Module:RecipeDetails
From IdleOn MMO Wiki
Documentation for this module may be created at Module:RecipeDetails/doc
local p = {}
local cargo = mw.ext.cargo
-- Takes a list of items and an optional iterator for indentation.
local function RecipeBreakdownRecursive(items, i)
local indent = i or 1 -- Used to set padding later.
local fullTableStruct = { --[[ inserted as (indent, itemName, amount) ]] }
for n = 1, #items do -- Should be a max of 4 items per recipe.
-- Insert item into fullTableStruct.
-- Query smithing table for the recipe and retrieve the ingeredients
-- If previous line's result is not nil then recursively call this function and increment i.
end
return fullTableStruct
end
local function RecipeBreakdownFormatter(fullTable)
local result = ''
local Row = [==[<tr><td style="padding-left:%spx">{{CraftReq|%s}}</td><td>{{Numdisplay|%s}}</td></tr>]==]
-- Index is 6 for the first tier, and 20n+5 for the rest.
-- Format output rows.
-- Concatenate strings together.
return result
end
local function RecipeTotalsFormatter(fullTable)
local result = ''
local Row = [==[<tr><td style="text-align:right">{{CraftReq|%s}}</td><td>{{Numdisplay|%s}}</td></tr>]==]
-- Sort list
-- Add same ingrediets together.
-- Format output rows.
-- Concatenate strings together.
return result
end
-- Query smithing table for the recipe and retrieve the ingeredients
local function getReecipeItems( item )
local ingredients = {}
-- Query
local args = {
where = 'AnvilCraft.Item="'.. item ..'"',
orderBy = 'AnvilCraft.Item'
}
local results = cargo.query('AnvilCraft', 'Resource1, Quantity1, Resource2, Quantity2, Resource3, Quantity3, Resource4, Quantity4', args )
if #results == 0 then return 0 end -- if no results, exit with 0
local tuple = {}
for n=1, 4 do
if results['Resource'..n] == nil or results['Resource'..n] == '' then break end -- If an empty cell is encountered, stop processing items.
tuple.item = results['Resource'..n]
tuple.amount = results['Quantity'..n]
ingredients[n] = tuple
end
-- Return table of items and values.
return ingredients
end
function p.Builder( frame )
local item = frame.args[1]
local items = getRecipeItems(item)
local fullTableStruct = RecipeBreakdownRecursive(items)
-- build the data.
local breakdown = RecipeBreakdownFormatter(fullTableStruct)
local totals = RecipeTotalsFormatter(fullTableStruct)
-- Declare the Cargo Table: item, breakdown, totals.
local cargoTable = 'DetailedRecipes'
local args = {
Item = 'String',
Breakdown = 'Wikitext',
Totals = 'Wikitext' }
local results = cargo.declare( cargoTable, args )
-- Store it in the Cargo Table: item, breakdown, totals.
local args = {
Item = item,
Breakdown = breakdown,
Totals = totals }
local results = cargo.store( cargoTable, args )
end
function p.Main( frame )
local item = frame.args[1]
-- Query 'Builder' table for the recipe and retrieve the outputs
local tables = 'DetailedRecipes'
local fields = 'Breakdown, Totals'
local args = {
where = 'Item = "' .. item .. '"'
}
local results = cargo.query( tables, fields, args )
if #results == 0 then return end
-- return table data for item
return string.format("{{Detrecipe/tab|reci=%s|tot=%s}}", results.Breakdown, results.Totals)
end
return p