Trapping: Difference between revisions
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==Bonuses and tools== | ==Bonuses and tools== | ||
- | {{Skillingbonus/head|Trapping Bonuses}} | ||
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|Trapping Power||[[Trapping#Traps|Traps]]||Increased Trapping Efficiency and different collection options. | |||
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|Agility||[[Game Mechanics Stats|Stats]]||Inproves Efficiency for Trapping | |||
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|{{Talentdis|Smart Efficiency|Archer}}||[[Archer#Elusive Efficiency|Archer Talent]]||Improves the total efficiency of all specialized archer skills | |||
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|{{Talentdis|Focused Soul|Archer}}||[[Archer#Focused Soul|Archer Talent]]||Increases Exp Gain for all Specialized Skills | |||
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|{{Talentdis|Eagle Eye|Hunter}}||[[Archer#Eagle Eye|Hunter Talent]]||Collects and re-sets all traps for all characters (Via menu) at the cost of reduced EXP and Critters. | |||
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|{{Talentdis|Invasive Species|Hunter}}||[[Archer#Invasive Species|Hunter Talent]]||Trapping Efficiency scaled off of stored [[Froge]]s | |||
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|{{Talentdis|Shroom Bait|Hunter}}||[[Archer#Shroom Bait|Hunter Talent]]||Trapping EXP Gain. Only affects the talent holder. | |||
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|{{Talentdis|Reflective Eyesight|Hunter}}||[[Archer#Reflective Eyesight|Hunter Talent]]||Shiny Critter chance. Scales on Trapping level (10ths). | |||
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|{{Talentdis|Supersource|Special Talents}}||[[Special Talents#Supersource|Special Talent]]||Base Efficiency for all skills. | |||
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|[[File:GreenBubble7.png|30px]] [[Alchemy#Sanic Tools|Sanic Tools]]||[[Alchemy#Quicc Cauldron-0|Alchemy]]||Extra Skilling Power for Traps. | |||
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|[[File:GreenBubble12.png|30px]] [[Alchemy#Call Me Ash|Call Me Ash]]||[[Alchemy#Quicc Cauldron-0|Alchemy]]||1 extra placeable Trap and increased Trapping Efficiency. | |||
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|[[File:GreenBubble13.png|30px]] [[Alchemy#Cuz I Catch Em All|Cuz I Catch Em All]]||[[Alchemy#Quicc Cauldron-0|Alchemy]]||Shiny Critter chance. | |||
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|{{CraftReq|Froge Card}}||[[Cards]]||Shiny Critter chance. | |||
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|{{CraftReq|Crabbo Card}}||[[Cards]]||Trapping Efficiency | |||
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|{{CraftReq|Scorpie Card}}||[[Cards]]||Trapping EXP | |||
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|{{CraftReq|Mousey Card}}||[[Cards]]||Shiny Critter chance. | |||
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|{{CraftReq|Pingy Card}}||[[Cards]]||Shiny Critter chance. | |||
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|{{CraftReq|Chaotic Efaunt Card}}||[[Cards]]||Increased Skill EXP | |||
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|[[File:Easy Resources Cardset.png|link=]] Easy Resources Set Bonus||[[Cards#Easy_Resources|Cards]]||Skill Efficiency. | |||
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|[[File:Floof Ploof.png|30px]] Fur Refresher Vial||[[Alchemy#Vials]]||Shiny Critter chance. | |||
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|[[File:Poison Froge.png|30px]] Poison Tincture Vial||[[Alchemy#Vials]]||Increased percent of critters received using {{Talentdis|Eagle Eye|Hunter}}. | |||
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|[[File:Explosive Salts.png|30px]] Orange Melt Vial||[[Alchemy#Vials]]||Shiny Critter chance. | |||
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|[[File:Honker.png|30px]] Goosey Glug Vial||[[Alchemy#Vials]]||Increased Base critter per trap. (Pre-multiplication) | |||
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|{{CraftReq|Box Statue}}||[[Statues]]||Trapping Power | |||
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|{{CraftReq|EhExPee Statue}}||[[Statues]]||Increased Skill EXP | |||
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|{{CraftReq|Hidey Box Stamp}}||[[Stamps]]||Trapping Efficiency | |||
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|{{CraftReq|Purp Froge Stamp}}||[[Stamps]]||Shiny Critter chance. | |||
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|{{CraftReq|Spikemouth Stamp}}||[[Stamps]]||Trapping EXP | |||
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|4th [[Construction#Salt Lick-0|Salt Lick]] Bonus||[[Construction#Salt Lick-0|Construction]]||Skill EXP | |||
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|[[File:Skilled Dimwit.png|30px|link=]] Skilled Dimwit Prayer||[[Worship#Skilled Dimwith|Prayers]]||Skill Efficiency at the cost of Skill EXP | |||
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|[[File:Unending Energy.png|30px|link=]] Unending Energy Prayer||[[Worship#Unending Energy|Prayers]]||Skill EXP at the cost of AFK time capped to 10 hours. | |||
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|[[File:Shiny Snitch.png|30px|link=]] Shiny Snitch Prayer||[[Worship#Shiny Snitch|Prayers]]||Shiny Critters drop in a Bundle instead of 1 at the cost of lower chance. | |||
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|Trapezoidburg Star Sign (Hydron-8B)||[[Star Signs#Hydron-0|Star Signs]]||20% more Critters per trap and 10% more Trapping Efficiency. | |||
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|Trapping Lockbox Crate||[[Post_Office#Upgrade Tab 2|Post Office]]||Trapping Efficiency, EXP, and Critter bonus. | |||
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|{{CraftReq|Rex Ring}}||[[Dungeons#Pendants & Rings|Flurbo Shop Ring]]||All Skill Efficiency. | |||
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|{{CraftReq|Critter Numnums}}||[[Critter Numnums|Boost Food]]||25% more Shiny Critter chance. Food item. | |||
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|{{CraftReq|Golden Ham}}||[[Golden Ham|Golden Food]]||Skill EXP | |||
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==Critters== | ==Critters== |
Revision as of 07:17, 6 February 2022
Trapping is a Hunter specialized skill in which the player places traps in specific locations scattered across all three worlds in order to catch critters and their shiny variants.
Getting Started
In order to start trapping, you need to have completed the quest "Pelt for the Pelt God" for the Lord of the Hunt and accept the quest "Frogecoin to the MOON!". This quest opens Hunting Season for Froge critters, allowing them to spawn in the Jungle Perimeter.
Each Lord of the Hunt quest allows the next critter to spawn somewhere in the world. Critters DO NOT SPAWN until you've opened their Hunting Season. Hunting Season quests are account-wide, so unlocking a critter trapping spot on one character unlocks it for all of your characters.
Trapping Mechanics
Once you have opened a critter trapping location and have a Trap Box Set equipped, you can begin trapping. Stand in an area where critters are spawning and tap the button at the top left of your screen to select a trap and trap timer.
At first you will only have access to Cardboard Traps from the Frostbite Towndra Vendor. After collecting your first Poison Froge, you can craft Silkskin Traps which allows you to trap Shiny critters much easier and set down more traps at once. See Trap Efficiency for a comparison table of different traps and their bonuses.
Placing Traps
- Each higher tier trap lets you place +1 more trap down than the trap before it. These extra traps can be placed down in the same area, or you can place them at different critter trapping locations.
- The Call Me Ash equippable Alchemy Bubble also allows you to place +1 more trap. Unequipping the bubble will not remove extra traps which have already been placed down.
- Equipping a higher tier trap allows you to place any lower tier trap down. Use the left and right arrows at the top of the trap placement UI to select which type of trap to place.
Collecting/Removing Traps
- When collecting a trap, the critters fall on the ground at your character's feet instead of going directly into your inventory. Do not leave the area before looting them from the ground.
- Collecting a trap manually removes it from the ground, it must be placed down again to trap more critters.
- In order to move your traps to a new location, you must first remove them from their current location. Tap on a trap, then tap the Trash icon. You cannot remove traps remotely.
Collecting using Eagle Eye
- Using the Hunter talent Eagle Eye, you are able to collect and reset all traps for all characters remotely, giving partial trapping XP/critter quantity. Critters from all traps drop at the Hunter's feet.
- Eagle Eye replaces all traps without removing them, which means that you can use the alchemy bubble Call Me Ash to place an extra trap on each character and not need to re-equip the bubble each time you collect traps.
- Using the Talent Book Library to increase the max level of Eagle Eye is recommended to increase the quantity of XP and critters collected. Eagle Eye combined with the Poison Tincture Alchemy Vial lets you go past 100% collection rate, despite the description on the Vial.
Tips & Tricks
- You can view how much time is left on your character's traps in Items > Skill Info > Trapping. Eagle Eye lets you view the timers for the traps of all characters on your account.
- Certain trapping areas do not offer a lot of room to work with. Having lower movespeed makes it easier to place traps closer together.
- Your trapping efficiency (and therefore QTY of bonus critters), EXP and Shiny Chance (from sources other than cards) are saved when you place down a trap.
- This means that if your efficiency goes up and you want more bonus critters, you'll need to replace your traps.
- This also means that if your efficiency goes down after you've placed your traps (resetting talents, unequipping traps/alchemy bubble/obols), you get to keep the values that were saved when you placed the trap!
- Shiny Chance cards can be equipped during trap collection to boost your Shiny odds.
- Trap timers will NOT progress if you are sitting on the Character Swap screen. If you are AFK on all characters, fully close the game.
- If you do not have enough talent points on your Hunter for Eagle Eye alongside your normal build, it can be placed in a second Talent Preset. If you go this route, you must return to town and swap presets to collect traps.
Bonuses and tools
Name | Source | Description |
---|---|---|
Trapping Power | Traps | Increased Trapping Efficiency and different collection options. |
Agility | Stats | Inproves Efficiency for Trapping |
Smart Efficiency | Archer Talent | Improves the total efficiency of all specialized archer skills |
Focused Soul | Archer Talent | Increases Exp Gain for all Specialized Skills |
Eagle Eye | Hunter Talent | Collects and re-sets all traps for all characters (Via menu) at the cost of reduced EXP and Critters. |
Invasive Species | Hunter Talent | Trapping Efficiency scaled off of stored Froges |
Shroom Bait | Hunter Talent | Trapping EXP Gain. Only affects the talent holder. |
Reflective Eyesight | Hunter Talent | Shiny Critter chance. Scales on Trapping level (10ths). |
Supersource | Special Talent | Base Efficiency for all skills. |
Sanic Tools | Alchemy | Extra Skilling Power for Traps. |
Call Me Ash | Alchemy | 1 extra placeable Trap and increased Trapping Efficiency. |
Cuz I Catch Em All | Alchemy | Shiny Critter chance. |
Froge Card | Cards | Shiny Critter chance. |
Crabbo Card | Cards | Trapping Efficiency |
Scorpie Card | Cards | Trapping EXP |
Mousey Card | Cards | Shiny Critter chance. |
Pingy Card | Cards | Shiny Critter chance. |
Chaotic Efaunt Card | Cards | Increased Skill EXP |
Easy Resources Set Bonus | Cards | Skill Efficiency. |
Fur Refresher Vial | Alchemy#Vials | Shiny Critter chance. |
Poison Tincture Vial | Alchemy#Vials | Increased percent of critters received using Eagle Eye. |
Orange Melt Vial | Alchemy#Vials | Shiny Critter chance. |
Goosey Glug Vial | Alchemy#Vials | Increased Base critter per trap. (Pre-multiplication) |
Box Statue | Statues | Trapping Power |
EhExPee Statue | Statues | Increased Skill EXP |
Hidey Box Stamp | Stamps | Trapping Efficiency |
Purp Froge Stamp | Stamps | Shiny Critter chance. |
Spikemouth Stamp | Stamps | Trapping EXP |
4th Salt Lick Bonus | Construction | Skill EXP |
Skilled Dimwit Prayer | Prayers | Skill Efficiency at the cost of Skill EXP |
Unending Energy Prayer | Prayers | Skill EXP at the cost of AFK time capped to 10 hours. |
Shiny Snitch Prayer | Prayers | Shiny Critters drop in a Bundle instead of 1 at the cost of lower chance. |
Trapezoidburg Star Sign (Hydron-8B) | Star Signs | 20% more Critters per trap and 10% more Trapping Efficiency. |
Trapping Lockbox Crate | Post Office | Trapping Efficiency, EXP, and Critter bonus. |
Rex Ring | Flurbo Shop Ring | All Skill Efficiency. |
Critter Numnums | Boost Food | 25% more Shiny Critter chance. Food item. |
Golden Ham | Golden Food | Skill EXP |
Critters
Having low Trapping efficiency means you will get a baseline of 10 critters per 20 minute trap (this is increased by the QTY multiplier of the traps you place down). Base XP listed below is for the minimum amount of 10 critters and does not go up with bonus critters. Base Shiny Chance is per trap, and is not affected by quantity of critter or length of time, only Shiny-specific bonuses.
Name | Critter | Base XP/Critter | Base Shiny% | Shiny Critter | Bonus Critter Eff. | Location | Quest Req | Card Info} |
---|---|---|---|---|---|---|---|---|
Froge | 20 | 5% | Poison Froge | 35 | Jungle Perimeter | Undefined | Froge Card | |
Crabbo | 80 | 3% | Mutant Crabbo | 400 | Salty Shores | Undefined | Crabbo Card | |
Scorpie | 250 | 2% | Crescent Scorpie | 1,500 | The Ring | Undefined | Scorpie Card | |
Mousey | 500 | 1% | Nakeo Moleo | 3,500 | Rats Nest | Undefined | Mousey Card | |
Owlio | 800 | 0.6% | Minervowl | 8,000 | Hollowed Trunk | Undefined | Owlio Card | |
Pingy | 1250 | 0.3% | Eternal Lord of The Undying Ember | 15,000 | The Stache Split | Undefined | Pingy Card | |
Bunny | 1600 | 0.15% | Purbunni | 45,000 | Thermonuclear Climb | Undefined | Bunny Card | |
Dung Beat | 2000 | 0.06% | Jade Scarab | 100 K | Efaunts Tomb | Undefined | Dung Beat Card | |
Honker | 2500 | 0.02% | Diamond Duck | 200 K | Wam Wonderland | Undefined | Honker Card |
Traps
Name | Image | Level | Speed | Skillpower | Str | Agi | Wis | Luk | Misc | Slots | Sell Price | Source
Error: No field named "Source" found for any of the specified database tables.
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