Module:RecipeDetails: Difference between revisions

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end
end


function p.builder( frame )
function p.Builder( frame )
local item = frame.args[1]
local item = frame.args[1]
-- build the data and store it in the table.
-- build the data and store it in the table.
Line 64: Line 64:


function p.Main( frame )
function p.Main( frame )
-- Query smithing table for the recipe and retrieve the ingeredients
-- Query 'Builder' table for the recipe and retrieve the ingeredients
-- return table data for item
-- return table data for item
end
end


return p
return p

Revision as of 06:31, 26 March 2024

Documentation for this module may be created at Module:RecipeDetails/doc

local p = {}
local cargo = mw.ext.cargo

-- Takes a list of items and an optional iterator for indentation.
function p.RecipeBreakdownRecursive(items, i)
	local indent = i or 1 -- Used to set padding later.
	local fullTableStruct = {
		-- inserted as ( indent, itemName, amount )
	}
	for n = 1, #items do -- Should be a max of 4 items per recipe.
		-- Insert item into fullTableStruct.
		-- Query smithing table for the recipe and retrieve the ingeredients
		-- If previous line's result is not nil then recursively call this function and increment i.
	end
	
	return fullTableStruct
end

local function RecipeBreakdownFormatter(fullList)
	local result = ''
	local Row = [==[<tr></tr>]==]
	-- Format output rows.
	-- Concatenate strings together.
	return result
end

local function RecipeTotalsFormatter(fullList)
	local result = ''
	local Row = [==[<tr></tr>]==]
	-- Sort list
	-- Add same ingrediets together.
	-- Format output rows.
	-- Concatenate strings together.
	
	return result
end

-- Query smithing table for the recipe and retrieve the ingeredients
local function getReecipeItems( item )
	local ingredients = {}
	-- Query
    local args = {
        where = 'AnvilCraft.Item="'.. item ..'"',
        orderBy = 'AnvilCraft.Item'
    }
    local results = cargo.query('AnvilCraft', 'Resource1, Quantity1, Resource2, Quantity2, Resource3, Quantity3, Resource4, Quantity4', args )
    if #results == 0 then return 0 end -- if no results, exit with 0
    
    local tuple = {}
    for n=1, 4 do
    	if results['Resource'..n] ~= nil then break end -- If an empty cell is encountered, stop processing items.
    	tuple = {name = results['Resource'..n], amount = results['Quantity'..n]}
		ingredients[n] = tuple
    end
	
	-- Return table of items and values.
    return ingredients
end

function p.Builder( frame )
	local item = frame.args[1]
	-- build the data and store it in the table.
end

function p.Main( frame )
	-- Query 'Builder' table for the recipe and retrieve the ingeredients
	-- return table data for item
end

return p