Hunter: Difference between revisions
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{| | {{class | ||
| | |classPath=Calm | ||
| | |mainStat=Agility | ||
| | |accuracyStat=Strength | ||
| | |specialization1=Smithing | ||
|} | |specialization2=Trapping | ||
== | |currentClassStage=Third Stage | ||
|futureClassStage1=Beast Master | |||
|previousClassStage=Archer | |||
|talentsIcons={{TalentIcon|360 Noscope}} {{TalentIcon|Bear Trap}} {{TalentIcon|Uwu Rawrrr}} {{TalentIcon|Stop Right There}} {{TalentIcon|Have Another... Again!}} {{TalentIcon|Looty Mc Shooty}} {{TalentIcon|Shoeful Of Obol}} {{TalentIcon|Straightshot Statues}} {{TalentIcon|AGI Again}} {{TalentIcon|Visibility Vessels}} {{TalentIcon|Eagle Eye}} {{TalentIcon|Invasive Species}} {{TalentIcon|Shroom Bait}} {{TalentIcon|Reflective Eyesight}} {{TalentIcon|Previous Points}} | |||
}} | |||
Hunter is an {{ClassIcon|Archer|y}} subclass that specializes in {{skillicon|Trapping|y}}. | |||
{{FamilyBonus|x1=30|x2=100|form=decay|tier=2|textArr=+(Table 1)% Efficiency For All Skills}} | |||
=={{PAGENAME}} Talents== | |||
<div class="TalentFlex GenericFlex"> | |||
{{Talent | |||
|name=360 Noscope | |||
|parentTab=Hunter | |||
|textArr=Deal (Table 1)% DMG split between all hit monsters. The more mobs hit, the less dmg done | |||
|notes='''Note, not actually a 360 degree shot. It is a long range (450) forward shot that hits every enemy in its path, with total damage evenly divided among them.''' | |||
|form1=bigBase|x1=225|x2=3|cooldown=30|actiontime=1.1|manacost=25 | |||
}} | |||
{{Talent | |||
|name=Bear Trap | |||
|parentTab=Hunter | |||
|textArr=Lay down (Table 1) bear traps that deal (Table 2)% dmg when a monster triggers it | |||
|form1=intervalAdd|x1=2|x2=30 | |||
|form2=bigBase|y1=150|y2=2|cooldown=9|actiontime=1.5|manacost=20 | |||
}} | |||
{{Talent | |||
|name=Uwu Rawrrr | |||
|parentTab=Hunter | |||
|textArr=When mobs die, their respawn time is (Table 1) seconds faster! | |||
|notes='''Lasts for 30 seconds''' | |||
|form1=decay|x1=55|x2=60|cooldown=120|actiontime=1.5|manacost=30 | |||
}} | |||
{{Talent | |||
|name=Stop Right There | |||
|parentTab=Hunter | |||
|textArr=Immobilizes monsters within a (Table 1) pixel radius of you for (Table 2) seconds. | |||
|form1=bigBase|x1=150|x2=1.5 | |||
|form2=intervalAdd|y1=4|y2=20|cooldown=60|actiontime=1.5|manacost=40 | |||
}} | |||
{{Talent | |||
|name=Have Another... Again! | |||
|parentTab=Hunter | |||
|textArr=Basic Attacks have a (Table 1)% chance to fire 1 more arrow. Stacks with 'Have Another!' | |||
|form1=decay|x1=120|x2=40 | |||
}} | |||
{{Talent | |||
|name=Looty Mc Shooty | |||
|parentTab=Hunter | |||
|textArr=+(Table 1)% Damage for every 50 items you've ever found on any of your players. | |||
|form1=decay|x1=36|x2=100 | |||
|notes=*'''You must retrieve the object from the ground. So if it goes straight in your inventory, drop it and then pick it up.''' | |||
}} | |||
{{Talent | |||
|name=Shoeful Of Obol | |||
|parentTab=Hunter | |||
|textArr=Obols give +(Table 1)% more AGI than what is listed | |||
|form1=decay|x1=135|x2=80 | |||
}} | |||
{{Talent | |||
|name=Straightshot Statues | |||
|parentTab=Hunter | |||
|textArr='Speed', 'Anvil', and 'Bullseye' statues give +(Table 1)% more bonus | |||
|form1=decay|x1=100|x2=50 | |||
}} | |||
{{Talent | |||
|name=AGI Again | |||
|parentTab=Hunter | |||
|textArr=+(Table 1) Max Talent Level for 'Quickness Boots' | |||
|form1=add|x1=1|x2=0 | |||
}} | |||
{{Talent | |||
|name=Visibility Vessels | |||
|parentTab=Hunter | |||
|textArr=Each Lv of 'Archer or Bust' Bubble raises max Lv of 'I See You', up to +(Table 1) | |||
|form1=add|x1=1|x2=0 | |||
}} | |||
{{Talent | |||
|name=Eagle Eye | |||
|parentTab=Hunter | |||
|textArr=Collect & set all traps, but only get (Table 1)% critters. (Table 2)% Exp is given to each player. | |||
|form1=bigBase|x1=50|x2=0.25 | |||
|form2=bigBase|y1=40|y2=0.2|cooldown=6|actiontime=0.95|manacost=2 | |||
}} | |||
{{Talent | |||
|name=Invasive Species | |||
|parentTab=Hunter | |||
|textArr=+(Table 1)% Trapping Efficiency per power of 10 Froge Critters in Storage. | |||
|form1=decay|x1=30|x2=80 | |||
}} | |||
{{Talent | |||
|name=Shroom Bait | |||
|parentTab=Hunter | |||
|textArr=+(Table 1)% Trapping Exp Gain. Doesn't affect EXP given to other players when in Eagle Eye. | |||
|form1=add|x1=1|x2=0 | |||
}} | |||
{{Talent | |||
|name=Reflective Eyesight | |||
|parentTab=Hunter | |||
|textArr=x(Table 1) Shiny Critter chance. Triggers again every 10 Trapping LVs. | |||
|form1=decayMulti|x1=2|x2=100 | |||
}} | |||
{{Talent | {{Talent | ||
|name=Previous Points | |name=Previous Points | ||
|parentTab=Hunter | |parentTab=Hunter | ||
|textArr=+(Table 1) Talent Points for the 'Archer' talent tab. But, what's wrong with these talents? | |textArr=+(Table 1) Talent Points for the 'Archer' talent tab. But,what's wrong with these talents? | ||
|form1=add|x1=1|x2=0 | |form1=add|x1=1|x2=0 | ||
}} | }} | ||
</div> |
Latest revision as of 05:14, 15 June 2023
Hunter is an Archer subclass that specializes in Trapping.
Class Level
Family Guy Talent
+% Efficiency For All Skills
Hunter Talents
360 Noscope
Deal % DMG split between all hit monsters. The more mobs hit, the less dmg done
Note, not actually a 360 degree shot. It is a long range (450) forward shot that hits every enemy in its path, with total damage evenly divided among them.
Mana Cost: 25
Action Time: 1.1 Seconds
Cooldown: 30 Seconds
Bear Trap
Lay down bear traps that deal % dmg when a monster triggers it
Mana Cost: 20
Action Time: 1.5 Seconds
Cooldown: 9 Seconds
Uwu Rawrrr
When mobs die, their respawn time is seconds faster!
Lasts for 30 seconds
Mana Cost: 30
Action Time: 1.5 Seconds
Cooldown: 2 Minutes
Stop Right There
Immobilizes monsters within a pixel radius of you for seconds.
Mana Cost: 40
Action Time: 1.5 Seconds
Cooldown: 1 Minute
Have Another... Again!
Basic Attacks have a % chance to fire 1 more arrow. Stacks with 'Have Another!'
Looty Mc Shooty
+% Damage for every 50 items you've ever found on any of your players.
*You must retrieve the object from the ground. So if it goes straight in your inventory, drop it and then pick it up.
Eagle Eye
Collect & set all traps, but only get % critters. % Exp is given to each player.
Mana Cost: 2
Action Time: 0.95 Seconds
Cooldown: 6 Seconds