Drop Rate: Difference between revisions

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==Loot==
*Items despawn after 60 minutes
*Coins despawn after 20 minutes
*Money drops from monsters occasionally....Not sure where they stash it
== DropRate ==
'''Loot'''
When you kill an enemy, it may drop an item. If you have the card for the enemy, you can see their loot tables. The way they work is when you kill it, it rolls for every item on the main table. If it rolls a 1 on any of those, it drops that item. If it rolls a 1 on "Rare Drop", it then rolls for every item on the rare drop table. Then if it rolls a "Mega Rare Drop" It rolls for the items in that table. If it rolls a rare, but fails all the items, it just wont drop anything from the table. It rolls by a random number between 1 and the number it lists.<blockquote>Example 1: Spore Cap from Green Spores is a 1 in 5, so it rolls a random number between 1 and 5 inclusive. </blockquote>Most loot actually has a use, so be careful selling. Every monster has a special drop that only they can drop, so watch out for those. Coins may also drop. Having 100 Bronze coins in your inventory is automatically converted into 1 Silver coin. And when you reach 100 Silver coins they turn into 1 Gold coin automatically.
'''How drop rarity/chance works!'''
Drop Rate, Drop Chance, Drop Rarity and Total Drop Rate are used interchangeably in various parts of the game to describe the stat that increases your chances of getting item drops. You can see your drop rate by looking at the Drop Rarity stat on your character's stat screen.
Having a higher drop rate increases the chance to roll the rare drop table. Even when the items within the (mega-)rare drop table aren't getting boosted themselves, you still have a higher chance to get them, because you roll their drop tables more often.<blockquote>Example 2: Influence of a increased drop rate (if you want to follow this example, just look at the Green Mushroom Card)
Lets say you want the bronze obol from the Green Mushroom it has a chance of 1 to 1235 to occur in the rare drop table of the mushrooms. The rare drop rolls 1 in 334. So you have a chance of getting an bronze obol 1 in 412490 (412490 = 334*1235). Now you increase your Chance of getting an obol by 15% this means you will have a chance of 1,15 in 412490 to get a bronze obol or in other words you increased your chance of getting one from 0,000242%  with 15% increase to 0,000279%</blockquote>
'''Bonuses to increase your Droprate'''
'''Bonuses to increase your Droprate'''


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* Journeyman: "Rares Everywhere!" only class that can give you '''%chance of getting Rare drops!'''
* Journeyman: "Rares Everywhere!" only class that can give you '''%chance of getting Rare drops!'''
* Journeyman: "Curse of MR Looty Booty" Tab2 talent < +%DR but -x% Total Damage
* Journeyman: "Curse of MR Looty Booty" Tab2 talent < +%DR but -x% Total Damage
'''Multikill'''
Once you unlock the [[Construction#Death_Note-0|Death Note]] in World 3, you can get Multikill% bonuses. These directly increase drop quantities of the basic resource drop of the monster, such as Spore Caps for Green Mushrooms. Other drops are not increased.
''Game Version 1.14 - Credits Aisek, Skorme and Sonnenlicht (if anything is wrong/outdated/incomplete message Sonnenlicht on Discord)''

Revision as of 17:07, 9 February 2023

Bonuses to increase your Droprate

  • Alchemy Perk: Droppin Loads Perk from yellow cauldron (+10.8%DR - Lv10)
  • Post office: Box of Drop - Yellow box +13%DR/+11.3LUK (at Lv70)
  • Obols: Obol of POP +LUK+1/DEF+1/+2%DR
  • Obols: Silver Double Sixes LUK+3/+10%DR
  • Guild: Bonus "Gold Charm" +11%DR - Lv19/50
  • Star Sign: Pirate Booty Nr6 +5%DR
  • Trophies: Lucky Lad +7LUK/+7%DR
  • Trophies: Ultra Unboxer +3All stat/+3%DR
  • Card: Crystal Carrot +5%/10%/15%/20%DR
  • Card: Mimic +3%/6%/9%/12%DR
  • Card: Bop Box +3%/6%/9%/12%DR
  • Card: King Doot +6%/12%/18%/24%DR
  • Card: Event Giftmas Blobulyte +3%/6%/9%/12%DR
  • Stats: Luck stats from gear/talents/etc will boosts your drop rate. Too much stuff that gives you +LUK, that i wont list them all (One good source: "Quest Chungus" Star talent book < +1LUK each quest competed). The Luck Stat give diminishing returns to EXP and DR. (Level 100 -> 0,11 | Level 200 -> 0,15 | Level 300 -> 0,18 | Level 400 ->0,20)
  • Talent: "Robbing Hood" talent from archer +20%DR - Lv65
  • Journeyman: "Rares Everywhere!" only class that can give you %chance of getting Rare drops!
  • Journeyman: "Curse of MR Looty Booty" Tab2 talent < +%DR but -x% Total Damage