Weekly Battles
From IdleOn MMO Wiki
Weekly Battles
- Each of your players takes a turn fighting.
- Defeating each boss difficulty gives Trophies for the shop.
- Bosses have 3 different themes, which determines the POWER of your actions.
- Each week brings a new boss, new themes, new action choices, and new items in the shop.
- MISC actions, which buff stats outside of this fight, last until the end of the week.
Weekly Bosses
Amount of Trophies for defeating Boss depends on its difficulty, in total of 35 Trophies for all difficulties defeated without any MISC:
1st | 2nd | 3rd | 4th | 5th |
---|---|---|---|---|
6 | 7 | 7 | 7 | 8 |
Tasks
Reaching required tasks increase POW, that increases outcoming damage from Attack.
Task | Description | |
---|---|---|
You notice a weakspot that could be further exposed with a swing of your pickaxe... | Requires Mining Lv. 60 | |
A small hole on the speaker glistens in the light, just large enough to fit a fishing hook in... | Requires Fishing Lv. 50 | |
It looks like the boss is literally made of wood... fortunately your hatchet is on hand. | Requires Choppin Lv. 60 | |
The air feels electric, as though there are spirits abound. Maybe they could be of assistance... | Requires Worship Lv. 50 | |
Knowing which toxins will be most effective will aid in your next move... | Requires Alchemy Lv. 50 | |
Perhaps a bone could be dislodged by engrossing it with the end of your net... | Requires Catching Lv. 50 | |
Trapping critters has given you a keen sense of where best to strike... | Requires Trapping Lv. 40 | |
You don't quite know why, but your ability to cook various meals fills you with confidence! | Requires Cooking Lv. 35 | |
All that time spent in the tube has got to be useful for something, right? Maybe this situation? | Requires Laboratory Lv. 60 | |
You notice the divine signaling to you from their volcanos with what is likely helpful advice... | Requires Divinity Lv. 50 | |
A good bill of health can help turn any fight around, regardless of the opponent. | Requires 50,000 HP | |
The wisdom that comes with large mana reserves will make your moves that more effective... | Requires 50,000 MP | |
You take a moment to pinpoint the small areas of weakness to aim for... | Requires 200 K Accuracy | |
You've heard that great defence is the best offence, and are hoping it holds true here... | Requires 100 K Defence | |
With a spring in your step, you consider how best to use your agile frame to your advantage... | Requires 220 Movement Speed | |
There's got to be something useful in that massive inventory of yours... | Requires 10,000 Material Carry Capacity | |
You've learned a thing or two from all your past endeavors, making your next move all the better... | Requires 100 Completed Quests | |
Cake by cake has fallen before you, and how different could a massive boss really be from a cake? | Requires 100 K Crabcakes Kills | |
You lean on the vast amount of experience you've accumulated to drive your decision... | Requires Class Lv. 175 | |
Even something as trivial as defeating the weakest opponent can be helpful if done endlessly... | Requires 100 K Green Mushrooms Kills | |
Standing firm against charging mobs has given you determination in situations like this... | Requires 100 K Rams Kills | |
The hours you've spent learning to fight with a height disadvantage are sure to pay off here... | Requires 100 K Stiltmoles Kills | |
Knowledge and skills can only get you so far, but THIS is something you can always rely on... | Requires 10 M Max. Damage | |
Dissecting the choccie monsters gives a deep understanding of... wait how does this help? | Requires 100 K Choccies Kills | |
Construction is a lot more than just building, it's also about breaking stuff... | Requires Construction Lv. 50 |
Note: Tasks, such as kills of certain mobs, asks for digits. For example, 5 digits means 100 K.
Actions
Action |
---|
You steady your nerves and strike the boss directly, dealing x damage. |
You burn their skin, dealing x damage. This exact damage re-triggers each time an ATTACK is chosen. |
You clamp a cursed ring to their toe, dealing x damage now and each time a BUFF is cast in the future. |
Dual wielding the next characters weapon, you deal x damage, but the next char can't choose ATTACK. |
You just start randomly grabbing weapons, dealing x damage, but the next 2 chars can't choose ATTACK. |
You trip and fall dealing x damage lmao, but the boss's HP gets set to 30% from laughing so hard. |
Deal x damage for each previous ATTACK cast. If 3 or more, rewind a character and reset number of casts. |
You sense weakness and deal a crushing blow of x damage. If boss is under half HP, damage is dealt twice. |
Punch them into yesteryear, dealing x damage. If 9+ ATTACK casted, rewind to 1st character. Only works once. |
Action |
---|
You drop your weapon, drawing attention and allowing the next ATTACK to deal x% more damage. |
You tell the others of a new technique, so every ATTACK in the future deals x% more damage. |
You conjure a friendly spirit, which boosts all damage dealt to boss by x%. |
You cast a gross but effective fog, increasing all damage by x%, but the next char can't choose BUFF. |
You align the energy in the air, so that the next BUFF is 2x more powerful, except for this one. No 4x for you. |
You create a portal to the 'oof owie' dimension, so that whatever damage hits the boss next is doubled. |
Boost all damage by x% for each previous BUFF cast. If 3 or more, rewind a character and reset number of casts. |
Summon a blackhole, boosting all damage by x%. If 9+ BUFF casted, rewind to 1st character. Only works once. |
Action |
---|
Tired and slightly agitated, you take a tea drinking break, giving +x% Class EXP for all characters. |
You add extra chilly cheese to everyone's hotdogs outside the fight, giving +x% DMG to all characters. |
You notice a trophy on the ground, and run to pick it up instead of attacking. |
You reminisce on all the times MISC was cast. If 2 or more, rewind back to 1st character. This only works once. |
You tell a really freakin' funny joke to your final character, who gets to select an extra turn! |
Note: MISC Actions lasts till next rotation.
Shop Rewards
Name | Price | Preview Example | Icon | In Rotation |
---|---|---|---|---|
Default UI | — | — | ||
Galaxy UI | 50x Trophies | |||
Hardwood UI | 15x Trophies | |||
Deadwood UI | 15x Trophies | |||
Corkboard UI | 25x Trophies | Yes | ||
Catacomb UI | 40x Trophies | Yes | ||
Rift UI | 35x Trophies | |||
Magma UI | 40x Trophies | |||
Grassy UI | 30x Trophies | |||
Sandburn UI | 25x Trophies | |||
Graveyard UI | 20x Trophies | |||
Goldwood UI | 60x Trophies | |||
Peachwood UI | 20x Trophies |
Item | Price | Description | In Rotation |
---|---|---|---|
Pink Headband | 999x Trophies | The legendary Pink Headband | |
25x Killroy Skulls | 14x Trophies | 25 Skulls for Killroy's Shop, deposited instantly for use | |
Bored To Death Special Talent Book | 25x Trophies | Death Star Talent book with random Max LV up to Lv 100 | |
Boss Battle Spillover Special Talent Book | 25x Trophies | Trophy Star Talent book with random Max LV up to Lv 100 | |
The Crow Perch | 125x Trophies | A little crow on a hat, perfect for premiumify-ing | |
100x Golden Food | 12x Trophies | 100 Gold Food of the type shown to the left (in-game) | Yes |
1000x Statues | 12x Trophies | 1000 Statues of the type shown to the left (in-game) | Yes |
Silver Pocketwatch | 2x Trophies | Alter your daily reset time forward or backward by 15 mins | |
Gold Pocketwatch | 30x Trophies | Shift time forward by 24 hours, triggering daily bonuses and resets |
Note: Golden Food and Statue types depends on World been reached. Look up for Crystal Mob in relevant World's drop table for example.