Dungeons: Difference between revisions

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|Talent Points || +50
|Talent Points || +50
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|Class EXP{{BugRef|Name=Class and Skill Combined|Description=The Class EXP purchase affects Class and Skill EXP while the Skilling EXP does nothing at all.|Version=1.3|Date=2/6/2022}} || +15%
|Class EXP || +15%
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|Skilling EXP || +30%
|Skilling EXP || +30%
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| 8-20% Drop Chance
| 8-20% Drop Chance
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| 25-50% Xtra Dice Chance{{BugRef|Name=Xtra Dice Chance Enhancement|Description=This Dungeon Jewelry enhancement is not yet implemented (does nothing).|Version=1.3|Date=11/26/2021}}
| 25-50% Xtra Dice Chance
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| 3-15% Total Damage
| 3-15% Total Damage
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Revision as of 02:40, 11 May 2022

Dungeons are a type of activity that allows a player to enter into an instanced server to complete objectives alone or with friends using the new party system, both of which were released with version 1.30. There are several dungeons, and we link to individual pages below. Each week players are given a number of "Boosted Runs" that can be increased with a Gem Shop purchase. These give rewards at the end of the run in the form of extra dice loot rolls. You can still run dungeons without these Boosted Runs, and get all of the normal drop rewards from enemies.

Within the Dungeon, normal stats are reset, buffs are disabled and several attacks (talents equipped to your attack bar) are also disabled. Any damaging attacks that are not disabled are treated as if they have 50pts allocated. For example, this means that a Warrior's Whirl attack will hit 6 monsters and a Shaman's Aura is 2 wide, regardless of how many points you have placed into them for use outside dungeons.

Stats within dungeons (such as HP/HP, Damage) can be raised by upgrading Passive Stats within the Credit shop, picking up RNG Items during runs, equipping Armor and Weapons that drop in the dungeon during runs, and using Enhancers on your in-Dungeon equipment.

Dungeons

These are the available Dungeons. Click the banner to go to the main page for that Dungeon.


Dungeon Credits.png Dungeon Credits Shop

RNG Items

Stat Boosts

Traits

Traits are unlocked in sets as you reach certain rank requirements. You can have one trait active from each set, and can change them freely while in the dungeon entrance maps. NOTE: Traits for ranks 40 & 50 are not yet implemented.

Set Rank Req. Description
Beginner Traits 5 5 Max MP
3 Base Damage
5 Max MP
Kinda Cool Traits 10 Start each dungeon run with 2 grey RNG items
Start each dungeon run with 1 green RNG item
50% to start each dungeon run with 1 blue RNG item
Strategery Traits 15 Each grey RNG item also gives  +1% drop chance
Each green RNG items also gives  +1 base dmg
Each Blue RNG item also gives  +3 base mana
Each purple RNG item also gives  +5 base dmg
Da Cred Traits 20 Dungeon Credits drop  +30% more often from mobs and bosses
Dungeon Flurbos, the pink ones, drop  +30% more often from mobs and bosses
Drop Drip Traits 25 Enhancers drop from mobs instead of equipment 25% more often
Equipment drop from mobs instead of enhancers 25% more often
Weapons drop instead of armor ~ jewelry 25% more often
Armor ~ jewelry drop instead of weapons 25% more often
Cash Money Traits 30 Shop prices of Equipment scales up 30% slower
Shop prices of enhancers scales up 40% slower
Shop prices of RNG items scale up 15% slower
ChOiIiCe TrAiTs 35 RNG items from shops sometimes have  +1 choices
RNG items from anywhere but shops sometimes have  +1 choices
Higher rarity RNG items, aka green or better, are 25% more likely
Royale Traits 40 You can pick 1 additional trait. Not per set, just in total.
Have all first 6 traits, on the house!
Endothelium Traits 50 Max Hp is 1, but you start with 10 RNG items.
Max HP is 1, but  +10,000% Mana regen and -50% atk cooldown
Max HP is 1, but you have  +300% basic attack spd and start with 5
Hmm.. I'll get back to you on this one

Passive Stats

Stat Max Value
Hax HP +100
Max MP +100
Base Damage +50
Total Dmg +125%
Crit Chance +25%
Move Speed +35%
Block Chance +25%
Drop Rarity +75%

Equipment

Dungeon Credits Flurbo Edition.png Flurbo Shop

Keychains

Item Description Dungeon Credits Flurbo Edition.png Cost
Wartooth Chain.png Tier 1 Keychain Gives you a random Tier 1 Keychain, equipped in the Specials tab. Click the arrow below your equipment! 50
Cactus Chain.png Tier 2 Keychain Gives you a random Tier 2 Keychain. The balloon animal keychain is my favorite! 500
Gilded Key Chain.png Tier 3 Keychain Gives you a random Tier 3 Keychain. Good luck, hope you get the one you want! 3000
Tier 4 Keychain There's nothing here, and won't be for many many months. Don't buy this, you'll get no keychain! 1000000

Star Talents

Item Description Dungeon Credits Flurbo Edition.png Cost Unlock Req
Supersource Supersource Gives you this star talent book with random Max Lv between 1 and 100. 15 None
Dungeonic Damage Dungeonic Damage Gives you this star talent book with random Max Lv between 1 and 100. 50 Buy Supersource of Level ?+ and use it.
Milkyway Candies Milkyway Candies Gives you this star talent book with random Max Lv between 1 and 100. 80 Buy Dungeonic Damage of Level 80+ and use it.
Action Frenzy Action Frenzy Gives you this star talent book with random Max Lv between 1 and 100. 200 Buy Milkyway Candies of Level 90+ and use it.
Mega Crit Mega Crit Gives you this star talent book with random Max Lv between 1 and 100. 400 Buy Action Frenzy of Level 100+ and use it.

Pendants & Rings

Item Description Dungeon Credits Flurbo Edition.png Cost Unlock Req
Cedar Pendant.png Cedar Pendant This pendant requires Class lv. 20 to equip, and provides good accuracy. 30 None
Fishhead Pendant.png Fishhead Pendant This pendant requires Class lv. 40 to equip, and draws in fish like no other. 125 Buy Cedar
Deathly Cluster Pendant.png Deathly Cluster Pendant This pendant requires Class lv. 80 to equip, and it reeks of both life and death. 600 Buy Fishhead
Hallowed Tail Pendant.png Hallowed Tail Pendant This pendant requires Class lv. 110 to equip, and monsters nearby shudder at the sight of it. 2500 Buy Deathly Cluster
Persephones Bouquet.png Persephones Bouquet This pendant requires Class lv. 140 to equip, and makes you at one with nature and all its splendor. 12500 Buy Hallowed Tail
Elf Twist Ring.png Elf Twist Ring This ring requires Class Lv. 15 to equip, and provides good defence. 20 None
Rex Ring.png Rex Ring This ring requires Class Lv. 40 to equip, and boosts skill efficiency. 80 Buy Elf Twist
Bejeweled Ring.png Bejeweled Ring This ring requires Class Lv. 70 to equip, and gives bonus experience. 400 Buy Rex
Tenacity Ring.png Tenacity Ring This ring requires Class Lv. 120 to equip, and has great damage stats. 2000 Buy Bejeweled
The Emperor's Opal.png The Emperor's Opal This ring requires Class Lv. 150 to equip, and has the greatest stats. 10000 Buy Tenacity

Non-Dungeon Stats

Stat Max Value
Weapon Power +19.23
Talent Points +50
Class EXP +15%
Skilling EXP +30%
Monster Cash +25%
Accuracy +50%
Defence +50%
AFK Gains +5%

Cash.png In-Dungeon Shop

Equipment Enhancers

These enhancers can be purchased from shop NPCs within the dungeon, or dropped by enemies. They only apply to equipment within the dungeon. Using an enhancer on a piece of equipment will overwrite the previous enhancement.

Icon Type Bonus
DungEnhancer0.png Weapon Enhancer 6-18% Crit Chance
5-30% Total Damage
10-40% Boss Damage
10-32% Mastery
30-100% Crit Damage
DungEnhancer1.png Armor Enhancer 3-5% Move Speed
8-25% Total HP
8-25% Total MP
3-6% Block Chance
5-15% Boss Damage
DungEnhancer2.png Jewelry Enhancer 15-40% Cash From Mobs
8-20% Drop Chance
25-50% Xtra Dice Chance
3-15% Total Damage