Hunter: Difference between revisions

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(I don't know why this wasn't in patch notes, but this was a change Lava made during a stream and tested on live Jul 10.)
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|mainStat=Agility
|mainStat=Agility
|accuracyStat=Strength
|accuracyStat=Strength
|specialization1=Trapping
|specialization1=Smithing
|specialization2=
|specialization2=Trapping
|currentClassStage=Third Stage
|currentClassStage=Third Stage
|futureClassStage1=
|futureClassStage1=Beast Master
|futureClassStage2=
|previousClassStage=Archer
|previousClassStage=Archer
|talentsIcons=
|talentsIcons={{TalentIcon|360 Noscope}} {{TalentIcon|Bear Trap}} {{TalentIcon|Uwu Rawrrr}} {{TalentIcon|Stop Right There}} {{TalentIcon|Have Another... Again!}} {{TalentIcon|Looty Mc Shooty}} {{TalentIcon|Shoeful Of Obol}} {{TalentIcon|Straightshot Statues}} {{TalentIcon|AGI Again}} {{TalentIcon|Visibility Vessels}} {{TalentIcon|Eagle Eye}} {{TalentIcon|Invasive Species}} {{TalentIcon|Shroom Bait}} {{TalentIcon|Reflective Eyesight}} {{TalentIcon|Previous Points}}
[[File:360 Noscope.png|link=#360 Noscope|360 Noscope]]
[[File:Bear Trap.png|link=#Bear Trap|Bear Trap]]
[[File:Uwu Rawrrr.png|link=#Uwu Rawrrr|Uwu Rawrrr]]
[[File:Stop Right There.png|link=#Stop Right There|Stop Right There]]
[[File:Have Another... Again!.png|link=#Have Another... Again!|Have Another... Again!]]
[[File:Looty Mc Shooty.png|link=#Looty Mc Shooty|Looty Mc Shooty]]
[[File:Shoeful Of Obol.png|link=#Shoeful Of Obol|Shoeful Of Obol]]
[[File:Straightshot Statues.png|link=#Straightshot Statues|Straightshot Statues]]
[[File:Agi Again.png|link=#Agi Again|Agi Again]]
[[File:Visibility Vessels.png|link=#Visibility Vessels|Visibility Vessels]]
[[File:Eagle Eye.png|link=#Eagle Eye|Eagle Eye]]
[[File:Invasive Species.png|link=#Invasive Species|Invasive Species]]
[[File:Shroom Bait.png|link=#Shroom Bait|Shroom Bait]]
[[File:Reflective Eyesight.png|link=#Reflective Eyesight|Reflective Eyesight]]
[[File:Previous Points.png|link=#Previous Points|Previous Points]]
}}
}}
<h1>Class Information</h1>
Hunter is an {{ClassIcon|Archer|y}} subclass that specializes in {{skillicon|Trapping|y}}.
Hunter is an [[Archer]] subclass that specializes in [[File:Trapping Skill Icon.png]] [[Trapping]].
 
<h1>{{{title|{{PAGENAME}}}}} Talents</h1>
{{FamilyBonus|x1=30|x2=100|form=decay|tier=2|textArr=+(Table 1)% Efficiency For All Skills}}
<div class="TalentFlex">
 
=={{PAGENAME}} Talents==
<div class="TalentFlex GenericFlex">
{{Talent
{{Talent
|name=360 Noscope
|name=360 Noscope
|parentTab=Hunter
|parentTab=Hunter
|textArr=Deal (Table 1)% DMG split between all hit monsters. The more mobs hit, the less dmg done
|textArr=Deal (Table 1)% DMG split between all hit monsters. The more mobs hit, the less dmg done
|form1=bigBase|x1=225|x2=3|cooldown=30|actiontime=1.1|manacost=30
|notes='''Note, not actually a 360 degree shot. It is a long range (450) forward shot that hits every enemy in its path, with total damage evenly divided among them.'''
|form1=bigBase|x1=225|x2=3|cooldown=30|actiontime=1.1|manacost=25
}}
}}
{{Talent
{{Talent
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|textArr=Lay down (Table 1) bear traps that deal (Table 2)% dmg when a monster triggers it
|textArr=Lay down (Table 1) bear traps that deal (Table 2)% dmg when a monster triggers it
|form1=intervalAdd|x1=2|x2=30
|form1=intervalAdd|x1=2|x2=30
|form2=bigBase|y1=150|y2=2|cooldown=9|actiontime=1.5|manacost=30
|form2=bigBase|y1=150|y2=2|cooldown=9|actiontime=1.5|manacost=20
}}
}}
{{Talent
{{Talent
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|parentTab=Hunter
|parentTab=Hunter
|textArr=When mobs die, their respawn time is (Table 1) seconds faster!
|textArr=When mobs die, their respawn time is (Table 1) seconds faster!
|form1=decay|x1=55|x2=60|cooldown=120|actiontime=1.5|manacost=50
|notes='''Lasts for 30 seconds'''
|form1=decay|x1=55|x2=60|cooldown=120|actiontime=1.5|manacost=30
}}
}}
{{Talent
{{Talent
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|textArr=Immobilizes monsters within a (Table 1) pixel radius of you for (Table 2) seconds.
|textArr=Immobilizes monsters within a (Table 1) pixel radius of you for (Table 2) seconds.
|form1=bigBase|x1=150|x2=1.5
|form1=bigBase|x1=150|x2=1.5
|form2=intervalAdd|y1=4|y2=20|cooldown=60|actiontime=1.5|manacost=50
|form2=intervalAdd|y1=4|y2=20|cooldown=60|actiontime=1.5|manacost=40
}}
}}
{{Talent
{{Talent
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|textArr=+(Table 1)% Damage for every 50 items you've ever found on any of your players.
|textArr=+(Table 1)% Damage for every 50 items you've ever found on any of your players.
|form1=decay|x1=36|x2=100
|form1=decay|x1=36|x2=100
|notes=*'''You must retrieve the object from the ground. So if it goes straight in your inventory, drop it and then pick it up.'''
}}
}}
{{Talent
{{Talent
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}}
}}
{{Talent
{{Talent
|name=Agi Again
|name=AGI Again
|parentTab=Hunter
|parentTab=Hunter
|textArr=+(Table 1) Max Talent Level for 'Quickness Boots'
|textArr=+(Table 1) Max Talent Level for 'Quickness Boots'
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|parentTab=Hunter
|parentTab=Hunter
|textArr=Collect & set all traps, but only get (Table 1)% critters. (Table 2)% Exp is given to each player.
|textArr=Collect & set all traps, but only get (Table 1)% critters. (Table 2)% Exp is given to each player.
|form1=decay|x1=140|x2=100
|form1=bigBase|x1=50|x2=0.25
|form2=decay|y1=130|y2=100|cooldown=6|actiontime=0.95|manacost=10
|form2=bigBase|y1=40|y2=0.2|cooldown=6|actiontime=0.95|manacost=2
}}
}}
{{Talent
{{Talent
|name=Invasive Species
|name=Invasive Species
|parentTab=Hunter
|parentTab=Hunter
|textArr=+(Table 1)% Trapping Efficiency per power of % Froge Critters in Storage.
|textArr=+(Table 1)% Trapping Efficiency per power of 10 Froge Critters in Storage.
|form1=decay|x1=30|x2=80
|form1=decay|x1=30|x2=80
}}
}}
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}}
}}
</div>
</div>
[[Category:Talents]]
__NOTOC__

Latest revision as of 05:14, 15 June 2023

Hunter is an Archer Class Icon.png Archer subclass that specializes in Trapping Skill IconMini.png Trapping.

Hunter Family Bonus

 Class Level

 Family Guy Talent


+% Efficiency For All Skills


Hunter Talents

360 Noscope

360 Noscope.png

Deal % DMG split between all hit monsters. The more mobs hit, the less dmg done

Note, not actually a 360 degree shot. It is a long range (450) forward shot that hits every enemy in its path, with total damage evenly divided among them.

Mana Cost: 25 
Action Time: 1.1 Seconds 
Cooldown: 30 Seconds

Bear Trap

Bear Trap.png

Lay down bear traps that deal % dmg when a monster triggers it

Mana Cost: 20 
Action Time: 1.5 Seconds 
Cooldown: 9 Seconds

Uwu Rawrrr

Uwu Rawrrr.png

When mobs die, their respawn time is seconds faster!

Lasts for 30 seconds

Mana Cost: 30 
Action Time: 1.5 Seconds 
Cooldown: 2 Minutes 

Stop Right There

Stop Right There.png

Immobilizes monsters within a pixel radius of you for seconds.

Mana Cost: 40 
Action Time: 1.5 Seconds 
Cooldown: 1 Minute 

Have Another... Again!

Have Another... Again!.png

Basic Attacks have a % chance to fire 1 more arrow. Stacks with 'Have Another!'

Looty Mc Shooty

Looty Mc Shooty.png

+% Damage for every 50 items you've ever found on any of your players.

*You must retrieve the object from the ground. So if it goes straight in your inventory, drop it and then pick it up.

Shoeful Of Obol

Shoeful Of Obol.png

Obols give +% more AGI than what is listed

Straightshot Statues

Straightshot Statues.png

'Speed', 'Anvil', and 'Bullseye' statues give +% more bonus

AGI Again

AGI Again.png

+ Max Talent Level for 'Quickness Boots'

Visibility Vessels

Visibility Vessels.png

Each Lv of 'Archer or Bust' Bubble raises max Lv of 'I See You', up to +

Eagle Eye

Eagle Eye.png

Collect & set all traps, but only get % critters. % Exp is given to each player.

Mana Cost: 2 
Action Time: 0.95 Seconds 
Cooldown: 6 Seconds

Invasive Species

Invasive Species.png

+% Trapping Efficiency per power of 10 Froge Critters in Storage.

Shroom Bait

Shroom Bait.png

+% Trapping Exp Gain. Doesn't affect EXP given to other players when in Eagle Eye.

Reflective Eyesight

Reflective Eyesight.png

x Shiny Critter chance. Triggers again every 10 Trapping LVs.

Previous Points

Previous Points.png

+ Talent Points for the 'Archer' talent tab. But,what's wrong with these talents?