Changelog/2022

From IdleOn MMO Wiki
Changelogs by Year
2024 2023 2022 2021 2020

This page features all updates to Legends of Idleon that had patch notes following them, excluding all kinds of hotfixes and emergency patches. Most of the patch notes are taken directly from the #patch-notes Discord channel, with any and all typos and errors in messaging still in. If there's a clear error, like no capitalization or relating to grammar, feel free to edit!

Detailed Changelog
1.50 1.51 1.52 1.53 1.54
1.55 1.56 1.561 1.57 1.58
1.59 1.60 1.70 1.71

Sailing Skill Icon.png v1.71 - Auto Sort (December 27, 2022)

  • The Auto-Sort button has been added to all Storage Chests!! You can use it as many times as you want, as it only costs 0 gems per use!
  • The Show Identity button has been added to the Sailing Map, on the left-side. Shows you which captain is which, and same for boats. You can also keep it on, and close the map to see who's who on the Docks!

Bug Fixes - MAJOR FIXES

  • Fixed a rare issue where you'd be locked out of an Elite Class from Eliteus NPC in world 4 if you didn't get a subclass from Speccius in World 2
  • Fixed an issue where entering World 3 town on some characters would cause a crash.
  • Autoloot now works always. Even if you have UI menus open!
  • [Android/iOS] Fixed the money issue where you'd get incorrect coin drops for active fighting on mobile, most notably if you have a large money multiplier -- [Note: There may still be an issue with this regarding Crystal Monster drops, I am looking into it!]
  • [Android/iOS] Fixed an issue regarding item order in The Slab, where items would be utterly not in order at all.
  • You can now reclaim the several World 3 quests whose rewards are quest items themselves, incase you lose them somehow and would otherwise be locked out of quests.

Bug Fixes - Minor fixes

  • The displayed number of artifacts found on each island will correctly count ancient artifacts, before it wouldnt.
  • Fixed a new bug that popped up in world 5 where you'd get +2 more bubbles per day than you're meant to. You will now gain the correct number of bubbles leveling up per day from "No Bubble Left Behind"
  • The [X] button on Loot pile / Chest now closes both popup windows. Also, clicking the loot pile while the windows are up will close them.
  • The Jungle Tree will no longer disappear for a long time after doing a Carrotman Killroy run
  • "Minigame daily plays left" will no longer show up and cover up other stuff when other UIs are open if you do so while afking at a resource node
  • Tower Defence information will no longer show up over the arcade UI or construction UI
  • Fixed a display issue where your players would show up over the Patch Notes in the player select screen when swapping character pages
  • Added a UI display for Antifun Spirit prayer (Use up 10x minigame players for 10x reward), and fixed a bug regarding the minigame plays being used
  • The Vial Upgrade button will now stay lit-up after being pressed if you can afford the next upgrade, as you would expect. Before it would always go dark even if you could afford the next upgrade
  • [Android/iOS] Fixed a mobile issue where using ladles to get LOTS of meals could, sometimes, cause your meals to go negative. They will now give the proper amount
  • The achievement "Mutant Massacre" could become unachievable on rare occasions. This will no longer happen, and the accounts with the issue will have the achievement awarded retroactively.
  • Fixed an issue with World 4 Tasks, where Cracking Eggs Task asked for Axolotl to be bred instead of Choccie monster.
  • Monster Respawn rate snapshotting is no longer a feature, as respawn time will recalculate whenever it changes.
  • Fixed an issue with refinery ranks above 27 scaling weird. As such, refinery ranks above 27 have been reset back to 27.
  • Fixed a rare issue where Telekinetic Storage, the star-talent that deposits all items directly to storage, would skip over some items when depositing
  • Fixed a rare issue where you could get an "ERROR" item in your inventory that couldn't be interracted with. All current ERROR items in the game will also be removed with this update.
  • Fixed a dozen or so typos
  • The +% Boss Damage stamp now gives the correct bonus
  • Fixed an issue where having the 'Star Sign Doubler' lab chip equipped would prevent the Sanic Ring from being droppable, even if you had the correct Star Sign equipped
  • Fixed a rare issue where the Ice Orbs spawned by Chizoar will float off the map
  • Fixed an issue where you couldn't directly click on Traps you place sometimes
  • Quickdrop on Steam, which is activated by holding down Shift, will no longer unintentionally activate or get stuck being on.
  • Fixed a display bug where fully-completed world 3 tasks wouldn't show their congratulations message

Gaming Skill Icon.png v1.70 - WORLD 5 (December 20, 2022)

New Skill: SAILING

  • Hire captains and build boats, slowly amassing a fleet to set sail to over a dozen islands and collect treasure chests!
  • Open treasure chests to collect 30 artifacts, which boost the game in crazy new ways like "Get Shrine Bonuses from any map" and "increases cooking meal max levels" to name a few!

New Skill: DIVINITY

  • Meditate on the altar to gain divinity, and use it to give offerings to the gods in the hopes of their approval!
  • Each of the 10 gods you can unlock have their own unique boost, and each character can only link to one god, so pick and choose wisely!

New Skill: GAMING

  • Grow sprouts and pick them for bits! Spend bits to get better sprouts that give more bits! It's an idle game within an idle game!
  • But we wanna GAME, not garden! In addition to growing, you also unlock various items and minigames to play with, like gold digging, POiNG (not PONG, dont get it twisted), and more!

The Slab (not a skill lol)

  • An ancient tablet that transcribes every item you've ever encountered! There are many new bonus sources that get STRONGER the more items you have tracked in the slab, including Alchemy Bubbles and Sailing Artifacts!
  • It's rumored that the idea behind Looty McShooty's scrol was just outright stolen from The Slab... (Note: You no longer need to drop items for them to count as 'found'. You just need to have them in your chest or in your inventory and then visit the slab! This applies for Looty McShooty too!)
  • PRO TIP: You can select empty spaces in The Slab to see what the items name is, this way it's easier to find and keep track of what you're missing!

New Content for OLD STUFF

  • 🧙‍ Voidinator Wizard Tower for TD -- Removes the colours of enemies, opening up new possibilities for surviving late rounds!
  • 3 new Pet Territories to fight and collect spices from!
  • 8 new Cooking Meals to cook using the new spices from new pet territories!
  • 24 new Anvil V recipes now available! You need to craft the V tab first of course!
  • 20 new alchemy bubbles!
  • 8 new alchemy Vials
  • 6 new Statues: 3 of them are found from W5 mobs, 3 of them from W4 mobs.
  • 11 new stamps, all found in world 5 from various sources
  • 3 new Post Office Upgrade Crates (in tab 2)
  • 6th Totem for Tower Defence, located in World 5
  • New Deathnote Page for World 5 Monsters
  • Dreadlo ore now accessable. Oddly enough its in the same map you find Starfire ore... was it always there?
  • New Logs, Catching Bugs, Worship souls, ores but they're all in World 5. I'm just putting it here because these are 'old' resource types.

Balance Changes

  • ⬆️ Lowered the difficulty of the later tower defences, with mobs having decreased HP
  • ⬆️ Changed Chaotic Chizoar's card bonus (+% Shrine bonuses) to be passive
  • ⬆️ Added a new equipment hat, Paper Boat, as a rare drop from fish
  • ⬆️ Adjusted the obol purchases in both alchemy liquid shops to also include Bronze & Silver Card Drop-Rate obols
  • ⬆️ Enemy damage in Pet Battles (Breeding, world 4) lowered significantly for the following territories: All of World 3, all of world 4
  • ⬆️ Trekking requirement to get spices from territories in breeding lowered slightly
  • ⬇️ Myraid Post Office box scaling adjusted so the bonuses go up slower
  • ⬆️ Myriad Post Office box can now be upgraded 100,000 times, with the max lv bonus being WAY higher than the old max lv bonus at 400
  • ⬆️ Spawn-points in World 3 when teleporting/moving in from World 4, as well as World 4 when teleporting/moving in from world 5, are "weird" and not at the portal. This is to simply save you time when teleporting/moving around worlds, so you dont have to run an excessive amount! Dont report this as a bug. It's intentional and meant to save you time
  • ⬆️ Firelobber's B trait changed from +20% explosion radius to +25% radius
  • ⬆️ Boulder Roller's A trait changed from +25% farther boulder travel to +50% travel
  • ⬆️ Stormcaller's A trait changed from +50% dmg to enemies under 60% HP to +200% dmg
  • ⬆️ Stormcaller's B trait changed from +5% all tower crit chance to +20% all towers crit chance
  • ⬆️ Voidinator's A trait changed from +20% fast cooldown chance to +25% chance

Bug Fixes

  • Fixed an issue regarding high damage not being display correctly. The new damage cap is now in the Quadrillions of damage.
  • Fixed an issue where Tower Defence wizards were difficult to tap on when upgrading
  • Movement speed is capped at 350%. This cap only affects your physical movement around the game, as bonuses will still calculate based on your 'true' movement speed above 350%
  • Pyrite Rhinestone Lab Jewel has been fixed, correctly giving the +2/+3 bubble-levels per day bonus.
  • Those affected by the brief "+1.5 bubble level" issue have had their bubble levels rounded as to avoid confusion later on
  • World 5 boss cards no longer have inaccurate information and offset pictures (just display changes)
  • Exp/Hr displayed within AFK gains no longer breaks at big numbers on mobile (The exp gain has always worked, this is just displayed amount)
  • Fixed an issue regarding new Alchemy Bubbles with "Sailing Treasure" costs -- also due to this issue, all these new bubbles have been reset back to level 10 if you had them high leveled. My apologies to those impacted, but you'll get your new bubble levels back in no time im sure!

Phone Box.png v1.61 - iOS Launch (August 12, 2022)

iOS Launch

  • ⭐IdleOn is now available on iOS devices!
  • ⭐Your save transfers across to iOS, so you can play from all platforms and make progress!

iOS Launch Event

  • To celebrate iOS launch, there is a new event! It will run for 2 weeks.
  • Collect 50 Phone Box.png Phone Boxes every day, and open them for various great rewards!
  • Collect exclusive iOS rewwards by talking to the phone in town from any iOS device!

Bug Fixes

  • Doing 10 million crit damage will no longer cause small lag spikes.
  • Damage range display changes if your max damage rage is above 10,000,000. Will now show to the thousandths place.

Future Roadmap

  • First, I wanna thank you all for supporting my passion of making IdleOn. U da best
  • Next, I've started work on both World 5, and World 4 rift. Idk which will come out first.
  • World 5 will be a whole new world, and the Rift will be an endgame zone for top players.
  • I would also like to add server bosses at some point sooner rather than later!

Troll's Enclave Key.png v1.60 - Troll boss, W4 pets, and more! (July 12, 2022)

  • ⭐The Massive Troll has revealed his lair, and is VERY excited to see you again
  • The 10 Troll-related Tasks are now completable in the World 4 Taskboard
  • The 4 Troll Equipment Recipes can now be purchased in the World 4 Merit Shop, and can then be crafted of course.
  • New Pet Genetic: LAZARUS -- fires a lazer that hurts all enemies, and has a very short cooldown
  • New Pet Genetic: SHELLED -- For 10 seconds, all crit hits boost block chance until the time runs out
  • New Pet Genetic: TRASHER -- Tap away enemy attacks
  • New Pet Genetic: NINJA -- I ain't telling you nuthin, go unlock it yourself!
  • New Pet Genetic: HEAVYWEIGHT -- I ain't telling you nuthin, go unlock it yourself!
  • New Pet Genetic: FASTIHOOP -- I ain't telling you nuthin, go unlock it yourself!
  • New Pet Genetic: CONVERTER -- I ain't telling you nuthin, go unlock it yourself!
  • New Pet Genetic: MIASMA -- I ain't telling you nuthin, go unlock it yourself!
  • New Pet Genetic: SUPERBOOMER -- I ain't telling you nuthin, go unlock it yourself!
  • New Pet Genetic: PEAPEAPOD -- I ain't telling you nuthin, go unlock it yourself!
  • New Pet Genetic: BORGER-- I ain't telling you nuthin, go unlock it yourself!
  • New section of the Gem Shop, the Limited Specials! Starting off you can buy a Random Wing Gachapon, two Star Blobulyte Keychains, and 5 Cosmic Time Candies! But you still can't use Candies in Space...

Quality Stuff

  • Added hotkeys for using pet abilities in pet fights. It's keyboard buttons 1, 2, 3, 4, 5, 6. Try them out!
  • Added a toggle display to show pet abilities without having to tap on them! This way, you don't have to click around to try and remember which pet is which if you're looking for a specific ability to breed!
  • Defstone Genetic ability now gives all other pets x2 max HP in fights, instead of x1.50 max HP
  • Defstone Genetic now shoots more rocks than it used to (still predominantly based on total number of team blocks). Also, rocks do 250% damage instead of 200% damage
  • Fighter Genetic bonus ability is now x1.20 team damage, instead of x1.10 team damage
  • Looter Genetic no longer can cast Fleeter ability. It can cast all of the new abilites though, so thats a positive EV move, and indeed very quality.
  • Nullo salts (grey) now cost 2 purple salts, instead of 3. So yea, nullo salts are +33% EASIER to make. Nullorific bazinga
  • Spontaneity salts (blue) now cost 2 Explosive salts (orange), instead of 3. So yea, nullo salts are still +33% EASIER to make. As are the blue salts, but I figured nullo is a bigger deal so it needed a 2nd mention.

Bug Fixes

  • Fixed a bug where Party Starter Wizard Tower's 2nd trait would incorrectly display as +30% dmg. It was previously (and still does) correctly give its +15% bonus despite this.
  • Fixed an issue where Looter / Alchemic bonuses to Foraging were not being applied to W4+ territories

Birthday Card.png v1.59 - Bug Fixes and Quality Improvements! (July 4, 2022)

  • ⭐Better art for the Grasslands in World 1
  • ⭐ New damage numbers for 10m+ DMG in one hit.
  • Made Attack Talents have a larger top-left edge border. Basically, its a bit more obvious which talents are attacks, and which are passive bonuses now.
  • Added a small description to the Arcade Shop, showing which Bonus Rotation we are on, and how I change the rotation each update & how you keep bonuses from previous rotations!
  • Added Instablab Followers to all World 3 monster rare drop tables
  • Made Grandfrogger & Eldritch Frog cards PASSIVE! (They give +% chance to start with an RNG item)
  • Talent Library auto-selects your overall Class, instead of always showing Warrior to start with. Saves you a few clicks!
  • ALL Crafting recipes at the anvil now start with equipment ingredients in the top-left corner (if there is an equipment ingredient). A bit easier to navigate when crafting equips!
  • When choosing talent books in the Talent Library, YOUR current max lv of that talent will pop up over your players head! Helpful!
  • Sell All added to Dungeons, found in the NPC's shop where you buy things with in-dungeon cash
  • If you Disconnect or crash during a dungeon run, you will have your dungeon passes refunded (although you will keep no dungeon credits/flurbos made during the run).
  • Birthday Cards have a new description. Put on your reading glasses IRL (not the secret reading glass eye accessory in-game) and take a look!
  • Cauldron boosts now max out at Lv 170, and will have a golden "MAX LEVEL" text underneath to honor your amazing accomplishment of real merit! Anyone who has above Lv 170 will have their levels reduced down to 170.
  • Added Storage Chest 14 to the Middle Desert rare drop table (Mafiosos ~ Mashed Potatoes).
  • Added Storage Chest 22 to a World 4 mob
  • Added Storage Chest 23 to a different, cooler, just overall more solid and genuine World 4 mob
  • Boosted drop chance for Inventory Bag G by 1.5x (drop from the early Desert rare drop table)
  • Added more storage chest space to the Gem Shop!

Bug Fixes

  • Fixed an error where Blobfish critters would sadly disappear after being unlocked, never to be seen again. They will no longer do such a thing, and I need to add that this was my fault and not the blobfishes' fault -- they would never choose to abandon you like that!
  • Fixed a graphical issue where the VIP library could visually show up if interacted with even if you hadn't yet unlocked any VIP membership
  • Overwhelmed Golden Egg - the pet breeding upgrade - now correctly gives its bonus! It's bonus was also changed slightly; the type of bonus is the same, the numbers are a bit different.
  • Fixed an issue where using a talent reset potions (or star talent reset potion) would ALSO reset the other Talent Preset. This will no longer happen.
  • Party Starter Wizard Tower now has a functioning 2nd Trait of "All towers in entire map get +15% DMG"
  • Fixed a Frog Dungeon desync issue, where other people would drop Eldritch Ripcages, but they wouldn't count for other people. Now it works as youd expect
  • Fixed an issue where, for new players, the TP Pete "Toilet Paper Postage" Star Talent would stay at Max Lv 0 no matter what boosts you had to it. Will retroactively fix itself for everyone affected!
  • Deathnote's Killcount will no longer go bonkers on mobile if above 2,000,000,000 kills
  • Fixed an inconsistency issue where the 10th player would not give Sigil EXP if placed in Sigils
  • Jman's "+ Base LUK" family bonus now correctly applies its bonus to all characters
  • "Idle Skilling" talent now correctly gives +% AFK GAIN RATE for Cooking, as cooking is indeed one of warrior's specialized skills
  • "Tempestuous emotions" talent now correctly gives +% Skill Exp for cooking, as cooking is indeed one of warrior's specialized skills
  • Fixed Fishing "Exp/hr" AFK info to more accurately reflect how much EXP you'll actually get per hour
  • Jman's piggy bank talent no longer visually messes up Void + coins on the ground when used.
  • Lustre Bug Catching Net now shows up as a green catching net, as opposed to previously incorrectly showing up as a purple dementia net
  • W2 constellation counter in Telescope menu will now correctly count all 8 constellations if you've unlocked them all. It used to just show 7/8 at most, even if you found all 8
  • Fixed the display of Rarity upgrade for pet breeding to not display a weird number if you have Gilded Shells achievement unlocked.
  • Construction HUD building bars will no longer show up for "empty spaces". In other words, HUD bars will only show up above actual construction projects you have unlocked.
  • Fixed (EXP & Pet Enemy Fight HP & Cauldron Boosting) display beyond 1 Trillion. It now shows correctly as, for example, 3T/54T, as opposed to just showing 3/54
  • Fixed an issue where "% chance for 2x ladles" post office bonus wasn't correctly doubling ladles when triggered
  • Fixed spawn point on the Stilted Seekers map (last mob in world 4)
  • Edited description of "No Bubble Left Behind" lab bonus to mention that you must play each day to get the +1 Bubble Lvs each day.
  • Changed how World 3/4 minibosses "respawn mechanic" work. You know how the more days you go without spawning them, the more of them will spawn? Well, it used to be the more days of logging in, the more will spawn. That is no longer the case. In other words, if you don't play IdleOn at all for a few days, you will STILL get a few days of "world 3/4 miniboss respawn" progress! (This is a good thing lol)
  • Fixed an error in Alchemy "Player Info" --> If your player is assigned to a Sigil, it will now say so (i.e. Sigil 3). Before, it would say NULL isntead
  • All Bonus Pet Dmg (when doing the pet battles/arena) now properly work. This one is HUGE, as it was incorrectly ignoring bonus pet dmg from Meals, Vials, Achievement, and even the Beastmaster talent.
  • "+X% Cooking Efficiency" Equipment bonuses (notably from the cooking ring) now correctly apply to cooking efficiency
  • The Massive Fig meal now correctly gives its bonus.
  • Changed "American Tipper" Star Talent description to no longer say that it "isnt additive with any other bonus", as this was never the case
  • Black Diamond Rhinestone no longer applies to Line Width bonus, as to avoid fringe-case disconnects. Still applies to every other food bonus.
  • Killroy's speechbox will close automatically if you open up other menus. This was a frustration some users pointed out, where you could accidentally interact with Killroy because you forgot to close his box before opening something else.
  • Fixed an issue where the "2x stamp bonuses" Lab Bonus wouldn't work until you swapped characters. It now works instantly when you open the game, as it should!

Journeyman Class Icon.png v1.58 - Killroy + 10th char slot (May 30, 2022)

  • Killroy's Slaughterhouse! Enter a randomly-selected room each week and defeat as many monsters as you can! It's like the colosseum but you don't need to worry about points, or waves, or keeping track of spawn locations -- just get in there, and wreck 100s of mobs!
  • Killroy's SKULL SHOP - spend 💀 you earn from the Slaughterhouse rooms on 10 different rewards, from Black Pearl.png EXP Pearls to 📔 Library Checkouts!
  • 10th Character Slot NOW AVAILABLE! Journeyman Class Icon.png Journeyman Class Icon.png Journeyman Class Icon.png Journeyman Class Icon.png Journeyman Class Icon.png Journeyman Class Icon.png Journeyman Class Icon.png Journeyman Class Icon.png Journeyman Class Icon.png Journeyman Class Icon.png eyyyy thats-a lotta characters my my my!

Balance Changes

  • Auto-loot now triggers just 15 seconds after an item drops! It used to be 120 seconds. This will feel a LOT more looty-ish!
  • Blood Berserker's Inflame mechanic is WAY better. You still need to attack to keep it alive, but it no longer goes away if you move. Instead, you just move super slowly!
  • Blood Berserker's Serrated Swipe no longer triggers infinitely. Instead, it will re-trigger at an 80% rate (it can re-trigger infinitely, if you infinitely hit the 80% though!)
  • The Eldritch Frog drops that other people put in the cauldron now correctly work for all players in the party.

Blood Berserker Class Icon.png v1.57 - Elite Classes (May 23, 2022)

  • 3 new elite classes: Blood Berserker Class Icon.png Blood Berserker (advancement from Barbarian), Beast Master Class Icon.png Beast Master (advancement from Hunter), Bubonic Conjuror Class Icon.png Bubonic Conjuror (advancement from Shaman
  • The other 3 elite classes -- Divine Knight, Siege Breaker, Elemental Sorcerer -- are also unlockable (from squire, bowman, and wizard respectively).
    • They do not have their talents, BUT MAKE SURE TO HAVE AT LEAST 1 of each. Don't avoid choosing them at all. They will be added in World 5 🌋
  • 45 new talents, 15 for each new Elite Classes!
  • Eliteus, the Elite Promoter NPC, now exists! Find him in the 4th map in world 4 among the demon genies!

PLAYER SUGGESTED CHANGES

  • Lazlo card drop rate from Dungeon 2 boosted by +1000%
  • Arrow sprites changed for end-game bows -- no longer stubby and weird looking, they look like arrows now!
  • Nightmare Boss Kills count for chaotic in guild tasks
  • Investigated and fixed an issue where higher tiered Mage weapons in dungeons had abnormally slow speeds on them.
  • Many rooms in Dungeon 2 no longer make you artificially wait for them to end, and will end immediately!
  • "Health regen/min" post office upgrade to "-% Respawn time". This will help with AFK survivability if under 100%

Eldritch Froggore.png v1.561 - Eldritch frogs..?! (May 12, 2022)

  • Added frog difficulty 4 -- defeat ELDRITCH CROAKERS and farm Ripcages to summon the 4th and final frog boss!

Changes

  • Lowered the HP of Frog Boss 3, and raised the drop chance of the Blue Eyeball required to spawn Frog Boss 3!
  • Moved the Purple "Meal Speed" Jewel 8px to the Right, and the Green "Egg Incubation Spd" Jewel 13px upward, to address the byproduct of fixing the "Lab-Disconnect" bug in the previous patch that messed up how people connected their Lab!
  • Changed the Spice Auto-Claim Star Talent to max out at 100% chance at Lv100, instead of 75% chance.
  • Changed the two Royale Traits to "100% purple RNG item start" and "2 white, 2 green, 1 blue RNG item start". victory royale gamers 😎
  • Changed World 4 merit shop upgrade #5 from [+px line width] to [+connection length for Lab]
  • Primordial Shrine, the 9th shrine, was buffed to give +% AFK if under 150%, instead of under 80%.
  • Swapping worlds in the World Map will auto-select town, you can just press Teleport and be on your way!

Bug fixes

  • Fixed an issue where sigil exp could be earned without connecting to the lab bonus. Sorry, you gotta connect to it
  • Fixed an issue where "Past Pres" breeding multiplier's upgrade was not giving its correct bonus
  • World 4 daily task now properly resets every day at the end of the day when the day is over.
  • Fixed an issue involving breeding a "new pet" when having the Rat selected causing crashes.
  • Teleporting into the Dr. Defecaus sewer map will no longer crash the game.
  • Fixed an issue where you'd randomly lose the ability to move around in a dungeon
  • Gold Twine now gives its correct stats over at the Fishing Toolkit
  • "Ghost" party invites will no longer show up. These invites often disappeared before you could really see them, and were never meant to show up in the first place.

Radiant Amarok Backstabber.png v1.56 - Nightmare Bosses (May 7, 2022)

  • Added NIGHTMARE BOSSES: Radiant Amarok, Gilded Efaunt, and Blighted Chizoar!
  • Each nightmare boss has a rare drop for a UNIQUE CAPE! In other words, there are 3 new capes to collect from nightmare bosses!
  • Boss Tasks are now completable, since they require Nightmare boss kills!
  • Added the PLAYERS button, so you only need to click 2 times to swap player instead of 3! It replaces the old CHAT button, next to MENU.
  • CHAT button now takes the form of a small speech bubble icon in the bottom left, which can be turned off in Options.
  • Added "Lava's Early-Game Guide!" to help out new players. Honestly if you're reading this, you'll never actually encounter this feature, but I figured I'd let you know regardless!

Player Requests

  • Added a timer to show when the next Dungeon Happy Hour will be!
  • Added Join All & Invite All buttons to Party Dungeon Lobby, to make grouping up easier!
  • ALL mini-bosses now have mega HP bars! This includes world minibosses (baba yaga, king doot, etc) as well as Dungeon bosses (grandfrogger, snakenhotep, galaxicus)
  • Changed Cacto Jones' quest dialogue (world 2 main questline) to entirely revolve around Efaunt's powers of cerebral corruption, just like how World 1's quests entire revolve around investigating Amarok's rampage through the jungle and forest.
  • Tasks in Quick-Ref now jumps straight to the world you're on. I.e. If you check tasks from Quick-Ref in World 2, it'll go straight to W2 tab instead of W1
  • Slightly changed the position of several Lab Bonuses / Jewels, as to prevent random Lab Line-Breaking
  • Copper plates in cooking are now much more coppery coloured, as to make Gold plates stand out more
  • Disabled "x2 tap on player to open info" when in dungeons. There's never a reason to see someone's info IN a dungeon, and it was kinda annoying. You do NOT need to re-enable it when leaving, it doesn't actually adjust your options or anything.
  • [HARD RESOURCES] card category is now properly ordered: ores, logs, fish, bugs, critters, souls, in that order!

Bug Fixes

  • Edited the description of the Purple & Green "Tool Power" bubbles to include that they also boost worship skulls & Traps respectively
  • Fixed an issue where players couldn't buy the last 2 jewels from the gem shop no matter how hard they tried
  • Fixed a Statue issue involving the golden "family shared" bonus not working in very specific, rare situations. 🗿
  • Made it so you can replay Mining minigame if you leave the ore pile without having to re-enter the map. This isnt a bug -- I actually had it custom coded to require you to enter the map, as anyone whose seen the code could tell you -- but I figure it comes off as unintentional and have since changed by mind on the whole thing, hence the chance.

Egg Capsule.png v1.55 - World 4 Tasks & Easter! (April 21, 2022)

  • Added the EASTER event -- open Egg Capsules, spawn Snakeshells and Ploof Sheep, collect tons of 1 HR Time Candy.png Time Candy and Gem.png Gems, and even Black Pearl.png Pearls if you're lucky!
  • Easter Event is live until May 1st!
  • Added World 4 tasks, so you can finally early W4 merits!
  • Added the World 4 merit shop, so you can finally spend those W4 merits you only started earning just now!
  • Added 29 new World 4 achievements!
  • 5 new dungeon rng items, unlocked from some of the W4 achievements!

Bug Fixes

  • Fixed "weighted marbles" bribe not giving its full bonus
  • Fixed an issue where the Cursory Bonus was being applied too many times in certain fringe situations

Grasslands Spice.png v1.54 - Sigils & More (April 12, 2022)

  • Added 24 unlockable Sigils in Alchemy! You must connect to the new Lab Mainframe bonus in World 4 before you can get any though.
  • new Lab Mainframe bonuses: The Sigil one described above, and the Viral Connection bonus at the far right end!
  • Say /dance to dance it up 💀 Seriously, say that in game, you're missing out on all the fun!!!

Player Requests

  • Adjusted the positioning of Shrine World Tour + Viaduct of the Gods lab mainframe bonuses. I mainly did this to move the Viaduct bonus out of the way, so those who want to avoid it will have an easier time avoiding it!
  • Adjusted "Meal Cooking" display to not go bonkers when you're cooking 1000s of that meal per second. More visually satisfying and not confusing anymore!
  • CLAIM ALL SPICE BUTTON ADDED! (It's a world 4 pet thing)
  • You can only CLICK claim spice 100 times per day -- like, individualy Clicks. This means people wont feel the need to spam click for mega gains, since I never intended for people to do that!

Balance Changes

  • ⬆️ Changed dungeon party formulas to favor bigger parties. Smaller parties were not nerfed, but larger parties were buffed in terms of lower monster HP and higher drop rates!
  • ⬆️ Adjusted Post Office material scaling to stop scaling up after 100 orders completed.
  • ⬇️ Mimic Card now gives less Drop Rate.
  • ⬆️ Bop Box Card now gives more Drop Rate.

Bug Fixes

  • Fixed text colour of MAXED OUT salt lick upgrades to be yellow, instead of white/red arbitarily
  • Pet tabs will no longer randomly disappear if you back-out of a pet battle as you are Defeated by going to a different tab (to skip the "defeated..." popup with the hammer),
  • Fixed bug where Total STR/AGI/WIS/LUK from alchemy were being counted as Base instead of Total.
  • Adjusted Tsar Pet Ability to be 100% dmg per line instead of 70%, but now has a 40s base cooldown instead of 25s
  • Looter Pet Ability can no longer randomly select Monolith. When it does so, it will instead cast Fastidious.
  • Fixed Cannoli meal to properly gives +% TD worship points, instead of + TD starting points
  • Fixed an issue where the "+2% afk for characters" bonus from Desert Merit Task wasn't being correctly applied to Skill AFK gain rates.

Froge.png v1.53 - Pen Pals & Fixes (April 4, 2022)

  • New Trapping Minigame -- Pen Pals! The rewards for playing are very... unique... to say the least.

Player Requests

  • Added 9 new arcade bonuses, which will be rotated in and out every now and then in the Arcade Shop

Balance Changes

  • ⬆️ Adjusted Worship bonus exp formula: You now get +3.3% bonus exp per Worship Lv (instead of 1% per Worship Lv)
  • ⬆️ Mana is Life (Wizard talent) now increases survivability when AFK-ing!
  • ⬇️ Damage bonuses from Lab Mainframe and Pet Arena are now additive, instead of multiplicative -- this only really affects those few with multi-million dmg

Bug Fixes

  • Fixed Diamond chef alchemy bubble (necessary for mid/late game cooking progression!), and adjusted its bonus amount.
  • Fixed an issue wherein Construction Build Rate would be incorrect until you manually checked in on it
  • Fixed bug where Emerald Pyramite, which gives +% cooking spd based on kitchen lvs, wasnt giving its full bonus.
  • Fixed an error during cooking, where it would say you have a 100% chance for a new meal, when it reality its more like 95%. It will now show an accurate % at all times.
  • Fixed lab rings not giving the correct %-lab efficiency bonus
  • Fixed double scroll issue on PC. no more double scrolling 😎
  • Fixed some recipes still requiring multiple equipment instead of just 1
  • Fixed error involving Free Teleports -- now Free Teleports can be used even if you have 0 teleports left!
  • Fixed Chizoar not giving the correct EXP amount
  • Fixed an issue where archers would slide all over the map when fighting chizoar.
  • Gospel Leader alchemy bubble no longer eroneously gives Worship EXP gain. Now it only gives what it is meant to, max charge per 10 worship lvs
  • Active AFK'er talent (Mage's basic AFK gains talent) no longer affects Catching AFK gain, since catching is an archer's specialized skill.
  • Yea I Already Know (Archer's "start with EXP in skills" talent) now applies to the correct skills --> Smithing, Catching, Trapping.

Slush Skull.png v1.52 - MORE SECRETS (March 30, 2022)

  • Added World 3 miniboss Dilapidated Slush.
  • Added World 4 miniboss Mutated Mush
  • Added 7 new recipes to miniboss drop tables (all 6 minibosses, including those in World 1 and 2). These recipes are for "pro versions" of old equipment!

Player Requests

  • Epic Gamer Moments now occur when rolling for new Vials in alchemy!
  • Removed 73 of the chatbox hints that were just jokes, and added 13 new chatbox hints that are actually hints for gameplay
  • Party members who are not present will now show the Grey-Dot icon next to their name, in the red Party Member Bar
  • King Doot now has a 'repeat fight' button in the top left, allowing for easier grinding with multiple Eyes
  • Arcade Ball Launching is now toggle on/off, instead of "hold down" to launch
  • Added 5th Printer sampling slot, purchased in the gem-shop
  • You can now Hold-Down on the "Boost" button in Alchemy to boost your Bubble Cauldrons faster. (You can do this for Alchemy Liquid Decanting too, but that has always been in the game)
  • Double-tapping on Rings/Keychain equipment will alternate which slot they are equipped to. In other words, you can doubletap on two rings, and it will equip both of them (instead of replacing each one in the top ring slot as it used to)
  • The "Account-wide items" display within Player-Info now shows [# of Library checkouts] next to [Arcade Balls]

Balance Changes

  • All equipment only require 1 of the previous equipment, instead of multiple (other than shoes and gloves because lol)
  • Bludgeon now costs 4 glass shards to craft, not 10. Also, costs 1 Sleek Shank instead of 9000 bullfrog horns
  • Pet Genetic Fastidious changed. It's bonus now decays after 20 stacks (so at 30 stacks, it will only give ~25 stacks worth. At 40, it would give 28 stacks, etc).
  • Pet Genetic Defender changed. It now gives 90% block chance instead of 100%
  • Buffed the effect "Teleport" mage talent has on AFK movement speed by 1.5x
  • removed all dungeon weapons (just the weapons) from being counted for Looty Mc Shooty and all other future mechanics revolving around item collection
  • You're really reading all of this huh, i like that! Thats the kind of dedication i like to see around here!
  • "RNG" Vial Upgrade in Cauldron p2w tab now caps at Lv.45, and anyone with a higher Lv will have theirs set back to 45.
  • Sapphire Rhombol lab jewel now gives its +25% line width bonus even if its not active. Its 'active bonus' is now +25% breeding exp gain.
  • Pyrite Rhombol lab jewel itself is no longer affected by it's own bonus. Otherwise, it is the same jewel as before.

Bug Fixes

  • Fixed bug that wouldnt allow you to scroll up to the new bubbles with mousewheel
  • Fixed bug involving kitchen upgrading, which would cause a kitchen to appear to be cooking even when it wasnt.
  • Cooking prowess fixed
  • Breedability multiplier in Pet Breeding now displays the correct amount.
  • Fixed a bug where having more than 80 inventory slots would cause crashes
  • Fixed a bug where Pet Genetic Forager would only heal 1 pet. It now correctly heals the entire team.
  • reduced sampling Cooldown 6s --> 2s to allow for easier fishing sampling

Keychain Fragment.png v1.51 - Quality Stuff (March 21, 2022)

  • 🔑 Added the Keychain Pile to the Frog Dungeon lobby -- allows you to claim keychains in exchange for key-fragments earned from dungeon runs. The main purpose of this is so that Happy Hour indirectly gives more keychains (since it doesnt give 20x keychains, but it DOES give 20x keychain FRAGMENTS, if you see what im sayin' yo)
  • Added the final Vial Type -- the 1 BILLION cost Blood-Crown Vial!

Player Requests

  • Free teleports inbetween towns if you buy the World 3 item from shop!
  • Stamps and Star Talent Books that you've already claimed no longer drop from monsters. Goodbye clutter!
  • If teleporting to a specific map is free, it will display a new "FREE TELEPORT" blue button instead of the normal green "TELEPORT" button
  • Catching the boomerang fully resets its ability cooldown. After all, you technically are now holding the boomerang, why shouldnt you get to throw it immediately?
  • HUD for construction now shows build progress for towers!
  • Anvil Production now displays when you are multi-crafting an item with a small "x2" or "x3" indicator.
  • Golden bread now gives +% cash from mobs (get that bread!), while the new Golden Cheese gives +% shrine charge. I now realize that I could have just made Cheese give +% cash and left bread alone, since cheddar also means money lol

Balance Changes

Main-Game changes

  • Changed Homing Arrows to have a base range of 325 pixels instead of 225.
  • Changed Bullseye Stamp to be given from Twilight Desert mobs in W2, instead of from the 7-fig follower quest.
  • Big Game Hunter alchemy bubble had its bonus changed slightly

Dungeon-Related changes

  • Tax Ledger: 8% -> 14% Cash Dropped
  • Rabbit Paw: 3% -> 5% drop rate
  • Pan Lid: 2% -> 3% block
  • Helping heart: 2 -> 3 max hp
  • Sucker Punch: 25% -> 30% crit dmg
  • Thorny rose: 10 -> 13 max hp
  • Sneaky Cap: 2% -> 10% crit chance/minute undamaged. same max cap
  • ninja smoke: 1.5sec -> 2.0sec invuln time
  • turtle shell: 0.1% -> 0.3% block gained per block, and 5% -> 6% max cap
  • Dead Book: 0.5% -> 0.6% dmg & crit chance per unique mob type killed
  • Armadillo: 1 -> 3 base dmg per 10 max hp
  • Bulwark Stone: 25% -> 30% block chance

Bug Fixes

  • Fixed a bug where the 1st purple Jewel wasn't giving its full bonus (this is the "1.5x Meal Cooking Spd" jewel)
  • Purchasing Talent Points in the dungeon Flurbo Shop awards the points immediately, instead of requiring you to close and open the game.
  • The Unused Talent Point indicator will no longer be incorrectly displayed in certain situation
  • When attempting to spend multiple talent points at once, if you can afford to cap a talent you will, rather than not. i.e. if you are spending 25 points at once, and your talent is 83/100, you will indeed spend 17 points rather than your spend doing nothing.
  • EZ access shop icons now perfectly align with their click hit-boxes.
  • Party Dungeon RNG upgrades change their display when at max level, as to avoid confusion about if you really maxed them or not
  • Removed the inaccessable "ghost" portal often seen in the Neyeptune map outside of Chizoar in world 3, while also aligning the offscreen portal indicator for the portal that does exist
  • Fixed a bug where, under certain rare circumstances involving opening and closing EZ-access shops in conjunction with the town shop, your game would crash.
  • Refinery RANK display changed to make it more legible at higher levels; previously, the rank would become unreadable after rank 10
  • Fixed a visual inconsistency involving Wizard Lv Required for Next Prayer Slot display.
  • Class Swap Token now properly resets all talents across talent presets.
  • Equipping weapons while in dungeon no longer cancels your attacking, meaning you dont need to manually re-engage monsters after.
  • Cookin' Roadkill alchemy bubble now gives its full bonus as intended.
  • Tornado and Sizzlin' Skull (wizard/shaman attacks) no longer randomly disappear when hitting the edge of platforms.
  • Bonus Crit Dmg given by Mega Crit now correctly scales as you level it up
  • 2 Talent Library Checkout Speed Bonuses were fixed to give their proper bonus -- "Ignore Overdues" was giving 2x more than it was meant to, and the Construction Library was giving 80% less than it was meant to
  • Fixed a bug where "Anothervil Expansion" achievement, given by unlocking Anvil Tab III, would not be given. People who 'should' have this achievement but dont, will be given this achievement upon updating.
  • Extra Shrine Charge Rate given by the star talent 'Shrine Architect' will now properly give its full bonus.
  • Fixed Angelite and Turtle Shell Dungeon RNG items to give their full intended bonus.
  • The "Reely Smart" alchemy bubble now correctly gives bonus Fishing EXP if fishing is the lowest level
  • Monster respawn rate now properly affects both Wood Mushrooms and Red Mushrooms in world 1
  • You can no longer re-roll when running out of food during AFK, as to avoid major AFK losses.

Pet Egg.png v1.50c - More slight fixes and adjustments! (March 17, 2022)

  • Chip Claiming was fixed for this week and all following weeks.
  • Class swap token was restocked in the gem shop.
  • Changed wizard tower art within workbench to show their towers :D
  • Fixed an issue where there was a discrepancy between what meals could be cooked on Mobile vs PC. Was very insignificant, just spaghetti and such.
  • Players who are in yellow tubes will have their pixel length displayed in gold font, not white font.
  • Fixed an issue where Breeding EXP acted strangely after level 20. As such, people who got affected by this had their breeding adjusted.
  • The final 3 Construction Shrines from world 3 give their intended bonuses.
  • EXP converter star talent no longer reduces skill exp gains. It just provides free class exp gain!

Galaxial Amethyst.png v1.50 - WORLD 4 IS NOW OPEN! (March 13, 2022)

  • An entire world full of 13 new monsters, 3 new skills, 150+ new bonuses, 10 new resource types, 4 new NPCs, and more!
  • Everything you'd expect in a world -- new Monster/Resources Cards, new Colosseum, new Weapon & Armors, etc

New skill: Cooking (#10)

  • Discover 60 unique recipes, and 'set the dinner table' with all the different meals you find!
  • Continually deliver recipes to the Dinner Table to level up permanent bonuses!

New skill: Breeding (#11)

  • Breed your way through a chain of 58 pets, 10 of which are 100% brand new creatures you've never seen before!
  • Form teams with your pets! Forage for spices, used in cooking, and fight enemy teams to unlock new territories!
  • Fight in the Arena, a battle with INFINITE monsters, to put your best team to the test and unlock big account bonuses!

New skill: Laboratory (#12)

  • Upload your characters to the Lab Mainframe, and use them to "connect the dots" to HUGE account bonuses!
  • Assign Console Chips to your players, unlocked from the Chip Repository 🥗. The bigger your Lab Skill Lv, the more Chip Slots you'll have!
  • Uploaded players can't be micromanaged at all, meaning you can focus more on a few of your players and upload the rest!
  • Players can be free uploaded & extracted from the Mainframe at any time.
  • You'll also be connect-the-dots'ing your way to Jewel bonuses, unlocked from the Jewel Spinner 💎

NEW SUB SYSTEMS

  • 🥗 Chip Repository -- Every week, two different Chips are available to unlock for equip on players in the Lab Mainframe!
  • 💎 Jewel Spinner -- Every week, a different jewel is available to unlock for the Lab Mainframe!
  • ✈️ Trapper Drone -- Place Traps, Collect Traps, and Dismantle Traps remoted from the Drone! Unlocked in World 3 Construction -- it's the upgrade after the Cost Cruncher in the Top Row!
  • 🦾 Automation Station -- Various things, from putting ores in the forge, auto depositing anvil production items, to even equipping food, will be done automatically! Unlocked in World 3 Construction, it's the upgrade after the Trapper Drone!

New Content for OLD STUFF

  • Dungeon Happy Hour A few times a week, you'll get a notification for dungeon Happy Hour, during which time dungeon runs use up 20 passes in exchange for 20x rewards. This only applies to your 1st 'happy hour' dungeon run per week. The rest of your 'happy hour' dungeon runs have x3
  • 54 new Anvil IV recipes now available! You need to craft the IV tab first of course!
  • 20 new alchemy bubbles!
  • 10 new alchemy Vials
  • 9 new stamps
  • 1 new Post Office Company to make deliveries to
  • 3 new Post Office Upgrade Crates (in tab 2)
  • 5th Totem for Tower Defence, located in World 4
  • New Deathnote Page for World 4 Monsters
  • 4 New Fish at the Deepwater Docks map, which is now accessable!
  • New Logs, Catching Bugs, Worship souls, and critters, but they're all in World 4. I'm just putting it here because these are 'old' resource types.

Balance Changes

  • World 3 portals require less monster kills to open. This will require some w3 re-farming for ZOW's and DEATHNOTE
  • World 3 mobs are weaker -- less DEF needed for full block, less ACC needed for 100% hit chance.
  • Prayers now have Max Levels. Anyone with prayers above these max levels will have their levels set back down to max, as to not have an advantage.
  • Prayer upgrade costs will be scaled down to account for the above change.
  • +4 Storage slots. For everyone, instantly.