Module:RecipeDetails
From IdleOn MMO Wiki
Documentation for this module may be created at Module:RecipeDetails/doc
local p = {}
local cargo = mw.ext.cargo
local function appendTable(tableA, tableB)
local aLen = #tableA
for n=1, #tableB do
tableA[aLen+n] = tableB[n]
end
return tableA
end
local function fuseBaseIngredients(oldTable, newTable)
for n=1, #newTable do -- For each item in the new table
local newItem = true -- Initialize newItem boolean
for o=1, #oldTable do -- Check each item in the old table
if oldTable[o].Item == newTable[n].Item then -- If the there is a match
-- Add value, set boolean to false, and break loop.
oldTable[o].Amount = oldTable[o].Amount + newTable[n].Amount
newItem = false
break
end
end
if newItem == true then oldTable[#oldTable+1] = newTable[n] end -- If it is a new item then add new item.
end
return oldTable
end
-- Query smithing table for the recipe and retrieve the ingeredients
local function getRecipeItems( item, multi )
local multiplier = multi or 1
local ingredients = {}
-- Query
local args = {
where = 'AnvilCraft.Item="'.. item ..'"',
orderBy = 'AnvilCraft.Item'
}
local results = cargo.query('AnvilCraft', 'Resource1, Quantity1, Resource2, Quantity2, Resource3, Quantity3, Resource4, Quantity4', args )
if #results == 0 then return {} end -- if no results, exit with an empty table.
local tuple = {}
for n=1, 4 do
if results[1]['Resource'..n] == nil or results[1]['Resource'..n] == '' then break end -- If an empty cell is encountered, stop processing items.
local tuple = { item = results[1]['Resource'..n], amount = tonumber(results[1]['Quantity'..n]) * multiplier}
ingredients[n] = tuple
end
-- Return table of items and values.
return ingredients
end
-- Takes a list of items and an optional iterator for indentation.
local function RecipeBreakdownRecursive(items, i)
local indent = i or 1 -- Used to set padding later.
local fullTableStruct = { --[[ inserted as (padding, item, amount) ]] }
local baseIngredients = { --[[ insereted as (item, amount) ]] }
local needsSaving = false -- This is because if an recipe is only base items, it is already 'broken down' in the recipe details box shown right above this breakdown.
for n = 1, #items do
local tuple = {Padding = indent, Item = items[n].item, Amount = items[n].amount}
-- Insert item into fullTableStruct.
fullTableStruct[#fullTableStruct+1] = tuple
-- Query smithing table for the recipe and retrieve the ingeredients
local reciItems = getRecipeItems(items[n].item, items[n].amount)
-- If previous line's result is not empty then recursively call this function and increment i.
if #reciItems == 0 then
-- If item has value in baseingredients then increase, otherwise set to the value.
local baseItem = {Item = items[n].item, Amount = items[n].amount}
baseIngredients = fuseBaseIngredients(baseIngredients, {baseItem})
else
-- If reciItems is not nil then recursively call this function and increment i.
needsSaving = true
local retTable = RecipeBreakdownRecursive(reciItems, indent + 1)
fullTableStruct = appendTable(fullTableStruct, retTable.recipe)
baseIngredients = fuseBaseIngredients(baseIngredients, retTable.ingredients)
end
end
if needsSaving == false then return end -- Return if only base items.
local results = {}
results.recipe = fullTableStruct
results.ingredients = baseIngredients
return results
end
local function RecipeBreakdownFormatter(fullTable)
local results = {}
local Row = [==[<tr><td style="padding-left:%spx">{{CraftReq|%s}}</td><td>{{Numdisplay|%s}}</td></tr>]==]
-- Format output rows.
local padding = 0
for n=1, #fullTable do
-- Index is 6 for the first tier, and 20n+5 for the rest.
if fullTable[n].Padding > 1 then padding = fullTable[n].Padding * 20 + 5 else padding = 6 end
results[n] = string.format(Row, padding, fullTable[n].Item, fullTable[n].Amount)
end
-- Concatenate strings together.
return table.concat(results, "")
end
local function RecipeTotalsFormatter(baseIngTable)
local result = {}
local Row = [==[<tr><td style="text-align:right">{{CraftReq|%s}}</td><td>{{Numdisplay|%s}}</td></tr>]==]
-- Format output rows.
for n=1, #baseIngTable do
result[n] = string.format(Row, baseIngTable[n].Item, baseIngTable[n].Amount)
end
return table.concat(result, "")
end
function p.Builder( frame )
local item = frame.args.Item
local items = getRecipeItems(item)
local doubleTable = RecipeBreakdownRecursive(items)
local fullTableStruct = doubleTable.recipe
local baseIngredients = doubleTable.ingredients
local tablehead = [[<table class="wikitable">
<tr><th style="width:80%;">Item</th><th>Qty</th></tr>]]
-- build the data.
local breakdown = tablehead..RecipeBreakdownFormatter(fullTableStruct).."</table>"
local totals = tablehead..RecipeTotalsFormatter(baseIngredients).."</table>"
-- Store it in the Cargo Table: item, breakdown, totals.
frame:expandTemplate{ title = 'DetailedRecipes', args = { Item = item, Breakdown = breakdown, Totals = totals } }
-- test output
-- mw.logObject(items, "items")
end
function p.Main( frame )
local item = frame.args.Item
local tabstr = [[Recipe=%s
|-|Totals=%s]]
-- Query 'DetailedRecipes' table for the recipe and retrieve the outputs
local tables = 'DetailedRecipes'
local fields = 'Breakdown, Totals'
local args = {
where = 'DetailedRecipes.Item="' .. item .. '"',
orderBy = 'DetailedRecipes.Item'
}
local results = cargo.query( tables, fields, args )
if #results == 0 then return end
mw.logObject(results)
-- return table data for item
return '<div class="detrecipe">' .. frame:extensionTag( 'tabber', string.format(tabstr, results[1].Breakdown, results[1].Totals)) .. "</div>"
-- frame:expandTemplate{ title = 'Detrecipe/tab', args = { reci = results[1].Breakdown, tot = results[1].Totals } }
end
return p