Changelog/2020

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Revision as of 06:33, 29 April 2023 by Kiokurashi (talk | contribs) (Created page with "{{ChangelogHeader}} <div class="GenericChild">__TOC__</div> Category:Changelog {{Toggle|image=Copper Band|title=v1.06b - Bug Fixes (December 29, 2020)|collapsed=y}} ====Bug Fixes==== * Fixed a bug where crystal mobs/ghosts couldn't be killed in various maps. * Fixed a crash-loop involving the event quests * Added Copper Band Recipe as a drop from Spores/Frogs/Beans * Removed Bludgeon as a possible 'Plan-It Express' delivery * Removed Giftmas gifts as a drop from tuto...")
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Changelogs by Year
2024 2023 2022 2021 2020

This page features all updates to Legends of Idleon that had patch notes following them, excluding all kinds of hotfixes and emergency patches. Most of the patch notes are taken directly from the #patch-notes Discord channel, with any and all typos and errors in messaging still in. If there's a clear error, like no capitalization or relating to grammar, feel free to edit!

Copper Band.png v1.06b - Bug Fixes (December 29, 2020)

Bug Fixes

  • Fixed a bug where crystal mobs/ghosts couldn't be killed in various maps.
  • Fixed a crash-loop involving the event quests
  • Added Copper Band Recipe as a drop from Spores/Frogs/Beans
  • Removed Bludgeon as a possible 'Plan-It Express' delivery
  • Removed Giftmas gifts as a drop from tutorial mobs
  • Holding "Craft" in anvil won't crash anymore

Giftmas Blobulyte Card.png v1.06 - Giftmas Event (December 27, 2020)

New Content

  • Christmas event, with exclusive equips and food.
  • Some +1 Inventory Slot bags have been added to various Shops!

Player Requested Features

  • Quick-forge deposit option
  • Mouse-Wheel on PC works for like 99% of things maybe I forgot something lol
  • adding silver pens (they let you 'forfeit' a Shipment order without losing streak) as a rare drop from all monsters
  • Carry Capacity Bags / Inventory Bags / Storage Chests have a BOLD RED warning when you look at them if you have already used it!

Balance Changes

  • Minigame plays are now ACCOUNT WIDE -- Player who purchased minigame plays will get FULL REFUNDS, and can simply re-buy if they like the new account-wide system!
  • Removing "impossible" shipment orders, like 200 Golden Bug Nets
  • Adjusting various spawn locations, like Slimes / Potatoes, so that you cant die/go through a portal while looting AFK gains
  • Blunderbag (recipe from tasks) will have its smithing lv req to craft lowered: 30 ---> 8
  • Colosseum Chests have a RARE chance to drop a boss key!
  • All 'main' pants have been buffed slightly, and Torn Jeans had its stats changed slightly 0/1/1/2 -> 0/2/1/0
  • Leaf drops from AFK are 1.5x more likely AND come in drops of 5 instead of 1!
  • The various colored t-shirts all had their Smith Lv Req to craft lowered!

Bug Fixes

  • Card Drop & (maybe) Monster Cash card bonuses will give their full bonus
  • You can now interact with the 2nd liquid cauldron after unlocking it, which many of you have for getting to lv 20 alch on any character
  • Virile Vials (Druid talent) talent now fully functional, was divided by 100 one too many times lol.
  • Chaotic Amarok currently requires 0 accuracy, this will be changed to the intended 1800 or so
  • Card drop chance in AFK info will NOT say "1 in inf" anymore smh how did I forget
  • Changing "SERVER" notification in chat, so that it doesn't always show 'new message!' every time you play. this will make it easier for me to communicate with players in real-time, without you needing to update the game!
  • Fixed Potato spawn. You won't spawn and get hammered to death instantly lol
  • There was a minor bug affecting only a handful of people, where cards from packs would not correctly save. This is fixed. If you were affected, please message me!
  • Star talent max levels were being OVERRIDDEN by your 1st character... ugh sorry, it's all good now but yea if you lost the tick-tock talent because of this, nothing I can do to recover it :[
  • If you AFK and DON'T claim your rewards, AFKing some more will not replace the previous AFK unless it's higher.
  • Obols now properly give Skill power as they say they do
  • Obols now properly give MISC-type bonuses, like +% drop rate and + base damage.
  • The 6th Gem Inventory Bag (bag Z) will no longer show up as locked. YOU HAD THIS ALL ALONG don't worry! It was just not showing up for bug reasons lol

Green Mushroom Card.png v1.05 - Tasks & Cards (December 17, 2020)

New Content

Tasks
  • 18 Tasks, each one can be 'reinforced' 10 times (basically re-complete it, but it's harder). So 180 tasks, kinda
  • 16 Task-Shop items. These range from bonuses, to exclusive Anvil Recipes (some of these will be LOCKED behind completing a specific task, at a specific reinforced-difficulty). They'll cost 'merits' you get from tasks.
  • 30+ Recipes to unlock in the "TaskPoint Unlock" system. Every time you reach a certain milestone of Task Points, like 100, or 250, you get +1 unlock to use on the recipe of your choice! Use enough unlocks, and you'll unlock MORE unlockable recipes!
Cards
  • Collects cards from every monster/resource in the game!
  • Collect multiple of the same card to RANK IT UP! Bronze, Silver, Gold, I got all the colors of the podium babyyy!
  • Equip cards onto your characters -- Each card has a different bonus, and the higher the rank of the card, the better the bonus!
Other
  • Mining minigame added!
  • Desert Boss added, won't drop the Blue Crystal required for world 3 though
  • Crystal monsters now spawn in Desert!
  • Chaotic version of World-1 boss now available! It has 15x more HP than world 2 boss, so don't waste your keys here unless you're a legend

Balance Changes

  • World 1 boss does much less damage. I'm helpin' you out casual gamers... but just this one time :handshake:
  • Quarterstaff (1st 'mage only' staff) now costs Copper Bars to make, not Iron Bars
  • All current Iron boots will be REMOVED from the game. Basically, there is no way for me to change the recipe (right now it's got glitched costs) without changing the item itself. There will be new iron boots in the new update, but current iron boots in the game will be changed to 'whoopsie boots' which will give no stats. Basically, you'll have to re-craft iron boots with the PROPER crafting costs to get them back :]
  • Snakeskinventory Bag drop rate boosted by 1.25x
  • Mimic Inventory Bag drop rate boosted by 3x

Player Requested Features

  • Carry Capacities / Inventory Slots / Storage slots used per character is now viewable! (It'll be the 3rd tab (next to "Skill Info", above your player stats)
  • Quest-helper highlights Main Quests in yellow, with a star to boot!
  • Talents that rely on 'Power of 10' stuff will show you EXACTLY what's going on! Very helpful for people who don't have calculators installed in their brains.
  • "AFK time to be claimed" can be viewed from the 'swap player' UI. Just press the Clock in the top-right to toggle on!
  • If you switch to an empty world, the game will REMEMBER this so you WON'T have to keep doing this each time you play! Helpful for those who need to be in an empty world to avoid lag!
  • "Max Withdraw / Deposit" button added to the storage money system
  • "Split Stack" feature added. Simply enable it in the Storage Left-side Menu, then click on an item, and select how many you'd like to take out of the stack!

Bug Fixes

  • AFK formula didn't accurately account for 'multi-kills' you'd get from your Attack Talents. This didn't matter before, but now that tasks can reduce monster respawn time, having Multi-Kills be calculated accurately from Attack Talents will matter so that you can keep up with the effects of that bonus
  • Cases of glitched sprites or scrambled fonts should no longer occur.
  • Fishing AFK info screen was messed up in several ways, now it isn't
  • Efficiency skills for warriors/archers now work fully
  • Prowess, which is the orange bar-system that gives multiple resources now works as intended.
  • Obol names corrected
  • Desert Colosseum chests now give their own unique rewards, instead of just giving Grassland rewards
  • Using EXP balloons won't jank up your inventory, and are extra inflated!
  • 6 of the purple bubbles were not working at all due to cutoff in my code. now they all work
  • STRONGEST STATUES talent now gives the correct bonus
  • HAUNGRY FOR GOLD talent now gives the correct bonus
  • MAGIC SHORTBOW, HOMING ARROWS, EXTENDO RANGEO, and WOAH THAT WAS FAST! talents now are fully functional
  • Goldric's Hoopsie quest now correctly identifies total hoops made
  • Fly in Minigame now doesn't say 'hey lava, your game sucks! I'm outta here'
  • Players won't glitch out in their animation if you have Auto ON and have all monsters on screen killed
  • Play minigame button cannot be accidentally pressed through UI
  • Sproutinald's 'justice wears no clothes' quest now tracks naked kills
  • Sproutinald won't appear in multiple places, nor will TP Pete
  • Upgrading bubbles now always takes away materials.
  • And a bunch of other things that I didn't really care to write down, and are small enough they wouldn't be worth your time to read

Iron Boots.png v1.03 - Bug Fixes (November 20, 2020)

Bug Fixes

Major
  • Wolf boss no longer drops null star books
  • Liquid 2 no longer generates when you don't have it unlocked
  • Game will save whenever you switch AFK targets -- no more leaving the game while Choppin', only to come back and see you got Fighting gains
  • People who can't get early quests, like the Class Advance quest, will be able to do early quests
  • Misc stamps that currently don't give their bonus, will give their bonus
  • Not picking up Promotheus' recipes
  • Not getting quests on new characters if you crashed
  • Having multiple anvil productions going at once isn't randomly removed when swapping characters
  • Everybody's FAVORITE class, the bowman, has his Magic Shortbow talent that misses a lot. Like, every time. It will now hit as normal!
  • The Nest DMG bar bonus doesn't show up if you attack the nest with a bow -- which is bad because archers are the catching class lol
  • Archer's basic attack can't hit through the boss's shield. This bugfix was sponsored by the warrior mage guild
  • If you kill the boss right as he is spawning the shield totem, your game won't crash
  • House Monster quest will complete when u see it. no need to leave/re-enter
  • Several quests no longer crash the game when started
Minor
  • "Inspecting" another player by double-tapping them currently hides most of their armor. You will now get to see ALL armor pieces they have equipped!
  • Alchemy Bubbles & Vials seem to just... lose or gain levels sometimes. They no longer do this lol
  • Equipment crafted at the anvil is no longer randomly missing Upgrade slots.
  • The little player icon when clicking on other players will not be super small and offset
  • Tiki chieftain's goblin kill quest is completable now
  • AGI will now boost Anvil Production Speed (and it'll stop being stuck at x1.00 in your skill info)
  • Some skill-type stamps have had their bonus changed. No this isn't a nerf, they literally had bugged values
  • Other people don't always face to the right. They will now face the recourse object they are collecting from!
  • Game will save when you switch tasks -- no more leaving your guy to do one thing, only to come back to them doing something else!

Balance Changes

  • Adding 1 or 2 'Talent Reset Potions' (the entire potions, not just frag) to some early quest rewards
  • Boss healing getting NERFED HARD. He won't cast it as much, that is.
  • Adding more storage slots from monster drops/quests/town coin shops!
  • Fishing efficiency will now boost fishing speed. This way efficiency boosts QTY of fish caught per hour, just like other efficiencies boost QTY of resources collected / hr
  • "Gilded Sword" talent (+% dmg) is no longer additive with any other talent.
  • Some other balancing adjustments
  • A few other QoL fixes
  • The portal that goes from planks to bull frogs now only takes 4,000 kills and not 10,000
  • 29 more storage slots to be earned in-game, from Shops, Quests, and rare drops!
  • Boss no longer casts heal as often as before.

Player Requested Features

  • Gonna give a small, invisible, temporary mining boost to new players, so they can get the 5 copper easier
  • Keyboard shortcuts for PC
  • If you don't get Scripticus's main quest before going to the Spore Map, a dialogue box will popup calling u a noob and telling u to go get Scripticus's quest

Content Changes

  • Adding some kind of chest with a 15 on it, possibly a space expansion, to gem shop for zero gems apparently.
  • Removing Pumpkin Hat From Gem Store
  • Some additional items and recipes
  • Iron Boots recipe, but I won't say where :]]
  • House Monster now drops items. no uniques yet tho
  • You can now see other players equipment -- not just Hat/Weapon -- WHEN INSPECTING

Wooden Spear.png v1.01 - Bug Fixes (November 11, 2020)

Bug Fixes

  • Crashing when swapping characters will no longer happen at all. 100% certain
  • Getting stuck in a crash-loop should never happen anymore (90% sure...). IF YOU ARE IN A CRASH LOOP RIGHT NOW, clear your app data and reinstall, and DM me if you get stuck in another crash loop after you get it working - Changing star signs won't cause a crash
  • Tapping now registers on ALL phones. Very big nod of respect from me for everyone who put up with that bug, especially those that were kind enough to help me with info about it.
  • Any characters who weren't credited with Inventory Bags bought with gems, those have been restored, and this bug should no longer occur - Double Tapping on another player will show their ACTUAL Level now, instead of "117". No one was ever 117, that was just a display bug on my end.
  • The Archer Talent that boosted AFK offline gain % had the wrong formula. It now gives the CORRECT, intended bonus %!

Balance Changes

  • MAGE Attack Talent: Lightning Bolt now starts at 150% dmg, and gets +2% per lv. (It used to start at 250% dmg, and get +15% per lv)
  • MAGE Attack Talent: Fireball is now AOE, and hits up to 4 Monsters! It also now only goes up by +1% damage per level (Used to go up +5%)
  • ARCHER Attack Talent: Piercing Arrow now only goes up by +2% per lv (It used to go up by +4% per level)
  • ARCHER Attack Talent: Kung-Fu Kick now starts at 60% damage. (Used to start at 80%)
  • WARRIOR Attack Talent: Power Strike now only goes up by +1.5% per lv (Used to go up by 3%)
  • WARRIOR Attack Talent: Whirl now only goes up by +1.5% per lv, and his +1 new mob every 25 lvs. (Used to go up by +2%, and hit +1 ever 15 lvs)
  • DROP RATE: Mining statue drop rate increased by +500%. it drops from trees by the way!

Player Requested Features

  • Items now last for 30 minutes on the ground. This way, you don't have to just tap all the time.
  • You can DRAG YOUR FINGER over items to pick them all up at once. (Yes, you could do this before haha, I just wanted to mention it here again)