Archer: Difference between revisions
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|textArr=Shoots an arrow that deals (Table 1)% damage to up to (Table 2) monsters | |textArr=Shoots an arrow that deals (Table 1)% damage to up to (Table 2) monsters | ||
|form1=bigBase|x1=110|x2=2 | |form1=bigBase|x1=110|x2=2 | ||
|form2=intervalAdd|y1=2|y2=40 | |form2=intervalAdd|y1=2|y2=40|cooldown=15|actiontime=0.45|manacost=8 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Pushes back nearby monsters by (Table 1) pixels while dealing (Table 2)% damage | |textArr=Pushes back nearby monsters by (Table 1) pixels while dealing (Table 2)% damage | ||
|form1=bigBase|x1=25|x2=1 | |form1=bigBase|x1=25|x2=1 | ||
|form2=bigBase|y1=60|y2=2 | |form2=bigBase|y1=60|y2=2|cooldown=7|actiontime=0.45|manacost=4 | ||
}} | }} | ||
{{Talent | {{Talent | ||
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|textArr=Temporarily boosts Movement Speed by (Table 1)% for (Table 2) minutes | |textArr=Temporarily boosts Movement Speed by (Table 1)% for (Table 2) minutes | ||
|form1=bigBase|x1=5|x2=.3 | |form1=bigBase|x1=5|x2=.3 | ||
|form2=intervalAdd|y1=2|y2=15 | |form2=intervalAdd|y1=2|y2=15|cooldown=30|actiontime=0.45|manacost=5 | ||
}} | }} | ||
{{Talent | {{Talent |
Revision as of 02:41, 7 July 2021
Class Information
Archers use Bows and specialize in Smithing.
Archer Talents
Piercing Arrow
Shoots an arrow that deals % damage to up to monsters
Mana Cost: 8
Action Time: 0.45 Seconds
Cooldown: 15 Seconds
Kung Fu Kick
Pushes back nearby monsters by pixels while dealing % damage
Mana Cost: 4
Action Time: 0.45 Seconds
Cooldown: 7 Seconds
Hema Overdrive
Increase max HP and max MP by %
Strafe
Temporarily boosts Movement Speed by % for minutes
Mana Cost: 5
Action Time: 0.45 Seconds
Cooldown: 30 Seconds
Have Another!
Basic Attacks have a % chance to fire 1 additional arrow
Veins Of The Infernal
Increases Damage Dealt by % every 10 Smithing Levels
Garb Of Un'Agi'Ng Quality
All Equipment gives % more AGI than what's listed
High Polymer Limbs
The effect Weapon Power has on Damage Dealt is increased by %
Sanic Speed
+ base AGI
Robbinghood
Monster drop rarity increased by %
Smeltin' Erryday
Every kill has a % chance to give seconds of instant forge progress
Acme Anvil
Get + Anvil Production Point, and also gain + extra pts every 10 Smithing Lvs
Yea I Already Know
Start with % exp per 250 AGI when you lv up any Specialized Skill. Caps at %.
Godly Creation
% chance to apply a special bonus to any equip crafted at the anvil.
Focused Soul
EXP Gain for all Specialized Skills is increased by %
Calm Basics (Tab 1)
Elusive Efficiency
Increases the total efficiency of all specialized skills by %
Featherweight
Increases Movement Speed by % so you can outrun those slowpoke Warriors and Mages.
*Level cap boosted by Velocity Vessels up to +200
Idle Shooting
AFK Gains Rate for Fighting is increased by %
Broken Time
Production Speed in all Town Skills is increased by %