Hunter: Difference between revisions
imported>Abbegg m (Description of Hunter's new abilities(W3), missing images and calculations) |
imported>Sacrezar (add formula and icons) |
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[[File:Agi Again.png|link=#Agi Again|Agi Again]] | [[File:Agi Again.png|link=#Agi Again|Agi Again]] | ||
[[File:Visibility Vessels.png|link=#Visibility Vessels|Visibility Vessels]] | [[File:Visibility Vessels.png|link=#Visibility Vessels|Visibility Vessels]] | ||
[[File: | [[File:Eagle Eye.png|link=#Eagle Eye|Eagle Eye]] | ||
[[File: | [[File:Invasive Species.png|link=#Invasive Species|Invasive Species]] | ||
[[File: | [[File:Shroom Bait.png|link=#Shroom Bait|Shroom Bait]] | ||
[[File: | [[File:Reflective Eyesight.png|link=#Reflective Eyesight|Reflective Eyesight]] | ||
[[File:Previous Points.png|link=#Previous Points|Previous Points]] | [[File:Previous Points.png|link=#Previous Points|Previous Points]] | ||
}} | }} | ||
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|name=Eagle Eye | |name=Eagle Eye | ||
|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=Collect & set all traps, but only get % critters. % Exp is given to each player. | |textArr=Collect & set all traps, but only get (Table 1)% critters. (Table 2)% Exp is given to each player. | ||
|form1= | |form1=decay|x1=100|x2=100 | ||
|form2=decay|y1=80|y2=100 | |||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Invasive Species | |name=Invasive Species | ||
|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=+% Trapping Efficiency per power of % Froge Critters in Storage. | |textArr=+(Table 1)% Trapping Efficiency per power of % Froge Critters in Storage. | ||
|form1= | |form1=decay|x1=30|x2=80 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Shroom Bait | |name=Shroom Bait | ||
|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=+% Trapping Exp Gain. Doesn't affect EXP given to other players when in Eagle Eye. | |textArr=+(Table 1)% Trapping Exp Gain. Doesn't affect EXP given to other players when in Eagle Eye. | ||
|form1= | |form1=add|x1=1|x2=0 | ||
}} | }} | ||
{{Talent | {{Talent | ||
|name=Reflective Eyesight | |name=Reflective Eyesight | ||
|parentTab=Hunter | |parentTab=Hunter | ||
|textArr= | |textArr=x(Table 1) Shiny Critter chance. Triggers again every 10 Trapping LVs. | ||
|form1= | |form1=decayMulti|x1=2|x2=100 | ||
}} | }} | ||
{{Talent | {{Talent |
Revision as of 23:23, 4 June 2021
Class Information
Hunter is an Archer subclass that will specialize in Trapping.
Hunter Talents
360 Noscope
Deal % DMG split between all hit monsters. The more mobs hit, the less dmg done
Bear Trap
Lay down bear traps that deal % dmg when a monster triggers it
Uwu Rawrrr
When mobs die, their respawn time is seconds faster!
Stop Right There
Immobilizes monsters within a pixel radius of you for seconds.
Have Another... Again!
Basic Attacks have a % chance to fire 1 more arrow. Stacks with 'Have Another!'
Looty Mc Shooty
+% Damage for every 50 items you've ever found on any of your players.
Shoeful Of Obol
Obols give +% more AGI than what is listed
Straightshot Statues
'Speed', 'Anvil', and 'Bullseye' statues give +% more bonus
Visibility Vessels
Each Lv of 'Archer or Bust' Bubble raises max Lv of 'I See You', up to +
Eagle Eye
Collect & set all traps, but only get % critters. % Exp is given to each player.
Invasive Species
+% Trapping Efficiency per power of % Froge Critters in Storage.
Shroom Bait
+% Trapping Exp Gain. Doesn't affect EXP given to other players when in Eagle Eye.
Reflective Eyesight
x Shiny Critter chance. Triggers again every 10 Trapping LVs.
Previous Points
+ Talent Points for the 'Archer' talent tab. But,what's wrong with these talents?