 1.05 Lab Con Range 22,301 44,602 8
Mr M and his Holey Moleys Stiltmole Idle.gif 1.88x Crop EVO 28,715 57,430 8
The Don's Molto Bene Moltis Molti Idle.gif 4.15x Cooking SPD 36,930 73,860 8
Smoggy Shaman and their Scary Bones Purgatory Stalker Idle.gif 2.05x Sneak EXP 60,884 121.8 K 8
Thomas and his Halftime Breakforce Citringe Idle.gif 1.88x Shiny EXP 128 K 255.9 K 8
Larry and his Lava Lamps Lampar Idle.gif 1.88x Farming EXP 163.6 K 327.2 K 8
OwO and their Spirit Army Fire Spirit Idle.gif 1.25x Farming SPD 266.9 K 533.9 K 8
Briggs and his Mole Workforce Biggole Mole Idle.gif 1.88x All Essence 434.3 K 868.6 K 8
Krepe and his Crawlies Crawler Idle.gif 1.53x Artifact Find 624.6 K 1.2 M 8
Grinder23 and his Favorite Mobs Tremor Wurm Idle.gif 35% Drop Rate 795.3 K 1.6 M 8

Name Enemy Bonus Attack HP Speed
Spiffy Jr and their Whelming Liquids Sprout Spirit Idle.gif 10.5% All Stat 70,698 148.5 K 8
iFarm and their 0cal Units Ricecake Idle.gif 2.75x Jade Gain 162.2 K 340.5 K 8
Spiffy Sr and his Bigtime Liquids River Spirit Idle.gif 1.7x Sigil SPD 244.8 K 514 K 8
Bart and his Trollsquad Baby Troll Idle.gif 7% AFK Gains 280.7 K 589.4 K 8
Grunkle and their Rooted Whimsy Woodlin Spirit Idle.gif 3.8x Construct SPD 484.1 K 1 M 8
Barb and her Overworked Blobs Bamboo Spirit Idle.gif 70% Skill EXP 554.6 K 1.2 M 8
Lumi and her Bright Lights Lantern Spirit Idle.gif 3.1x Total DMG 832.6 K 1.7 M 8
Marge and her Troll Patrol Mama Troll Idle.gif 5.2x Cooking SPD 953.1 K 2 M 8
Lief and his Overzealous Leeks Leek Spirit Idle.gif 1.05 Lab Con Range 1.4 M 3 M 8
Seru and their Ceramic Entities Ceramic Spirit Idle.gif 1.7x Skill Effncy. 1.6 M 3.4 M 8
Mr Walker and his Untiring Doggies Skydoggie Spirit Idle.gif 2.75x Gaming Bits 2.1 M 4.5 M 8
Duke of Yolk and his Subjects Royal Egg Idle.gif 1.28x Farming SPD 2.8 M 5.9 M 8
Sorel and her Esteemed Sludge Minichief Spirit Idle.gif 3.45x Shiny EXP 3.2 M 6.7 M 8
Shinji and his Inevitable Army Samurai Guardian Idle.gif 10.5 Library Max Book Lv. 3.7 M 7.7 M 8

Name Enemy Bonus Attack HP Speed Modifier
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 1 Stamp LV/day 25,000 50,000 7 Extra Time
I've doubled our health points so we can play longer.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 3% Villager EXP 28,000 56,001 7 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 1% Ballot Bonus 31,360 62,721 11 Fast Forward
All of our units, yours and mine, move at 170% speed.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 12% Class EXP 35,123 70,247 7 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 1 Equinox Max LV 39,337 78,676 7 Extra Time
I've doubled our health points so we can play longer.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 1.07x Meal Bonuses 44,058 88,118 4 Slow Motion
All units, both yours and my own, move at 60% speed.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 2% Ballot Bonus 49,345 98,692 7 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 4% Villager EXP 55,267 110.5 K 8 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 15% Class EXP 61,899 123.8 K 8 Offsides Rule
When you hurt me, all your minions beyond the midfield perish.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 10% for World 7 69,326 138.7 K 8 Triple Overtime
Ten times the health points. I wanna see your deck's lategame viability.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 1 Equinox Max LV 77,646 155.3 K 8 Zerg Surprise
You best be ready, I'm playing all my minions on turn 1!
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 4% Monument AFK 86,963 173.9 K 8 Uno Draw 7
You're playing with a 7 card hand. It's more fun this way, trust me you'll love it!
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 18% Class EXP 97,399 194.8 K 8 Glass Cannon
You have but a single health point, as do I.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 2% Ballot Bonus 109.1 K 218.2 K 8 Truce
No mods, no effects, no tricks. I want a proper match this time.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 4% Villager EXP 122.2 K 244.4 K 8 Offsides Rule
When you hurt me, all your minions beyond the midfield perish.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 1.03x Winner Bonuses 136.8 K 273.7 K 11 Fast Forward
All of our units, yours and mine, move at 170% speed.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 20% for World 7 153.3 K 306.5 K 8 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 25% for World 7 171.7 K 343.3 K 8 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 2 Equinox Max LV 192.2 K 384.5 K 8 Glass Cannon
You have but a single health point, as do I.
ENIGMA INFINITE and their Rift Spookers Rift Spooker Idle.gif 20% Class EXP 215.3 K 430.6 K 8 Triple Overtime
Ten times the health points. I wanna see your deck's lategame viability.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 5% Monument AFK 723.5 K 1.4 M 8 Zerg Surprise
You best be ready, I'm playing all my minions on turn 1!
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 30% for World 7 810.3 K 1.6 M 8 Extra Time
I've doubled our health points so we can play longer.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 24% Class EXP 907.5 K 1.8 M 8 Uno Draw 7
You're playing with a 7 card hand. It's more fun this way, trust me you'll love it!
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 4% Villager EXP 1 M 2 M 8 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 1 Stamp LV/day 1.1 M 2.3 M 11 Fast Forward
All of our units, yours and mine, move at 170% speed.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 2% Ballot Bonus 1.3 M 2.6 M 8 Offsides Rule
When you hurt me, all your minions beyond the midfield perish.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 2% for World 7 1.4 M 2.9 M 8 Glass Cannon
You have but a single health point, as do I.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 35% for World 7 1.6 M 3.2 M 4 Slow Motion
All units, both yours and my own, move at 60% speed.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 1.09x Meal Bonuses 1.8 M 3.6 M 8 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 26% Class EXP 2 M 4 M 8 Zerg Surprise
You best be ready, I'm playing all my minions on turn 1!
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 5% Monument AFK 2.2 M 4.5 M 8 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 5% Villager EXP 2.5 M 5 M 8 Triple Overtime
Ten times the health points. I wanna see your deck's lategame viability.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 40% for World 7 2.8 M 5.6 M 8 Truce
No mods, no effects, no tricks. I want a proper match this time.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 1 Equinox Max LV 3.2 M 6.3 M 8 Extra Time
I've doubled our health points so we can play longer.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 45% for World 7 3.5 M 7.1 M 8 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 50% for World 7 4 M 7.9 M 8 Glass Cannon
You have but a single health point, as do I.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 2% Ballot Bonus 4.4 M 8.9 M 13 Fast Forward
All of our units, yours and mine, move at 170% speed.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 6% Monument AFK 5 M 9.9 M 8 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 30% Class EXP 5.6 M 11.1 M 8 Uno Draw 7
You're playing with a 7 card hand. It's more fun this way, trust me you'll love it!
ENIGMA INFINITE and their Rift Slugs Rift Slug Idle.gif 1.03x Winner Bonuses 6.2 M 12.5 M 8 Triple Overtime
Ten times the health points. I wanna see your deck's lategame viability.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 1 Stamp LV/day 11.6 M 23.3 M 9 Extra Time
I've doubled our health points so we can play longer.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 3% Villager EXP 13 M 26.1 M 9 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 1% Ballot Bonus 14.6 M 29.2 M 13 Fast Forward
All of our units, yours and mine, move at 170% speed.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 12% Class EXP 16.3 M 32.7 M 9 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 1 Equinox Max LV 18.3 M 36.6 M 9 Extra Time
I've doubled our health points so we can play longer.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 1.07x Meal Bonuses 20.5 M 41 M 4 Slow Motion
All units, both yours and my own, move at 60% speed.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 2% Ballot Bonus 23 M 45.9 M 9 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 4% Villager EXP 25.7 M 51.4 M 9 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 15% Class EXP 28.8 M 57.6 M 9 Offsides Rule
When you hurt me, all your minions beyond the midfield perish.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 10% for World 7 32.3 M 64.5 M 9 Triple Overtime
Ten times the health points. I wanna see your deck's lategame viability.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 1 Equinox Max LV 36.1 M 72.3 M 9 Zerg Surprise
You best be ready, I'm playing all my minions on turn 1!
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 4% Monument AFK 40.5 M 80.9 M 9 Uno Draw 7
You're playing with a 7 card hand. It's more fun this way, trust me you'll love it!
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 18% Class EXP 45.3 M 90.6 M 9 Glass Cannon
You have but a single health point, as do I.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 2% Ballot Bonus 50.8 M 101.5 M 9 Truce
No mods, no effects, no tricks. I want a proper match this time.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 4% Villager EXP 56.8 M 113.7 M 9 Offsides Rule
When you hurt me, all your minions beyond the midfield perish.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 1.03x Winner Bonuses 63.7 M 127.3 M 15 Fast Forward
All of our units, yours and mine, move at 170% speed.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 20% for World 7 71.3 M 142.6 M 9 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 25% for World 7 79.9 M 159.7 M 9 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 2 Equinox Max LV 89.4 M 178.9 M 9 Glass Cannon
You have but a single health point, as do I.
ENIGMA INFINITE and their Rift Jocunds Rift Jocund Idle.gif 20% Class EXP 100.2 M 200.4 M 9 Triple Overtime
Ten times the health points. I wanna see your deck's lategame viability.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 5% Monument AFK 157.1 M 314.2 M 9 Zerg Surprise
You best be ready, I'm playing all my minions on turn 1!
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 30% for World 7 175.9 M 351.9 M 9 Extra Time
I've doubled our health points so we can play longer.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 24% Class EXP 197 M 394.1 M 9 Uno Draw 7
You're playing with a 7 card hand. It's more fun this way, trust me you'll love it!
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 4% Villager EXP 220.7 M 441.4 M 9 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 1 Stamp LV/day 247.2 M 494.3 M 15 Fast Forward
All of our units, yours and mine, move at 170% speed.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 2% Ballot Bonus 276.8 M 553.7 M 9 Offsides Rule
When you hurt me, all your minions beyond the midfield perish.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 2% for World 7 310 M 620.1 M 9 Glass Cannon
You have but a single health point, as do I.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 35% for World 7 347.3 M 694.5 M 5 Slow Motion
All units, both yours and my own, move at 60% speed.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 1.09x Meal Bonuses 388.9 M 777.8 M 9 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 26% Class EXP 435.6 M 871.2 M 9 Zerg Surprise
You best be ready, I'm playing all my minions on turn 1!
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 5% Monument AFK 487.9 M 975.7 M 9 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 5% Villager EXP 546.4 M 1.1 B 9 Triple Overtime
Ten times the health points. I wanna see your deck's lategame viability.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 40% for World 7 612 M 1.2 B 9 Truce
No mods, no effects, no tricks. I want a proper match this time.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 1 Equinox Max LV 685.4 M 1.4 B 9 Extra Time
I've doubled our health points so we can play longer.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 45% for World 7 767.7 M 1.5 B 10 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 50% for World 7 859.8 M 1.7 B 10 Glass Cannon
You have but a single health point, as do I.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 2% Ballot Bonus 963 M 1.9 B 17 Fast Forward
All of our units, yours and mine, move at 170% speed.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 6% Monument AFK 1.1 B 2.2 B 10 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 30% Class EXP 1.2 B 2.4 B 10 Uno Draw 7
You're playing with a 7 card hand. It's more fun this way, trust me you'll love it!
ENIGMA INFINITE and their Rift Hiveminds Rift Hivemind Idle.gif 1.03x Winner Bonuses 1.4 B 2.7 B 10 Triple Overtime
Ten times the health points. I wanna see your deck's lategame viability.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 1 Stamp LV/day 1.9 B 3.9 B 10 Extra Time
I've doubled our health points so we can play longer.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 3% Villager EXP 2.2 B 4.4 B 10 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 1% Ballot Bonus 2.4 B 4.9 B 17 Fast Forward
All of our units, yours and mine, move at 170% speed.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 12% Class EXP 2.7 B 5.5 B 10 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 1 Equinox Max LV 3.1 B 6.1 B 10 Extra Time
I've doubled our health points so we can play longer.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 1.07x Meal Bonuses 3.4 B 6.9 B 6 Slow Motion
All units, both yours and my own, move at 60% speed.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 2% Ballot Bonus 3.8 B 7.7 B 10 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 4% Villager EXP 4.3 B 8.6 B 10 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 15% Class EXP 4.8 B 9.6 B 10 Offsides Rule
When you hurt me, all your minions beyond the midfield perish.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 10% for World 7 5.4 B 10.8 B 10 Triple Overtime
Ten times the health points. I wanna see your deck's lategame viability.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 1 Equinox Max LV 6.1 B 12.1 B 10 Zerg Surprise
You best be ready, I'm playing all my minions on turn 1!
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 4% Monument AFK 6.8 B 13.6 B 10 Uno Draw 7
You're playing with a 7 card hand. It's more fun this way, trust me you'll love it!
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 18% Class EXP 7.6 B 15.2 B 10 Glass Cannon
You have but a single health point, as do I.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 2% Ballot Bonus 8.5 B 17 B 10 Truce
No mods, no effects, no tricks. I want a proper match this time.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 4% Villager EXP 9.5 B 19 B 10 Offsides Rule
When you hurt me, all your minions beyond the midfield perish.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 1.03x Winner Bonuses 10.7 B 21.3 B 17 Fast Forward
All of our units, yours and mine, move at 170% speed.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 20% for World 7 11.9 B 23.9 B 10 Invincibility
Just let me play my units, I will forfeit one health each time, but you must deal the final blow.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 25% for World 7 13.4 B 26.8 B 10 Fair Play
No lane stacking! When you hurt me, all your units in that lane take damage.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 2 Equinox Max LV 15 B 30 B 10 Glass Cannon
You have but a single health point, as do I.
ENIGMA INFINITE and their Rift Stalkers Rift Stalker Idle.gif 20% Class EXP 16.8 B 33.6 B 10 Triple Overtime
Ten times the health points. I wanna see your deck's lategame viability.

Upgrades

Image Name Description Summoning Essence White.png Cost Max Lvl
Summoning Essence White.png White Essence Upgrades
Summoning Upgrade W 1.png White Essence Champ +(5%/Lvl) White Essence generated per hour for each win across all colours. Base Cost: 10
Increment: 1.12x
Summoning Upgrade W 2.png Unit Health Increases the HP of all summoned units in competition by +(1/Lvl) Base Cost: 10
Increment: 1.3x
Summoning Upgrade W 3.png Familiar Summons a slime familiar to chill in your sanctuary, generating 10 Summoning EXP every hour. Base Cost: 100
Increment: 10x
10
Summoning Upgrade W 4.png Unit Damage Increases the DMG of all summoned units in competition by +(1/Lvl) Base Cost: 20
Increment: 1.4x
Summoning Upgrade W 6.png Mana Generation During competition, mana generation is +(2%/Lvl) higher than normal Base Cost: 40
Increment: 1.35x
Summoning Upgrade W 7.png Familiar Merging 3 Slime Familiars merge into a Vrumbi Familiar which gives 4x Summoning Exp. 4 Vrumbies then merge and give 5x exp. This repeats many times. Base Cost: 2500 1
Summoning Upgrade W 8.png Dodge Roll All your units get a +(1%/Lvl) chance to dodge damage when colliding with an enemy Base Cost: 80
Increment: 1.3x
30
Summoning Upgrade W 9.png Multi-Number Cards There's a chance cards can played multiple times, indicated by the number in the top-left corner. These cards also come with a smaller cost! Base Cost: 7500 1
Summoning Upgrade W 10.png White Knowledge +(1%/Lvl) White Essence generation per Summoning LV you have. Base Cost: 1500
Increment: 1.15x
Summoning Upgrade W 5.png Green Summoning Unlocks the Green Summoning Stone, and begins generating Green Essence. Also, +(10%/Lvl) Green Essence per hour Base Cost: 4000
Increment: 1.2x
Image Name Description Summoning Essence Green.png Cost Max Lvl
Summoning Essence Green.png Green Essence Upgrades
Summoning Upgrade G 1.png Vrumbi 7% chance to draw a Vrumbi during competition. They have 1.5x SPD, 2.0x DMG, and +(5%/Lvl) Dodge Chance Base Cost: 10
Increment: 7.5x
10
Summoning Upgrade G 2.png Unit Wellness Increases the HP of all summoned units in competition by +(2/Lvl) Base Cost: 25
Increment: 1.3x
Summoning Upgrade G 3.png Green Essence Victor +(1%/Lvl) Green Essence generated per hour for each Green circuit win. Base Cost: 50
Increment: 1.12x
Summoning Upgrade G 4.png Powerful Units Increases the DMG of all summoned units in competition by +(1/Lvl) Base Cost: 70
Increment: 1.4x
Summoning Upgrade G 6.png Mana Overflow During competition, when your mana pool is full, expand max mana by 1.5x and boost mana generation by +15% Base Cost: 4000 1
Summoning Upgrade G 7.png Spiked Placement When summoning any unit, deal (4/Lvl) damage to all enemies within 100 pixels of where you click... You don't have to click in your spawn! Base Cost: 250
Increment: 1.4x
Summoning Upgrade G 8.png Starting Mana frfr Start each competition with +(1/Lvl) more mana Base Cost: 750
Increment: 1.6x
Summoning Upgrade G 9.png Green Knowledge +(1%/Lvl) Green Essence generation per Summoning LV you have. Base Cost: 1200
Increment: 1.15x
Summoning Upgrade G 5.png Yellow Summoning Unlocks the Yellow Summoning Stone, and begins generating Yellow Essence. Also, +(10%/Lvl) Yellow Essence per hour Base Cost: 15000
Increment: 1.2x
Image Name Description Summoning Essence Yellow.png Cost Max Lvl
Summoning Essence Yellow.png Yellow Essence Upgrades
Summoning Upgrade Y 1.png Bloomy 4% chance to draw a Bloomy during competition. They sit in the backline and give +(5%/Lvl) Mana Generation while alive. Base Cost: 20
Increment: 25x
10
Summoning Upgrade Y 2.png Yellow Essence Winnin' +(5%/Lvl) Yellow Essence generated per hour for each Yellow circuit win. Base Cost: 50
Increment: 1.12x
Summoning Upgrade Y 3.png Luck of the Draw All special units are (2x/Lvl) more likely to be drawn instead of slime. Base Cost: 130
Increment: 3x
10
Summoning Upgrade Y 4.png Unit Constitution Increases the HP of all summoned units in competition by +(5%/Lvl) Base Cost: 70
Increment: 1.4x
Summoning Upgrade Y 5.png Stronger Units Increases the DMG of all summoned units in competition by +(2/Lvl) Base Cost: 525
Increment: 1.5x
Summoning Upgrade Y 6.png Slime Cellsplit When spawning any unit during competition, +(1%/Lvl) chance to also spawn an exact duplicate, free of charge! Base Cost: 900
Increment: 1.15x
30
Summoning Upgrade Y 8.png Re-Draw Unlocks the Re-Draw button, allowing you to instantly redraw all your cards for a cost... but you get the first (1/Lvl) for free! Base Cost: 200
Increment: 5x
3
Summoning Upgrade Y 9.png Another Slot Adds +1 Card Slot, letting you hold more cards at once! Base Cost: 10000 1
Summoning Upgrade Y 10.png Yellow Knowledge +(1%/Lvl) Yellow Essence generation per Summoning LV you have. Base Cost: 300
Increment: 1.15x
Summoning Upgrade Y 7.png Blue Summoning Unlocks the Blue Summoning Stone, and begins generating Blue Essence. Also, +(10%/Lvl) Blue Essence per hour Base Cost: 50000
Increment: 1.2x
Image Name Description Summoning Essence Blue.png Cost Max Lvl
Summoning Essence Blue.png Blue Essence Upgrades
Summoning Upgrade B 1.png Tonka 5% chance to draw a Tonka during competition. They have 0.75x SPD, 0.75x DMG, and 8.0x HP. Your upgrades here boost its HP by a further +(10%/Lvl). Base Cost: 30
Increment: 1.85x
20
Summoning Upgrade B 2.png Blue Essence Ballin' +(5%/Lvl) Blue Essence generated per hour for each Blue circuit win. Base Cost: 70
Increment: 1.12x
Summoning Upgrade B 3.png Slime Mitosis When spawning any unit during competition, +(1%/Lvl) chance to also spawn an exact duplicate, free of charge! Base Cost: 200
Increment: 1.5x
30
Summoning Upgrade B 4.png Manaranarr During competition, mana generation is +(2%/Lvl) higher than normal. Base Cost: 450
Increment: 1.5x
Summoning Upgrade B 5.png Blue Knowledge +(1%/Lvl) Blue Essence generation per Summoning LV you have. Base Cost: 750
Increment: 1.15x
Summoning Upgrade B 6.png Beefier Units Increases the DMG of all summoned units in competition by +(3/Lvl) Base Cost: 1500
Increment: 1.4x
Summoning Upgrade B 7.png Jeweled Cards (6%/Lvl) chance to draw a Jeweled variant of any card, which costs 3x Mana but spawns 4x Units! Base Cost: 6000
Increment: 170x
3
Summoning Upgrade B 9.png Another Slot Adds +1 Card Slot! Or as an AI might say, this upgrade further substantiates the incremental improvement to the quantity of cards you hold by 1 Base Cost: 15000 1
Summoning Upgrade B 10.png Unit Ache Pea Increases the HP of all summoned units in competition by +(4/Lvl) Base Cost: 5000
Increment: 1.3x
Summoning Upgrade B 8.png Purple Summoning Unlocks the Purple Summoning Stone, and begins generating Purple Essence. Also, +(10%/Lvl) Blue Essence per hour Base Cost: 420000
Increment: 1.2x
Image Name Description Summoning Essence Purple.png Cost Max Lvl
Summoning Essence Purple.png Purple Essence Upgrades
Summoning Upgrade P 1.png Regalis 3% chance to draw a Regalis during competition. They spawn a Slime Unit every 1 sec. Upgrading this boosts slime unit spawn rate by +(1%/Lvl) Base Cost: 50
Increment: 1.7x
30
Summoning Upgrade P 2.png Unit Hitpoints Increases the HP of all summoned units in competition by +(10/Lvl) Base Cost: 100
Increment: 1.25x
Summoning Upgrade P 3.png Purp Essence Pumpin' +(5%/Lvl) Purple Essence generated per hour for each Purple circuit win. Base Cost: 250
Increment: 1.12x
Summoning Upgrade P 4.png Familiar Skipping When summoning a Slime Familiar, there's a 1 in 8 to get a Vrumbi instead of Slime, and 1 in 50 to get a Bloomy. Upgrading this boosts this chance by +(1%/Lvl) Base Cost: 600
Increment: 1.25x
100
Summoning Upgrade P 5.png Purple Knowledge +(1%/Lvl) Purple Essence generation per Summoning LV you have. Base Cost: 1000
Increment: 1.15x
Summoning Upgrade P 6.png Final Card If you play every card in your hand, get +(1%/Lvl) Mana Regen per card played. Playing Multi-Number cards counts multiple times for this! Base Cost: 2000
Increment: 2500x
3
Summoning Upgrade P 7.png Mana Dividends During competition, mana generation is +(2%/Lvl) higher than normal. Base Cost: 4500
Increment: 1.5x
Summoning Upgrade P 8.png Brutal Units Increases the DMG of all summoned units in competition by +(3%/Lvl) Base Cost: 9000
Increment: 1.25x
Summoning Upgrade P 9.png Red Summoning Unlocks the Red Summoning Stone, and begins generating Red Essence. Also, +(10%/Lvl) Red Essence per hour Base Cost: 1000000
Increment: 1.2x
Image Name Description Summoning Essence Red.png Cost Max Lvl
Summoning Essence Red.png Red Essence Upgrades
Summoning Upgrade R 1.png Sparkie 5% chance to draw a Sparkie during competition. They have 3.0X DMG and explode on death. Your upgrades here boost it's DMG by a further +(5%/Lvl). Base Cost: 75
Increment: 1.7x
30
Summoning Upgrade R 2.png Red Essence Ragin +(5%/Lvl) Red Essence generated per hour for each Red circuit win. Base Cost: 200
Increment: 1.15x
Summoning Upgrade R 3.png Seeing Red When an enemy crosses your line and damages you, all units get (1%/Lvl) DMG for the rest of the fight. This stacks every time an enemy crosses your line. Base Cost: 750
Increment: 1.8x
10
Summoning Upgrade R 4.png Slime Duplication When spawning any unit during competition, +(1%/Lvl) chance to also spawn an exact duplicate, free of charge! Base Cost: 2000
Increment: 1.5x
40
Summoning Upgrade R 5.png Cost Crashing All Summoning upgrades cost (1%/Lvl) less Essence. Base Cost: 4000
Increment: 1.25x
Summoning Upgrade R 6.png Unit Blood Increases the HP of all summoned units in competition by a brand new multiplier of +(10%/Lvl) Base Cost: 8000
Increment: 1.4x
Summoning Upgrade R 7.png Merciless Units Increases the DMG of all summoned units in competition by a brand new multiplier of +(8%/Lvl) Base Cost: 15000
Increment: 1.41x
Summoning Upgrade R 8.png Red Knowledge +(1%/Lvl) Red Essence generation per Summoning LV you have. Base Cost: 30000
Increment: 1.52x
Summoning Upgrade R 9.png Cyan Summoning Unlocks the Cyan Summoning Stone, and begins generating Cyan Essence. Also, +(10%/Lvl) Cyan Essence per hour Base Cost: 3000000
Increment: 1.21x
Image Name Description Summoning Essence Cyan.png Cost Max Lvl
Summoning Essence Cyan.png Cyan Essence Upgrades
Summoning Upgrade C 1.png Cyan Essence King +(5%/Lvl) Cyan Essence generated per hour for each Cyan circuit win. Base Cost: 100
Increment: 1.15x
Summoning Upgrade C 2.png I Frames All your units get a +(1%/Lvl) chance to dodge damage when colliding with an enemy Base Cost: 400
Increment: 1.5x
30
Summoning Upgrade C 3.png Units of Desctruction Increases the DMG of all summoned units in competition by +(10%/Lvl) Base Cost: 2000
Increment: 1.43x
Summoning Upgrade C 4.png Cost Deflation All Summoning upgrades cost (2%/Lvl) less Essence. Base Cost: 1200
Increment: 1.21x
Summoning Upgrade C 5.png Cyan Knowledge +(1%/Lvl) Cyan Essence generation per Summoning LV you have. Base Cost: 5000
Increment: 1.55x
Summoning Upgrade C 6.png Undying Units Increases the HP of all summoned units in competition by +(14%/Lvl) Base Cost: 10000
Increment: 1.41x
Summoning Upgrade C 7.png DMG Laundering Boosts the DMG of all summoned units by +(1%/Lvl) for every 100 total summoning upgrades purchased. Base Cost: 20000
Increment: 1.79x
Summoning Upgrade C 8.png HP Laundering Boosts the HP of all summoned units by +(1%/Lvl) for every 100 total summoning upgrades purchased. Base Cost: 50000
Increment: 1.78x
Summoning Upgrade C 9.png Timely Essence The generation of all essence colours is increased by +(5%/Lvl) for every 10 seconds of your longest Endless Summoning time. Base Cost: 100000
Increment: 1.35x
Summoning Upgrade C 10.png Timely Health The HP of all summoned units is increased by +(2%/Lvl) for every 10 seconds of your longest Endless Summoning time. Base Cost: 500000
Increment: 1.38x
Summoning Upgrade C 11.png Timely Damage The DMG of all summoned units is increased by +(2%/Lvl) for every 10 seconds of your longest Endless Summoning time. Base Cost: 2000000
Increment: 1.41x

Familiars

Name Description
Summoning Familiar 1.png
Slime
A Basic white tier Slime. That's it.
  • Base HP: 1
  • Base Damage: 1
  • Speed: 7
  • Cost to Summon x1: 3 - 5
  • Height: 23
Summoning Familiar 2.png
Vrumbi
Zoomy Slimes. Has 1.5x Speed, 2x Damage and increased Dodge Chance.
  • Base HP: 2
  • Base Damage: 4
  • Speed: 5.3
  • Cost to Summon x1: 8 - 15
  • Height: 41
Summoning Familiar 3.png
Bloomy
Bright spot in this bloody Slimes war. Stands at the front and gives Mana Regeneration.
  • Base HP: 3
  • Base Damage: 2
  • Speed: 1.5
  • Cost to Summon x1: 15 - 30
  • Height: 38
Summoning Familiar 4.png
Tonka
Tanky slime. Has low Speed (0.75x) and Damage (0.75x) but can absorb more damage due to lot of HP (8x).
  • Base HP: 1
  • Base Damage: 0
  • Speed: 11
  • Cost to Summon x1: 6 - 12
  • Height: 36
Summoning Familiar 5.png
Regalis
Slime's Shaman. Summons Slimes every 1 sec.
  • Base HP: 1
  • Base Damage: 2
  • Speed: 11
  • Cost to Summon x1: 4 - 8
  • Height: 36
Summoning Familiar 6.png
Sparky
Explodes upon death dealing (3x) the dmg!'
  • Base HP: 8
  • Base Damage: 0.75
  • Speed: 5
  • Cost to Summon x1: 4 - 8
  • Height: 55

Summoning Bonuses

Bonuses Multipliers
Name Source Description
Regalis My Beloved Achievement.png Regalis My Beloved W6 Achievements 1.01x larger Winners Bonuses from Summoning
Spectre Stars Achievement.png Spectre Stars W6 Achievements 1.01x larger Winners Bonuses from Summoning
The Winz Lantern.png Winz Lantern Sailing All Winner Bonuses from Summoning are 1.25/1.5/1.75/2x Bigger!
Spirited Merit Shop 5.png W6 Merit W6 Merit Shop +1% Larger bonuses to all your Winner's Bonuses from Summoning (max 10)
Charm Crystal Comb.png Crystal Comb Sneaking 1.30x Bigger Summoning Winner Bonuses
Summoning EXP
Name Source Description
Eviscerated Chunk.png Gibbed Drink Alchemy Vials +% Summoning EXP Gain
Bamboo Spirit Card.png Bamboo Spirit Card Cards +% Summoning EXP Gain(Passive)
Large Pohayoh.png Large Pohayoh Cooking +2% Summoning EXP per Level
Summoner Stone Stamp.png Summoner Stone Stamp Stamps +% Summoning EXP Gain
Seraph Twinkling Star Sign.gif Sumo Magno Star Signs +20% Summoning EXP
Chippy Shiny.gif Shiny Chippy Shiny Pets +1%/lvl Summoning EXP gain
Donut Shiny.gif Shiny Donut Shiny Pets +1%/lvl Summoning EXP gain
Vote Bonus 28.png Bonus Ballot Bonus Ballot Boosts Summoning EXP gain by +40%
Rift Bonus 3.png Skill Mastery Skill Mastery (150 Summoning) +25% Summoning EXP
Spiritual Growth Lab Bonus.png Spiritual Growth Lab Boosts EXP multi for all three World 6 skills by +50%!

Skill Mastery

Upon completing Rift 16 in World 4, Skill Mastery unlocks. Skill Mastery gives you account wide bonuses based on your skill's total level across every player.

Total Level Req Bonus
List of Bonuses
150 +25% Summoning EXP gain
200 1.10x Essence Gain
300 +5% Total damage
400 +10% All skill EXP
500 +5% All skill efficiency
750 +1% Printer output
1000 +25% All skill EXP