Template:InfoEnemy: Difference between revisions
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<dt>Health</dt> | <dt>Health</dt> | ||
<dd>{{{health}}}</dd> | <dd>{{{health}}}</dd> | ||
{{#if: {{{speed}}} | | |||
<dt>Speed</dt> | <dt>Speed</dt> | ||
<dd>{{{speed}}}</dd | <dd>{{{speed}}}</dd | ||
}} | |||
{{#if: {{{exp}}} | | |||
<dt>Experience</dt> | <dt>Experience</dt> | ||
<dd>{{{exp}}}</dd | <dd>{{{exp}}}</dd | ||
}} | |||
</dl> | </dl> | ||
<div class="SubHeader">Fighting</div> | <div class="SubHeader">Fighting</div> | ||
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<dt>Accuracy 100%</dt> | <dt>Accuracy 100%</dt> | ||
<dd>{{#expr: ceil({{{defence}}}*1.5)}}</dd> | <dd>{{#expr: ceil({{{defence}}}*1.5)}}</dd> | ||
{{#if: {{{defence0}}} | | |||
<dt>Defence for 0</dt> | |||
<dd>{{{defence0}}}</dd | |||
}} | }} | ||
</dl> | </dl> | ||
<div class="SubHeader">Misc</div> | <div class="SubHeader">Misc</div> | ||
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<dd>{{{type}}}</dd> | <dd>{{{type}}}</dd> | ||
}} | }} | ||
{{#if: {{{respawn}}} | | |||
<dt>Respawn</dt> | <dt>Respawn</dt> | ||
<dd>{{{respawn}}}</dd | <dd>{{{respawn}}}</dd | ||
}} | |||
<dt>World</dt> | <dt>World</dt> | ||
<dd>{{{world}}}</dd> | <dd>{{{world}}}</dd> |
Revision as of 14:01, 3 September 2022
This template defines the table "Enemies". View table.
Usage: {{InfoEnemy |attack=example |health=example |speed=example |defence=example (this defines the accuracy values required) |defence0=example (How much defence is needed to not take damage) |exp=example |world=example |area=example |area2=example (optional) |area3=example (optional) |crystal=yes (if you want to show the stats for the crystal enemy in the area |crystalname=example (e.g. Crystal Carrot for blunder hills) |hascard=yes |prevenemy=example (previous monster for navigation) |nextenemy=example (next monster for navigation) |notes=example (optional) }}