Game Mechanics AFK

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Revision as of 16:55, 15 May 2021 by imported>Dgg (Created page with "=== Class Exp - Experience Multiplyer === When you fight and earn Exp, these EXP (Experience Points) go to your level progression. The Class EXP factor found at the bottom of...")
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Class Exp - Experience Multiplyer

When you fight and earn Exp, these EXP (Experience Points) go to your level progression. The Class EXP factor found at the bottom of the Inventory Stat page is multiplied with the Base value of the killed monster. There are various ways to increase this multiplyer:

Some Exp multiplyer are not integrated into this shown stat, but increase the EXP Gain anyways ( to be precise all the active exp boni are not shown in this number)

Afk-EXP

  • Luck Stat - (Level 100 -> 0,11 | Level 200 -> 0,15 | Level 300 -> 0,18 | Level 400 ->0,20)
  • Post office utility Box: At level 200 -> 10,7% | At level 400 ->18,5%
  • Star Talent: Just EXP (+3,33% at lvl 25| +5% at 50 |+6% at 75| +6,67% at 100)
  • EXP Book Statue - +0,1% exp per Lvl (increased by the Stupendous Statues Talent for Shaman only)
  • Card: Crystal Crabal: (2/4/6/8% exp)
  • Card: Efaunt (5/10/15/20% exp)
  • Cardset: Blunder Hills if Below Level 50 (8/16/24/32% exp)
  • Cardset: Bosses: (6/12/18/24% exp)
  • Alchemy: Grind Time Bubble (+58% at lvl 161 | +68% at lvl 193)
  • Alchemy: Mimic Tooth Vial (+1% per lvl)
  • Trophys: Club Member +3%
  • Trophys: Trailbalzer +20%
  • Trophys: OG Gamer +2%
  • Armor: Helmet Event Helmets
  • Armor: Grandma Hat 7%
  • Armor: Party Hat 5%
  • Premium Hats: with +10% and +11%
  • Merit Shop: +48% exp for your lowest character

Active-EXP

  • All AFK-EXP - Boni
  • Family bonus: Bowmen +15,9% active exp at level 101
  • Card: Fly (4/8/12/16% exp)
  • Card: Moonmoon (8/16/24/32% exp)
  • Card: Ghost (3/6/9/12% exp)

Game Version 1.14 - Credits Bandit Bob and Sonnenlicht (if anything is wrong/outdated/incomplete message Sonnenlicht on Discord)

AFK Mechanics

Fighting AFK gains

Things that affect fighting AFK gains:

  • Active attack talents (equipped)
  • Damage numbers (min damage) in the character sheet
  • Weapon speed
  • Movement speed
  • Active buffs (extendo rangeo, firmly grasp it etc)
  • Fighting AFK% bonuses (from cards, alchemy, talents, bribes, PO Fighting box)
  • Chance to hit
  • Health Food (if not at 100% survivability)/Hemoglobin
  • Crit Chance/Crit Dmg
  • Spawn Rate Merits up to 20%
  • Spawn Rate Star Sign Grim Reaper 16 with 2%
  • Attack moves boost your Afk gains more - Attack on Simmer Special Talent
  • Higher bonuses to offline Gains "All for Kill" - Alchemy

Things that do not affect fighting AFK gains:

  • Mana
  • Triggered talents (such as double hit, you're next etc)
  • Cooldown reduction

Things that increase your fighting AFK gains:

  • 20% - Basic AFK gains (every Character)
  • 2% - Silver Stopwatch (Ring) (4% if wearing two of them)
  • 5% - Rem Fighting (Guild perk Level 50)
  • 4% - Boop Card (3 Star)
  • 10% - Amarok Chaotic Card (3 Star)
  • 6% - The Forsaken 16a (Star Sign)
  • 2% - Silly Snoozer 15 (Star Sign)
  • 5,4% - Tik Tock Special Talent Level 104
  • 13,33% - Afk Fighting Talent Level 100 (Idle Brawling, Idle Shooting, Idle Casting, Sleepin' on the Job [Journeyman Talent gives 0,67% more])
  • 8,48% - Fight Box Level 400 (Post Office)
  • 2% - Afk Gains (Third Item in the Desert Merit Shop)
  • 5% - Sleeping on the Job (Bribe )

So currently the highest AFK gains, that are possible right now are the Basic 20 + 65.21 = 85.21 maximum fighting Afk gains and 85.88% for the Journeyman.

Game Version 1.14 - Credits Aisek and Sonnenlicht (if anything is wrong/outdated/incomplete message Sonnenlicht on Discord)

Kill Caps

This is the theoretical max amount of enemies you can kill per hour when AFK, with the spawn rate merit maxed out (20%) and assuming 100% afk gains, based on Cyrns calculations:

Kill Caps
Img Monster Hourly Kills Cap
Green Mushroom Walking.gif Green Mushroom 1862
Frog Walking.gif Frog 3709
Bored Bean Walking.gif Bored Bean 1932
Slime Walking.gif Slime 2601
Baby Boa Walking.gif Baby Boa 1654
Carrotman Walking.gif Carrotman 1405
Glublin Walking.gif Glublin 1775
Giga Frog Walking.gif Giga Frog 1280
Poop Walking.gif Poop 2057
Rat Walking.gif Rat 1837
Walking Stick Walking.gif Walking Stick 1837
Nutto Walking.gif Nutto 1837
Sandy Pot Walking.gif Sandy Pot 1493
Mimic Walking.gif Mimic 1493
Crabcake Walking.gif Crabcake 1964
Mafioso Walking.gif Mafioso 1636
Sand Castle Walking.gif Sand Castle 1964
Pincermin Walking.gif Pincermin 1229
Mashed Potato Walking.gif Mashed Potato 1855
Tyson Walking.gif Tyson 1855
Moonmoon Walking.gif Moonmoon 1636
Sand Giant Walking.gif Sand Giant 2945
Snelbie Walking.gif Snelbie 1418

Food Consumption

Food Consumed per hour (Formula provided by Deerjump):
Desert: (dmg per hit * 500)/min(foodHeal, maxhp)
Grasslands: (dmg per hit * 300)/min(foodHeal, maxhp)

Active Alchemy XP/Hr

Cauldron: 15 * brewSpeed * alchExpMultiplier
Liquid: 30 * brewSpeed * alchExpMultiplier